Merge branch 'v1.2' of gitlab.com:LeRatierBretonnien/foundryvtt-reve-de-dragon into v1.2
This commit is contained in:
commit
02beb4ee37
@ -7,22 +7,23 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDActorSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
static get defaultOptions() {
|
||||
RdDUtility.initAfficheContenu();
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||
width: 640,
|
||||
//height: 720,
|
||||
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
|
||||
dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editCaracComp: false,
|
||||
montrerCompetencesNiveauBase: false,
|
||||
showCompNiveauBase: false,
|
||||
montrerArchetype: false
|
||||
});
|
||||
}
|
||||
@ -32,79 +33,67 @@ export class RdDActorSheet extends ActorSheet {
|
||||
let data = super.getData();
|
||||
if ( data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut
|
||||
|
||||
data.data.editCaracComp = this.options.editCaracComp;
|
||||
data.data.montrerCompetencesNiveauBase = this.options.montrerCompetencesNiveauBase;
|
||||
data.data.editCaracComp = this.options.editCaracComp;
|
||||
data.data.showCompNiveauBase = this.options.showCompNiveauBase;
|
||||
data.data.montrerArchetype = this.options.montrerArchetype;
|
||||
|
||||
let compCategorieNiveau = RdDUtility.getLevelCategory(); // recup catégorie
|
||||
data.itemsByType = RdDItem.buildItemsClassification(data.items);
|
||||
|
||||
// Competence per category
|
||||
data.competenceByCategory = {};
|
||||
let competenceXPTotal = 0;
|
||||
if (data.itemsByType.competence) {
|
||||
for (const item of data.itemsByType.competence) {
|
||||
this.actor.checkCompetenceXP( item.name ); // Petite vérification experience
|
||||
//console.log("Push...", item, item.data.categorie);
|
||||
let list = data.competenceByCategory[item.data.categorie];
|
||||
if (!list) {
|
||||
list = [];
|
||||
data.competenceByCategory[item.data.categorie] = list;
|
||||
}
|
||||
if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade
|
||||
competenceXPTotal += RdDUtility.computeCompetenceXPCost(item);
|
||||
item.data.afficherCompetence = true;
|
||||
if ( data.data.montrerCompetencesNiveauBase && (Number(item.data.niveau) == Number(compCategorieNiveau[item.data.categorie]) ) ) {
|
||||
item.data.afficherCompetence = false;
|
||||
}
|
||||
list.push(item);
|
||||
}
|
||||
}
|
||||
this.competenceByCategory = duplicate(data.competenceByCategory); // Sauvegarde locale
|
||||
competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence);
|
||||
data.competenceByCategory = RdDItem.classify(
|
||||
data.itemsByType.competence,
|
||||
item => item.data.categorie,
|
||||
item => {
|
||||
this.actor.checkCompetenceXP(item.name); // Petite vérification experience
|
||||
item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDUtility.getLevelCategory(item.data.categorie)));
|
||||
// Ignorer les compétences 'troncs' à ce stade
|
||||
competenceXPTotal += RdDItemCompetence.isTronc(item.name) ? 0 : RdDItemCompetence.computeCompetenceXPCost(item);
|
||||
return item;
|
||||
});
|
||||
competenceXPTotal += RdDItemCompetence.computeCompetenceTroncXP(data.itemsByType.competence);
|
||||
data.data.competenceXPTotal = competenceXPTotal;
|
||||
//console.log("XP competence : ", competenceXPTotal);
|
||||
|
||||
// Compute current carac sum
|
||||
let sum = 0;
|
||||
for (let caracName in data.data.carac) {
|
||||
let carac = data.data.carac[caracName];
|
||||
if (!carac.derivee) {
|
||||
sum += parseInt(carac.value);
|
||||
let currentCarac = data.data.carac[caracName];
|
||||
if (!currentCarac.derivee) {
|
||||
sum += parseInt(currentCarac.value);
|
||||
}
|
||||
}
|
||||
data.data.caracSum = sum;
|
||||
|
||||
// Force empty arme, at least for Esquive
|
||||
if (data.itemsByType.arme == undefined ) data.itemsByType.arme = [];
|
||||
if (data.itemsByType.arme == undefined) data.itemsByType.arme = [];
|
||||
for (const arme of data.itemsByType.arme) {
|
||||
arme.data.niveau = 0; // Per default, TODO to be fixed
|
||||
for ( const melee of data.competenceByCategory.melee ) {
|
||||
if (melee.name == arme.data.competence )
|
||||
for (const melee of data.competenceByCategory.melee) {
|
||||
if (melee.name == arme.data.competence)
|
||||
arme.data.niveau = melee.data.niveau
|
||||
}
|
||||
for ( const tir of data.competenceByCategory.tir ) {
|
||||
if (tir.name == arme.data.competence )
|
||||
for (const tir of data.competenceByCategory.tir) {
|
||||
if (tir.name == arme.data.competence)
|
||||
arme.data.niveau = tir.data.niveau
|
||||
}
|
||||
for ( const lancer of data.competenceByCategory.lancer ) {
|
||||
if (lancer.name == arme.data.competence )
|
||||
for (const lancer of data.competenceByCategory.lancer) {
|
||||
if (lancer.name == arme.data.competence)
|
||||
arme.data.niveau = lancer.data.niveau
|
||||
}
|
||||
}
|
||||
|
||||
// To avoid armour and so on...
|
||||
data.data.combat = duplicate( RdDUtility.checkNull(data.itemsByType['arme']));
|
||||
data.data.combat = RdDUtility._finalizeArmeList( data.data.combat, data.itemsByType.competence, data.data.carac );
|
||||
data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme']));
|
||||
data.data.combat = RdDUtility._finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac);
|
||||
|
||||
if (data.competenceByCategory && data.competenceByCategory.melee) {
|
||||
//Specific case for Esquive and Corps à Corps
|
||||
for ( const melee of data.competenceByCategory.melee ) {
|
||||
for (const melee of data.competenceByCategory.melee) {
|
||||
if (melee.name == "Esquive")
|
||||
data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "", competence: "Esquive", dommages: 0} } );
|
||||
data.data.combat.push({ name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "", competence: "Esquive", dommages: 0 } });
|
||||
if (melee.name == "Corps à corps") {
|
||||
let cc_init = RdDUtility.calculInitiative(melee.data.niveau, data.data.carac['melee'].value);
|
||||
data.data.combat.push( RdDItemArme.mainsNues({ niveau: melee.data.niveau, initiative: cc_init }) );
|
||||
data.data.combat.push(RdDItemArme.mainsNues({ niveau: melee.data.niveau, initiative: cc_init }));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -125,20 +114,19 @@ export class RdDActorSheet extends ActorSheet {
|
||||
|
||||
// low is normal, this the base used to compute the grid.
|
||||
data.data.fatigue = {
|
||||
malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
|
||||
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>"
|
||||
}
|
||||
malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
|
||||
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(data.data.sante.fatigue.value, data.data.sante.endurance.max).html() + "</table>"
|
||||
}
|
||||
|
||||
RdDUtility.filterItemsPerTypeForSheet(data );
|
||||
data.data.sortReserve = data.data.reve.reserve.list;
|
||||
RdDUtility.filterItemsPerTypeForSheet(data);
|
||||
data.data.sortReserve = data.data.reve.reserve.list;
|
||||
data.data.caseSpeciales = data.itemsByType['casetmr'];
|
||||
RdDUtility.buildArbreDeConteneur( this, data );
|
||||
RdDUtility.buildArbreDeConteneur(this, data);
|
||||
data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDrop(event) {
|
||||
let toSuper = await RdDUtility.processItemDropEvent(this, event);
|
||||
@ -189,41 +177,41 @@ export class RdDActorSheet extends ActorSheet {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async createEmptyTache( ) {
|
||||
await this.actor.createOwnedItem( { name: 'Nouvelle tache', type: 'tache'}, { renderSheet: true } );
|
||||
async createEmptyTache() {
|
||||
await this.actor.createOwnedItem({ name: 'Nouvelle tache', type: 'tache' }, { renderSheet: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async creerObjet( ) {
|
||||
async creerObjet() {
|
||||
let itemType = $("#creer-equipement").val();
|
||||
await this.actor.createOwnedItem( { name: 'Nouveau '+itemType, type: itemType}, { renderSheet: true } );
|
||||
await this.actor.createOwnedItem({ name: 'Nouveau ' + itemType, type: itemType }, { renderSheet: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async selectObjetType( ) {
|
||||
async selectObjetType() {
|
||||
let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"];
|
||||
let options = '<span class="competence-label">Selectionnez le type d\'équipement</span><select id="creer-equipement">';
|
||||
for( let typeName of itemType) {
|
||||
options += '<option value="'+typeName+'">'+typeName+'</option>'
|
||||
for (let typeName of itemType) {
|
||||
options += '<option value="' + typeName + '">' + typeName + '</option>'
|
||||
}
|
||||
options += '</select>';
|
||||
let d = new Dialog( {
|
||||
title: "Créer un équipement",
|
||||
content: options,
|
||||
buttons: {
|
||||
one: {
|
||||
let d = new Dialog({
|
||||
title: "Créer un équipement",
|
||||
content: options,
|
||||
buttons: {
|
||||
one: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Créer l'objet",
|
||||
callback: () => this.creerObjet()
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
||||
@ -241,7 +229,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.confirmerSuppression( li );
|
||||
this.confirmerSuppression(li);
|
||||
});
|
||||
|
||||
html.find('#encaisser-direct').click(ev => {
|
||||
@ -265,25 +253,25 @@ export class RdDActorSheet extends ActorSheet {
|
||||
|
||||
// Blessure control
|
||||
html.find('.blessure-control').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let btype = li.data("blessure-type");
|
||||
let index = li.data('blessure-index');
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let btype = li.data("blessure-type");
|
||||
let index = li.data('blessure-index');
|
||||
let active = $(ev.currentTarget).data('blessure-active');
|
||||
//console.log(btype, index, active);
|
||||
this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) );
|
||||
this.actor.manageBlessureFromSheet(btype, index, active).then(this.render(true));
|
||||
});
|
||||
|
||||
// Blessure data
|
||||
html.find('.blessures-soins').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let btype = li.data('blessure-type');
|
||||
let index = li.data('blessure-index');
|
||||
let psoins = li.find('input[name=premiers_soins]').val();
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let btype = li.data('blessure-type');
|
||||
let index = li.data('blessure-index');
|
||||
let psoins = li.find('input[name=premiers_soins]').val();
|
||||
let pcomplets = li.find('input[name=soins_complets]').val();
|
||||
let jours = li.find('input[name=jours]').val();
|
||||
let loc = li.find('input[name=localisation]').val();
|
||||
let jours = li.find('input[name=jours]').val();
|
||||
let loc = li.find('input[name=localisation]').val();
|
||||
//console.log(btype, index, psoins, pcomplets, jours, loc);
|
||||
this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) );
|
||||
this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then(this.render(true));
|
||||
});
|
||||
|
||||
// Equip Inventory Item
|
||||
@ -296,11 +284,11 @@ export class RdDActorSheet extends ActorSheet {
|
||||
// Roll Carac
|
||||
html.find('.carac-label a').click((event) => {
|
||||
let caracName = event.currentTarget.attributes.name.value;
|
||||
this.actor.rollCarac( caracName.toLowerCase() );
|
||||
this.actor.rollCarac(caracName.toLowerCase());
|
||||
});
|
||||
|
||||
html.find('#chance-actuelle').click((event) => {
|
||||
this.actor.rollCarac( 'chance-actuelle' );
|
||||
this.actor.rollCarac('chance-actuelle');
|
||||
});
|
||||
|
||||
html.find('#chance-appel').click((event) => {
|
||||
@ -314,22 +302,22 @@ export class RdDActorSheet extends ActorSheet {
|
||||
// Roll Skill
|
||||
html.find('.competence-label a').click((event) => {
|
||||
let compName = event.currentTarget.text;
|
||||
this.actor.rollCompetence( compName);
|
||||
this.actor.rollCompetence(compName);
|
||||
});
|
||||
html.find('.tache-label a').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let tacheId = li.data('item-id');
|
||||
this.actor.rollTache( tacheId );
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let tacheId = li.data('item-id');
|
||||
this.actor.rollTache(tacheId);
|
||||
});
|
||||
html.find('.meditation-label a').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let meditationId = li.data('item-id');
|
||||
this.actor.rollMeditation( meditationId );
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let meditationId = li.data('item-id');
|
||||
this.actor.rollMeditation(meditationId);
|
||||
});
|
||||
|
||||
// Points de reve actuel
|
||||
html.find('.ptreve-actuel a').click((event) => {
|
||||
this.actor.rollCarac( 'reve-actuel' );
|
||||
this.actor.rollCarac('reve-actuel');
|
||||
});
|
||||
|
||||
// Roll Weapon1
|
||||
@ -340,28 +328,28 @@ export class RdDActorSheet extends ActorSheet {
|
||||
});
|
||||
// Initiative pour l'arme
|
||||
html.find('.arme-initiative a').click((event) => {
|
||||
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id );
|
||||
if ( combatant ) {
|
||||
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
|
||||
if (combatant) {
|
||||
let armeName = event.currentTarget.attributes['data-arme-name'].value;
|
||||
let arme = this.armesList.find( a => a.name == armeName);
|
||||
RdDUtility.rollInitiativeCompetence( combatant._id, arme);
|
||||
let arme = this.armesList.find(a => a.name == armeName);
|
||||
RdDUtility.rollInitiativeCompetence(combatant._id, arme);
|
||||
} else {
|
||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||
}
|
||||
});
|
||||
// Display TMR, visuualisation
|
||||
html.find('#visu-tmr').click((event) => {
|
||||
this.actor.displayTMR( "visu");
|
||||
this.actor.displayTMR("visu");
|
||||
});
|
||||
|
||||
// Display TMR, normal
|
||||
html.find('#monte-tmr').click((event) => {
|
||||
this.actor.displayTMR( "normal" );
|
||||
this.actor.displayTMR("normal");
|
||||
});
|
||||
|
||||
// Display TMR, fast
|
||||
html.find('#monte-tmr-rapide').click((event) => {
|
||||
this.actor.displayTMR( "rapide" );
|
||||
this.actor.displayTMR("rapide");
|
||||
});
|
||||
|
||||
html.find('#dormir-une-heure').click((event) => {
|
||||
@ -393,7 +381,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
// Display info about queue
|
||||
html.find('.conteneur-name a').click((event) => {
|
||||
let myID = event.currentTarget.attributes['data-item-id'].value;
|
||||
RdDUtility.toggleAfficheContenu( myID );
|
||||
RdDUtility.toggleAfficheContenu(myID);
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
@ -402,29 +390,29 @@ export class RdDActorSheet extends ActorSheet {
|
||||
html.find('.carac-value').change((event) => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
|
||||
//console.log("Value changed :", event, caracName);
|
||||
this.actor.updateCarac( caracName, parseInt(event.target.value) );
|
||||
} );
|
||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||
});
|
||||
html.find('.carac-xp').change((event) => {
|
||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
|
||||
//console.log("Value changed :", event, caracName);
|
||||
this.actor.updateCaracXP( caracName, parseInt(event.target.value) );
|
||||
} );
|
||||
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence change
|
||||
html.find('.competence-value').change((event) => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
//console.log("Competence changed :", compName);
|
||||
this.actor.updateCompetence( compName, parseInt(event.target.value) );
|
||||
} );
|
||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
html.find('.competence-xp').change((event) => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXP( compName, parseInt(event.target.value) );
|
||||
} );
|
||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence archetype change
|
||||
html.find('.competence-archetype').change((event) => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceArchetype( compName, parseInt(event.target.value) );
|
||||
} );
|
||||
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||
});
|
||||
}
|
||||
|
||||
// Gestion du bouton lock/unlock
|
||||
@ -433,7 +421,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
this.render(true);
|
||||
});
|
||||
html.find('#show-hide-competences').click((event) => {
|
||||
this.options.montrerCompetencesNiveauBase = !this.options.montrerCompetencesNiveauBase;
|
||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||
this.render(true);
|
||||
});
|
||||
html.find('#show-hide-archetype').click((event) => {
|
||||
@ -444,30 +432,30 @@ export class RdDActorSheet extends ActorSheet {
|
||||
// On pts de reve change
|
||||
html.find('.pointsreve-value').change((event) => {
|
||||
let reveValue = event.currentTarget.value;
|
||||
let reve = duplicate( this.actor.data.data.reve.reve );
|
||||
let reve = duplicate(this.actor.data.data.reve.reve);
|
||||
reve.value = reveValue;
|
||||
this.actor.update( { "data.reve.reve": reve } );
|
||||
} );
|
||||
this.actor.update({ "data.reve.reve": reve });
|
||||
});
|
||||
|
||||
// On seuil de reve change
|
||||
html.find('.seuil-reve-value').change((event) => {
|
||||
console.log("seuil-reve-value", event.currentTarget)
|
||||
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
||||
} );
|
||||
});
|
||||
|
||||
html.find('#attribut-protection-edit').change((event) => {
|
||||
this.actor.updateProtectionValue( event.currentTarget.attributes.name.value, parseInt(event.target.value) );
|
||||
} );
|
||||
this.actor.updateProtectionValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
|
||||
});
|
||||
|
||||
// On stress change
|
||||
html.find('.compteur-edit').change((event) => {
|
||||
let fieldName = event.currentTarget.attributes.name.value;
|
||||
this.actor.updateCompteurValue( fieldName, parseInt(event.target.value) );
|
||||
} );
|
||||
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
||||
});
|
||||
|
||||
html.find('#ethylisme').change((event) => {
|
||||
this.actor.setEthylisme(parseInt(event.target.value) );
|
||||
} );
|
||||
this.actor.setEthylisme(parseInt(event.target.value));
|
||||
});
|
||||
html.find('#stress-test').click((event) => {
|
||||
this.actor.stressTest();
|
||||
this.render(true);
|
||||
@ -496,12 +484,12 @@ export class RdDActorSheet extends ActorSheet {
|
||||
|
||||
html.find('.monnaie-plus').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.monnaieIncDec( li.data("item-id"), 1 );
|
||||
this.actor.monnaieIncDec(li.data("item-id"), 1);
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.monnaie-moins').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.monnaieIncDec( li.data("item-id"), -1 );
|
||||
this.actor.monnaieIncDec(li.data("item-id"), -1);
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
@ -543,7 +531,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
setPosition(options={}) {
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
|
@ -46,13 +46,13 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
|
||||
if (data.items) {
|
||||
let actor = super.create(data, options);
|
||||
if (data.type == "personnage") {
|
||||
await RdDActor.checkMonnaiePresence( data.items );
|
||||
await actor.checkMonnaiePresence( data.items );
|
||||
}
|
||||
return super.create(data, options);
|
||||
return actor;
|
||||
}
|
||||
|
||||
data.items = [];
|
||||
let compendiumName = "";
|
||||
if (data.type == "personnage") {
|
||||
compendiumName = "foundryvtt-reve-de-dragon.competences";
|
||||
@ -61,16 +61,7 @@ export class RdDActor extends Actor {
|
||||
} else if (data.type == "entite") {
|
||||
compendiumName = "foundryvtt-reve-de-dragon.competences-entites";
|
||||
}
|
||||
let competences = [];
|
||||
const pack = game.packs.get(compendiumName);
|
||||
await pack.getIndex().then(index => competences = index);
|
||||
for (let comp of competences)
|
||||
{
|
||||
let compItem = undefined;
|
||||
await pack.getEntity(comp._id).then(skill => compItem = skill);
|
||||
data.items.push(compItem);
|
||||
}
|
||||
|
||||
data.items = RdDUtility.loadCompendium(compendiumName);
|
||||
// Ajout monnaie
|
||||
if (data.type == "personnage" ) {
|
||||
await RdDActor.ajouterMonnaie( data.items );
|
||||
@ -207,12 +198,12 @@ export class RdDActor extends Actor {
|
||||
return this.data.data.compteurs?.surenc?.value ?? 0;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getCompetenceList() {
|
||||
loadCompendiumNames() {
|
||||
return this.data.items.filter( (item) => item.type == 'competence');
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getCompetence(compName) {
|
||||
return RdDUtility.findCompetence(this.data.items, compName);
|
||||
return RdDItemCompetence.findCompetence(this.data.items, compName);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getTache( id ) {
|
||||
@ -1428,9 +1419,9 @@ export class RdDActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async checkCompetenceXP( compName ) {
|
||||
let competence = RdDUtility.findCompetence( this.data.items, compName);
|
||||
let competence = RdDItemCompetence.findCompetence( this.data.items, compName);
|
||||
if ( competence && competence.data.xp > 0) {
|
||||
let xpNeeded = RdDUtility.getCompetenceNextXp( competence.data.niveau );
|
||||
let xpNeeded = RdDItemCompetence.getCompetenceNextXp( competence.data.niveau );
|
||||
if ( competence.data.xp >= xpNeeded ) {
|
||||
competence.data.xp -= xpNeeded;
|
||||
competence.data.niveau += 1;
|
||||
@ -1952,7 +1943,7 @@ export class RdDActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async ajouteNombreAstral( data ) {
|
||||
// Gestion expérience (si existante)
|
||||
data.competence = RdDUtility.findCompetence( this.data.items, "astrologie");
|
||||
data.competence = RdDItemCompetence.findCompetence( this.data.items, "astrologie");
|
||||
data.selectedCarac = this.data.data.carac["vue"];
|
||||
this._appliquerAjoutExperience( data );
|
||||
|
||||
|
@ -1,17 +1,37 @@
|
||||
|
||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
||||
["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"]];
|
||||
|
||||
const competence_xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100];
|
||||
|
||||
export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceMelee(name) {
|
||||
return name.toLowerCase().match(/(epée|épée|hache|fleau|fléau|masse|lance|hast|dague|bouclier)/);
|
||||
static isCompetenceArme(competence) {
|
||||
switch (competence.data.categorie) {
|
||||
case 'melee':
|
||||
return competence.name.toLowerCase() != 'esquive';
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isArmeUneMain(competence) {
|
||||
return competence && competence.name.toLowerCase().includes("1 main");
|
||||
return competence?.name.toLowerCase().includes("1 main");
|
||||
}
|
||||
static isArme2Main(competence) {
|
||||
return competence?.name.toLowerCase().includes("2 main");
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isMalusEncombrementTotal(competence) {
|
||||
return competence && competence.name.toLowerCase().match(/(natation|acrobatie)/);
|
||||
return competence?.name.toLowerCase().match(/(natation|acrobatie)/);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setRollDataCreature(rollData) {
|
||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
|
||||
rollData.competence = duplicate(rollData.competence);
|
||||
@ -19,4 +39,65 @@ export class RdDItemCompetence extends Item {
|
||||
rollData.competence.data.categorie = "creature";
|
||||
rollData.selectedCarac = rollData.carac.carac_creature
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isTronc(compName) {
|
||||
for (let troncList of competenceTroncs) {
|
||||
for (let troncName of troncList) {
|
||||
if (troncName == compName)
|
||||
return troncList;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static computeCompetenceXPCost(competence) {
|
||||
let minLevel = competence.data.base;
|
||||
if (minLevel == competence.data.niveau) return 0;
|
||||
if (competence.data.niveau < -10) return 0;
|
||||
|
||||
let xp = 0;
|
||||
for (let i = minLevel + 1; i <= competence.data.niveau; i++) {
|
||||
xp += competence_xp_par_niveau[i + 10];
|
||||
//console.log(i, i+10, competence_xp_par_niveau[i+10]);
|
||||
}
|
||||
if (competence.data.categorie == 'draconic') {
|
||||
xp += competence.data.xp_sort;
|
||||
}
|
||||
return xp;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCompetenceTroncXP(competences) {
|
||||
let xp = 0;
|
||||
for (let troncList of competenceTroncs) {
|
||||
let minNiveau = 0;
|
||||
for (let troncName of troncList) {
|
||||
let comp = RdDItemCompetence.findCompetence(competences, troncName);
|
||||
if (comp) {
|
||||
minNiveau = Math.min(comp.data.niveau, minNiveau);
|
||||
}
|
||||
}
|
||||
minNiveau = Math.max(minNiveau, 0); // Clamp à 0, pour le tronc commun
|
||||
let minNiveauXP = competence_xp_par_niveau[minNiveau + 10];
|
||||
xp += minNiveauXP;
|
||||
for (let troncName of troncList) {
|
||||
let comp = RdDItemCompetence.findCompetence(competences, troncName);
|
||||
if (comp) {
|
||||
xp += competence_xp_par_niveau[comp.data.niveau + 10] - minNiveauXP;
|
||||
}
|
||||
}
|
||||
}
|
||||
return xp;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static findCompetence(list, name) {
|
||||
name = name.toLowerCase();
|
||||
return list.find(item => item.name.toLowerCase() == name && (item.type == "competence" || item.type == "competencecreature"))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCompetenceNextXp(niveau) {
|
||||
return competence_xp_par_niveau[niveau + 10];
|
||||
}
|
||||
|
||||
}
|
@ -2,6 +2,7 @@ import { RdDItemSort } from "./item-sort.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { RdDItem } from "./item-rdd.js";
|
||||
import { RdDAlchimie } from "./rdd-alchimie.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
@ -47,10 +48,13 @@ export class RdDItemSheet extends ItemSheet {
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
let data = super.getData();
|
||||
|
||||
data.categorieCompetences = RdDUtility.getCategorieCompetences();
|
||||
if ( data.item.type == 'tache' || data.item.type == 'livre' || data.item.type == 'meditation') {
|
||||
data.caracList = duplicate(game.system.model.Actor.personnage.carac);
|
||||
data.competenceList = await RdDUtility.getCompetenceList( 'foundryvtt-reve-de-dragon.competences' );
|
||||
data.competences = await RdDUtility.loadCompendiumNames( 'foundryvtt-reve-de-dragon.competences' );
|
||||
}
|
||||
if (data.item.type == 'arme') {
|
||||
data.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
|
||||
}
|
||||
if ( data.item.type == 'recettealchimique' ) {
|
||||
RdDAlchimie.processManipulation(data.item, this.actor && this.actor._id );
|
||||
@ -101,8 +105,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
async _onClickSelectCategorie(event) {
|
||||
event.preventDefault();
|
||||
|
||||
const category = event.currentTarget.value;
|
||||
let level = CONFIG.RDD.level_category[category];
|
||||
let level = RdDUtility.getLevelCategory(event.currentTarget.value);
|
||||
this.object.data.data.base = level;
|
||||
$("#base").val( level );
|
||||
}
|
||||
|
@ -3,16 +3,26 @@
|
||||
export class RdDItem {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildItemsClassification( items ) {
|
||||
let itemsByType = {};
|
||||
static buildItemsClassification(items) {
|
||||
return RdDItem.classify(items, it => it.type)
|
||||
}
|
||||
|
||||
static classify(items, classifier = it => it.type, transform = it => it) {
|
||||
let itemsBy = {};
|
||||
RdDItem.classifyInto(itemsBy, items, classifier, transform);
|
||||
return itemsBy;
|
||||
}
|
||||
|
||||
static classifyInto(itemsBy, items, classifier = it => it.type, transform = it => it) {
|
||||
for (const item of items) {
|
||||
let list = itemsByType[item.type];
|
||||
const classification = classifier(item);
|
||||
let list = itemsBy[classification];
|
||||
if (!list) {
|
||||
list = [];
|
||||
itemsByType[item.type] = list;
|
||||
itemsBy[classification] = list;
|
||||
}
|
||||
list.push(item);
|
||||
list.push(transform(item));
|
||||
}
|
||||
return itemsByType;
|
||||
}
|
||||
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
@ -15,7 +16,7 @@ export class RdDAstrologieJoueur extends Dialog {
|
||||
dates: game.system.rdd.calendrier.getJoursSuivants( 10 ),
|
||||
etat: actor.getEtatGeneral(),
|
||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||
astrologie: RdDUtility.findCompetence( actor.data.items, 'Astrologie')
|
||||
astrologie: RdDItemCompetence.findCompetence( actor.data.items, 'Astrologie')
|
||||
}
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data);
|
||||
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
|
||||
|
@ -22,6 +22,7 @@ import { RdDTokenHud } from "./rdd-token-hud.js";
|
||||
import { RdDCommands } from "./rdd-commands.js";
|
||||
import { RdDCombat } from "./rdd-combat.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@ -65,7 +66,7 @@ const _patch_initiative = () => {
|
||||
}
|
||||
}
|
||||
let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
|
||||
competence = RdDUtility.findCompetence( c.actor.data.items, compName );
|
||||
competence = RdDItemCompetence.findCompetence( c.actor.data.items, compName );
|
||||
rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
|
||||
}
|
||||
}
|
||||
@ -190,7 +191,6 @@ Hooks.once("init", async function() {
|
||||
CONFIG.Actor.entityClass = RdDActor;
|
||||
CONFIG.RDD = {
|
||||
resolutionTable : RdDResolutionTable.resolutionTable,
|
||||
level_category : RdDUtility.getLevelCategory(),
|
||||
carac_array : RdDUtility.getCaracArray(),
|
||||
ajustementsConditions : RdDUtility.getAjustementsConditions(),
|
||||
difficultesLibres : RdDUtility.getDifficultesLibres()
|
||||
|
@ -6,46 +6,26 @@ import { RdDCombat } from "./rdd-combat.js";
|
||||
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const level_category = {
|
||||
"generale": "-4",
|
||||
"particuliere": "-8",
|
||||
"specialisee": "-11",
|
||||
"connaissance": "-11",
|
||||
"draconic": "-11",
|
||||
"melee": "-6",
|
||||
"tir": "-8",
|
||||
"lancer": "-8"
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
const label_category = {
|
||||
"generale": "Générales",
|
||||
"particuliere": "Particulières",
|
||||
"specialisee": "Spécialisées",
|
||||
"connaissance": "Connaissances",
|
||||
"draconic": "Draconics",
|
||||
"melee": "Mêlée",
|
||||
"tir": "Tir",
|
||||
"lancer": "Lancer"
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
const competenceTroncs = [ ["Esquive", "Dague", "Corps à corps"],
|
||||
["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"] ];
|
||||
const competence_xp = {
|
||||
"-11" : [ 5, 10, 15, 25, 35, 45, 55, 70, 85, 100, 115, 135, 155, 175 ],
|
||||
"-8" : [ 10, 20, 30, 40, 55, 70, 85, 100, 120, 140,160],
|
||||
"-6" : [ 10, 20, 35, 50, 65, 80, 100, 120, 140],
|
||||
"-4" : [ 15, 30, 45, 60, 80, 100, 120]
|
||||
const categorieCompetences = {
|
||||
"generale": { level: "-4", label: "Générales" },
|
||||
"particuliere": { level: "-8", label: "Particulières" },
|
||||
"specialisee": { level: "-11", label: "Spécialisées" },
|
||||
"connaissance": { level: "-11", label: "Connaissances" },
|
||||
"draconic": { level: "-11", label: "Draconics" },
|
||||
"melee": { level: "-6", label: "Mêlée" },
|
||||
"tir": { level: "-8", label: "Tir" },
|
||||
"lancer": { level: "-8", label: "Lancer" }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// This table starts at 0 -> niveau -10
|
||||
const competence_xp_par_niveau = [ 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100];
|
||||
const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
|
||||
const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
|
||||
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
|
||||
const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
|
||||
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
|
||||
const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
|
||||
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
|
||||
const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
|
||||
const carac_xp_par_valeur = [6, 6, 7, 7, 8, 8, 9, 9, 10, 20, 30, 40, 50, 60, 70];
|
||||
const XP_CARAC_OFFSET = 7;
|
||||
|
||||
@ -54,12 +34,12 @@ function _buildAllSegmentsFatigue(max) {
|
||||
const cycle = [5, 2, 4, 1, 3, 0];
|
||||
let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
||||
for (let i = 0; i <= max; i++) {
|
||||
const ligneFatigue= duplicate(fatigue[i]);
|
||||
const ligneFatigue = duplicate(fatigue[i]);
|
||||
const caseIncrementee = cycle[i % 6];
|
||||
ligneFatigue[caseIncrementee]++;
|
||||
ligneFatigue[caseIncrementee + 6]++;
|
||||
ligneFatigue.fatigueMax = 2 * (i + 1);
|
||||
fatigue[i + 1] = ligneFatigue ;
|
||||
fatigue[i + 1] = ligneFatigue;
|
||||
|
||||
}
|
||||
return fatigue;
|
||||
@ -68,8 +48,7 @@ function _buildAllSegmentsFatigue(max) {
|
||||
/* -------------------------------------------- */
|
||||
function _cumulSegmentsFatigue(matrix) {
|
||||
let cumulMatrix = [];
|
||||
for (let line of matrix)
|
||||
{
|
||||
for (let line of matrix) {
|
||||
let cumul = duplicate(line);
|
||||
|
||||
for (let i = 1; i < 12; i++) {
|
||||
@ -84,33 +63,37 @@ function _cumulSegmentsFatigue(matrix) {
|
||||
const fatigueMatrix = _buildAllSegmentsFatigue(60);
|
||||
const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
||||
|
||||
const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
|
||||
const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
|
||||
const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
|
||||
const fatigueMarche = { "aise": { "4":1, "6":2, "8":3, "10":4, "12":6 },
|
||||
"malaise": { "4":2, "6":3, "8":4, "10":6 },
|
||||
"difficile": { "4":3, "6":4, "8":6 },
|
||||
"tresdifficile": { "4":4, "6":6 } }
|
||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
||||
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
|
||||
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
||||
const fatigueMarche = {
|
||||
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
|
||||
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
|
||||
"difficile": { "4": 3, "6": 4, "8": 6 },
|
||||
"tresdifficile": { "4": 4, "6": 6 }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Static tables for commands /table */
|
||||
const table2func = { "rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolutionTable.open },
|
||||
"queues": { descr: "queues: Tire une queue de Dragon", func: RdDRollTables.getQueue},
|
||||
"ombre": { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre },
|
||||
"tetehr": { descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR},
|
||||
"tete" : { descr: "tete: Tire une Tête de Dragon", func: RdDRollTables.getTete},
|
||||
"souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle},
|
||||
"tarot" : { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot} };
|
||||
/* Static tables for commands /table */
|
||||
const table2func = {
|
||||
"rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolutionTable.open },
|
||||
"queues": { descr: "queues: Tire une queue de Dragon", func: RdDRollTables.getQueue },
|
||||
"ombre": { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre },
|
||||
"tetehr": { descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR },
|
||||
"tete": { descr: "tete: Tire une Tête de Dragon", func: RdDRollTables.getTete },
|
||||
"souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle },
|
||||
"tarot": { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot }
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const definitionsBlessures = [
|
||||
{ type: "legere", facteur: 2 },
|
||||
{ type: "grave", facteur : 4 },
|
||||
{ type: "critique", facteur : 6 }
|
||||
{ type: "grave", facteur: 4 },
|
||||
{ type: "critique", facteur: 6 }
|
||||
]
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const nomEthylisme = [ "Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const definitionsEncaissement = {
|
||||
@ -138,9 +121,9 @@ const definitionsEncaissement = {
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDUtility {
|
||||
export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async preloadHandlebarsTemplates( ) {
|
||||
static async preloadHandlebarsTemplates() {
|
||||
const templatePaths = [
|
||||
//Character Sheets
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
|
||||
@ -168,14 +151,14 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/arme-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
|
||||
@ -234,46 +217,46 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getNomEthylisme( niveauEthylisme ) {
|
||||
static getNomEthylisme(niveauEthylisme) {
|
||||
let index = -niveauEthylisme;
|
||||
return index <0 ? 'Aucun' : nomEthylisme[index];
|
||||
return index < 0 ? 'Aucun' : nomEthylisme[index];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static initAfficheContenu( actorId ) { // persistent handling of conteneur show/hide
|
||||
if ( !this.afficheContenu )
|
||||
static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide
|
||||
if (!this.afficheContenu)
|
||||
this.afficheContenu = {};
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static toggleAfficheContenu( conteneurId) {
|
||||
static toggleAfficheContenu(conteneurId) {
|
||||
this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getAfficheContenu( conteneurId) {
|
||||
static getAfficheContenu(conteneurId) {
|
||||
return this.afficheContenu[conteneurId];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static filterItemsPerTypeForSheet( data ) {
|
||||
data.data.materiel = this.checkNull(data.itemsByType['objet']);
|
||||
data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']);
|
||||
data.data.armes = this.checkNull(data.itemsByType['arme']);
|
||||
data.data.armures = this.checkNull(data.itemsByType['armure']);
|
||||
data.data.livres = this.checkNull(data.itemsByType['livre']);
|
||||
data.data.potions = this.checkNull(data.itemsByType['potion']);
|
||||
static filterItemsPerTypeForSheet(data) {
|
||||
data.data.materiel = this.checkNull(data.itemsByType['objet']);
|
||||
data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']);
|
||||
data.data.armes = this.checkNull(data.itemsByType['arme']);
|
||||
data.data.armures = this.checkNull(data.itemsByType['armure']);
|
||||
data.data.livres = this.checkNull(data.itemsByType['livre']);
|
||||
data.data.potions = this.checkNull(data.itemsByType['potion']);
|
||||
data.data.ingredients = this.checkNull(data.itemsByType['ingredient']);
|
||||
data.data.munitions = this.checkNull(data.itemsByType['munition']);
|
||||
data.data.herbes = this.checkNull(data.itemsByType['herbe']);
|
||||
data.data.sorts = this.checkNull(data.itemsByType['sort']);
|
||||
data.data.queues = this.checkNull(data.itemsByType['queue']);
|
||||
data.data.souffles = this.checkNull(data.itemsByType['souffle']);
|
||||
data.data.ombres = this.checkNull(data.itemsByType['ombre']);
|
||||
data.data.tetes = this.checkNull(data.itemsByType['tete']);
|
||||
data.data.taches = this.checkNull(data.itemsByType['tache']);
|
||||
data.data.monnaie = this.checkNull(data.itemsByType['monnaie']);
|
||||
data.data.munitions = this.checkNull(data.itemsByType['munition']);
|
||||
data.data.herbes = this.checkNull(data.itemsByType['herbe']);
|
||||
data.data.sorts = this.checkNull(data.itemsByType['sort']);
|
||||
data.data.queues = this.checkNull(data.itemsByType['queue']);
|
||||
data.data.souffles = this.checkNull(data.itemsByType['souffle']);
|
||||
data.data.ombres = this.checkNull(data.itemsByType['ombre']);
|
||||
data.data.tetes = this.checkNull(data.itemsByType['tete']);
|
||||
data.data.taches = this.checkNull(data.itemsByType['tache']);
|
||||
data.data.monnaie = this.checkNull(data.itemsByType['monnaie']);
|
||||
data.data.meditations = this.checkNull(data.itemsByType['meditation']);
|
||||
data.data.recettesAlchimiques = this.checkNull(data.itemsByType['recettealchimique']);
|
||||
data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
|
||||
data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -309,19 +292,19 @@ export class RdDUtility {
|
||||
//conteneur.data.encTotal = ; Deja calculé
|
||||
if (conteneur.data.contenu) {
|
||||
for (let id of conteneur.data.contenu) {
|
||||
let objet = data.data.objets.find( objet => (id == objet._id) );
|
||||
let objet = data.data.objets.find(objet => (id == objet._id));
|
||||
if (objet) {
|
||||
if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix
|
||||
objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template
|
||||
actorSheet.objetVersConteneur[id] = conteneur._id;
|
||||
conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite)?objet.data.quantite:1));
|
||||
conteneur.subItems.push( objet );
|
||||
conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite) ? objet.data.quantite : 1));
|
||||
conteneur.subItems.push(objet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
|
||||
let newConteneurs = data.data.conteneurs.filter(function(conteneur, index, arr) { return !conteneur.estContenu } );
|
||||
let newConteneurs = data.data.conteneurs.filter(function (conteneur, index, arr) { return !conteneur.estContenu });
|
||||
data.data.conteneurs = newConteneurs;
|
||||
//console.log(newConteneurs);
|
||||
}
|
||||
@ -330,20 +313,20 @@ export class RdDUtility {
|
||||
/** Construit la structure récursive des conteneurs, avec imbrication potentielle
|
||||
*
|
||||
*/
|
||||
static buildConteneur( objet, niveau ) {
|
||||
static buildConteneur(objet, niveau) {
|
||||
if (!niveau) niveau = 1;
|
||||
objet.niveau = niveau;
|
||||
//console.log("OBJ:", objet);
|
||||
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']( { item: objet} );
|
||||
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']({ item: objet });
|
||||
if (objet.type == 'conteneur') {
|
||||
//console.log("ITEM DISPLAYED", this.getAfficheContenu(objet._id) );
|
||||
if ( this.getAfficheContenu(objet._id) ) {
|
||||
str = str + "<ul class='item-list alterne-list item-display-show list-item-margin"+niveau+"'>";
|
||||
if (this.getAfficheContenu(objet._id)) {
|
||||
str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
|
||||
} else {
|
||||
str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin"+niveau+"'>";
|
||||
str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
|
||||
}
|
||||
for (let subItem of objet.subItems) {
|
||||
str = str + this.buildConteneur(subItem, niveau+1);
|
||||
str = str + this.buildConteneur(subItem, niveau + 1);
|
||||
}
|
||||
str = str + "</ul>";
|
||||
}
|
||||
@ -351,146 +334,51 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildResolutionTable( ) {
|
||||
let tableRes = []
|
||||
for (var j=0; j<=21; j++) {
|
||||
let subtab = [];
|
||||
for (var i=-10; i<=22; i++) {
|
||||
var m = (i + 10) * 0.5;
|
||||
var v;
|
||||
if (i == -9) {
|
||||
v = Math.floor(j / 2);
|
||||
} else if (i == -10) {
|
||||
v = Math.floor(j / 4);
|
||||
} else {
|
||||
if (j % 2 == 0) {
|
||||
var v = Math.ceil(j * m);
|
||||
} else {
|
||||
var v = Math.floor(j * m);
|
||||
}
|
||||
}
|
||||
if (v < 1) v = 1;
|
||||
let specResults
|
||||
if ( v > 100 )
|
||||
specResults = { part: Math.ceil(v / 5), epart: 1000, etotal: 1000 };
|
||||
else
|
||||
specResults = specialResults[Math.ceil(v / 5 )];
|
||||
let tabIndex = i+10;
|
||||
subtab[tabIndex] = { niveau: i, score: v, part: specResults.part, epart: specResults.epart, etotal: specResults.etotal }
|
||||
}
|
||||
tableRes[j] = subtab;
|
||||
}
|
||||
return tableRes;
|
||||
static getCategorieCompetences() {
|
||||
return categorieCompetences;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getLevelCategory( )
|
||||
{
|
||||
return level_category;
|
||||
static getLevelCategory(category) {
|
||||
return categorieCompetences[category].level;
|
||||
}
|
||||
static getLabelCategory( )
|
||||
{
|
||||
return label_category;
|
||||
static getLabelCategory(category) {
|
||||
return categorieCompetences[category].label;
|
||||
}
|
||||
static getCaracArray()
|
||||
{
|
||||
static getCaracArray() {
|
||||
return carac_array;
|
||||
}
|
||||
static getDifficultesLibres()
|
||||
{
|
||||
static getDifficultesLibres() {
|
||||
return difficultesLibres;
|
||||
}
|
||||
static getAjustementsConditions()
|
||||
{
|
||||
static getAjustementsConditions() {
|
||||
return ajustementsConditions;
|
||||
}
|
||||
static getAjustementsEncaissement()
|
||||
{
|
||||
static getAjustementsEncaissement() {
|
||||
return ajustementsEncaissement;
|
||||
}
|
||||
|
||||
static getDefinitionsBlessures() {
|
||||
return definitionsBlessures;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isTronc( compName )
|
||||
{
|
||||
for (let troncList of competenceTroncs) {
|
||||
for (let troncName of troncList) {
|
||||
if ( troncName == compName)
|
||||
return troncList;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCaracNextXp( value ) {
|
||||
static getCaracNextXp(value) {
|
||||
return carac_xp_par_valeur[value - XP_CARAC_OFFSET];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCompetenceNextXp( niveau ) {
|
||||
return competence_xp_par_niveau[niveau+10];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCompetenceXPCost( competence )
|
||||
{
|
||||
let minLevel = competence.data.base;
|
||||
if ( minLevel == competence.data.niveau) return 0;
|
||||
if ( competence.data.niveau < -10) return 0;
|
||||
|
||||
let xp = 0;
|
||||
for (let i=minLevel+1; i<=competence.data.niveau; i++) {
|
||||
xp += competence_xp_par_niveau[i+10];
|
||||
//console.log(i, i+10, competence_xp_par_niveau[i+10]);
|
||||
}
|
||||
if (competence.data.categorie == 'draconic') {
|
||||
xp+= competence.data.xp_sort;
|
||||
}
|
||||
return xp;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCompetenceTroncXP( competenceList )
|
||||
{
|
||||
let xp = 0;
|
||||
for (let troncList of competenceTroncs) {
|
||||
let minNiveau = 0;
|
||||
for (let troncName of troncList) {
|
||||
let comp = RdDUtility.findCompetence( competenceList, troncName);
|
||||
if (comp) {
|
||||
minNiveau = Math.min(comp.data.niveau, minNiveau);
|
||||
}
|
||||
}
|
||||
minNiveau = Math.max(minNiveau, 0); // Clamp à 0, pour le tronc commun
|
||||
let minNiveauXP = competence_xp_par_niveau[minNiveau+10];
|
||||
xp += minNiveauXP;
|
||||
for (let troncName of troncList) {
|
||||
let comp = RdDUtility.findCompetence( competenceList, troncName);
|
||||
if (comp){
|
||||
xp += competence_xp_par_niveau[comp.data.niveau+10] - minNiveauXP;
|
||||
}
|
||||
}
|
||||
}
|
||||
return xp;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
|
||||
static _finalizeArmeList( armes, competenceList, carac ) {
|
||||
static _finalizeArmeList(armes, competences, carac) {
|
||||
// Gestion des armes 1/2 mains
|
||||
let armesEquipe = [];
|
||||
for (const arme of armes) {
|
||||
if (arme.data.equipe) {
|
||||
armesEquipe.push( arme );
|
||||
let comp = competenceList.find(c => c.name == arme.data.competence);
|
||||
armesEquipe.push(arme);
|
||||
let comp = competences.find(c => c.name == arme.data.competence);
|
||||
arme.data.initiative = RdDUtility.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value);
|
||||
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
|
||||
if (arme.data.unemain && !arme.data.deuxmains ) {
|
||||
if (arme.data.unemain && !arme.data.deuxmains) {
|
||||
arme.data.mainInfo = "(1m)";
|
||||
} else if ( !arme.data.unemain && arme.data.deuxmains ) {
|
||||
} else if (!arme.data.unemain && arme.data.deuxmains) {
|
||||
arme.data.mainInfo = "(2m)";
|
||||
} else if (arme.data.unemain && arme.data.deuxmains) {
|
||||
arme.data.mainInfo = "(1m)";
|
||||
@ -498,35 +386,34 @@ export class RdDUtility {
|
||||
arme2main.data.mainInfo = "(2m)";
|
||||
arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
|
||||
arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
|
||||
let comp = competenceList.find(c => c.name == arme2main.data.competence);
|
||||
let comp = competences.find(c => c.name == arme2main.data.competence);
|
||||
arme2main.data.niveau = comp.data.niveau;
|
||||
arme2main.data.initiative = RdDUtility.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
|
||||
armesEquipe.push(arme2main);
|
||||
}
|
||||
}
|
||||
}
|
||||
return armesEquipe.sort((a, b) => {
|
||||
return armesEquipe.sort((a, b) => {
|
||||
const nameA = a.name + (a.data.mainInfo ?? '');
|
||||
const nameB = b.name + (b.data.mainInfo ?? '');
|
||||
if ( nameA > nameB) return 1;
|
||||
if ( nameA < nameB) return -1;
|
||||
if (nameA > nameB) return 1;
|
||||
if (nameA < nameB) return -1;
|
||||
return 0;
|
||||
} );
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculInitiative(niveau, caracValue) {
|
||||
let base = niveau + Math.floor(caracValue/2);
|
||||
let base = niveau + Math.floor(caracValue / 2);
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCarac( data)
|
||||
{
|
||||
static computeCarac(data) {
|
||||
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
|
||||
|
||||
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
|
||||
let bonusDomKey = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
|
||||
let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
|
||||
|
||||
// TODO: gérer table des bonus dommages (et autres) des créatures
|
||||
data.attributs.plusdom.value = 2
|
||||
@ -538,30 +425,30 @@ export class RdDUtility {
|
||||
data.attributs.plusdom.value = 1;
|
||||
|
||||
data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
|
||||
data.carac.melee.value = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
|
||||
data.carac.tir.value = Math.floor( (parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
|
||||
data.carac.lancer.value = Math.floor( (parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
|
||||
data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
|
||||
data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
|
||||
data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
|
||||
|
||||
data.sante.vie.max = Math.ceil( (parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) /2 );
|
||||
data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
|
||||
|
||||
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
|
||||
data.sante.endurance.max = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
|
||||
data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
|
||||
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
|
||||
data.sante.fatigue.max = data.sante.endurance.max*2;
|
||||
data.sante.fatigue.max = data.sante.endurance.max * 2;
|
||||
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
|
||||
|
||||
data.attributs.sconst.value = 5; // Max !
|
||||
if ( data.carac.constitution.value < 9 )
|
||||
if (data.carac.constitution.value < 9)
|
||||
data.attributs.sconst.value = 2;
|
||||
else if (data.carac.constitution.value < 12 )
|
||||
else if (data.carac.constitution.value < 12)
|
||||
data.attributs.sconst.value = 3;
|
||||
else if (data.carac.constitution.value < 15 )
|
||||
else if (data.carac.constitution.value < 15)
|
||||
data.attributs.sconst.value = 4;
|
||||
|
||||
data.attributs.sust.value = 4; // Max !
|
||||
if ( data.carac.taille.value < 10 )
|
||||
if (data.carac.taille.value < 10)
|
||||
data.attributs.sust.value = 2;
|
||||
else if (data.carac.taille.value < 14 )
|
||||
else if (data.carac.taille.value < 14)
|
||||
data.attributs.sust.value = 3;
|
||||
|
||||
//Compteurs
|
||||
@ -579,12 +466,11 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculMalusFatigue(fatigue, maxEnd)
|
||||
{
|
||||
static calculMalusFatigue(fatigue, maxEnd) {
|
||||
maxEnd = Math.max(maxEnd, 1);
|
||||
maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
|
||||
let segments = cumulFatigueMatrix[maxEnd];
|
||||
for (let i=0; i<12; i++) {
|
||||
for (let i = 0; i < 12; i++) {
|
||||
if (fatigue <= segments[i]) {
|
||||
return fatigueMalus[i]
|
||||
}
|
||||
@ -594,7 +480,7 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
// Build the nice (?) html table used to manage fatigue.
|
||||
// max should be the endurance max value
|
||||
static makeHTMLfatigueMatrix( fatigue, maxEndurance) {
|
||||
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
||||
let segments = this.getSegmentsFatigue(maxEndurance);
|
||||
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
||||
}
|
||||
@ -634,25 +520,24 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getLocalisation( )
|
||||
{
|
||||
static getLocalisation() {
|
||||
// TODO: bouger dans une RollTable du compendium et chercher dans les RoolTable puis compendium pour permettre le changement?
|
||||
let result = new Roll("1d20").roll().total;
|
||||
let txt = ""
|
||||
if ( result <= 3 ) txt = "Jambe, genou, pied, jarret";
|
||||
else if ( result <= 7 ) txt = "Hanche, cuisse, fesse";
|
||||
else if ( result <= 9 ) txt = "Ventre, reins";
|
||||
else if ( result <= 12 ) txt = "Poitrine, dos";
|
||||
else if ( result <= 14 ) txt = "Avant-bras, main, coude";
|
||||
else if ( result <= 18 ) txt = "Epaule, bras, omoplate";
|
||||
else if ( result == 19) txt = "Tête";
|
||||
else if ( result == 20) txt = "Tête (visage)";
|
||||
if (result <= 3) txt = "Jambe, genou, pied, jarret";
|
||||
else if (result <= 7) txt = "Hanche, cuisse, fesse";
|
||||
else if (result <= 9) txt = "Ventre, reins";
|
||||
else if (result <= 12) txt = "Poitrine, dos";
|
||||
else if (result <= 14) txt = "Avant-bras, main, coude";
|
||||
else if (result <= 18) txt = "Epaule, bras, omoplate";
|
||||
else if (result == 19) txt = "Tête";
|
||||
else if (result == 20) txt = "Tête (visage)";
|
||||
|
||||
return { result: result, label: txt };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static selectEncaissement( degats, mortalite ) {
|
||||
static selectEncaissement(degats, mortalite) {
|
||||
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
|
||||
for (let encaissement of table) {
|
||||
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
||||
@ -666,23 +551,22 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _evaluatePerte(formula, over20) {
|
||||
console.log("_evaluatePerte", formula, over20 )
|
||||
let perte = new Roll(formula, { over20:over20})
|
||||
console.log("_evaluatePerte", formula, over20)
|
||||
let perte = new Roll(formula, { over20: over20 })
|
||||
perte.evaluate()
|
||||
return perte.total
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static currentFatigueMalus( value, max)
|
||||
{
|
||||
static currentFatigueMalus(value, max) {
|
||||
max = Math.max(1, Math.min(max, 60));
|
||||
value = Math.min(max*2, Math.max(0, value));
|
||||
value = Math.min(max * 2, Math.max(0, value));
|
||||
|
||||
let fatigueTab = fatigueMatrix[max];
|
||||
let fatigueRem = value;
|
||||
for (let idx=0; idx<fatigueTab.length; idx++) {
|
||||
for (let idx = 0; idx < fatigueTab.length; idx++) {
|
||||
fatigueRem -= fatigueTab[idx];
|
||||
if ( fatigueRem <= 0) {
|
||||
if (fatigueRem <= 0) {
|
||||
return fatigueMalus[idx];
|
||||
}
|
||||
}
|
||||
@ -690,43 +574,51 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findCompetence(compList, compName)
|
||||
{
|
||||
compName = compName.toLowerCase();
|
||||
return compList.find(item => item.name.toLowerCase() == compName && (item.type =="competence" || item.type == "competencecreature"))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getCompetenceList( compendium ) {
|
||||
static async loadCompendiumNames(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
let competences;
|
||||
await pack.getIndex().then(index => competences = index);
|
||||
return competences;
|
||||
}
|
||||
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumItems = await RdDUtility.loadCompendiumNames(compendium);
|
||||
|
||||
const pack = game.packs.get(compendium);
|
||||
let list = [];
|
||||
for (let compendiumItem of compendiumItems) {
|
||||
await pack.getEntity(compendiumItem._id).then(it => {
|
||||
const item = it.data;
|
||||
if (filter(item)) {
|
||||
list.push(item);
|
||||
}
|
||||
});
|
||||
};
|
||||
return list;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async responseNombreAstral( data ) {
|
||||
let actor = game.actors.get( data.id);
|
||||
static async responseNombreAstral(data) {
|
||||
let actor = game.actors.get(data.id);
|
||||
actor.ajouteNombreAstral(data);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static performSocketMesssage( sockmsg )
|
||||
{
|
||||
static performSocketMesssage(sockmsg) {
|
||||
console.log(">>>>> MSG RECV", sockmsg);
|
||||
switch(sockmsg.msg) {
|
||||
case "msg_encaisser":
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_encaisser":
|
||||
return RdDUtility._handleMsgEncaisser(sockmsg.data);
|
||||
case "msg_defense" :
|
||||
case "msg_defense":
|
||||
return RdDUtility._handleMsgDefense(sockmsg.data);
|
||||
case "msg_gm_chat_message":
|
||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
||||
case "msg_sync_time":
|
||||
return game.system.rdd.calendrier.syncPlayerTime( sockmsg.data );
|
||||
return game.system.rdd.calendrier.syncPlayerTime(sockmsg.data);
|
||||
case "msg_request_nombre_astral":
|
||||
return game.system.rdd.calendrier.requestNombreAstral( sockmsg.data );
|
||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
||||
case "msg_response_nombre_astral":
|
||||
return RdDUtility.responseNombreAstral( sockmsg.data );
|
||||
return RdDUtility.responseNombreAstral(sockmsg.data);
|
||||
}
|
||||
}
|
||||
|
||||
@ -734,7 +626,7 @@ export class RdDUtility {
|
||||
static _handleMsgDefense(data) {
|
||||
let defenderToken = canvas.tokens.get(data.defenderTokenId);
|
||||
if (defenderToken) {
|
||||
if ( !game.user.isGM && game.user.character == undefined) { // vérification / sanity check
|
||||
if (!game.user.isGM && game.user.character == undefined) { // vérification / sanity check
|
||||
ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
|
||||
return;
|
||||
}
|
||||
@ -750,58 +642,58 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rollInitiativeCompetence( combatantId, arme ) {
|
||||
static rollInitiativeCompetence(combatantId, arme) {
|
||||
const combatant = game.combat.getCombatant(combatantId);
|
||||
const actor = combatant.actor;
|
||||
|
||||
if ( arme.name == "Autre action") {
|
||||
game.combat.rollInitiative(combatantId, "1d6" );
|
||||
} else if ( arme.name == "Draconic") {
|
||||
game.combat.rollInitiative(combatantId, "1d6+200" );
|
||||
if (arme.name == "Autre action") {
|
||||
game.combat.rollInitiative(combatantId, "1d6");
|
||||
} else if (arme.name == "Draconic") {
|
||||
game.combat.rollInitiative(combatantId, "1d6+200");
|
||||
} else {
|
||||
let initOffset = 0;
|
||||
let caracForInit = 0;
|
||||
let competence = RdDUtility.findCompetence( combatant.actor.data.items, arme.data.competence);
|
||||
let competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence);
|
||||
|
||||
if ( actor.data.type == 'creature' || actor.data.type == 'entite') {
|
||||
if (actor.data.type == 'creature' || actor.data.type == 'entite') {
|
||||
caracForInit = competence.data.carac_value;
|
||||
} else {
|
||||
caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
|
||||
if (competence.data.categorie == "lancer" ) { // Offset de principe pour les armes de jet
|
||||
initOffset = 40;
|
||||
}
|
||||
if (competence.data.categorie == "tir" ) { // Offset de principe pour les armes de jet
|
||||
initOffset = 80;
|
||||
}
|
||||
caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
|
||||
if (competence.data.categorie == "lancer") { // Offset de principe pour les armes de jet
|
||||
initOffset = 40;
|
||||
}
|
||||
if (competence.data.categorie == "tir") { // Offset de principe pour les armes de jet
|
||||
initOffset = 80;
|
||||
}
|
||||
}
|
||||
initOffset -= actor.getEtatGeneral(); // Prise en compte état général
|
||||
// Cas des créatures et entités vs personnages
|
||||
let rollFormula = RdDUtility.calculInitiative(competence.data.niveau, caracForInit) + "+" + initOffset;
|
||||
game.combat.rollInitiative(combatantId, rollFormula );
|
||||
// Cas des créatures et entités vs personnages
|
||||
let rollFormula = RdDUtility.calculInitiative(competence.data.niveau, caracForInit) + "+" + initOffset;
|
||||
game.combat.rollInitiative(combatantId, rollFormula);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildListeActionsCombat( combatant ) {
|
||||
static buildListeActionsCombat(combatant) {
|
||||
const actor = combatant.actor; // Easy access
|
||||
let items = actor.data.items;
|
||||
let actions = []
|
||||
if ( actor.isCreature()) {
|
||||
actions = actions.concat(items.filter(it => it.type =='competencecreature' && it.data.iscombat)
|
||||
if (actor.isCreature()) {
|
||||
actions = actions.concat(items.filter(it => it.type == 'competencecreature' && it.data.iscombat)
|
||||
.map(competence => RdDItemCompetenceCreature.toArme(competence)));
|
||||
} else {
|
||||
// Recupération des items 'arme'
|
||||
let armes = items.filter(it => it.type =='arme')
|
||||
let armes = items.filter(it => it.type == 'arme')
|
||||
.map(arme => duplicate(arme)) /* pas de changements aux armes d'origine */
|
||||
.concat(RdDItemArme.mainsNues());
|
||||
|
||||
let competences = items.filter(it => it.type == 'competence');
|
||||
actions = actions.concat(this._finalizeArmeList( armes, competences, actor.data.data.carac ));
|
||||
actions = actions.concat(this._finalizeArmeList(armes, competences, actor.data.data.carac));
|
||||
|
||||
actions.push( { name: "Draconic", data: { initOnly: true, competence: "Draconic" } } );
|
||||
actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
|
||||
}
|
||||
|
||||
actions.push( { name: "Autre action", data: { initOnly: true, competence: "Autre action" } } );
|
||||
actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index;
|
||||
}
|
||||
@ -809,34 +701,35 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static displayInitiativeMenu( html, combatantId) {
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
const combatant = game.combat.getCombatant(combatantId);
|
||||
let armesList = this.buildListeActionsCombat( combatant );
|
||||
let armesList = this.buildListeActionsCombat(combatant);
|
||||
|
||||
// Build the relevant submenu
|
||||
if ( armesList ) {
|
||||
if (armesList) {
|
||||
let menuItems = [];
|
||||
for ( let arme of armesList ) {
|
||||
menuItems.push( {
|
||||
for (let arme of armesList) {
|
||||
menuItems.push({
|
||||
name: arme.data.competence,
|
||||
icon: "<i class='fas fa-dice-d6'></i>",
|
||||
callback: target => { RdDUtility.rollInitiativeCompetence( combatantId, arme ) } } );
|
||||
callback: target => { RdDUtility.rollInitiativeCompetence(combatantId, arme) }
|
||||
});
|
||||
}
|
||||
new ContextMenu(html, ".directory-list", menuItems ).render();
|
||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions( html, options ) {
|
||||
static pushInitiativeOptions(html, options) {
|
||||
options.push(
|
||||
{
|
||||
name: "Sélectionner l'initiative...",
|
||||
condition: true,
|
||||
icon: '<i class="far fa-question-circle"></i>',
|
||||
callback: target => {
|
||||
RdDUtility.displayInitiativeMenu( html, target.data('combatant-id') );
|
||||
RdDUtility.displayInitiativeMenu(html, target.data('combatant-id'));
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -852,23 +745,22 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners( html )
|
||||
{
|
||||
static async chatListeners(html) {
|
||||
RdDCombat.registerChatCallbacks(html);
|
||||
|
||||
// Gestion spécifique message passeurs
|
||||
html.on("click", '.tmr-passeur-coord a', event => {
|
||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get( actorId );
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.tmrApp.forceDemiRevePosition(coord);
|
||||
});
|
||||
// Gestion spécifique des sorts en réserve multiples (ie têtes)
|
||||
html.on("click", '#sort-reserve', event => {
|
||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||
let sortId = event.currentTarget.attributes['data-sort-id'].value;
|
||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||
let sortId = event.currentTarget.attributes['data-sort-id'].value;
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get( actorId );
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.tmrApp.lancerSortEnReserve(coord, sortId);
|
||||
});
|
||||
// Gestion du bouton payer
|
||||
@ -876,28 +768,29 @@ export class RdDUtility {
|
||||
let sumdenier = event.currentTarget.attributes['data-somme-denier'].value;
|
||||
let jsondata = event.currentTarget.attributes['data-jsondata']
|
||||
let objData
|
||||
if ( jsondata ) {
|
||||
if (jsondata) {
|
||||
objData = JSON.parse(jsondata.value)
|
||||
}
|
||||
if (game.user.character ) {
|
||||
if (game.user.character) {
|
||||
game.user.character.payerDenier(sumdenier, objData);
|
||||
} else {
|
||||
let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement";
|
||||
ChatMessage.create( { content: msgPayer, whisper: [game.user] } );
|
||||
ChatMessage.create({ content: msgPayer, whisper: [game.user] });
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createMonnaie( name, valeur_deniers, img = "", enc = 0.01) {
|
||||
let piece = { name: name, type: 'monnaie', img: img, _id: randomID(16),
|
||||
data: {
|
||||
quantite: 0,
|
||||
valeur_deniers: valeur_deniers,
|
||||
encombrement: enc,
|
||||
description: ""
|
||||
}
|
||||
}
|
||||
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
|
||||
let piece = {
|
||||
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
||||
data: {
|
||||
quantite: 0,
|
||||
valeur_deniers: valeur_deniers,
|
||||
encombrement: enc,
|
||||
description: ""
|
||||
}
|
||||
}
|
||||
return piece;
|
||||
}
|
||||
|
||||
@ -906,9 +799,9 @@ export class RdDUtility {
|
||||
som1 = (som1) ? som1.toLowerCase() : "0d";
|
||||
som2 = (som2) ? som2.toLowerCase() : "0d";
|
||||
let regExp = /(\d+)(\w+)/g;
|
||||
let p1 = regExp.exec( som1);
|
||||
let p1 = regExp.exec(som1);
|
||||
regExp = /(\d+)(\w+)/g;
|
||||
let p2 = regExp.exec( som2);
|
||||
let p2 = regExp.exec(som2);
|
||||
let sumd = 0;
|
||||
let sums = 0;
|
||||
if (p1[2] == 'd') sumd += Number(p1[1]);
|
||||
@ -916,10 +809,10 @@ export class RdDUtility {
|
||||
if (p2[2] == 'd') sumd += Number(p2[1]);
|
||||
if (p2[2] == 's') sums += Number(p2[1]);
|
||||
|
||||
let sumtotald = sumd + (sums*100);
|
||||
let msgPayer = "La somme de "+sums+" Sols et "+sumd+" Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
|
||||
msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='"+sumtotald+"'>Payer</a>"
|
||||
ChatMessage.create( { content: msgPayer } );
|
||||
let sumtotald = sumd + (sums * 100);
|
||||
let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
|
||||
msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
|
||||
ChatMessage.create({ content: msgPayer });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
File diff suppressed because one or more lines are too long
@ -191,8 +191,8 @@
|
||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
|
||||
>{{#if data.editCaracComp}}Vérouiller{{else}}Dévérouiller{{/if}}</a></span>
|
||||
<span><a id="show-hide-competences"><img class="small-button-container"
|
||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.montrerCompetencesNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"
|
||||
>{{#if data.montrerCompetencesNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span>
|
||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"
|
||||
>{{#if data.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span>
|
||||
<span><a id="show-hide-archetype"><img class="small-button-container"
|
||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.montrerArchetype}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer l'archétype"
|
||||
>{{#if data.montrerArchetype}}Masquer l'archétype{{else}}Voir l'archétype{{/if}}</a></span>
|
||||
@ -204,7 +204,7 @@
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.generale as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -227,7 +227,7 @@
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.particuliere as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -249,7 +249,7 @@
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.specialisee as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -270,11 +270,11 @@
|
||||
|
||||
<div class="flex-group-left flexcol competence-column">
|
||||
<header class="competence-header flexrow">
|
||||
<span class="competence-title">Compétences De Mêlée</span>
|
||||
<span class="competence-title">Compétences de Mêlée</span>
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.melee as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -293,11 +293,11 @@
|
||||
</ul>
|
||||
|
||||
<header class="competence-header flexrow">
|
||||
<span class="competence-title">Compétences De Tir</span>
|
||||
<span class="competence-title">Compétences de Tir</span>
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.tir as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -316,11 +316,11 @@
|
||||
</ul>
|
||||
|
||||
<header class="competence-header flexrow">
|
||||
<span class="competence-title">Compétences De Lancer</span>
|
||||
<span class="competence-title">Compétences de Lancer</span>
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.lancer as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -343,7 +343,7 @@
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.connaissance as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -366,7 +366,7 @@
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.draconic as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
|
@ -1,17 +0,0 @@
|
||||
<option value="Dague">Dague</option>
|
||||
<option value="Epée à 1 main">Epée à 1 main</option>
|
||||
<option value="Epée à 2 mains">Epée à 2 mains</option>
|
||||
<option value="Hache à 1 main">Hache à 1 main</option>
|
||||
<option value="Hache à 2 mains">Hache à 2 mains</option>
|
||||
<option value="Masse à 1 main">Masse à 1 main</option>
|
||||
<option value="Masse à 2 mains">Masse à 2 mains</option>
|
||||
<option value="Fléau">Fléau</option>
|
||||
<option value="Lance">Lance</option>
|
||||
<option value="Arme d'hast">Arme d'hast</option>
|
||||
<option value="Bouclier">Bouclier</option>
|
||||
<option value="Arbalète">Arbalète</option>
|
||||
<option value="Arc">Arc</option>
|
||||
<option value="Fronde">Fronde</option>
|
||||
<option value="Dague de jet">Dague de jet</option>
|
||||
<option value="Javelot">Javelot</option>
|
||||
<option value="Fouet">Fouet</option>
|
@ -1,8 +0,0 @@
|
||||
<option value="generale">Générale</option>
|
||||
<option value="particuliere">Particulières</option>
|
||||
<option value="specialisee">Spécialisées</option>
|
||||
<option value="connaissance">Connaissances</option>
|
||||
<option value="tir">Tir</option>
|
||||
<option value="lancer">Lancer</option>
|
||||
<option value="melee">Mêlée</option>
|
||||
<option value="draconic">Draconic</option>
|
3
templates/enum-categorie-competence.html
Normal file
3
templates/enum-categorie-competence.html
Normal file
@ -0,0 +1,3 @@
|
||||
{{#each @root.categorieCompetences as |categorie key|}}
|
||||
<option value="{{@key}}">{{categorie.label}}</option>
|
||||
{{/each}}
|
3
templates/enum-competence.html
Normal file
3
templates/enum-competence.html
Normal file
@ -0,0 +1,3 @@
|
||||
{{#each @root.competences as |competence key|}}
|
||||
<option value="{{competence.name}}">{{competence.name}}</option>
|
||||
{{/each}}
|
@ -11,9 +11,9 @@
|
||||
<div class="form-group">
|
||||
<label for="categorie">Compétence associée</label>
|
||||
<select name="data.competence" id="competence" data-dtype="String">
|
||||
{{#select item.data.competence}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/arme-competence.html"}}
|
||||
{{/select}}
|
||||
{{#select item.data.competence}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
@ -28,7 +28,7 @@
|
||||
<label>Catégorie parade </label>
|
||||
<select name="data.categorie_parade" id="categorie_parade" data-dtype="String">
|
||||
{{#select data.categorie_parade}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -17,9 +17,9 @@
|
||||
<div class="form-group">
|
||||
<label for="categorie">Catégorie </label>
|
||||
<select name="data.categorie" id="categorie" data-dtype="String">
|
||||
{{#select item.data.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html"}}
|
||||
{{/select}}
|
||||
{{#select item.data.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
|
@ -32,7 +32,7 @@
|
||||
<label>Catégorie parade </label>
|
||||
<select name="data.categorie_parade" id="categorie_parade" data-dtype="String">
|
||||
{{#select data.categorie_parade}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -37,7 +37,7 @@
|
||||
<label>Catégorie</label>
|
||||
<select name="data.categorie" id="categorie" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -42,7 +42,7 @@
|
||||
<label>Catégorie</label>
|
||||
<select name="data.categorie" id="categorie" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<label for="xp">Compétence</label>
|
||||
<select name="data.competence" id="competenceselect" data-dtype="String">
|
||||
{{#select item.data.competence}}
|
||||
{{#each competenceList as |competence key|}}
|
||||
{{#each competences as |competence key|}}
|
||||
<option value="{{competence.name}}">{{competence.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
@ -12,7 +12,7 @@
|
||||
<label for="xp">Compétence</label>
|
||||
<select name="data.competence" id="competenceselect" data-dtype="String">
|
||||
{{#select item.data.competence}}
|
||||
{{#each competenceList as |competence key|}}
|
||||
{{#each competences as |competence key|}}
|
||||
<option value="{{competence.name}}">{{competence.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
@ -32,7 +32,7 @@
|
||||
<label>Catégorie</label>
|
||||
<select name="data.categorie" id="categorie" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -22,7 +22,7 @@
|
||||
<label for="xp">Compétence</label>
|
||||
<select name="data.competence" id="competenceselect" data-dtype="String">
|
||||
{{#select item.data.competence}}
|
||||
{{#each competenceList as |competence key|}}
|
||||
{{#each competences as |competence key|}}
|
||||
<option value="{{competence.name}}">{{competence.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
Loading…
Reference in New Issue
Block a user