2024-11-10 18:39:40 +01:00
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_id: I0Ogzl5rUmFcMhyH
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name: Coursier de Psark
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type: creature
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sort: 100001
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img: systems/foundryvtt-reve-de-dragon/icons/invocations/coursier-psark.webp
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items:
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- _id: shsUV8UpU18c0RJK
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name: Course
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type: competencecreature
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sort: 500000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
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effects: []
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system:
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description: ''
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categorie: generale
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ownership:
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systemId: foundryvtt-reve-de-dragon
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2024-11-24 00:54:37 +01:00
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systemVersion: 12.0.22
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2024-11-10 18:39:40 +01:00
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coreVersion: '12.331'
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_key: '!actors.items!I0Ogzl5rUmFcMhyH.shsUV8UpU18c0RJK'
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- _id: CYpxxf1uTa78NWR9
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name: Esquive
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type: competencecreature
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sort: 1000000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
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effects: []
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system:
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description: ''
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descriptionmj: ''
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carac_value: 0
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categorie: ''
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categorie_parade: ''
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isnaturelle: true
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ispossession: false
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dommages: 0
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mortalite: mortel
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isparade: false
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folder: null
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ownership:
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2024-11-24 00:54:37 +01:00
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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2024-11-10 18:39:40 +01:00
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coreVersion: '12.331'
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_key: '!actors.items!I0Ogzl5rUmFcMhyH.CYpxxf1uTa78NWR9'
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- _id: 0zRL8bOpCXNQnIR4
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name: Ruade
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type: competencecreature
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sort: 2200000
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img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp
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effects: []
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system:
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description: null
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descriptionmj: ''
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carac_value: 0
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niveau: 0
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default_diffLibre: 0
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categorie: ''
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categorie_parade: ''
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iscombat: true
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isnaturelle: true
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ispossession: false
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dommages: 4
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mortalite: mortel
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isparade: false
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folder: null
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ownership:
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default: 0
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_stats:
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2024-11-24 00:54:37 +01:00
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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2024-11-10 18:39:40 +01:00
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coreVersion: '12.331'
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_key: '!actors.items!I0Ogzl5rUmFcMhyH.0zRL8bOpCXNQnIR4'
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- _id: yBUVTjTXYfwvzusb
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name: Saut
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type: competencecreature
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sort: 2300000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
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effects: []
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system:
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description: ''
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descriptionmj: ''
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carac_value: 0
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niveau: 0
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default_diffLibre: 0
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categorie: ''
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categorie_parade: ''
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iscombat: false
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isnaturelle: true
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ispossession: false
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dommages: 0
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mortalite: mortel
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isparade: false
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folder: null
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ownership:
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default: 0
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_stats:
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2024-11-24 00:54:37 +01:00
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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2024-11-10 18:39:40 +01:00
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coreVersion: '12.331'
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_key: '!actors.items!I0Ogzl5rUmFcMhyH.yBUVTjTXYfwvzusb'
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- _id: lzEdMrKXbOYrWG5S
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name: Vigilance
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type: competencecreature
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sort: 2600000
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img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
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effects: []
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system:
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description: ''
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descriptionmj: ''
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carac_value: 0
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niveau: 0
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default_diffLibre: 0
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categorie: ''
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categorie_parade: ''
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iscombat: false
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isnaturelle: true
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ispossession: false
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dommages: 0
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mortalite: mortel
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isparade: false
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folder: null
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ownership:
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default: 0
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_stats:
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2024-11-24 00:54:37 +01:00
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systemId: foundryvtt-reve-de-dragon
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systemVersion: 12.0.22
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2024-11-10 18:39:40 +01:00
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coreVersion: '12.331'
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_key: '!actors.items!I0Ogzl5rUmFcMhyH.lzEdMrKXbOYrWG5S'
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effects: []
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system:
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carac:
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taille:
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type: number
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value: '10'
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label: Taille
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xp: 0
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derivee: false
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constitution:
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type: number
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value: '10'
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label: Constitution
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xp: 0
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derivee: false
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force:
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type: number
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value: '10'
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label: Force
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xp: 0
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derivee: false
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perception:
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type: number
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value: '10'
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label: Perception
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xp: 0
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derivee: false
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volonte:
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type: number
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value: '10'
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label: Volonté
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xp: 0
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derivee: false
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reve:
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type: number
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value: '10'
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label: Rêve
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xp: 0
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derivee: false
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sante:
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vie:
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type: number
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max: 10
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value: 10
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label: Vie
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derivee: false
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endurance:
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type: number
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max: 10
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value: 10
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label: Endurance
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derivee: false
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bonusPotion: 0
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sonne:
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value: false
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label: Sonné
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attributs:
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plusdom:
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type: number
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value: '0'
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label: +dom
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derivee: true
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vitesse:
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type: string
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value: '0'
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label: Vitesse
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derivee: true
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encombrement:
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type: number
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value: '0'
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label: Encombrement
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derivee: false
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protection:
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type: number
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value: '0'
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label: Protection naturelle
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derivee: false
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compteurs:
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etat:
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value: 0
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label: Etat général
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surenc:
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value: 0
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label: Sur-encombrement
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description: >-
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<p style="box-sizing: border-box; user-select: text; color: #191813;
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font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
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text-align: justify; background-color: #f5f5f0;">Les coursiers de Psark
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apparaissent toujours au nombre de sept. Ce sont de grands chevaux blancs
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à crinière blond doré, se présentant sans selle
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ni bride. Ils n’ont pas de caractéristiques, mais leur
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utilisation obéit aux règles suivantes :</p>
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<ul style="box-sizing: border-box; user-select: text; margin-top: 0px;
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margin-bottom: 0px; padding-left: 0px; list-style-type: none; color:
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#191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
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text-align: justify; background-color: #f5f5f0;">
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<li style="box-sizing: border-box; user-select: text; list-style-type: none;
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margin: 0.125rem; padding: 0.25rem;">Les coursiers doivent être
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montés à cru, le cavalier s’agrippant à leur
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crinière et les dirigeant avec la voix. Ils ne supportent aucune
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forme d’entrave et n’acceptent strictement de porter qu’un
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(seul) cavalier. Ce dernier doit porter sur lui ses propres bagages,
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lesquels constituent son <em style="box-sizing: border-box;
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user-select: text;">encombrement </em>tout comme s’il
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était piéton. Il n’y a aucune limite au poids total que
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peut porter un coursier, mais plus le cavalier est personnellement
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encombré, plus ses jets d’Équitation sont
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difficiles.</li>
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<li style="box-sizing: border-box; user-select: text; list-style-type: none;
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margin: 0.125rem; padding: 0.25rem;">Vouloir entraver un coursier ou lui
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faire porter un bagage directement le dématérialise
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aussitôt. Même chose si on veut lui adjoindre un second
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cavalier. Les coursiers se dématérialisent pareillement
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à la moindre agression.</li>
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<li style="box-sizing: border-box; user-select: text; list-style-type: none;
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margin: 0.125rem; padding: 0.25rem;">Chaque coursier doit recevoir un
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cavalier dans les deux minutes (20 rounds) qui suivent l’invocation,
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faute de quoi les coursiers non pourvus se dématérialisent.
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Ils disparaissent dans tous les cas dès que leur tâche est
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accomplie, c’est-à-dire au plus tard à la fin de la
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prochaine heure de naissance de leur invocateur, et au plus tôt
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dès qu’ils se retrouvent sans cavalier, que celui-ci
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démonte volontairement ou accidentellement.</li>
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<li style="box-sizing: border-box; user-select: text; list-style-type: none;
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margin: 0.125rem; padding: 0.25rem;">Chaque coursier ne peut se trouver
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éloigné de <em style="box-sizing: border-box;
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user-select: text;">chacun </em>de ses congénères
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d’une distance supérieure à E3 mètres (3 fois
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l’EMPATHIE du haut-rêvant). Il respecte de lui-même cette
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limite, mais se dématérialise si son cavalier l’oblige
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à la dépasser.</li>
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<li style="box-sizing: border-box; user-select: text; list-style-type: none;
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margin: 0.125rem; padding: 0.25rem;">Les coursiers peuvent franchir des
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obstacles en sautant, s’ils sentent que c’est possible.
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C’est au gardien des rêves de déterminer si tel obstacle
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est ou non franchissable. Dans l’affirmative, le coursier
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réussit toujours sans jet de dés. Dans la négative, il
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refuse tout bonnement de sauter. Si son cavalier tente de l’y obliger,
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il s’estime agressé et se dématérialise. Que le
|
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coursier saute sans jet de dés n’implique pas que son cavalier
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en soit dispensé : AGILITÉ/Équitation -
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difficulté envisagée.</li>
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<li style="box-sizing: border-box; user-select: text; list-style-type: none;
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margin: 0.125rem; padding: 0.25rem;">Les coursiers ont une vitesse maximale
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de 60 km/heure draconique et peuvent effectivement parcourir 60
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kilomètres en une heure, quel que soit le type de terrain. Si
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celui-ci est accidenté, c’est simplement le jet
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d’Équitation qui est rendu plus difficile.</li>
|
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|
|
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<li style="box-sizing: border-box; user-select: text; list-style-type: none;
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margin: 0.125rem; padding: 0.25rem;">Monter un coursier de Psark est
|
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d’une difficulté de base -1 et correspond au trot/galop en
|
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plaine ou sur route. Les malus de sur-encombrement du cavalier sont
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applicables.</li>
|
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|
|
|
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<li style="box-sizing: border-box; user-select: text; list-style-type: none;
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|
margin: 0.125rem; padding: 0.25rem;">Chaque heure de chevauchée
|
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|
|
coûte 4 points de fatigue.</li>
|
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|
</ul>
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|
|
|
race: ''
|
2024-11-24 00:54:37 +01:00
|
|
|
notesmj: ''
|
2024-11-10 18:39:40 +01:00
|
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ownership:
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default: 0
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prototypeToken:
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flags: {}
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name: Coursier de Psark
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displayName: 0
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width: 1
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height: 1
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lockRotation: false
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rotation: 0
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actorLink: false
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disposition: -1
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displayBars: 0
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bar1:
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attribute: sante.vie
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bar2:
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attribute: sante.endurance
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randomImg: false
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light:
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dim: 0
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bright: 0
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angle: 360
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alpha: 1
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animation:
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speed: 5
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intensity: 5
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type: null
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reverse: false
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color: null
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coloration: 1
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attenuation: 0.5
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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darkness:
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min: 0
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max: 1
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negative: false
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priority: 0
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texture:
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src: coursier-psark.webp
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systemId: foundryvtt-reve-de-dragon
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2024-11-24 00:54:37 +01:00
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systemVersion: 12.0.22
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2024-11-10 18:39:40 +01:00
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