Merge pull request 'V11.0.11 - Les bleus de Khrachtchoum le Problémeux' (#659) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #659
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commit
000c89b11a
@ -1,5 +1,9 @@
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# v11.0
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## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
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- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
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- possibilité de créer des armes et des compétences de créatures non-mortelles.
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## v11.0.10 - Les Songes de Khrachtchoum le Problémeux
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- on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre
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- Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche
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@ -387,6 +387,14 @@ export class RdDActor extends RdDBaseActor {
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await this.distribuerStress('stress', consigne.stress.valeur, consigne.stress.motif);
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}
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await this.update({ 'system.sommeil': consigne.sommeil })
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const player = this.findPlayer();
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if (player) {
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ChatUtility.notifyUser(player.id, 'info', `Vous pouvez gérer la nuit de ${this.name}`);
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}
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}
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findPlayer() {
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return game.users.players.find(player => player.active && player.character?.id == this.id);
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}
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async onTimeChanging(oldTimestamp, newTimestamp) {
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@ -675,7 +675,7 @@ export class RdDItem extends Item {
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_armeChatData() {
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return [
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`<b>Compétence</b>: ${this.system.competence}`,
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`<b>Dommages</b>: ${this.system.dommages}`,
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`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite=='non-mortel'? '(Non mortel)':''}`,
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`<b>Force minimum</b>: ${this.system.force}`,
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`<b>Resistance</b>: ${this.system.resistance}`,
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...this._inventaireTemplateChatData()
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@ -789,7 +789,6 @@ export class RdDCombat {
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let rollData = {
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passeArme: randomID(16),
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mortalite: arme?.system.mortalite,
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coupsNonMortels: false,
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competence: competence.clone(),
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surprise: this.attacker.getSurprise(true),
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surpriseDefenseur: this.defender.getSurprise(true),
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@ -187,7 +187,7 @@ export class RdDRoll extends Dialog {
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console.log("RdDRollSelectDialog - Cout reve", ptreve);
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this.updateRollResult(html);
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});
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this.html.find("[name='coupsNonMortels']").change((event) => {
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this.html.find("[name='mortalite']").change((event) => {
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this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
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this.updateRollResult(html);
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});
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@ -295,8 +295,7 @@ export class RdDRoll extends Dialog {
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rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
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rollData.caracValue = parseInt(rollData.selectedCarac.value)
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rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? 'mortel';
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rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
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rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? rollData.mortalite ?? 'mortel';
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rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
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let dmgText = Misc.toSignedString(rollData.dmg.total);
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@ -319,7 +318,7 @@ export class RdDRoll extends Dialog {
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// Mise à jour valeurs
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this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
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this.html.find("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
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this.html.find("[name='mortalite']").prop('checked', rollData.mortalite == 'non-mortel');
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this.html.find(".dmg-arme-actor").text(dmgText);
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this.html.find("div.placeholder-ajustements").empty().append(adjustements);
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this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
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@ -180,24 +180,25 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
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// partial enums
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'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-mortalite.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-periode.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
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// Partials
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'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
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@ -1,8 +1,8 @@
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{
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"id": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"version": "11.0.10",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.10.zip",
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"version": "11.0.11",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.11.zip",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
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"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
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"compatibility": {
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"iscombat": false,
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"isnaturelle": true,
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"ispossession": false,
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"dommages": 0
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"dommages": 0,
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"mortalite": "mortel"
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},
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"empoignade": {
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"templates": ["description"],
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"resistance": 0,
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"categorie_parade": "",
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"dommages": "0",
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"mortalite": "mortel",
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"penetration": 0,
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"force": "0",
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"competence": "",
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@ -54,7 +54,7 @@
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<label>Empoignade</label>
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{{else}}
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<span>
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<input class="attribute-value" type="checkbox" name="coupsNonMortels" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
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<input class="attribute-value" type="checkbox" name="motalite" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
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<label class="dmg-arme-actor"></label>
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</span>
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{{/if}}
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3
templates/enum-mortalite.html
Normal file
3
templates/enum-mortalite.html
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<option value="mortel">Mortel</option>
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<option value="non-mortel">Non mortel</option>
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<option value="empoignade">Empoignade</option>
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<label for="system.dommages">Dommages </label>
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<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.mortalite">Mortalité</label>
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<select name="system.mortalite" data-dtype="String">
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{{#select system.mortalite}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-mortalite.html"}}
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{{/select}}
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</select>
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</div>
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<div class="form-group">
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<label for="system.resistance">Résistance </label>
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<input class="attribute-value" type="text" name="system.resistance" value="{{system.resistance}}" data-dtype="Number"/>
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<label for="niveau">Dommages (+dom)</label>
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<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="system.mortalite">Mortalité</label>
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<select name="system.mortalite" data-dtype="String">
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{{#select system.mortalite}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-mortalite.html"}}
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{{/select}}
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</select>
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</div>
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{{/if}}
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{{#if isparade}}
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<div class="form-group">
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