3142 lines
79 KiB
YAML
3142 lines
79 KiB
YAML
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_id: xGtM3z3KM6N6lpd5
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|
name: Guerrier Sorde
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|||
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type: personnage
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sort: 100001
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sourceId: Compendium.foundryvtt-reve-de-dragon.invocations.xGtM3z3KM6N6lpd5
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img: systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp
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items:
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name: Acrobatie
|
|||
|
type: competence
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|
flags: {}
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|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
|
|||
|
générale, toutes les performances d’agilité spécialisées.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
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categorie: specialisee
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- _id: TAKRb9CdMUhs9dd4
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|||
|
name: Alchimie
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Connaissance des recettes et préparations alchimiques.
|
|||
|
Identification, élaboration, des solutions diverses, breuvages, poudres,
|
|||
|
onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
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categorie: connaissance
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xp: 0
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defaut_carac: intellect
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|
- _id: lt9VC7PkX4Faiduq
|
|||
|
name: Arbalète
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: <p>Utilisation de tous les types d’arbalètes.</p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
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base: -8
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categorie: tir
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xp: 0
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defaut_carac: tir
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|
- _id: tVbFkKSN4n0RSrFU
|
|||
|
name: Arc
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: |-
|
|||
|
<p>Utilisation de tous les types d’arcs.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
|
|||
|
base: -8
|
|||
|
categorie: tir
|
|||
|
xp: 0
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defaut_carac: tir
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|
niveau_archetype: 0
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xp_sort: 0
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folder: null
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sort: 0
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ownership:
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default: 0
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_stats:
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systemId: null
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coreVersion: '12.331'
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createdTime: null
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compendiumSource: null
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_key: '!actors.items!xGtM3z3KM6N6lpd5.tVbFkKSN4n0RSrFU'
|
|||
|
- _id: rwsHwIDszSIPBkrO
|
|||
|
name: Armes d'hast
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Utilisation de toutes les piques, vouges, hallebardes, toujours
|
|||
|
maniées à deux mains, pour attaquer.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -6
|
|||
|
default_diffLibre: 0
|
|||
|
base: -6
|
|||
|
categorie: melee
|
|||
|
xp: 0
|
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|
defaut_carac: melee
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|
niveau_archetype: 0
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xp_sort: 0
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folder: null
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sort: 0
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ownership:
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default: 0
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_stats:
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systemVersion: null
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coreVersion: '12.331'
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compendiumSource: null
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duplicateSource: null
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_key: '!actors.items!xGtM3z3KM6N6lpd5.rwsHwIDszSIPBkrO'
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|||
|
- _id: GIIQm22Q4bBsmxpE
|
|||
|
name: Astrologie
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Connaissance des étoiles et de leur signification symbolique.
|
|||
|
Calculer les nombres astraux gouvernant la chance de
|
|||
|
chaque individu. S’orienter aux étoiles (voir Astrologie,
|
|||
|
p155).</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
|
|||
|
default_diffLibre: 0
|
|||
|
base: -11
|
|||
|
categorie: connaissance
|
|||
|
xp: 0
|
|||
|
defaut_carac: vue
|
|||
|
niveau_archetype: 0
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|
xp_sort: 0
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folder: null
|
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sort: 0
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ownership:
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default: 0
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_stats:
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systemVersion: null
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coreVersion: '12.331'
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createdTime: null
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compendiumSource: null
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_key: '!actors.items!xGtM3z3KM6N6lpd5.GIIQm22Q4bBsmxpE'
|
|||
|
- _id: PmwXYvmutlyQEonB
|
|||
|
name: Botanique
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Identification des espèces végétales et de leurs propriétés. Permet
|
|||
|
de savoir si une plante connue pousse dans un milieu donné. Recherche de
|
|||
|
cette plante.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
|
|||
|
default_diffLibre: 0
|
|||
|
base: -11
|
|||
|
categorie: connaissance
|
|||
|
xp: 0
|
|||
|
defaut_carac: vue
|
|||
|
niveau_archetype: 0
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|||
|
xp_sort: 0
|
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|
folder: null
|
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|
sort: 0
|
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|
ownership:
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|
default: 0
|
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|
_stats:
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|
systemId: null
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|
systemVersion: null
|
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|
coreVersion: '12.331'
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createdTime: null
|
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|
modifiedTime: null
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lastModifiedBy: null
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compendiumSource: null
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|
duplicateSource: null
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|
_key: '!actors.items!xGtM3z3KM6N6lpd5.PmwXYvmutlyQEonB'
|
|||
|
- _id: SJE3ghtswQwP1dIy
|
|||
|
name: Bouclier
|
|||
|
type: competence
|
|||
|
sort: 400000
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: |-
|
|||
|
<p>Utilisation de toutes les sortes de bouclierpour parer.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: 5
|
|||
|
default_diffLibre: 0
|
|||
|
base: -6
|
|||
|
categorie: melee
|
|||
|
xp: 0
|
|||
|
defaut_carac: melee
|
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|
niveau_archetype: 0
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|
xp_sort: 0
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|
folder: null
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ownership:
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default: 0
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systemVersion: null
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coreVersion: '12.331'
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createdTime: null
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modifiedTime: null
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compendiumSource: null
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duplicateSource: null
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|
_key: '!actors.items!xGtM3z3KM6N6lpd5.SJE3ghtswQwP1dIy'
|
|||
|
- _id: tvIGIPaEJZBaySil
|
|||
|
name: Bricolage
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>L’art d’être inventif avec ses doigts, pour de petits
|
|||
|
aménagements ou réparations. Ne peut en aucun cas se substituer aux
|
|||
|
compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
|
|||
|
utilisé quand l’usage de ces compétences n’est pas pertinent.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -4
|
|||
|
default_diffLibre: 0
|
|||
|
base: -4
|
|||
|
categorie: generale
|
|||
|
xp: 0
|
|||
|
defaut_carac: dexterite
|
|||
|
niveau_archetype: 0
|
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|
xp_sort: 0
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|
folder: null
|
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|
sort: 0
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|
ownership:
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default: 0
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|
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systemVersion: null
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|
coreVersion: '12.331'
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_key: '!actors.items!xGtM3z3KM6N6lpd5.tvIGIPaEJZBaySil'
|
|||
|
- _id: LE4nA119la5cd0bC
|
|||
|
name: Chant
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: |-
|
|||
|
<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -4
|
|||
|
default_diffLibre: 0
|
|||
|
base: -4
|
|||
|
categorie: generale
|
|||
|
xp: 0
|
|||
|
defaut_carac: ouie
|
|||
|
niveau_archetype: 0
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|
xp_sort: 0
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|
folder: null
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|
sort: 0
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ownership:
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default: 0
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_stats:
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|
systemVersion: null
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|
coreVersion: '12.331'
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createdTime: null
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|
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compendiumSource: null
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|
duplicateSource: null
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|
_key: '!actors.items!xGtM3z3KM6N6lpd5.LE4nA119la5cd0bC'
|
|||
|
- _id: FqLWG6xjISKMLPiX
|
|||
|
name: Charpenterie
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>C’est au sens large le travail du bois, charpenterie, menuiserie,
|
|||
|
ébénisterie. Évaluer la qualité, solidité, d’une structure de
|
|||
|
bois.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
|
|||
|
base: -8
|
|||
|
categorie: particuliere
|
|||
|
xp: 0
|
|||
|
defaut_carac: dexterite
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
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|
folder: null
|
|||
|
sort: 0
|
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|
ownership:
|
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|
default: 0
|
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|
_stats:
|
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|
systemId: null
|
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|
systemVersion: null
|
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|
coreVersion: '12.331'
|
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|
createdTime: null
|
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|
modifiedTime: null
|
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|
lastModifiedBy: null
|
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|
compendiumSource: null
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|
duplicateSource: null
|
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|
_key: '!actors.items!xGtM3z3KM6N6lpd5.FqLWG6xjISKMLPiX'
|
|||
|
- _id: BlG2YPATIbnY3m9P
|
|||
|
name: Chirurgie
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
|
|||
|
d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins
|
|||
|
et soins complets sur toutes les blessures, et par extension, pour
|
|||
|
tous les actes de secourisme et de réanimation.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
|
|||
|
default_diffLibre: 0
|
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|
base: -11
|
|||
|
categorie: specialisee
|
|||
|
xp: 0
|
|||
|
defaut_carac: dexterite
|
|||
|
niveau_archetype: 0
|
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|
xp_sort: 0
|
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|
folder: null
|
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|
sort: 0
|
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|
ownership:
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|
default: 0
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|
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|
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name: Comédie
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system:
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description: >-
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<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
|
|||
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mimer, conter. Peut aussi servir à simuler, mystifier.</p>
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<p> </p>
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name: Commerce
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system:
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description: >-
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|||
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<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
|
|||
|
Savoir</p>
|
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|
|
|||
|
<p>jusqu’où l’on peut marchander (lequel marchandage doit être fait
|
|||
|
en jeu de rôle</p>
|
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|
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|||
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<p>par le joueur lui-même).</p>
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<p> </p>
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name: Corps à corps
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type: competence
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sort: 300000
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system:
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description: >-
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<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
|||
|
principes de base du combat de mêlée. Corps à corps permet de se
|
|||
|
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
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coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
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|
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<p> </p>
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name: Course
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type: competence
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img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
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effects: []
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system:
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description: >-
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<p>Sprinter le plus vite possible, ou courir sur de longues distances en
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|
ménageant son souffle.</p>
|
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|
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<p> </p>
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categorie: generale
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name: Cuisine
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type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
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effects: []
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system:
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|
description: >-
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|||
|
<p>Identifier les saveurs culinaires, les épices et les aromates.
|
|||
|
Exécuter, inventer une recette. Faire griller un gibier sur un feu
|
|||
|
de camp n’est généralement pas de la cuisine, mais de la
|
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|
simple survie.</p>
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|
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<p> </p>
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descriptionmj: ''
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niveau: -4
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base: -4
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categorie: generale
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defaut_carac: odoratgout
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name: Dague
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type: competence
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|
flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
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effects: []
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system:
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description: |-
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|||
|
<p>Pour utiliser les Dagues et les Couteaux en combat</p>
|
|||
|
<p> </p>
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|
descriptionmj: ''
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|
niveau: -6
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base: -6
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categorie: melee
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defaut_carac: melee
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sort: 0
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ownership:
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- _id: thJy5AN0qePmfpJu
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name: Dague de jet
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|
type: competence
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|
flags: {}
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
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|
effects: []
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system:
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|
description: <p>Utilisation de la dague en lancer.</p>
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|
descriptionmj: ''
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niveau: -8
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|
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base: -8
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categorie: lancer
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xp: 0
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defaut_carac: lancer
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coreVersion: '12.331'
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|
name: Danse
|
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|
type: competence
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|
flags: {}
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
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|
effects: []
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system:
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|
description: >-
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|||
|
<p>Être capable de danser en mesure, de danser harmonieusement avec une
|
|||
|
personne</p>
|
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|
|
|||
|
<p>ou un groupe, de charmer un public par une exhibition.</p>
|
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|
|
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|
<p> </p>
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|
descriptionmj: ''
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niveau: -4
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base: -4
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categorie: generale
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xp: 0
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defaut_carac: agilite
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sort: 0
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ownership:
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name: Dessin
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|
type: competence
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|
flags: {}
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
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|
effects: []
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system:
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|
description: >-
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|
<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
|
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|
quelqu’un, mais</p>
|
|||
|
|
|||
|
<p>également savoir faire un schéma, une carte, un plan, aux proportions
|
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|
exactes.</p>
|
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|
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|
<p> </p>
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descriptionmj: ''
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base: -4
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categorie: generale
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xp: 0
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|
name: Discrétion
|
|||
|
type: competence
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|
flags: {}
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
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|
effects: []
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system:
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|
description: >-
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|
<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
|
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|
fondre dans</p>
|
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|
|
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|
<p>l’anonymat, se cacher.</p>
|
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|
|
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|
<p> </p>
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|
descriptionmj: ''
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|
niveau: -4
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default_diffLibre: 0
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base: -4
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categorie: generale
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xp: 0
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defaut_carac: agilite
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niveau_archetype: 0
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xp_sort: 0
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folder: null
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sort: 0
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ownership:
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default: 0
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coreVersion: '12.331'
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- _id: qmIpUeedvjC8nGF1
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|
name: Ecriture
|
|||
|
type: competence
|
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|
flags: {}
|
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
|
|||
|
effects: []
|
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|
system:
|
|||
|
description: >-
|
|||
|
<p>Lire et écrire. Savoir composer un texte, un poème.
|
|||
|
Connaissance générale des langues anciennes.</p>
|
|||
|
|
|||
|
<p> </p>
|
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|
descriptionmj: ''
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base: -11
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categorie: connaissance
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xp: 0
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defaut_carac: intellect
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folder: null
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sort: 0
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ownership:
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|
- _id: fPhPcCP3sbS6mfbS
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|
name: Epée à 1 main
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|
type: competence
|
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|
sort: 100000
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|
flags: {}
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
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|
effects: []
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system:
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|||
|
description: >-
|
|||
|
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
|||
|
principes de base du combat de mêlée. Corps à corps permet de se
|
|||
|
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
|||
|
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
|||
|
|
|||
|
<p> </p>
|
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|
descriptionmj: ''
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|
niveau: 5
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default_diffLibre: 0
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base: -6
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categorie: melee
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xp: 0
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defaut_carac: melee
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|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
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|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
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lastModifiedBy: null
|
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|
compendiumSource: null
|
|||
|
duplicateSource: null
|
|||
|
_key: '!actors.items!xGtM3z3KM6N6lpd5.fPhPcCP3sbS6mfbS'
|
|||
|
- _id: MLIEbxSJHkY1m3No
|
|||
|
name: Epée à 2 mains
|
|||
|
type: competence
|
|||
|
sort: 200000
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
|||
|
Rêve de Dragon pour attaquer ou parer.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: 5
|
|||
|
default_diffLibre: 0
|
|||
|
base: -6
|
|||
|
categorie: melee
|
|||
|
xp: 0
|
|||
|
defaut_carac: melee
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
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|
systemVersion: null
|
|||
|
coreVersion: '12.331'
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|||
|
createdTime: null
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|
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compendiumSource: null
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duplicateSource: null
|
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|
_key: '!actors.items!xGtM3z3KM6N6lpd5.MLIEbxSJHkY1m3No'
|
|||
|
- _id: F5iQNrZSeJsfyTnV
|
|||
|
name: Equitation
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Monter à cheval, et, d’une manière générale, connaissance des
|
|||
|
chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon :
|
|||
|
aligates, zyglutes, etc.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
|
|||
|
base: -8
|
|||
|
categorie: particuliere
|
|||
|
xp: 0
|
|||
|
defaut_carac: agilite
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
sort: 0
|
|||
|
ownership:
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|
default: 0
|
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|
_stats:
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|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
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|
lastModifiedBy: null
|
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|
compendiumSource: null
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|
duplicateSource: null
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|||
|
_key: '!actors.items!xGtM3z3KM6N6lpd5.F5iQNrZSeJsfyTnV'
|
|||
|
- _id: gECPPcn6j3B3sWTS
|
|||
|
name: Escalade
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Escalader des obstacles, grimper à la corde, à un arbre, le long
|
|||
|
d’une paroi.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -4
|
|||
|
default_diffLibre: 0
|
|||
|
base: -4
|
|||
|
categorie: generale
|
|||
|
xp: 0
|
|||
|
defaut_carac: force
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
sort: 0
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|
ownership:
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|
default: 0
|
|||
|
_stats:
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|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
|||
|
lastModifiedBy: null
|
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|
compendiumSource: null
|
|||
|
duplicateSource: null
|
|||
|
_key: '!actors.items!xGtM3z3KM6N6lpd5.gECPPcn6j3B3sWTS'
|
|||
|
- _id: oFje22fZF1FaCQhN
|
|||
|
name: Esquive
|
|||
|
type: competence
|
|||
|
sort: 500000
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
|||
|
principes de base du combat de mêlée. Corps à corps permet de se
|
|||
|
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
|||
|
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: 5
|
|||
|
default_diffLibre: 0
|
|||
|
base: -6
|
|||
|
categorie: melee
|
|||
|
xp: 0
|
|||
|
defaut_carac: derobee
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
|||
|
lastModifiedBy: null
|
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|
compendiumSource: null
|
|||
|
duplicateSource: null
|
|||
|
_key: '!actors.items!xGtM3z3KM6N6lpd5.oFje22fZF1FaCQhN'
|
|||
|
- _id: r79VAGS1fRUm4oAd
|
|||
|
name: Fléau
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: |-
|
|||
|
<p>Utilisation de tous les types de fléaux, pour attaquer.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -6
|
|||
|
default_diffLibre: 0
|
|||
|
base: -6
|
|||
|
categorie: melee
|
|||
|
xp: 0
|
|||
|
defaut_carac: melee
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
sort: 0
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
|||
|
lastModifiedBy: null
|
|||
|
compendiumSource: null
|
|||
|
duplicateSource: null
|
|||
|
_key: '!actors.items!xGtM3z3KM6N6lpd5.r79VAGS1fRUm4oAd'
|
|||
|
- _id: vIQVQxUeiw36hztI
|
|||
|
name: Fouet
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: <p>Utilisation du fouet.</p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
|
|||
|
base: -8
|
|||
|
categorie: lancer
|
|||
|
xp: 0
|
|||
|
defaut_carac: lancer
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
sort: 0
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
|||
|
lastModifiedBy: null
|
|||
|
compendiumSource: null
|
|||
|
duplicateSource: null
|
|||
|
_key: '!actors.items!xGtM3z3KM6N6lpd5.vIQVQxUeiw36hztI'
|
|||
|
- _id: iNXKIfaETtgSGA0S
|
|||
|
name: Fronde
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: |-
|
|||
|
<p>Utilisation de la fronde giratoire.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
|
|||
|
base: -8
|
|||
|
categorie: tir
|
|||
|
xp: 0
|
|||
|
defaut_carac: tir
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
sort: 0
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
|||
|
lastModifiedBy: null
|
|||
|
compendiumSource: null
|
|||
|
duplicateSource: null
|
|||
|
_key: '!actors.items!xGtM3z3KM6N6lpd5.iNXKIfaETtgSGA0S'
|
|||
|
- _id: wEfuLImdNX4BSXVi
|
|||
|
name: Hache à 1 main
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
|
|||
|
et haches de bataille, pour attaquer.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -6
|
|||
|
default_diffLibre: 0
|
|||
|
base: -6
|
|||
|
categorie: melee
|
|||
|
xp: 0
|
|||
|
defaut_carac: melee
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
sort: 0
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
|||
|
lastModifiedBy: null
|
|||
|
compendiumSource: null
|
|||
|
duplicateSource: null
|
|||
|
_key: '!actors.items!xGtM3z3KM6N6lpd5.wEfuLImdNX4BSXVi'
|
|||
|
- _id: F97wHYDsQ5UyvJnb
|
|||
|
name: Hache à 2 mains
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
|
|||
|
et haches de bataille, pour attaquer.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -6
|
|||
|
default_diffLibre: 0
|
|||
|
base: -6
|
|||
|
categorie: melee
|
|||
|
xp: 0
|
|||
|
defaut_carac: melee
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
sort: 0
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
|||
|
lastModifiedBy: null
|
|||
|
compendiumSource: null
|
|||
|
duplicateSource: null
|
|||
|
_key: '!actors.items!xGtM3z3KM6N6lpd5.F97wHYDsQ5UyvJnb'
|
|||
|
- _id: neuzZG2C5C0IJ1yk
|
|||
|
name: Javelot
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: |-
|
|||
|
<p>Utilisation de la lance courte ou de la javeline en lancer.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
|
|||
|
base: -8
|
|||
|
categorie: lancer
|
|||
|
xp: 0
|
|||
|
defaut_carac: lancer
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
sort: 0
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
|||
|
lastModifiedBy: null
|
|||
|
compendiumSource: null
|
|||
|
duplicateSource: null
|
|||
|
_key: '!actors.items!xGtM3z3KM6N6lpd5.neuzZG2C5C0IJ1yk'
|
|||
|
- _id: 3VSMRwMYpOi83wgE
|
|||
|
name: Jeu
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
|
|||
|
meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
|
|||
|
default_diffLibre: 0
|
|||
|
base: -11
|
|||
|
categorie: specialisee
|
|||
|
xp: 0
|
|||
|
defaut_carac: intellect
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
sort: 0
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
|||
|
lastModifiedBy: null
|
|||
|
compendiumSource: null
|
|||
|
duplicateSource: null
|
|||
|
_key: '!actors.items!xGtM3z3KM6N6lpd5.3VSMRwMYpOi83wgE'
|
|||
|
- _id: owCW3nZDvlJy1kCT
|
|||
|
name: Jonglerie
|
|||
|
type: competence
|
|||
|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
|
|||
|
jongleur.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
|
|||
|
default_diffLibre: 0
|
|||
|
base: -11
|
|||
|
categorie: specialisee
|
|||
|
xp: 0
|
|||
|
defaut_carac: dexterite
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
sort: 0
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
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name: Lance
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|||
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<p>Utilisation en mêlée de la lance courte et de la javeline, pour
|
|||
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|
|||
|
|
|||
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<p> </p>
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|||
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system:
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description: >-
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|||
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<p>Connaissance des légendes et des faits du passé. Légendes tient lieu
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|||
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d’histoire.</p>
|
|||
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|
|||
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<p> </p>
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name: Maçonnerie
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flags: {}
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system:
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|||
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description: >-
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|||
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<p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
|
|||
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solidité d’une struc-</p>
|
|||
|
|
|||
|
<p>ture maçonnée.</p>
|
|||
|
|
|||
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<p> </p>
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name: Maroquinerie
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system:
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<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
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|||
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de conserver la peau, préparation au tannage, tannage. Évaluer la
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qualité, la solidité, d’un travail de cuir.</p>
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|||
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<p> </p>
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name: Masse à 1 main
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system:
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description: >-
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|||
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<p>Ces compétences permettent l’utilisation des masses, gourdins,
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|||
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bâtons, pour attaquer, voire parer.</p>
|
|||
|
|
|||
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<p> </p>
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name: Masse à 2 mains
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type: competence
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description: >-
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|||
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<p>Ces compétences permettent l’utilisation des masses, gourdins,
|
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bâtons, pour attaquer, voire parer.</p>
|
|||
|
|
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<p> </p>
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descriptionmj: ''
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name: Médecine
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type: competence
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|
flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
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system:
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|
description: |-
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|
<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
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|
niveau: -11
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name: Métallurgie
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|||
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type: competence
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|
flags: {}
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
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|||
|
effects: []
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system:
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|||
|
description: >-
|
|||
|
<p>C’est au sens large le travail du métal, et principalement du fer.
|
|||
|
Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
|
|||
|
qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
|
|||
|
|
|||
|
<p> </p>
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descriptionmj: ''
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name: Musique
|
|||
|
type: competence
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|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
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|||
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effects: []
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system:
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|
description: >-
|
|||
|
<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
|
|||
|
à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
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name: Natation
|
|||
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type: competence
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flags: {}
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|
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system:
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|
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|||
|
<p>Nager, plonger.</p>
|
|||
|
<p> </p>
|
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|
descriptionmj: ''
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|
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name: Navigation
|
|||
|
type: competence
|
|||
|
flags: {}
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|||
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img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
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effects: []
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system:
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|
description: >-
|
|||
|
<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
|
|||
|
de la mer, de ses courants (voir Navigation, p325).</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
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|
niveau: -11
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sort: 0
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|||
|
name: Orfèvrerie
|
|||
|
type: competence
|
|||
|
flags: {}
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|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
|
|||
|
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system:
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|
description: >-
|
|||
|
<p>Travail et connaissance des métaux précieux : or, argent, cuivre,
|
|||
|
étain, et par extension des pierres et perles précieuses. Évaluer
|
|||
|
la taille et la pureté d’une gemme, le prix d’un bijou.</p>
|
|||
|
|
|||
|
<p> </p>
|
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|
descriptionmj: ''
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|
name: Pickpocket
|
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type: competence
|
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|
flags: {}
|
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system:
|
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|
description: <p>Art extrêmement dangereux du vol à la tire.</p>
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|
name: Saut
|
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|
type: competence
|
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|
flags: {}
|
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effects: []
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system:
|
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|
description: >-
|
|||
|
<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
|
|||
|
chute en la transformant en saut.</p>
|
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|
|
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|
<p> </p>
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categorie: generale
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name: Séduction
|
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|
type: competence
|
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|
flags: {}
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system:
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description: >-
|
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|
<p>L’art d’être galant, de paraître attirant. Permet les conquêtes
|
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|
amoureuses.</p>
|
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|
|
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|
<p> </p>
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descriptionmj: ''
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categorie: generale
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|
name: Serrurerie
|
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|
type: competence
|
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|
flags: {}
|
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
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|
effects: []
|
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system:
|
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|
description: >-
|
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|
<p>Compréhension des mécaniques et mécanismes, et plus particulièrement
|
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|
des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
|
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|
le désarmer, le crocheter.</p>
|
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|
|
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|
<p> </p>
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|
descriptionmj: ''
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niveau: -11
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base: -11
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categorie: specialisee
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name: Survie en Cité
|
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type: competence
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
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system:
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description: >-
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<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
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|
s’orienter intuitivement dans le dédale d’une cité inconnue, et en
|
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|
déceler les dangers : coupeurs de bourse, escrocs, tout autant que
|
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|
patrouilles de gardes. Savoir à qui s’adresser.</p>
|
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|
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|
<p> </p>
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descriptionmj: ''
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niveau: -8
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base: -8
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categorie: particuliere
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xp: 0
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defaut_carac: derobee
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name: Survie en Désert
|
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|
type: competence
|
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|
flags: {}
|
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
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effects: []
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system:
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|
description: >-
|
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|
<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
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|
forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
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|
montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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|
plaines et collines non boisées.</p>
|
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|
|
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|
<p> </p>
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|
descriptionmj: ''
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|
niveau: -8
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default_diffLibre: 0
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base: -8
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categorie: particuliere
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xp: 0
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defaut_carac: intellect
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niveau_archetype: 0
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sort: 0
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name: Survie en Extérieur
|
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|
type: competence
|
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|
flags: {}
|
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
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effects: []
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system:
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|
description: >-
|
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|
<p>Se sentir à son aise dans la nature, hors de toute civilisation,
|
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|
s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
|
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|
trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
|
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|
l’accommoder sur un feu de braise. Quand un milieu particulier devient
|
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|
déterminant, utiliser à la place une des 6 survies spécifiques.</p>
|
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|
descriptionmj: ''
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categorie: particuliere
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defaut_carac: intellect
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name: Survie en Forêt
|
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type: competence
|
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flags: {}
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
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effects: []
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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|
plaines et collines non boisées.</p>
|
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|
|
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|
<p> </p>
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|
descriptionmj: ''
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|
niveau: -8
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base: -8
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categorie: particuliere
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xp: 0
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defaut_carac: intellect
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niveau_archetype: 0
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name: Survie en Glaces
|
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type: competence
|
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|
flags: {}
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
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effects: []
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system:
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description: >-
|
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|
<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
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|
forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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|
plaines et collines non boisées.</p>
|
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|
|
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|
<p> </p>
|
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|
descriptionmj: ''
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|
niveau: -8
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default_diffLibre: 0
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base: -8
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categorie: particuliere
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xp: 0
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defaut_carac: intellect
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niveau_archetype: 0
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sort: 0
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name: Survie en Marais
|
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type: competence
|
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|
flags: {}
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
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effects: []
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system:
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description: >-
|
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|
<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
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|
forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
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|
montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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|
plaines et collines non boisées.</p>
|
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|
|
|||
|
<p> </p>
|
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|
descriptionmj: ''
|
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|
niveau: -8
|
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|
default_diffLibre: 0
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|
base: -8
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|
categorie: particuliere
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xp: 0
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defaut_carac: intellect
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sort: 0
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- _id: BzqBOeqS6HvJhqey
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|
name: Survie en Montagne
|
|||
|
type: competence
|
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|
flags: {}
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
|
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effects: []
|
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system:
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|
description: >-
|
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|
<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
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|
forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
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|
montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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|
plaines et collines non boisées.</p>
|
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|
|
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|
<p> </p>
|
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|
descriptionmj: ''
|
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|
niveau: -8
|
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|
default_diffLibre: 0
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|
base: -8
|
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|
categorie: particuliere
|
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|
xp: 0
|
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|
defaut_carac: intellect
|
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|
niveau_archetype: 0
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xp_sort: 0
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sort: 0
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- _id: 6pXxEdeo7xcDvgx0
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name: Survie en Sous-Sol
|
|||
|
type: competence
|
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|
flags: {}
|
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
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effects: []
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system:
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|
description: >-
|
|||
|
<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
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|
forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
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|
montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
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|
plaines et collines non boisées.</p>
|
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|
|
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|
<p> </p>
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|
descriptionmj: ''
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<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
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<p> </p>
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<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
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anomalie, de</p>
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|
|||
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<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
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combat, par</p>
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<p>exemple. Indispensable pour monter sérieusement la garde.</p>
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<p> </p>
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<p>Magie d’illusion, suggestion, invocation.</p>
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<p> </p>
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<p>Magie s’appliquant au monde inanimé.</p>
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<p> </p>
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description: <p>Magie d’enchantement.</p>
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<p>Magie noire des forces du cauchemar.</p>
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<p> </p>
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description: >-
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<p>Connaissance des espèces animales, de leurs mœurs, leur des
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habitat.</p>
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system:
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description: >-
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<p>L'armure classique du chevalier. Armure complète de plaques (heaume,
|
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|
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<p> </p>
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<p>C’est une épée plus courte que la dragonne, mais
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plus <em>large</em>. Elle peut s’utiliser à une ou deux
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mains. Sa grande solidité en fait l’épée de
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prédilection des gardes et des soldats.</p>
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|
|||
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|
|||
|
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|
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|
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|
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|
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biographie: >-
|
|||
|
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
|
|||
|
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
|
|||
|
justify;">Le Guerrier Sorde a l’apparence d’un humanoïde
|
|||
|
entièrement revêtu d’une armure de plaques,
|
|||
|
visière du heaume toujours baissée, dissimulant son visage. Il
|
|||
|
est armé d’une épée sorde, d’un bouclier
|
|||
|
moyen et d’une dague. La seule tâche que l’on puisse lui
|
|||
|
demander est de faire usage de ses armes. Une fois invoqué, il
|
|||
|
attaque toute créature que le haut-rêvant lui désigne
|
|||
|
expressément, et se bat contre elle jusqu’à ce
|
|||
|
qu’il l’extermine ou reçoive un contre-ordre. On peut
|
|||
|
alors lui ordonner de commencer un autre combat, à condition que le
|
|||
|
délai entre deux combats n’excède pas 10 rounds, faute
|
|||
|
de quoi il considère sa tâche accomplie et se
|
|||
|
dématérialise. S’il est invoqué alors qu’il
|
|||
|
n’y a pas de créature à combattre immédiatement,
|
|||
|
il ne patiente que jusqu’à la fin de l’heure en cours,
|
|||
|
après quoi il s’estime dérangé pour rien et se
|
|||
|
dématérialise. Durant le délai, il peut accompagner le
|
|||
|
haut-rêvant où qu’il aille, mais sans pouvoir
|
|||
|
s’éloigner de lui de plus de E1 mètres. Sa vitesse est
|
|||
|
limitée à 12 m/round, il ne court, n’escalade ni ne nage
|
|||
|
jamais. Il n’obéit qu’au haut-rêvant qui l’a
|
|||
|
invoqué. Le rituel peut être répété pour
|
|||
|
invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les
|
|||
|
mêmes caractéristiques. La PERCEPTION indiquée tient
|
|||
|
compte des malus dus au heaume. Les Guerriers Sordes sont normalement
|
|||
|
affectés par les suggestions et illusions d’Hypnos, avec un JR
|
|||
|
standard r-8, ainsi que par les sorts individuels de Thananatos.</span></p>
|
|||
|
notes: <p>Notes</p>
|
|||
|
notesmj: Notes du MJ
|
|||
|
race: Humain
|
|||
|
yeux: ''
|
|||
|
cheveux: ''
|
|||
|
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