Merge pull request 'v13 - Item munition et corrections' (#749) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13

Reviewed-on: #749
This commit is contained in:
uberwald 2025-02-09 00:31:01 +01:00
commit 01cf47ad55
20 changed files with 134 additions and 46 deletions

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@ -1,4 +1,8 @@
# 12.0
## 12.0.41 - La loupe d'Astrobazzarh
- On peut de nouveau effectuer des tirages cachés
- Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence
## 12.0.40 - Les mains d'Astrobazzarh
- correction des attaques particulières en combat
- correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille)

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@ -237,7 +237,11 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
this.html.find('.competence-stress-augmenter').click(async event => await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
this.html.find('.competence-stress-augmenter').click(async event =>{
await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))
this.render(true)
}
)
if (this.options.vueDetaillee) {
// On carac change

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@ -736,7 +736,7 @@ export class RdDActor extends RdDBaseActorSang {
await competence.update({
"system.xp": toXp,
"system.niveau": toNiveau,
});
}, { render: false })
await ExperienceLog.add(this, XP_TOPIC.XP, fromXp, toXp, competence.name);
await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name);
}
@ -767,7 +767,7 @@ export class RdDActor extends RdDBaseActorSang {
await competence.update({
"system.xp": newXp,
"system.niveau": toNiveau,
});
}, { render: false })
const toXpStress = Math.max(0, fromXpStress - xpUtilise);
await this.update({ "system.compteurs.experience.value": toXpStress });
@ -783,7 +783,7 @@ export class RdDActor extends RdDBaseActorSang {
const toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie, competence.getCategories());
this.notifyCompetencesTronc(competence, toNiveau);
const fromNiveau = competence.system.niveau;
await competence.update({ 'system.niveau': toNiveau });
await competence.update({ 'system.niveau': toNiveau }, { render: false })
await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name, true);
}
}
@ -808,7 +808,7 @@ export class RdDActor extends RdDBaseActorSang {
if (isNaN(toXp) || typeof (toXp) != 'number') toXp = 0;
const fromXp = competence.system.xp;
this.checkCompetenceXP(idOrName, toXp);
await competence.update({ 'system.xp': toXp });
await competence.update({ 'system.xp': toXp }, { render: false })
await ExperienceLog.add(this, XP_TOPIC.XP, fromXp, toXp, competence.name, true);
if (toXp > fromXp) {
RdDUtility.checkThanatosXP(competence)
@ -822,7 +822,7 @@ export class RdDActor extends RdDBaseActorSang {
if (competence) {
if (isNaN(toXpSort) || typeof (toXpSort) != 'number') toXpSort = 0;
const fromXpSort = competence.system.xp_sort;
await competence.update({ 'system.xp_sort': toXpSort });
await competence.update({ 'system.xp_sort': toXpSort }, { render: false })
await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, competence.name, true);
if (toXpSort > fromXpSort) {
RdDUtility.checkThanatosXP(competence)
@ -834,7 +834,7 @@ export class RdDActor extends RdDBaseActorSang {
async updateCompetenceArchetype(idOrName, compValue) {
let competence = this.getCompetence(idOrName)
if (competence) {
await competence.update({ 'system.niveau_archetype': Math.max(compValue ?? 0, 0) });
await competence.update({ 'system.niveau_archetype': Math.max(compValue ?? 0, 0) })
}
}
@ -2527,7 +2527,6 @@ export class RdDActor extends RdDBaseActorSang {
})
}
const blessure = this.getItem(blessureId, 'blessure')
console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
if (blessure && !blessure.system.premierssoins.done) {
const tache = rollData.tache;
if (rollData.rolled.isETotal) {

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@ -244,16 +244,19 @@ export class RdDBaseActor extends Actor {
async onUpdateActor(update, options, actorId) { }
async onDeleteItem(item, options, id) {
if (item.isInventaire()) {
this._removeItemFromConteneur(item)
await this._removeItemFromConteneur(item)
}
}
_removeItemFromConteneur(item) {
this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.forEach(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id);
conteneur.update({ 'system.contenu': nouveauContenu });
});
async _removeItemFromConteneur(item) {
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.map(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
})
if (updates.length > 0) {
await this.updateEmbeddedDocuments('Item', updates)
}
}
async onTimeChanging(oldTimestamp, newTimestamp) {

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@ -1,2 +1,4 @@
export { default as RdDItemBaseSheet} from "./common-item-sheet.mjs"
export { default as RdDMonnaieSheet } from "./monnaie-sheet.mjs"
export { default as RdDMunitionSheet } from "./munition-sheet.mjs"

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@ -13,15 +13,10 @@ export default class RdDMonnaieSheet extends RdDItemBaseSheet {
RdDItemBaseSheet.DEFAULT_OPTIONS,
{
classes: ["fvtt-rdd", "item", "monnaie"],
position: {
width: 400,
},
window: {
contentClasses: ["monnaie-content"],
}
position: { width: 400 },
window: { contentClasses: ["monnaie-content"] }
})
/** @override */
static PARTS = {
main: {

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@ -0,0 +1,34 @@
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../../common/_module.mjs";
import { ITEM_TYPES } from "../../constants.js";
import RdDItemBaseSheet from "./common-item-sheet.mjs";
export default class RdDMunitionSheet extends RdDItemBaseSheet {
/** @override */
static get ITEM_TYPE() { return ITEM_TYPES.munition }
static get TEMPLATES() { return [TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE] }
/** @override */
static DEFAULT_OPTIONS = Object.assign({},
RdDItemBaseSheet.DEFAULT_OPTIONS,
{
classes: ["fvtt-rdd", "item", "munition"],
position: { width: 400 },
window: { contentClasses: ["munition-content"] }
})
/** @override */
static PARTS = {
main: {
template: "systems/foundryvtt-reve-de-dragon/templates/sheets/item/munition.hbs",
},
}
/** @override */
async _prepareContext() {
return Object.assign(
await super._prepareContext(),
await TEMPLATE_DESCRIPTION.prepareContext(this.document),
await TEMPLATE_INVENTAIRE.prepareContext(this.document)
)
}
}

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@ -62,7 +62,6 @@ export class ChatUtility {
}
/* -------------------------------------------- */
static removeMessages(socketData) {
if (Misc.isFirstConnectedGM()) {
ChatUtility.onRemoveMessages(socketData);
@ -97,7 +96,7 @@ export class ChatUtility {
}
break
case "gmroll":
messageData.whisper = ChatUtility.getOwners(actor)
messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs()
break
case "selfroll":
messageData.whisper = [game.user]
@ -108,7 +107,7 @@ export class ChatUtility {
}
static getOwners(document) {
return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
}
static getUserAndGMs() {

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@ -0,0 +1,7 @@
import { RdDItem } from "../item.js";
export default class RdDItemMunition extends RdDItem {
static get defaultIcon() {
return 'systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp'
}
}

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@ -1 +1,2 @@
export { default as RdDModelMonnaie } from "./monnaie.mjs"
export { default as RdDModelMunition } from "./munition.mjs"

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@ -0,0 +1,10 @@
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../common/_module.mjs";
export default class RdDModelMunition extends foundry.abstract.TypeDataModel {
static defineSchema() {
return Object.assign({},
TEMPLATE_DESCRIPTION.fields(),
TEMPLATE_INVENTAIRE.fields()
)
}
}

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@ -105,6 +105,7 @@ export class SystemReveDeDragon {
this.RdDStatBlockParser = RdDStatBlockParser
this.itemClasses = {
monnaie: items.RdDModelMonnaie,
munition: items.RdDModelMunition,
armure: RdDItemArmure,
blessure: RdDItemBlessure,
gemme: RdDItemGemme,
@ -185,6 +186,7 @@ export class SystemReveDeDragon {
CONFIG.Item.documentClass = RdDItem
CONFIG.Item.dataModels = {
monnaie: models.RdDModelMonnaie,
munition: models.RdDModelMunition,
}
CONFIG.RDD = {
resolutionTable: RdDResolutionTable.resolutionTable,
@ -206,17 +208,16 @@ export class SystemReveDeDragon {
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
types: [
"objet", "arme", "armure", "livre", "munition", "nourritureboisson",
"objet", "arme", "armure", "livre", "nourritureboisson",
],
makeDefault: true
})
sheets.RdDItemBaseSheet.registerAll(
sheets.RdDMonnaieSheet
sheets.RdDMonnaieSheet,
sheets.RdDMunitionSheet
)
// ,
// sheets.RdDMunitionSheet
Items.registerSheet(SYSTEM_RDD, RdDItemSheetV1, {
types: [
"competence", "competencecreature",

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@ -750,9 +750,6 @@
"inertie": 0,
"enchantabilite": 0
},
"munition": {
"templates": ["description", "inventaire"]
},
"nourritureboisson": {
"templates": ["description", "inventaire", "comestible"],
"cuisinier": "",

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@ -1,15 +1,18 @@
<div>
<ul class="item-list">
<li class="item flexrow">
<li class="flexrow">
<label class="derivee-label" for="system.compteurs.experience.value">Stress transformé</label>
{{#if options.vueDetaillee}}
<input class="derivee-value" type="number" name="system.compteurs.experience.value" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
<input class="resource-content"
type="text" data-dtype="Number" size="3"
name="system.compteurs.experience.value"
value="{{system.compteurs.experience.value}}"/>
{{else}}
<label name="system.compteurs.experience.value">{{system.compteurs.experience.value}}</label>
{{/if}}
</li>
{{#if options.vueDetaillee}}
<li class="item flexrow">
<li class="flexrow">
<span class="generic-label">Total XP compétences</span>
<span class="competence-value">{{calc.competenceXPTotal}}</span>
</li>

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@ -4,7 +4,7 @@
<hr>
<div>
{{#if rolled.isSuccess}}
{{alias}} a gagné {{xpSort}} points d'expérience en sorts dans la {{competence.name}}.
{{alias}} a gagné {{xpSort}} points d'expérience en sorts en {{competence.name}}.
{{else}}
{{alias}} n'a pas pu interpréter le signe draconique.
{{/if}}

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@ -0,0 +1,14 @@
<form class="{{cssClass}}" autocomplete="off">
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.hbs"}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="informations">Informations</a>
{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.hbs"}}
</nav>
<section class="sheet-body">
<div class="tab items flexcol" data-group="primary" data-tab="informations">
{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.hbs"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.hbs"}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.hbs"}}
</section>
</form>

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@ -1,5 +1,5 @@
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" data-tooltip="{{item.name}}"/>
<img class="profile-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
</div>

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@ -2,5 +2,16 @@
{{formField systemFields.qualite value=system.qualite}}
{{formField systemFields.encombrement value=system.encombrement}}
{{formField systemFields.quantite value=system.quantite}}
{{formField systemFields.cout value=system.cout}}
<div class="form-group item-cout">
<label>Prix (sols)</label>
<div class="form-fields">
<input class="attribute-value number-x3 {{#if (and (eq item.type 'monnaie') (eq system.cout 0))}} field-error{{/if}}"
type="number" data-dtype="Number"
name="system.cout"
value="{{numberFormat system.cout decimals=2 sign=false}}"
{{#unless (isFieldInventaireModifiable type 'cout')}}disabled{{/unless}}
/>
</div>
</div>
</fieldset>

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@ -1,6 +1,5 @@
<section>
{{> "systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/header.hbs"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/template-inventaire.hbs"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/template-description.hbs"}}
</section>

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@ -0,0 +1,5 @@
<section>
{{> "systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/header.hbs"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/template-inventaire.hbs"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/template-description.hbs"}}
</section>