Merge branch 'amelioration-encaissement' into 'v1.2'
#100 Amélioration messages encaissement See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!109
This commit is contained in:
commit
0290b182ca
1575
module/actor.js
1575
module/actor.js
File diff suppressed because it is too large
Load Diff
@ -3,21 +3,20 @@
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* Class providing helper methods to get the list of users, and
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*/
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export class ChatUtility {
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/* -------------------------------------------- */
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static removeMyChatMessageContaining(part) {
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const toDelete = game.messages.filter(it => it.user._id == game.user._id)
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.filter(it => it.data.content.includes(part));
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toDelete.forEach(it => it.delete());
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}
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/* -------------------------------------------- */
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static chatWithRollMode(chatOptions, name) {
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let rollMode = game.settings.get("core", "rollMode");
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ChatUtility.createChatMessage(chatOptions, rollMode, name);
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static createChatWithRollMode(name, chatOptions) {
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ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
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}
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/* -------------------------------------------- */
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static createChatMessage(chatOptions, rollMode, name) {
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static createChatMessage(name, rollMode, chatOptions) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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@ -136,7 +136,6 @@ export class RdDCombat {
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}
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
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let defenderRoll = this._getDefense(attackerRoll.passeArme);
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const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
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switch (button) {
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@ -150,13 +149,13 @@ export class RdDCombat {
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() => this.attaqueChanceuse(attackerRoll),
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() => this._onEchecTotal(attackerRoll));
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case '#appel-chance-defense': return this.defender.rollAppelChance(
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() => this.defenseChanceuse(attackerRoll, defenderRoll),
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() => this.defenseChanceuse(attackerRoll),
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() => this.afficherOptionsDefense(attackerRoll, { defenseChance: true }));
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case '#appel-destinee-attaque': return this.attacker.appelDestinee(
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() => this.attaqueSignificative(attackerRoll),
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() => this.attaqueSignificative(attackerRoll),
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() => { });
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case '#appel-destinee-defense': return this.defender.appelDestinee(
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() => this.defenseDestinee(defenderRoll),
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() => this.defenseDestinee(attackerRoll),
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() => { });
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}
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}
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@ -194,7 +193,7 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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defenseChanceuse(attackerRoll, defenderRoll) {
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defenseChanceuse(attackerRoll) {
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ui.notifications.info("La défense est rejouée grâce à la chance")
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attackerRoll.essais.defenseChance = true;
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attackerRoll.essais.defense = false;
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@ -203,15 +202,21 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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defenseDestinee(defenderRoll) {
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ui.notifications.info('Défense significative grâce à la destinée')
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RdDResolutionTable.forceSignificative(defenderRoll.rolled);
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this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
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if (defenderRoll.arme) {
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this._onParadeNormale(defenderRoll);
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defenseDestinee(attackerRoll) {
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let defenderRoll = this._getDefense(attackerRoll.passeArme);
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if (defenderRoll) {
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ui.notifications.info('Défense significative grâce à la destinée')
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RdDResolutionTable.forceSignificative(defenderRoll.rolled);
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this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
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if (defenderRoll.arme) {
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this._onParadeNormale(defenderRoll);
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}
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else {
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this._onEsquiveNormale(defenderRoll);
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}
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}
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else {
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this._onEsquiveNormale(defenderRoll);
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ui.notifications.warn("Appel à la destinée impossible, la passe d'armes est déjà terminée!")
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}
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}
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@ -223,7 +228,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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removeChatMessageActionsPasseArme(passeArme) {
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if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")){
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if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
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ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${passeArme}">`);
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}
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}
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@ -296,7 +301,7 @@ export class RdDCombat {
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competence: competence,
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surprise: this.attacker.getSurprise(),
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surpriseDefenseur: this.defender.getSurprise(),
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essais: { }
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essais: {}
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};
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if (this.attacker.isCreature()) {
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@ -359,7 +364,7 @@ export class RdDCombat {
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console.log("RdDCombat._sendMessageDefense", attackerRoll, essais, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
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this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
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mergeObject(attackerRoll.essais, essais, {overwrite: true});
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mergeObject(attackerRoll.essais, essais, { overwrite: true });
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const paramDemandeDefense = {
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passeArme: attackerRoll.passeArme,
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essais: attackerRoll.essais,
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@ -417,9 +422,9 @@ export class RdDCombat {
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const arme = rollData.arme;
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const avecArme = arme?.data.categorie_parade != 'sans-armes';
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const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
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ChatUtility.chatWithRollMode({
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ChatUtility.createChatWithRollMode(this.defender.name, {
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content: `<strong>Echec total à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
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}, this.defender.name)
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});
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}
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/* -------------------------------------------- */
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@ -489,45 +494,45 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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_getDiviseurSignificative(rollData) {
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let facteurSign = (this.defender.isDemiSurprise() || rollData.needParadeSignificative) ? 2 : 1;
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if (RdDBonus.isDefenseAttaqueFinesse(rollData)) {
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_getDiviseurSignificative(defenderRoll) {
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let facteurSign = (this.defender.isDemiSurprise() || defenderRoll.needParadeSignificative) ? 2 : 1;
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if (RdDBonus.isDefenseAttaqueFinesse(defenderRoll)) {
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facteurSign *= 2;
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}
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return facteurSign;
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}
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/* -------------------------------------------- */
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_onParadeParticuliere(rollData) {
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console.log("RdDCombat._onParadeParticuliere >>>", rollData);
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if (!rollData.attackerRoll.isPart) {
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_onParadeParticuliere(defenderRoll) {
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console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
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if (!defenderRoll.attackerRoll.isPart) {
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// TODO: attaquant doit jouer résistance et peut être désarmé p132
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ChatUtility.chatWithRollMode({
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ChatUtility.createChatWithRollMode(this.defender.name, {
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content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
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}, this.defender.name)
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});
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}
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}
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/* -------------------------------------------- */
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async _onParadeNormale(rollData) {
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console.log("RdDCombat._onParadeNormale >>>", rollData);
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async _onParadeNormale(defenderRoll) {
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console.log("RdDCombat._onParadeNormale >>>", defenderRoll);
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this._consumeDefense(rollData.passeArme);
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await this.computeRecul(rollData);
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await this.computeDeteriorationArme(rollData);
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this._consumeDefense(defenderRoll.passeArme);
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await this.computeRecul(defenderRoll);
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await this.computeDeteriorationArme(defenderRoll);
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await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html');
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await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
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}
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/* -------------------------------------------- */
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async _onParadeEchec(rollData) {
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console.log("RdDCombat._onParadeEchec >>>", rollData);
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async _onParadeEchec(defenderRoll) {
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console.log("RdDCombat._onParadeEchec >>>", defenderRoll);
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await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html');
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await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
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this.removeChatMessageActionsPasseArme(rollData.passeArme);
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this._sendMessageDefense(rollData.attackerRoll, { defense: true });
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this._storeDefense(rollData);
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this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
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this._sendMessageDefense(defenderRoll.attackerRoll, { defense: true });
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this._storeDefense(defenderRoll);
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}
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/* -------------------------------------------- */
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@ -579,10 +584,9 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_onEsquiveParticuliere(rollData) {
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console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
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let chatOptions = {
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ChatUtility.createChatWithRollMode(this.defender.name, {
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content: "<strong>Vous pouvez esquiver une deuxième esquive!</strong>"
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}
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ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
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});
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}
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/* -------------------------------------------- */
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@ -651,11 +655,11 @@ export class RdDCombat {
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}
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}
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/* -------------------------------------------- */
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async computeRecul(rollData) { // Calcul du recul (p. 132)
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const attaque = rollData.attackerRoll;
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if (this._isAttaqueCauseRecul(attaque)) {
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async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
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const attackerRoll = defenderRoll.attackerRoll;
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if (this._isAttaqueCauseRecul(attackerRoll)) {
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let impactRecul = this._computeImpactRecul(attaque);
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let impactRecul = this._computeImpactRecul(attackerRoll);
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const agilite = this.defender.isEntiteCauchemar()
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? this.defender.data.data.carac.reve.value
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: this.defender.data.data.carac.agilite.value;
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@ -663,13 +667,13 @@ export class RdDCombat {
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let rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impactRecul, showDice: false });
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if (rollRecul.isSuccess) {
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rollData.show.recul = 'encaisse';
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defenderRoll.show.recul = 'encaisse';
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} else if (rollRecul.isETotal) {
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rollData.show.recul = 'chute';
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defenderRoll.show.recul = 'chute';
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}
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else {
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let chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impactRecul, showDice: false });
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rollData.show.recul = (chute.isSuccess)
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defenderRoll.show.recul = (chute.isSuccess)
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? 'recul'
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: 'chute';
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}
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@ -696,7 +700,13 @@ export class RdDCombat {
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console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
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let defenderRoll = this._consumeDefense(attackerRoll.passeArme);
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if (defenderRoll && RdDCombat.isEchecTotal(defenderRoll)) {
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if (!defenderRoll) {
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defenderRoll = {
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attackerRoll: attackerRoll,
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show: {}
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};
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}
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else if (RdDCombat.isEchecTotal(defenderRoll)) {
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// TODO: echec total!!!
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this._onEchecTotal(defenderRoll);
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}
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@ -746,7 +756,6 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static async displayActorCombatStatus(actor) {
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let rollMode = game.settings.get("core", "rollMode");
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let rollData = {
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alias: actor.name,
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etatGeneral: actor.getEtatGeneral(),
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@ -762,8 +771,9 @@ export class RdDCombat {
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} else if (actor.countBlessuresByName("graves") > 0) {
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rollData.isGrave = true;
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}
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let content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, rollData);
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ChatUtility.createChatMessage({ content: content }, rollMode, actor.name);
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ChatUtility.createChatWithRollMode(actor.name, {
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, rollData)
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});
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}
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/* -------------------------------------------- */
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@ -69,7 +69,7 @@ export class RdDCommands {
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return;
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}
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const term = path[0];
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fullPath = fullPath+term+' '
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fullPath = fullPath + term + ' '
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if (path.length == 1) {
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command.descr = `<strong>${fullPath}</strong>: ${command.descr}`;
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targetTable[term] = command;
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@ -192,15 +192,14 @@ export class RdDCommands {
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};
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await RdDResolutionTable.rollData(rollData);
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msg.content = await RdDResolutionTable.buildRollDataHtml(rollData);
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ChatUtility.chatWithRollMode(msg, game.user.name);
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ChatUtility.createChatWithRollMode(game.user.name, msg);
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}
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async rollDeDraconique(msg) {
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let rollMode = game.settings.get("core", "rollMode");
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let ddr = new DeDraconique().evaluate();
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await RdDDice.show(ddr, rollMode);
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msg.content = `Lancer d'un Dé draconique: ${ddr.total}`;
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ChatUtility.createChatMessage(msg, rollMode, game.user.name);
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ChatUtility.createChatWithRollMode(game.user.name, msg);
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}
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}
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|
@ -15,7 +15,7 @@ export class RdDDice {
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if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode || game.settings.get("core", "rollMode");
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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|
@ -91,9 +91,9 @@ export class RdDResolutionTable {
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/* -------------------------------------------- */
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static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
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ChatUtility.chatWithRollMode(
|
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{ content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template) },
|
||||
actor?.userName ?? game.user.name)
|
||||
ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
|
||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
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@ -139,7 +139,7 @@ export class RdDResolutionTable {
|
||||
}
|
||||
}
|
||||
static forceSignificative(chances) {
|
||||
chances.roll = Math.floor(chances.score /2);
|
||||
chances.roll = Math.floor(chances.score / 2);
|
||||
mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
||||
}
|
||||
|
||||
|
@ -98,25 +98,25 @@ const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "C
|
||||
/* -------------------------------------------- */
|
||||
const definitionsEncaissement = {
|
||||
"mortel": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 1, graves: 0, critiques: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", legeres: 0, graves: 1, critiques: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", legeres: 0, graves: 0, critiques: 1 },
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
|
||||
],
|
||||
"non-mortel": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", legeres: 1, graves: 0, critiques: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "1", legeres: 1, graves: 0, critiques: 0 },
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
||||
],
|
||||
"cauchemar": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
]
|
||||
};
|
||||
|
||||
@ -193,6 +193,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
|
||||
@ -260,14 +261,14 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processItemDropEvent( actorSheet, event) {
|
||||
static async processItemDropEvent(actorSheet, event) {
|
||||
let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
|
||||
console.log(dragData, actorSheet.actor._id);
|
||||
let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
|
||||
let objetId = dragData.id || dragData.data._id;
|
||||
if ( dropID ) { // Dropped over an item !!!
|
||||
if ( actorSheet.objetVersConteneur[objetId] != dropID && objetId != dropID) {
|
||||
if ( actorSheet.actor.validateConteneur(objetId, dropID) && actorSheet.actor.testConteneurCapacite(objetId, dropID) ) {
|
||||
if (actorSheet.objetVersConteneur[objetId] != dropID && objetId != dropID) {
|
||||
if (actorSheet.actor.validateConteneur(objetId, dropID) && actorSheet.actor.testConteneurCapacite(objetId, dropID)) {
|
||||
await actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]);
|
||||
await actorSheet.actor.ajouterAConteneur(objetId, dropID);
|
||||
}
|
||||
@ -281,9 +282,9 @@ export class RdDUtility {
|
||||
actorSheet.actor.computeEncombrementTotalEtMalusArmure();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildArbreDeConteneur( actorSheet, data ) {
|
||||
static buildArbreDeConteneur(actorSheet, data) {
|
||||
actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)
|
||||
// Attribution des objets aux conteneurs
|
||||
for (let conteneur of data.data.conteneurs) {
|
||||
@ -551,10 +552,10 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _evaluatePerte(formula, over20) {
|
||||
console.log("_evaluatePerte", formula, over20)
|
||||
let perte = new Roll(formula, { over20: over20 })
|
||||
perte.evaluate()
|
||||
return perte.total
|
||||
console.log("_evaluatePerte", formula, over20);
|
||||
let perte = new Roll(formula, { over20: over20 });
|
||||
perte.evaluate();
|
||||
return perte.total;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -2,7 +2,7 @@
|
||||
{{#if (eq surprise 'totale')}}
|
||||
<span><strong>{{defender.name}}</strong> est totalement surpris</span>
|
||||
{{else if essais.defense}}
|
||||
<span><strong>{{defender.name}}</strong> doit</span>
|
||||
<span><strong>{{defender.name}}</strong> doit :</span>
|
||||
{{else}}
|
||||
<span><strong>{{defender.name}}</strong> doit se défendre
|
||||
{{#if (eq surprise 'demi')}} avec une significative {{/if}} :
|
||||
@ -12,7 +12,6 @@
|
||||
<br>
|
||||
{{#unless (eq surprise 'totale')}}
|
||||
{{#if essais.defense}}
|
||||
<br>
|
||||
{{#unless essais.defenseChance}}
|
||||
{{#if (eq defender.data.type 'personnage')}}
|
||||
<a class='chat-card-button' id='appel-chance-defense' data-attackerId='{{attackerId}}'
|
||||
@ -20,15 +19,15 @@
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
{{#if (eq defender.data.type 'personnage')}}
|
||||
{{#if (eq defender.data.type 'personnage')}}
|
||||
{{#if (gt defender.data.data.compteurs.destinee.value 0)}}
|
||||
<a class='chat-card-button' id='appel-destinee-defense' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
{{else}}
|
||||
{{#each armes as |arme key|}}
|
||||
<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}' data-armeid='{{arme._id }}'>
|
||||
|
42
templates/chat-resultat-encaissement.html
Normal file
42
templates/chat-resultat-encaissement.html
Normal file
@ -0,0 +1,42 @@
|
||||
{{#if isGM}}
|
||||
<span>
|
||||
{{#if (gt endurance 0)}}
|
||||
De plus, {{alias}} a perdu {{endurance}} points d'endurance
|
||||
{{#if (ne vie 0)}}et <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
|
||||
{{/if}}
|
||||
</span>
|
||||
{{else}}
|
||||
<h4>{{alias}} encaisse à
|
||||
<span>
|
||||
{{numberFormat dmg.total decimals=0 sign=true}}
|
||||
{{#if (eq dmg.mortalite 'non-mortel')~}}(coups non mortels)
|
||||
{{~else if (eq dmg.mortalite 'cauchemar')}}(entité de cauchemar)
|
||||
{{~/if}}
|
||||
</span>
|
||||
</h4>
|
||||
<div>
|
||||
Je d'encaissement de {{roll.total}}
|
||||
{{#unless (eq armure 0)}}, l'armure a protègé de {{armure}} {{#unless (eq penetration 0)}}(pénétration de {{penetration}})
|
||||
{{/unless}}
|
||||
{{/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
|
||||
<br>
|
||||
{{alias}} subit
|
||||
{{#if (gt eraflures 0)}}une contusion
|
||||
{{else if (gt legeres 0)}}une blessure légère
|
||||
{{else if (gt graves 0)}}une blessure grave
|
||||
{{else if (gt critique 0)}}une blessure critique
|
||||
{{else}}Rien du tout
|
||||
{{/if}}
|
||||
|
||||
({{dmg.loc.label}})
|
||||
{{#if (gt endurance 0)}}
|
||||
{{#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
|
||||
{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
|
||||
{{/if}}
|
||||
{{#if (gt endurance 1)}}
|
||||
et {{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}
|
||||
({{jetEndurance}} / {{resteEndurance}})!
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
Loading…
Reference in New Issue
Block a user