foundryvtt-reve-de-dragon/module/actor/creature.js

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import { ENTITE_INCARNE } from "../constants.js";
import { TYPES } from "../item.js";
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import { STATUSES } from "../settings/status-effects.js";
import { RdDBaseActorSang } from "./base-actor-sang.js";
export class RdDCreature extends RdDBaseActorSang {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
}
isCreature() { return true }
canReceive(item) {
return item.type == TYPES.competencecreature || item.isInventaire();
}
async remiseANeuf() {
await this.removeEffects(e => true);
await this.supprimerBlessures(it => true);
await this.update({
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'system.sante.endurance.value': this.system.sante.endurance.max,
'system.sante.vie.value': this.system.sante.vie.max,
'system.sante.fatigue.value': 0
});
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}
async finDeRoundBlessures() {
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
if (nbGraves > 0) {
// Gestion blessure graves : -1 pt endurance par blessure grave
await this.santeIncDec("endurance", -nbGraves);
}
}
}