Rework dialog-competence
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@ -268,7 +268,7 @@ export class RdDRoll extends Dialog {
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let dmgText = Misc.toSignedString(rollData.dmg.total);
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let dmgText = Misc.toSignedString(rollData.dmg.total);
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if (rollData.coupsNonMortels) {
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if (rollData.coupsNonMortels) {
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dmgText = '(' + dmgText + ')';
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dmgText = `(${dmgText}) non-mortel`
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}
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}
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if (rollData.selectedSort) {
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if (rollData.selectedSort) {
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rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.tmr.coord);
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rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.tmr.coord);
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@ -287,7 +287,7 @@ export class RdDRoll extends Dialog {
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// Mise à jour valeurs
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// Mise à jour valeurs
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$("#compdialogTitle").text(this._getTitle(rollData));
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$("#compdialogTitle").text(this._getTitle(rollData));
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$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
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$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
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$("#dmg-arme-actor").text(dmgText);
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$(".dmg-arme-actor").text(dmgText);
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$('.table-ajustement').remove();
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$('.table-ajustement').remove();
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$(".table-resolution").remove();
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$(".table-resolution").remove();
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$(".table-proba-reussite").remove();
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$(".table-proba-reussite").remove();
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@ -353,9 +353,9 @@ export class RdDRoll extends Dialog {
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const niveau = Misc.toSignedString(rollData.competence.data.niveau);
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const niveau = Misc.toSignedString(rollData.competence.data.niveau);
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if (compName == carac) {
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if (compName == carac) {
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// cas des créatures
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// cas des créatures
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return carac + " " + niveau
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return carac + " Niveau " + niveau
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}
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}
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const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
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const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
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return carac + "/" + compName + armeTitle + " " + niveau
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return carac + "/" + compName + armeTitle + " Niveau " + niveau
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}
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}
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}
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}
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@ -855,8 +855,7 @@ ul, li {
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/* Position the tooltip text */
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/* Position the tooltip text */
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position: absolute;
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position: absolute;
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z-index: 1;
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z-index: 1;
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top: -10px;
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left: 25px;
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left: 18%;
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/* Fade in tooltip */
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/* Fade in tooltip */
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visibility: hidden;
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visibility: hidden;
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@ -1,6 +1,9 @@
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<form class="skill-roll-dialog">
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<form class="skill-roll-dialog">
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<h2 class="compdialog" id="compdialogTitle"></h2>
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<h2 class="compdialog" id="compdialogTitle"></h2>
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<div class="form-group">
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<div class="grid grid-2col">
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<div class="flex-group-left">
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<div class="flexrow">
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<label>Caractéristique </label>
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<label>Caractéristique </label>
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<select name="carac" id="carac" data-dtype="String">
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<select name="carac" id="carac" data-dtype="String">
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{{#select carac}}
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{{#select carac}}
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@ -9,14 +12,63 @@
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{{/each}}
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{{/each}}
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{{/select}}
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{{/select}}
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</select>
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</select>
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</div>
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{{#if arme}}
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{{#if attackerRoll}}
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{{#if attackerRoll.tactique}}
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<div class="flexrow">
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<label>Tactique: </label><label>{{attackerRoll.tactique}}</label>
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</div>
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{{/if}}
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{{else}}
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<div class="flexrow">
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<label>Tactique:</label>
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<span class="tooltip">
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<select class="select-by-name" name="tactique" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
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<option value="Attaque normale">Attaque normale</option>
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<option value="charge">Charge</option>
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<option value="feinte">Feinte</option>
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</select>
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<div class="tooltiptext ttt-ajustements">
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<div>
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<strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
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<br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
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</div>
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</div>
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</span>
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</div>
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{{/if}}
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{{#if ajustements.attaqueDefenseurSurpris.used}}
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<div class="flexrow">
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<label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
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</div>
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{{/if}}
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{{/if}}
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<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
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{{#if arme}}
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<div class="tooltipAppelAuMoral divAppelAuMoral">
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{{#unless attackerRoll}}
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<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
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<div class="flexrow">
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<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
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{{#if (eq arme.data.mortalite 'non-mortel')}}
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<label>Dégats:</label><label class="dmg-arme-actor"></label>
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{{else}}
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<label>Dégats:
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</label>
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<span>
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<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
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<label class="dmg-arme-actor">
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</label>
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</span>
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{{/if}}
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</div>
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</div>
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{{/unless}}
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{{/if}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}}
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</div>
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</div>
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<div class="form-group">
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<div class="flex-group-left">
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<div class="flexrow">
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{{#if attackerRoll}}
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{{#if attackerRoll}}
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<label>Difficulté</label>
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<label>Difficulté</label>
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<label>{{diffLibre}}</label>
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<label>{{diffLibre}}</label>
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@ -30,7 +82,11 @@
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{{/select}}
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{{/select}}
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</select>
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</select>
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{{/if}}
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{{/if}}
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<label> Conditions</label>
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</div>
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<div class="flexrow">
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</div>
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<div class="flexrow">
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<label>Conditions</label>
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<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
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<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
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{{#select diffConditions}}
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{{#select diffConditions}}
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{{#each ajustementsConditions as |key|}}
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{{#each ajustementsConditions as |key|}}
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@ -39,44 +95,18 @@
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{{/select}}
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{{/select}}
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</select>
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</select>
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</div>
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</div>
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{{#if arme}}
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<div class="flexrow">
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<div class="form-group">
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<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
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{{#if attackerRoll}}
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<div class="tooltipAppelAuMoral divAppelAuMoral">
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{{#if attackerRoll.tactique}}
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<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
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<label>Tactique: {{attackerRoll.tactique}}</label>
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<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
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{{/if}}
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</div>
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<label>Dégats:</label><label id="dmg-arme-actor"></label>
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</div>
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<label></label>
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<div id="tableAjustements" class="flexrow">
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{{else}}
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<span class="tooltip">
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<label>Tactique:</label>
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<select class="select-by-name" name="tactique" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
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<option value="Attaque normale">Attaque normale</option>
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<option value="charge">Charge</option>
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<option value="feinte">Feinte</option>
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</select>
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<div class="tooltiptext ttt-ajustements">
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<div>
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<strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
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<br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
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</div>
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</div>
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</div>
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</div>
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</span>
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<label>Dégats:</label><label id="dmg-arme-actor"></label>
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<label>Non Mortel</label>
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<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
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{{/if}}
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{{#if ajustements.attaqueDefenseurSurpris.used}}
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<label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
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{{/if}}
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</div>
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</div>
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{{/if}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}}
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<div id="tableAjustements">
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</div>
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<div id="tableResolution">
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<div id="tableResolution">
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</div>
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</div>
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<div id="tableProbaReussite">
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<div id="tableProbaReussite">
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@ -1,6 +1,8 @@
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{{#if ajustements.encTotal.visible}}
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{{#if ajustements.encTotal.visible}}
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<div class="form-group">
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<div class="flexrow">
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<label>Appliquer l'encombrement total comme malus ({{encTotal}}) ? </label>
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<label>
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<input class="attribute-value checkbox-by-name" type="checkbox" name="useMalusEncTotal" {{#if useMalusEncTotal}}checked{{/if}}/>
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<input class="attribute-value checkbox-by-name" type="checkbox" name="useMalusEncTotal" {{#if useMalusEncTotal}}checked{{/if}}/>
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Appliquer l'encombrement comme malus ({{encTotal}}) ?
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</label>
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</div>
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</div>
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{{/if}}
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{{/if}}
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@ -1,6 +1,8 @@
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{{#if surencMalusFlag}}
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{{#if surencMalusFlag}}
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<div class="form-group">
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<div class="flexrow">
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<label for="xp">Appliquer le malus de sur-encombrement ? </label>
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<label>
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<input class="attribute-value checkbox-by-name" type="checkbox" name="useMalusSurenc" {{#if useMalusSurenc}}checked{{/if}}/>
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<input class="attribute-value checkbox-by-name" type="checkbox" name="useMalusSurenc" {{#if useMalusSurenc}}checked{{/if}}/>
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Appliquer le sur-encombrement
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</label>
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</div>
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</div>
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{{/if}}
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{{/if}}
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