Nouvelle visualisation des blessures
Extractions des parties de la feuille pour préparer la possibilité de proposer une autre fiche
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@ -244,7 +244,7 @@ export class RdDActorSheet extends ActorSheet {
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});
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});
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// Blessure data
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// Blessure data
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html.find('.blessures-soins').change(async event => {
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html.find('.blessure-soins').change(async event => {
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const tr = $(event.currentTarget).parents(".item");
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const tr = $(event.currentTarget).parents(".item");
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let btype = tr.data('blessure-type');
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let btype = tr.data('blessure-type');
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let index = tr.data('blessure-index');
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let index = tr.data('blessure-index');
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@ -119,8 +119,9 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-combat.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-blessures.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-blessure.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html',
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// Conteneur/item in Actor sheet
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// Conteneur/item in Actor sheet
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html',
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@ -252,6 +252,49 @@ table {border: 1px solid #7a7971;}
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justify-content: center;
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justify-content: center;
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text-align: left;
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text-align: left;
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}
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}
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.blessure-control {
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flex-grow: 1;
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flex-direction: row;
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}
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.blessure-soins {
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flex-direction: row;
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align-content: flex-start;
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justify-content: flex-start;
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margin-right: 2px;
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margin-left: 2px;
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padding: 2px;
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}
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input:is(.blessure-psdone, .blessure-scdone) {
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width: 20px;
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}
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input:is(.blessure-premiers_soins, .blessure-soins_complets) {
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width: calc(100% - 25px);
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}
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.blessure-jours {
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flex-direction: row;
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align-content: flex-start;
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justify-content: flex-start;
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}
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.blessure-localisation {
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flex-direction: row;
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align-content: flex-start;
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justify-content: flex-start;
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}
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.blessure-inactive {
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color:rgba(150, 150, 150, 0.4);
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}
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.blessure-active-legere {
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color:rgba(60, 60, 60, 0.9);
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text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
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}
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.blessure-active-grave {
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color: rgba(218, 126, 21, 0.9);
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text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
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}
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.blessure-active-critique {
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color: rgba(173, 36, 26, 0.9);
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text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
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}
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.foundryvtt-reve-de-dragon .sheet-header {
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.foundryvtt-reve-de-dragon .sheet-header {
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-webkit-box-flex: 0;
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-webkit-box-flex: 0;
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@ -450,20 +493,6 @@ table {border: 1px solid #7a7971;}
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border-bottom: 1px solid #BBB;
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border-bottom: 1px solid #BBB;
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}
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}
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.blessure-inactive {
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color:rgba(150, 150, 150, 0.4)
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}
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.blessure-active-legere {
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color:rgba(60, 60, 60, 0.9);
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text-shadow: rgba(60, 60, 60, 0.7);
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}
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.blessure-active-grave {
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color:rgba(218, 126, 21, 0.9);
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}
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.blessure-active-critique {
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color:rgba(173, 36, 26, 0.9);
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}
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.foundryvtt-reve-de-dragon .items-list .item .item-image {
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.foundryvtt-reve-de-dragon .items-list .item .item-image {
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-webkit-box-flex: 0;
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-webkit-box-flex: 0;
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-ms-flex: 0 0 24px;
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-ms-flex: 0 0 24px;
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@ -926,23 +955,6 @@ ul, li {
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.alchimie-title {
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.alchimie-title {
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font-weight: bold;
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font-weight: bold;
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}
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}
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.blessure-data {
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flex-direction: row;
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align-content: flex-start;
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justify-content: flex-start;
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}
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.blessures-soins {
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flex-grow: 0;
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flex-basis: 32px;
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margin-right: 4px;
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margin-left: 4px;
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}
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.blessures-loc {
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flex-grow: 0;
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flex-basis: 96px;
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margin-right: 4px;
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margin-left: 4px;
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}
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.pointsreve-value {
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.pointsreve-value {
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flex-grow: 0;
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flex-grow: 0;
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flex-basis: 64px;
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flex-basis: 64px;
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@ -1,27 +0,0 @@
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<tr class="table-row alterne-row item" data-blessure-type="{{gravite}}" data-attribute={{key}} data-blessure-index="{{key}}" >
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<td class="blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}">
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{{#if bless.active}}
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<i class="fas fa-skull-crossbones blessure-active-{{gravite}}" name="blessure-{{gravite}}-{{key}}-active"></i>
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{{else}}
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<i class="fas fa-skull-crossbones blessure-inactive" name="blessure-{{gravite}}-{{key}}-active"></i>
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{{/if}}
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</td>
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<td>
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<input class="blessures-soins blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{bless.loc}}"/>
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</td>
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<td>
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<input class="blessures-soins blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{bless.premiers_soins}}"/>
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</td>
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<td>
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<input class="blessures-soins blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="bless.psdone" {{#if bless.psdone}}checked{{/if}}/>
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</td>
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<td>
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<input class="blessures-soins blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{bless.soins_complets}}"/>
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</td>
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<td>
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<input class="blessures-soins blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="bless.scdone" {{#if bless.scdone}}checked{{/if}}/>
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</td>
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<td>
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<input class="blessures-soins blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{bless.jours}}"/>
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</td>
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</tr>
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@ -121,7 +121,7 @@
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{{!-- blessures Tab --}}
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{{!-- blessures Tab --}}
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<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
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<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
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{{!-- Liste de blessures --}}
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{{!-- Liste de blessures --}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-blessures.html" this}}
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</div>
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</div>
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{{!-- Equipment Tab --}}
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{{!-- Equipment Tab --}}
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@ -1,28 +0,0 @@
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<h3>Blessures:</h3>
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<table class="table-container" role="table">
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<thead>
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<tr class="competence-header competence-title competence-label" >
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<th></th>
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<th>Loc.</th>
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<th>Premiers soins</th>
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<th>P.S. OK?</th>
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<th>Soins complets</th>
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<th>S.C. OK?</th>
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<th>Age (jours)</th>
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</tr>
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</thead>
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<tbody>
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<tr class="table-row alterne-row" ><td/><td colspan="4">Légères</td></tr>
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{{#each system.blessures.legeres.liste as |bless key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Légère"}}
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{{/each}}
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<tr class="table-row alterne-row"><td/><td colspan="4">Graves</td></tr>
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{{#each system.blessures.graves.liste as |bless key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="grave" title="Grave"}}
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{{/each}}
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<tr class="table-row alterne-row"><td/><td colspan="4">Critiques</td></tr>
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{{#each system.blessures.critiques.liste as |bless key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="critique" title="Critique"}}
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{{/each}}
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</tbody>
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</table>
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27
templates/actor-sheet-blessure.html
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27
templates/actor-sheet-blessure.html
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@ -0,0 +1,27 @@
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<li class="item flexrow list-item {{#if blessure.active}}blessure-active-{{gravite}}{{else}}blessure-inactive{{/if}}"
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data-blessure-type="{{gravite}}"
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data-attribute={{key}}
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data-blessure-index="{{key}}"
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data-blessure-active="{{blessure.active}}">
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<span class="blessure-control" title="Blessure {{title}}">
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<i class="fas fa-skull-crossbones" name="blessure-{{gravite}}-{{key}}-active"></i>
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{{title}}
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</span>
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{{#if blessure.active}}
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<span class="blessure-soins flexrow">
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<input class="blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="blessure.psdone" {{#if blessure.psdone}}checked{{/if}}/>
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<input class="blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{blessure.premiers_soins}}"/>
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</span>
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<span class="blessure-soins flexrow">
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<input class="blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="blessure.scdone" {{#if blessure.scdone}}checked{{/if}}/>
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<input class="blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{blessure.soins_complets}}"/>
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</span>
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<input class="blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{blessure.jours}}"/>
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<input class="blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{blessure.loc}}"/>
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{{else}}
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<span></span>
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<span></span>
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<span></span>
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<span></span>
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{{/if}}
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</li>
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19
templates/actor-sheet-blessures.html
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19
templates/actor-sheet-blessures.html
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<h3>Blessures:</h3>
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<ul class="item-list alterne-list">
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<li class="competence-header flexrow" >
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<span>Blessure</span>
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<span>Premiers soins</span>
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<span>Soins complets</span>
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<span>Age (jours)</span>
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<span>Localisation</span>
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</li>
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{{#each system.blessures.legeres.liste as |blessure key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}}
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{{/each}}
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{{#each system.blessures.graves.liste as |blessure key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-blessure.html" blessure=blessure key=key gravite="grave" title="Grave"}}
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{{/each}}
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{{#each system.blessures.critiques.liste as |blessure key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
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{{/each}}
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</ul>
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41
templates/actor-sheet-combat.html
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41
templates/actor-sheet-combat.html
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<h3 class="blessures-title">Armes et Défenses:</h3>
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<ul class="item-list alterne-list">
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<li class="competence-header flexrow">
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<span class="competence-title competence-label">Armes</span>
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<span class="competence-title competence-label">Initiative</span>
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<span class="competence-title competence-label">Comp.</span>
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<span class="competence-title competence-value">Niveau</span>
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<span class="competence-title competence-value">+dom</span>
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</li>
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{{#each combat as |arme key|}}
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<li class="item flexrow list-item" data-item-id="{{arme._id}}"
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data-arme-name="{{arme.name}}" data-competence-name="{{arme.system.competence}}" >
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<span class="arme-label">
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<a>
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{{#if arme.img}}
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<img class="sheet-competence-img" src="{{arme.img}}"/>
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{{/if}}
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<span>{{arme.name}}</span>
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</a>
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</span>
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<span class="arme-initiative"><a>{{arme.system.initiative}}</a></span>
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<span class="competence-label">{{arme.system.competence}}</span>
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<span class="competence-value">{{numberFormat arme.system.niveau decimals=0 sign=true}}</span>
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<span class="competence-value">{{numberFormat arme.system.dommagesReels decimals=0 sign=true}}</span>
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</li>
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{{/each}}
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{{#each esquives as |esq key|}}
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<li class="item flexrow list-item" data-item-id="{{esq._id}}">
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<span class="competence-label">
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<a class="competence-label" name="{{esq.name}}">
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<img class="sheet-competence-img" src="{{esq.img}}"/>
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<span>{{esq.name}}</span>
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</a>
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</span>
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<span class="arme-initiative"></span>
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<span class="competence-label"></span>
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<span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
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<span class="competence-value"></span>
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</li>
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{{/each}}
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</ul>
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{{!-- Combat Tab --}}
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{{!-- Combat Tab --}}
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<div class="tab combat" data-group="primary" data-tab="combat">
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<div class="tab combat" data-group="primary" data-tab="combat">
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<h3 class="blessures-title">Armes et Défenses:</h3>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-combat.html" this}}<hr>
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<ul class="item-list alterne-list">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-blessures.html" this}}
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<li class="competence-header flexrow">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-maladies-poisons.html" this}}
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<span class="competence-title competence-label">Armes</span>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-possessions.html" this}}
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<span class="competence-title competence-label">Initiative</span>
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||||||
<span class="competence-title competence-label">Comp.</span>
|
|
||||||
<span class="competence-title competence-value">Niveau</span>
|
|
||||||
<span class="competence-title competence-value">+dom</span>
|
|
||||||
</li>
|
|
||||||
{{#each combat as |arme key|}}
|
|
||||||
<li class="item flexrow list-item" data-item-id="{{arme._id}}"
|
|
||||||
data-arme-name="{{arme.name}}" data-competence-name="{{arme.system.competence}}" >
|
|
||||||
<span class="arme-label">
|
|
||||||
<a>
|
|
||||||
{{#if arme.img}}
|
|
||||||
<img class="sheet-competence-img" src="{{arme.img}}"/>
|
|
||||||
{{/if}}
|
|
||||||
<span>{{arme.name}}</span>
|
|
||||||
</a>
|
|
||||||
</span>
|
|
||||||
<span class="arme-initiative"><a>{{arme.system.initiative}}</a></span>
|
|
||||||
<span class="competence-label">{{arme.system.competence}}</span>
|
|
||||||
<span class="competence-value">{{numberFormat arme.system.niveau decimals=0 sign=true}}</span>
|
|
||||||
<span class="competence-value">{{numberFormat arme.system.dommagesReels decimals=0 sign=true}}</span>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
{{#each esquives as |esq key|}}
|
|
||||||
<li class="item flexrow list-item" data-item-id="{{esq._id}}">
|
|
||||||
<span class="competence-label">
|
|
||||||
<a class="competence-label" name="{{esq.name}}">
|
|
||||||
<img class="sheet-competence-img" src="{{esq.img}}"/>
|
|
||||||
<span>{{esq.name}}</span>
|
|
||||||
</a>
|
|
||||||
</span>
|
|
||||||
<span class="arme-initiative"></span>
|
|
||||||
<span class="competence-label"></span>
|
|
||||||
<span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
|
|
||||||
<span class="competence-value"></span>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
|
|
||||||
</ul>
|
|
||||||
<hr>
|
|
||||||
{{!-- Liste de blessures --}}
|
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
|
|
||||||
|
|
||||||
{{#if maladiesPoisons.length}}
|
|
||||||
{{!-- Maladies & Poison --}}
|
|
||||||
<h3 class="blessures-title">Maladies & Poisons:</h3>
|
|
||||||
<ul class="item-list alterne-list">
|
|
||||||
<li class="competence-header flexrow">
|
|
||||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
|
||||||
<span class="competence-title competence-label">Type</span>
|
|
||||||
<span class="competence-title competence-value">Remèdes</span>
|
|
||||||
<span class="competence-title flex-grow competence-value">Edition</span>
|
|
||||||
</li>
|
|
||||||
{{#each maladiesPoisons as |maladie key|}}
|
|
||||||
<li class="item flexrow list-item" data-item-id="{{maladie._id}}">
|
|
||||||
<span class="competence-label">
|
|
||||||
{{#if (or @root.options.isGM maladie.system.identifie)}}
|
|
||||||
{{maladie.name}}
|
|
||||||
{{else}}
|
|
||||||
Inconnue
|
|
||||||
{{/if}}
|
|
||||||
</span>
|
|
||||||
<span class="competence-label">{{maladie.type}}</span>
|
|
||||||
<span class="competence-label">
|
|
||||||
{{#if (or @root.options.isGM maladie.system.remedesconnus)}}
|
|
||||||
{{maladie.system.remedes}}
|
|
||||||
{{else}}
|
|
||||||
Remèdes Inconnus
|
|
||||||
{{/if}}
|
|
||||||
</span>
|
|
||||||
<div class="item-controls">
|
|
||||||
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
|
|
||||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if possessions.length}}
|
|
||||||
{{!-- Possession --}}
|
|
||||||
<h3 class="blessures-title">Possession:</h3>
|
|
||||||
<ul class="item-list alterne-list">
|
|
||||||
<li class="competence-header flexrow">
|
|
||||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
|
||||||
<span class="competence-title competence-label">Type</span>
|
|
||||||
</li>
|
|
||||||
{{#each possessions as |possession key|}}
|
|
||||||
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
|
|
||||||
<span class="competence-label">
|
|
||||||
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
|
|
||||||
</span>
|
|
||||||
<span class="competence-label">{{possession.system.type}}</span>
|
|
||||||
<div class="item-controls">
|
|
||||||
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
|
|
||||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{!-- Connaissances Tab --}}
|
{{!-- Connaissances Tab --}}
|
||||||
|
Loading…
Reference in New Issue
Block a user