Fix: reset des utilisations d'items

This commit is contained in:
Vincent Vandemeulebrouck 2024-11-03 23:31:56 +01:00
parent 894d4f3941
commit 09365eb744
6 changed files with 71 additions and 55 deletions

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@ -10,6 +10,7 @@
- Fix
- les achats des commerces sont de nouveau possibles
- la commande /astro fonctionne de nouveau
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
## 12.0.16 - Le secret d'Astrobazzarh
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)

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@ -2615,7 +2615,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async resetItemUse() {
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
}
/* -------------------------------------------- */

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@ -78,8 +78,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
isDead() { return false }
isSonne() { return false }
blessuresASoigner() { return [] }
getEtatGeneral(options = { ethylisme: false }) { return 0 }
isActorCombat() { return true }
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
@ -405,12 +407,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
return RdDItemArme.getCompetenceArme(arme, competenceName)
}
verifierForceMin(item) {
}
/* -------------------------------------------- */
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
verifierForceMin(item) { }
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }

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@ -276,11 +276,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
return;
}
await this.setEffect(STATUSES.StatusStunned, sonne);
await this.setEffect(STATUSES.StatusStunned, sonne)
}
getSonne() {
return this.getEffect(STATUSES.StatusStunned);
isSonne() {
return this.getEffect(STATUSES.StatusStunned)
}
isEffectAllowed(effectId) { return true }

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@ -205,11 +205,8 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { }
async onDeleteItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { }
async onTimeChanging(oldTimestamp, newTimestamp) {
@ -708,5 +705,9 @@ export class RdDBaseActor extends Actor {
}
return undefined
}
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
async finDeRound(options = { terminer: false }) { }
isActorCombat() { return false }
}

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@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
}
/* -------------------------------------------- */
@ -61,20 +62,31 @@ export class RdDCombatManager extends Combat {
RdDEmpoignade.deleteAllEmpoignades()
}
}
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
this.turns.forEach(turn => turn.actor.resetItemUse());
for (let combatant of this.combatants) {
if (combatant.actor) {
await combatant.actor.finDeRound(options);
}
else {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
async onDeleteCombat() {
if (Misc.isFirstConnectedGM()) {
if (game.combats.size <= 1) {
game.actors.forEach(actor => actor.resetItemUse())
}
}
}
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
for (let combatant of this.combatants) {
if (!combatant.actor) {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
}
else if (!combatant.actor.isActorCombat()) {
ui.notifications.warn(`Le combatant ${combatant.name} ne peut pas combattre!`)
}
else {
await combatant.actor.finDeRound(options)
await combatant.actor.resetItemUse()
}
}
}
static calculAjustementInit(actor, arme) {
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
const etatGeneral = actor.getEtatGeneral() ?? 0
@ -125,7 +137,6 @@ export class RdDCombatManager extends Combat {
}
}
}
//console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula);
if (!roll.total) {
await roll.evaluate();
@ -236,29 +247,12 @@ export class RdDCombatManager extends Combat {
return attaque;
}
static listActionsCreature(competences) {
return competences
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
return {
name: p.name,
action: 'possession',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
}));
}
/* -------------------------------------------- */
static listActionsCombat(combatant) {
const actor = combatant.actor;
if (!actor.isActorCombat()) {
return
}
let actions = RdDCombatManager.listActionsPossessions(actor);
if (actions.length > 0) {
return actions;
@ -281,6 +275,26 @@ export class RdDCombatManager extends Combat {
return RdDCombatManager._indexActions(actions);
}
static listActionsCreature(competences) {
return competences
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
return {
name: p.name,
action: 'possession',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
}));
}
static _indexActions(actions) {
for (let index = 0; index < actions.length; index++) {
actions[index].index = index;
@ -457,8 +471,8 @@ export class RdDCombat {
if (Misc.isFirstConnectedGM()) {
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
if (turn?.actor) {
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
// TODO Playaudio for player??
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
}
}
}
@ -574,15 +588,15 @@ export class RdDCombat {
static $extractAttackerTokenData(attacker, attackerTokenId) {
const token = canvas.tokens.get(attackerTokenId);
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
}
static $extractDefenderTokenData(defender, defenderTokenId, target) {
if (target) {
return Targets.extractTokenData(target)
}
const token = canvas.tokens.get(defenderTokenId);
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
}
@ -811,7 +825,7 @@ export class RdDCombat {
dialog.render(true);
}
/* -------------------------------------------- */
_prepareAttaque(competence, arme) {
let rollData = {
@ -825,7 +839,7 @@ export class RdDCombat {
targetToken: this.defenderToken,
essais: {}
};
if (this.attacker.isCreatureEntite()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData);
}
@ -978,7 +992,7 @@ export class RdDCombat {
}
/* -------------------------------------------- */
_filterArmesParade(defender, competence) {
_filterArmesParade(defender, competence, arme) {
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
@ -1335,11 +1349,14 @@ export class RdDCombat {
/* -------------------------------------------- */
static async displayActorCombatStatus(combat, actor, token) {
if (!actor?.isActorCombat()) {
return
}
let formData = {
combatId: combat._id,
alias: token.name ?? actor.name,
etatGeneral: actor.getEtatGeneral(),
isSonne: actor.getSonne(),
isSonne: actor.isSonne(),
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,