Merge pull request 'Version 12.0.2' (#713) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11

Reviewed-on: #713
This commit is contained in:
uberwald 2024-10-06 17:03:41 +02:00
commit 080d05d2cd
30 changed files with 458 additions and 73 deletions

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@ -1,4 +1,10 @@
# 12.0
## 12.0.12 - L'étalage d'Astrobazzarh
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
- Début de Feuille PNJ au format des encarts Scriptarium
- support des jets de caractéristiques
- support des jets de compétences
## 12.0.11 - Le scriptorium d'Astrobazzarh
- ajout d'un bouton pour générer les éléments de description d'un personnage
- ajout du logo en background dans la liste des systèmes Foundry

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@ -9,7 +9,7 @@ export class DialogItemVente extends Dialog {
const venteData = {
item: item,
alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor.id,
vendeurId: item.actor?.id,
prixOrigine: item.calculerPrixCommercant(),
prixUnitaire: item.calculerPrixCommercant(),
prixLot: item.calculerPrixCommercant(),

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@ -218,7 +218,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
}
// Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))

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@ -25,8 +25,8 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
if (!this.options.editable) return;
this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.roll-carac').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));

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@ -296,6 +296,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */
async rollCarac(caracName, jetResistance = undefined) {
if (Grammar.equalsInsensitive(caracName, 'taille')){
return
}
RdDEmpoignade.checkEmpoignadeEnCours(this)
let selectedCarac = this.getCaracByName(caracName)
await this.openRollDialog({

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@ -0,0 +1,88 @@
import { RdDActorSheet } from "../../actor-sheet.js"
import { SYSTEM_RDD } from "../../constants.js";
import { Misc } from "../../misc.js";
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
import { ExportScriptarium } from "./export-scriptarium.js";
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
export class RdDActorExportSheet extends RdDActorSheet {
static async init() {
await loadTemplates([
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
])
Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille d'encart" })
}
static get defaultOptions() {
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
width: 550,
showCompNiveauBase: false,
vueArchetype: false,
}, { inplace: false })
}
constructor(actor, options) {
super(actor, options)
}
async getData() {
const formData = await super.getData()
// Add any structured, precomputed list of data
formData.export = this.getMappingValues();
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
return formData
}
getMappingValues() {
const context = Mapping.prepareContext(this.actor)
return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
colName: it.colName ?? it.column,
column: it.column,
rollClass: it.rollClass,
value: it.getter(this.actor, context)
}]))
}
getCompetences(categories) {
const competences = Mapping.getCompetencesCategorie(this.actor, categories)
if (competences.length == 0) {
return ''
}
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
const listByCategories = Object.values(byCategories)
.map(it => it.competencesParNiveau)
.map(byNiveau => {
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
if (niveaux.length == 0) {
return undefined
}
const listCategorieByNiveau = niveaux.map(niveau => {
const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
return {niveau, list}
})
return Misc.concat(listCategorieByNiveau)
}).filter(it => it != undefined)
return Misc.concat(listByCategories)
}
activateListeners(html) {
super.activateListeners(html);
this.html.find('.button-export').click(async event => {
ExportScriptarium.INSTANCE.exportActors([this.actor],
`${this.actor.uuid}-${this.actor.name}`
)
})
}
}

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@ -12,14 +12,13 @@ export class ExportScriptarium {
}
constructor() {
this.mapping = Mapping.getMapping()
Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
}
onActorDirectoryMenu(actorDirectory, menus) {
menus.push({
name: 'Export Personnages',
name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
icon: IMG_SCRIPTARIUM,
condition: (target) => game.user.isGM &&
OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
@ -59,12 +58,12 @@ export class ExportScriptarium {
}
getHeaderLine() {
return this.mapping.map(it => it.column)
return Mapping.getColumns()
}
getActorLine(actor) {
const context = Mapping.prepareContext(actor)
return this.mapping.map(it => it.getter(actor, context))
const values = Mapping.getValues(actor)
return values
.map(it => this.$escapeQuotes(it))
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
}

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@ -6,15 +6,16 @@ import { ITEM_TYPES } from "../../item.js"
import { Misc } from "../../misc.js"
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
import { RdDBonus } from "../../rdd-bonus.js"
import { TMRType } from "../../tmr-utility.js"
const CATEGORIES_COMPETENCES = [
export const CATEGORIES_COMPETENCES = [
"generale",
"particuliere",
"specialisee",
"connaissance",
]
const CATEGORIES_DRACONIC = [
export const CATEGORIES_DRACONIC = [
"draconic",
]
@ -37,11 +38,11 @@ const NIVEAU_BASE = {
class ColumnMappingFactory {
static createMappingArme(part, i) {
return { column: `arme-${part}-${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
}
static createMappingSort(part, i) {
return { column: `sort-${part}-${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
}
}
@ -51,38 +52,41 @@ const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
const MAPPING_BASE = [
{ column: "ID", getter: (actor, context) => actor.id },
{ column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
{ column: "name", getter: (actor, context) => actor.name },
{ column: "metier", getter: (actor, context) => actor.system.metier },
// { column: "biographie", getter: (actor, context) => actor.system.biographie },
{ column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
{ column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
{ column: "apparence", getter: (actor, context) => actor.system.carac.apparence.value },
{ column: "constitution", getter: (actor, context) => actor.system.carac.constitution.value },
{ column: "force", getter: (actor, context) => actor.system.carac.force.value },
{ column: "agilite", getter: (actor, context) => actor.system.carac.agilite.value },
{ column: "dexterite", getter: (actor, context) => actor.system.carac.dexterite.value },
{ column: "vue", getter: (actor, context) => actor.system.carac.vue.value },
{ column: "ouie", getter: (actor, context) => actor.system.carac.ouie.value },
{ column: "odoratgout", getter: (actor, context) => actor.system.carac.odoratgout.value },
{ column: "volonte", getter: (actor, context) => actor.system.carac.volonte.value },
{ column: "intellect", getter: (actor, context) => actor.system.carac.intellect.value },
{ column: "empathie", getter: (actor, context) => actor.system.carac.empathie.value },
{ column: "reve", getter: (actor, context) => actor.system.carac.reve.value },
{ column: "chance", getter: (actor, context) => actor.system.carac.chance.value },
{ column: "melee", getter: (actor, context) => actor.system.carac.melee.value },
{ column: "tir", getter: (actor, context) => actor.system.carac.tir.value },
{ column: "lancer", getter: (actor, context) => actor.system.carac.lancer.value },
{ column: "derobee", getter: (actor, context) => actor.system.carac.derobee.value },
{ column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
{ column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
{ column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
{ column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
{ column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
{ column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
{ column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
{ column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
{ column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
{ column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
{ column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
{ column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
{ column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
{ column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
{ column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
{ column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
{ column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
{ column: "plusdom", getter: (actor, context) => actor.system.attributs.plusdom.value },
{ column: "protectionnaturelle", getter: (actor, context) => actor.system.attributs.protection.value },
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value },
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
{ column: "protection", getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
{ column: "malus-armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
{ column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
{ column: "esquive-armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
]
@ -104,6 +108,27 @@ export class Mapping {
return MAPPING
}
static getColumns() {
return MAPPING.map(it => it.column)
}
static getValues(actor) {
const context = Mapping.prepareContext(actor)
return MAPPING.map(it => it.getter(actor, context))
}
static getAsObject(actor) {
const context = Mapping.prepareContext(actor)
return Object.fromEntries(MAPPING.map(it => [it.column, {
colName: it.colName ?? it.column,
value: it.getter(actor, context)
}]))
}
static getValues(actor) {
const context = Mapping.prepareContext(actor)
return MAPPING.map(it => it.getter(actor, context))
}
static prepareContext(actor) {
return {
armes: Mapping.prepareArmes(actor),
@ -190,12 +215,16 @@ export class Mapping {
}
static prepareSorts(actor) {
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it))
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
.map(it => RdDItemSort.getVoieCode(it))
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
}
static prepareSort(sort) {
static prepareSort(sort, voies) {
return {
voie: RdDItemSort.getCodeDraconic(sort),
voie: RdDItemSort.getCodeDraconic(sort, voies),
description: Mapping.descriptionSort(sort),
bonus: Mapping.bonusCase(sort)
}
@ -203,8 +232,18 @@ export class Mapping {
static descriptionSort(sort) {
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? sort.system.caseTMRspeciale : sort.system.caseTMR
return `${sort.name}${ptSeuil} (${caseTMR}) R${sort.system.difficulte} r${sort.system.ptreve}`
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
}
static addSpaceToNonNumeric(value) {
return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
}
static toVar(value) {
return value.replace('variable', 'var')
}
static bonusCase(sort) {
@ -227,7 +266,7 @@ export class Mapping {
const poids = actor.system.poids
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
const beaute = actor.system.beaute ? `Beauté ${actor.system.beaute}` : undefined
const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
return Misc.join(list.filter(it => it), ', ')
}
@ -237,7 +276,14 @@ export class Mapping {
}
static getProtectionArmure(actor, context) {
return Number(context?.armure?.protection ?? 0) + Number(actor.system.attributs.protection.value)
const naturelle = Number(actor.system.attributs.protection.value)
if (context?.armure?.protection == undefined) {
return naturelle
}
if (Number.isNumeric(context?.armure?.protection)) {
return Number(context?.armure?.protection ?? 0) + naturelle
}
return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
}
static getMalusArmure(actor, context) {
@ -263,8 +309,8 @@ export class Mapping {
if (competences.length == 0) {
return ''
}
const byCartegories = Mapping.competencesByCategoriesByNiveau(competences, categories)
const txtByCategories = Object.values(byCartegories)
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
const txtByCategories = Object.values(byCategories)
.map(it => it.competencesParNiveau)
.map(byNiveau => {
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())

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@ -25,6 +25,11 @@ const RANDOM_VALUES = {
}
export class AppPersonnageAleatoire extends FormApplication {
static preloadHandlebars() {
loadTemplates([
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
])
}
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {

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@ -5,12 +5,12 @@ import { Misc } from "./misc.js";
import { TMRUtility } from "./tmr-utility.js";
const VOIES_DRACONIC = [
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros' },
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos' },
{ code: 'N', label: "Voie de Narcos", short: 'Narcos' },
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos' },
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos' },
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos" }
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
{ code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' },
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' }
]
/* -------------------------------------------- */
@ -27,17 +27,33 @@ export class RdDItemSort extends Item {
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
}
static getCodeDraconic(sort) {
static getOrdreCode(code) {
return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
}
static getVoieCode(voie) {
return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?'
}
static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) {
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
case "lecture d'aura":
case "detection d'aura":
return 'O/H/N/T'
return RdDItemSort.$voiesConnues('O/H/N/T', voies)
case "annulation de magie":
return 'O/H/N'
return RdDItemSort.$voiesConnues('O/H/N', voies)
}
const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
return voie?.code ?? sort.system.draconic
}
static $voiesConnues(voiesSort, voies) {
const codes = voies.filter(it => voiesSort.includes(it))
.sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
return Misc.join(codes ?? [''], '/');
}
/* -------------------------------------------- */
static isDifficulteVariable(sort) {
return sort && (sort.system.difficulte.toLowerCase() == "variable");
@ -67,7 +83,7 @@ export class RdDItemSort extends Item {
static buildBonusCaseList(bonuscase, newCase) {
const list = RdDItemSort.bonuscaseStringToList(bonuscase)
if (newCase) {
list.push({ case: "Nouvelle", bonus: 0 })
list.push({ case: "Nouvelle", bonus: 0 })
}
return list;
}

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@ -64,9 +64,10 @@ import { RdDItemArmure } from "./item/armure.js"
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
import { RdDCreature } from "./actor/creature.js"
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
//import { RdDActorExportSheet } from "./actor/actor-export-sheet.js"
import { OptionsAvancees } from "./settings/options-avancees.js"
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
/**
* RdD system
@ -119,6 +120,7 @@ export class SystemReveDeDragon {
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates()
AppPersonnageAleatoire.preloadHandlebars()
/* -------------------------------------------- */
this.initSystemSettings()
@ -158,12 +160,12 @@ export class SystemReveDeDragon {
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet)
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true })
//Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false })
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true })
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true })
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet)
await RdDActorExportSheet.init()
RdDItemSheet.register(RdDSigneDraconiqueItemSheet)
RdDItemSheet.register(RdDRencontreItemSheet)

View File

@ -169,7 +169,6 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
//Items
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
@ -293,6 +292,7 @@ export class RdDUtility {
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('isLastIndex', (index, list) => index+1 >= list.length);
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));

View File

@ -4,7 +4,7 @@ import { Misc } from "../misc.js"
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
const OPTIONS_AVANCEES = [
{ group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium (raffraichissement requis)" },
{ group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" },
]
export class OptionsAvancees extends FormApplication {

View File

@ -326,7 +326,7 @@ table {border: 1px solid #7a7971;}
display: grid;
grid-column: span 2 / span 2;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 10px;
gap: 30px;
margin: 10px 0;
padding: 0;
}
@ -411,6 +411,11 @@ table {border: 1px solid #7a7971;}
text-align: left;
}
.flex-group-top {
vertical-align: top;
align-self: start;
}
.flex-group-right {
-webkit-box-pack: end;
-ms-flex-pack: end;
@ -675,6 +680,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
}
.carac-label {
font-weight: bold;
flex-basis: 40%;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .utiliser-attribut {
@ -1183,9 +1189,6 @@ ul.chat-list li:nth-child(odd) {
padding: 0.5rem;
cursor: pointer;
}
.carac-label {
font-weight: bold;
}
.list-item {
margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096;

View File

@ -1,8 +1,8 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "12.0.11",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.11.zip",
"version": "12.0.12",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.12.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": {

View File

@ -7,7 +7,7 @@
<label class="carac-xp"/>
{{else}}
{{#if carac.derivee}}
<span class="carac-label" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
<span class="carac-label roll-carac" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
<label class="competence-value">{{carac.value}}</label>
<label class="carac-xp"/>
{{else}}
@ -22,7 +22,7 @@
</a>
</span>
{{else}}
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
<span class="carac-label roll-carac tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<span class="carac-xp tooltip">

View File

@ -32,7 +32,7 @@
<li class="item flexrow list-item" data-item-id="{{esq._id}}"
data-tooltip="{{esq.name}}: niveau {{plusMoins esq.system.niveau}}">
<span class="competence-label">
<a class="competence-label" name="{{esq.name}}">
<a class="roll-competence" name="{{esq.name}}">
<img class="sheet-competence-img" src="{{esq.img}}" />
<span>{{esq.name}}</span>
</a>

View File

@ -1,7 +1,7 @@
<ol class="item-list alterne-list">
{{#each (trier competences) as |comp key|}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
<a class="competence-label">
<a class="competence-label roll-competence">
<img class="sheet-competence-img" src="{{comp.img}}" data-tooltip="{{comp.name}}"/>
<span>{{comp.name}}</span>
</a>

View File

@ -1,6 +1,6 @@
{{#unless system.isHidden}}
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
<a class="competence-label" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
<a class="competence-label roll-competence" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
<img class="sheet-competence-img" src="{{img}}"/>
<span>{{name}}</span>
</a>

View File

@ -0,0 +1,105 @@
<form class="{{cssClass}}" autocomplete="off" >
<section class="sheet-header">
<div class="flexrow">
<h1 class="flex-grow charname">{{name}}</h1>
{{#if options.exportScriptarium}}
<span class="flex-group-right flex-shrink chat-card-button-area"><a class="button-export chat-card-button">Export </a></span>
{{/if}}
</div>
</section>
<section class="sheet-body" style=:"margin-bottom: 3rem;">
<div>
<strong>{{export.name.value}}</strong>{{#if export.description.value}}, {{export.description.value}}{{/if}}
</div>
<hr>
<div class="grid-2col">
<div class="flexcol flex-group-top">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.taille}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.apparence}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.constitution}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.force}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.agilite}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.dexterite}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.vue}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.ouie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.odoratgout}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.volonte}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.empathie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.intellect}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs" carac=export.reve actuel=export.reve_actuel}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.chance}}
</div>
<div class="flexcol flex-group-top">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.melee}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.tir}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.lancer}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.derobee}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.vie actuel=export.vie_actuel}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.endurance actuel=export.vie_actuel}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.plusdom}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs" export}}
</div>
</div>
<hr>
<div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=' ' niveau='Niv' init='Init' dommages='+dom'}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_0.value niveau=export.arme_niveau_0.value init=export.arme_init_0.value dommages=export.arme_dommages_0.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_1.value niveau=export.arme_niveau_1.value init=export.arme_init_1.value dommages=export.arme_dommages_1.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_2.value niveau=export.arme_niveau_2.value init=export.arme_init_2.value dommages=export.arme_dommages_2.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_3.value niveau=export.arme_niveau_3.value init=export.arme_init_3.value dommages=export.arme_dommages_3.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_4.value niveau=export.arme_niveau_4.value init=export.arme_init_4.value dommages=export.arme_dommages_4.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_5.value niveau=export.arme_niveau_5.value init=export.arme_init_5.value dommages=export.arme_dommages_5.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_6.value niveau=export.arme_niveau_6.value init=export.arme_init_6.value dommages=export.arme_dommages_6.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_7.value niveau=export.arme_niveau_7.value init=export.arme_init_7.value dommages=export.arme_dommages_7.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_8.value niveau=export.arme_niveau_8.value init=export.arme_init_8.value dommages=export.arme_dommages_8.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name=export.arme_name_9.value niveau=export.arme_niveau_9.value init=export.arme_init_9.value dommages=export.arme_dommages_9.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive' niveau=export.esquive.value}}
{{#if (gt export.malue_armure.value 0)}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive (avec armure)' niveau=export.esquive_armure.value}}
{{/if}}
</div>
<hr>
<div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=competences}}
</div>
<hr>
<div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=draconic }}
</div>
<hr>
<div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_0.value description=export.sort_description_0.value bonus=export.sort_bonus_0.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_1.value description=export.sort_description_1.value bonus=export.sort_bonus_1.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_2.value description=export.sort_description_2.value bonus=export.sort_bonus_2.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_3.value description=export.sort_description_3.value bonus=export.sort_bonus_3.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_4.value description=export.sort_description_4.value bonus=export.sort_bonus_4.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_5.value description=export.sort_description_5.value bonus=export.sort_bonus_5.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_6.value description=export.sort_description_6.value bonus=export.sort_bonus_6.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_7.value description=export.sort_description_7.value bonus=export.sort_bonus_7.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_8.value description=export.sort_description_8.value bonus=export.sort_bonus_8.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_9.value description=export.sort_description_9.value bonus=export.sort_bonus_9.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_10.value description=export.sort_description_10.value bonus=export.sort_bonus_10.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_11.value description=export.sort_description_11.value bonus=export.sort_bonus_11.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_12.value description=export.sort_description_12.value bonus=export.sort_bonus_12.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_13.value description=export.sort_description_13.value bonus=export.sort_bonus_13.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_14.value description=export.sort_description_14.value bonus=export.sort_bonus_14.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_15.value description=export.sort_description_15.value bonus=export.sort_bonus_15.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_16.value description=export.sort_description_16.value bonus=export.sort_bonus_16.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_17.value description=export.sort_description_17.value bonus=export.sort_bonus_17.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_18.value description=export.sort_description_18.value bonus=export.sort_bonus_18.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_19.value description=export.sort_description_19.value bonus=export.sort_bonus_19.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_20.value description=export.sort_description_20.value bonus=export.sort_bonus_20.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_21.value description=export.sort_description_21.value bonus=export.sort_bonus_21.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_22.value description=export.sort_description_22.value bonus=export.sort_bonus_22.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_23.value description=export.sort_description_23.value bonus=export.sort_bonus_23.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_24.value description=export.sort_description_24.value bonus=export.sort_bonus_24.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_25.value description=export.sort_description_25.value bonus=export.sort_bonus_25.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_26.value description=export.sort_description_26.value bonus=export.sort_bonus_26.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_27.value description=export.sort_description_27.value bonus=export.sort_bonus_27.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_28.value description=export.sort_description_28.value bonus=export.sort_bonus_28.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_29.value description=export.sort_description_29.value bonus=export.sort_bonus_29.value}}
<div>&nbsp;</div>
<div>&nbsp;</div>
</div>
</section>
</form>

View File

@ -0,0 +1,15 @@
{{#if name}}
<div class="flexrow">
<div>{{upperFirst name}}</div>
<div class="flexrow">
<div>{{niveau}}</div>
{{#if init}}
<div>{{init}}</div>
<div>{{dommages}}</div>
{{else}}
<div></div>
<div></div>
{{/if}}
</div>
</div>
{{/if}}

View File

@ -0,0 +1,19 @@
<div class="flexrow">
<div>
{{#if carac.rollClass}}
<a class="{{carac.rollClass}}" name="{{carac.column}}">
{{upper carac.colName}}
</a>
{{else}}
{{upper carac.colName}}
{{/if}}
</div>
<div class="flex-group-right {{actuel.rollClass}}">
<a>
{{#unless (eq carac.value actuel.value)}}
{{actuel.value}} /
{{/unless}}
{{carac.value}}
</a>
</div>
</div>

View File

@ -0,0 +1,19 @@
<div class="flexrow">
<div>
{{#if carac.rollClass}}
<a class="{{carac.rollClass}}" name="{{carac.column}}">
{{upperFirst carac.colName}}
</a>
{{else}}
{{upperFirst carac.colName}}
{{/if}}
</div>
<div class="flex-group-right {{actuel.rollClass}}">
<a>
{{#unless (eq carac.value actuel.value)}}
{{actuel.value}} /
{{/unless}}
{{carac.value}}
</a>
</div>
</div>

View File

@ -0,0 +1,12 @@
<div class="flexrow">
<div>
{{#if carac.rollClass}}
<a class="{{carac.rollClass}}" name="{{carac.column}}">
{{upperFirst carac.colName}}
</a>
{{else}}
{{upperFirst carac.colName}}
{{/if}}
</div>
<div class="flex-group-right">{{carac.value}}</div>
</div>

View File

@ -0,0 +1,10 @@
<div class="flexrow">
<div>
{{#if carac.rollClass}}
<a class="{{carac.rollClass}}" name="{{carac.column}}">{{upper carac.colName}}</a>
{{else}}
{{upper carac.colName}}
{{/if}}
</div>
<div class="flex-group-right">{{carac.value}}</div>
</div>

View File

@ -0,0 +1,9 @@
{{#each competences as |group|}}
{{#if @index}}/{{/if}}
{{#with group}}
{{#each list as |comp|}}
<span class="item" data-item-id="{{comp._id}}"><a class="roll-competence">{{comp.name}}</a></span>{{~#unless (isLastIndex @index ../list)~}},{{/unless~}}
{{/each}}
{{numberFormat niveau decimals=0 sign=true}}
{{/with}}
{{/each}}

View File

@ -0,0 +1,10 @@
{{#if name}}
<div class="flexrow">
<div>{{upperFirst name}}</div>
<div class="flexrow">
<div>{{niveau}}</div>
<div></div>
<div></div>
</div>
</div>
{{/if}}

View File

@ -0,0 +1,7 @@
{{#if protectionnaturelle.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionnaturelle}}
{{/if}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionarmure}}
{{#if armure.value}}
<div class="flexrow flex-group-right"><i>{{armure.value}}</i></div>
{{/if}}

View File

@ -0,0 +1,11 @@
{{#if voie}}
<div class="flexrow">
<div style="flex-grow: 0.4;">{{voie}}</div>
<div class="flex-grow-2">{{upperFirst description}}</div>
{{#if bonus}}
<div>{{bonus}}</div>
{{else}}
<div></div>
{{/if}}
</div>
{{/if}}

View File

@ -30,7 +30,7 @@
</li>
<li>
<label class="compteur">
<span class="ptreve-actuel" data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span>
<span class="roll-reve-actuel" data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span>
<a class="ptreve-actuel-moins"><i class="fa-solid fa-square-minus"></i></a>
<input class="resource-content" class="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
<span>/ {{system.reve.seuil.value}}</span>