foundryvtt-reve-de-dragon/module/rdd-possession.js

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/* -------------------------------------------- */
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { Targets } from "./targets.js";
import { TYPES } from "./item.js";
/* -------------------------------------------- */
/* On part du principe qu'une entité démarre tjs
une possession via le MJ (ie un joueur ne controle pas une entité)
Donc la compétence Possession ne peut être démarrée que par le MJ.
*/
/* -------------------------------------------- */
export class RdDPossession {
/* -------------------------------------------- */
static init() {
}
/* -------------------------------------------- */
static searchPossessionFromEntite(attacker, defender) {
let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
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if (!poss) {
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
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}
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return poss && foundry.utils.duplicate(poss) || undefined;
}
/* -------------------------------------------- */
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
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const defender = target.actor;
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
const isNouvelle = !suitePossession && !fromEntite;
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
RdDPossession.$updateEtatPossession(possession)
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let rollData = {
mode: "attaque",
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isECNIDefender: false,
competence: competence,
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possession: possession,
attacker: attacker,
defender: defender,
targetToken: Targets.extractTokenData(target)
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};
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
}
/* -------------------------------------------- */
static async onConjurerPossession(attacker, possession) {
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possession = foundry.utils.duplicate(possession);
RdDPossession.$updateEtatPossession(possession)
const defender = game.actors.get(possession.system.entite.actorid);
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let rollData = {
mode: "attaque",
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isECNIDefender: true,
possession: possession,
attacker: attacker,
defender: defender,
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};
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
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await RdDPossession.$rollAttaquePossession(attacker, rollData);
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}
/* -------------------------------------------- */
static async onDefensePossession(attackerId, defenderId, possessionId) {
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let attacker = game.actors.get(attackerId)
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let possession = attacker?.getPossession(possessionId)
defenderId = defenderId ?? possession?.system.entite.actorid ?? undefined
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let defender = game.actors.get(defenderId)
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possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
if (!possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
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}
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possession = foundry.utils.duplicate(possession)
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// Update for draconic roll
let rollData = {
mode: "defense",
isECNIDefender: defender.type == "entite",
possession: possession,
attacker: attacker,
defender: defender,
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}
RdDPossession.selectCompetenceDraconicOuPossession(rollData, defender)
rollData.diffLibre = RdDPossession.getInfoAttaque(rollData).diffLibre
await RdDPossession.$rollDefensePossession(defender, rollData);
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}
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
rollData.competence = rollingActor.getDraconicOuPossession();
if (rollingActor.isCreatureEntite()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
else {
rollData.selectedCarac = rollingActor.system.carac.reve
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
rollData.competence.system.defaut_carac = 'reve-actuel'
}
}
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/* -------------------------------------------- */
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
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const dialog = await RdDRoll.create(attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
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{
name: 'jet-possession',
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [
{ action: async (r) => await RdDPossession.$onRollPossession(r, isNouvelle) },
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]
});
dialog.render(true);
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}
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/* -------------------------------------------- */
static async $onRollPossession(rollData, isNouvelle = false) {
rollData.possession.isSuccess = rollData.rolled.isSuccess;
RdDPossession.$updateEtatPossession(rollData.possession, rollData);
if (isNouvelle) {
// Creer la possession sur le defenseur
await rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
}
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
RdDPossession.storePossessionAttaque(possession, rollData)
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async $rollDefensePossession(defender, rollData) {
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const dialog = await RdDRoll.create(defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
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{
name: 'possession',
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label: 'Conjurer une Possession',
callbacks: [
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
]
}
);
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dialog.render(true);
}
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/* -------------------------------------------- */
static async $onRollConjuration(rollData) {
let victime = game.actors.get(rollData.possession.system.victime.actorid)
let compteur = rollData.possession.system.compteur
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if (!rollData.rolled.isSuccess) {
if (rollData.isECNIDefender) {
compteur--
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} else {
compteur++
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}
}
const possession = victime.getPossession(rollData.possession.system.possessionid)
await possession.update({
system: {
compteur: compteur,
entite: { diffLibre: 0, finesse: false },
victime: { diffLibre: 0, finesse: false }
}
})
rollData.possession = possession
RdDPossession.$updateEtatPossession(rollData.possession)
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await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
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if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
// conjuration
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
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}
}
/* -------------------------------------------- */
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static $updateEtatPossession(possession) {
possession.ptsConjuration = 0
possession.ptsPossession = 0
console.log("Possession", possession)
if (possession.system.compteur > 0) {
possession.ptsPossession = possession.system.compteur
}
if (possession.system.compteur < 0) {
possession.ptsConjuration = Math.abs(possession.system.compteur)
}
possession.isPosseder = false
possession.isConjurer = false
if (possession.ptsPossession >= 2) {
possession.isPosseder = true
}
if (possession.ptsConjuration >= 2) {
possession.isConjurer = true
}
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}
/* -------------------------------------------- */
static isPossessionFinesse(rollData) {
return RdDPossession.getInfoAttaque(rollData).finesse
}
/* -------------------------------------------- */
static getInfoAttaque(rollData) {
return rollData.possession.system[rollData.isECNIDefender ? 'victime' : 'entite'];
}
/* -------------------------------------------- */
static isDefensePossession(rollData) {
return rollData.possession && rollData.mode == "defense"
}
/* -------------------------------------------- */
static storePossessionAttaque(possession, rollData = undefined) {
const attaquant = rollData?.isECNIDefender ? 'victime' : 'entite'
possession.update({
[`system.${attaquant}`]: {
diffLibre: rollData?.diffLibre ?? 0,
finesse: rollData?.rolled.isPart ?? false
}
})
}
/* -------------------------------------------- */
static async createPossession(attacker, defender) {
return await Item.create({
name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
system: {
description: "", typepossession: attacker.name,
possede: false,
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possessionid: foundry.utils.randomID(16),
entite: { actorid: attacker.id },
victime: { actorid: defender.id },
compteur: 0
}
},
{
temporary: true
})
}
}