48 lines
1.1 KiB
Markdown
48 lines
1.1 KiB
Markdown
|
# Actor notes
|
||
|
|
||
|
> The Actor#getData default implementation gives you the following for use in sheet rendering:
|
||
|
|
||
|
```
|
||
|
actor -> the Actor instance
|
||
|
data -> a cloned copy of Actor#data
|
||
|
items -> a cloned copy of Actor#data#items
|
||
|
effects -> a cloned copy of Actor#data#effects
|
||
|
```
|
||
|
|
||
|
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
|
||
|
```js
|
||
|
getData(options) {
|
||
|
return {
|
||
|
data: foundry.utils.deepClone(this.object.data)
|
||
|
}
|
||
|
}
|
||
|
```
|
||
|
|
||
|
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
|
||
|
```js
|
||
|
getData(options) {
|
||
|
return {
|
||
|
data: this.object.data
|
||
|
}
|
||
|
}
|
||
|
```
|
||
|
|
||
|
|
||
|
Atropos19/02/2021
|
||
|
There are two recommended ways to create owned items in 0.8.0:
|
||
|
```js
|
||
|
await Item.create(itemData, {parent: actor});
|
||
|
await actor.createEmbeddedDocuments("Item", itemDataArray);
|
||
|
```
|
||
|
|
||
|
|
||
|
You can update an embedded item in one of two ways:
|
||
|
```js
|
||
|
//Method 1:
|
||
|
|
||
|
const item = actor.items.get(itemId);
|
||
|
item.update(data);
|
||
|
|
||
|
//Method 2:
|
||
|
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
|
||
|
```
|