diff --git a/module/actor-creature-sheet.js b/module/actor-creature-sheet.js
index b9a820d7..e3ad06fd 100644
--- a/module/actor-creature-sheet.js
+++ b/module/actor-creature-sheet.js
@@ -26,40 +26,40 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
/* -------------------------------------------- */
getData() {
- let data = super.getData();
- console.log("Creature : ", data);
+ let formData = super.getDData();
+ console.log("Creature : ", formData);
- data.itemsByType = {};
- for (const item of data.items) {
- let list = data.itemsByType[item.type];
+ formData.itemsByType = {};
+ for (const item of formData.items) {
+ let list = formData.itemsByType[item.type];
if (!list) {
list = [];
- data.itemsByType[item.type] = list;
+ formData.itemsByType[item.type] = list;
}
list.push(item);
}
// Compute current carac sum
let sum = 0;
- Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } });
- data.data.caracSum = sum;
+ Object.values(formData.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } });
+ formData.data.caracSum = sum;
- data.data.carac.taille.isTaille = true; // To avoid button link;
- data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
+ formData.data.carac.taille.isTaille = true; // To avoid button link;
+ formData.data.blessures.resume = this.actor.computeResumeBlessure(formData.data.blessures);
- data.data.isGM = game.user.isGM;
+ formData.data.isGM = game.user.isGM;
- data.data.competencecreature = data.itemsByType["competencecreature"];
+ formData.data.competencecreature = formData.itemsByType["competencecreature"];
this.actor.computeEncombrementTotalEtMalusArmure();
- RdDUtility.filterItemsPerTypeForSheet(data);
- RdDUtility.buildArbreDeConteneur(this, data);
- data.data.encTotal = this.actor.encTotal;
- data.data.isGM = game.user.isGM;
+ RdDUtility.filterItemsPerTypeForSheet(formData);
+ RdDUtility.buildArbreDeConteneur(this, formData);
+ formData.data.encTotal = this.actor.encTotal;
+ formData.data.isGM = game.user.isGM;
- console.log("Creature : ", this.objetVersConteneur, data);
+ console.log("Creature : ", this.objetVersConteneur, formData);
- return data;
+ return formData;
}
/* -------------------------------------------- */
diff --git a/module/actor-entite-sheet.js b/module/actor-entite-sheet.js
index 8e9f3c93..407b6b40 100644
--- a/module/actor-entite-sheet.js
+++ b/module/actor-entite-sheet.js
@@ -30,23 +30,23 @@ export class RdDActorEntiteSheet extends ActorSheet {
/* -------------------------------------------- */
getData() {
- let data = super.getData();
+ let formData = super.getData();
- data.itemsByType = {};
- for (const item of data.items) {
- let list = data.itemsByType[item.type];
+ formData.itemsByType = {};
+ for (const item of formData.items) {
+ let list = formData.itemsByType[item.type];
if (!list) {
list = [];
- data.itemsByType[item.type] = list;
+ formData.itemsByType[item.type] = list;
}
list.push(item);
}
- data.data.carac.taille.isTaille = true; // To avoid button link;
- data.data.competencecreature = data.itemsByType["competencecreature"];
- data.data.isGM = game.user.isGM;
+ formData.data.carac.taille.isTaille = true; // To avoid button link;
+ formData.data.competencecreature = formData.itemsByType["competencecreature"];
+ formData.data.isGM = game.user.isGM;
- return data;
+ return formData;
}
/* -------------------------------------------- */
diff --git a/module/actor-sheet.js b/module/actor-sheet.js
index b4abf4f4..6b725a9a 100644
--- a/module/actor-sheet.js
+++ b/module/actor-sheet.js
@@ -32,113 +32,114 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */
getData() {
- let data = super.getData();
- if (data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut
+ let formData = super.getData();
- data.data.editCaracComp = this.options.editCaracComp;
- data.data.showCompNiveauBase = this.options.showCompNiveauBase;
- data.data.montrerArchetype = this.options.montrerArchetype;
+ if (formData.actor.type == 'creature' || formData.actor.type == 'humanoide') return formData; // Shortcut
- data.itemsByType = Misc.classify(data.items);
+ formData.data.editCaracComp = this.options.editCaracComp;
+ formData.data.showCompNiveauBase = this.options.showCompNiveauBase;
+ formData.data.montrerArchetype = this.options.montrerArchetype;
+
+ formData.itemsByType = Misc.classify(formData.items);
// Competence per category
- data.data.comptageArchetype = RdDUtility.getLimitesArchetypes();
- data.data.competenceXPTotal = 0;
- data.competenceByCategory = Misc.classify(
- data.itemsByType.competence,
+ formData.data.comptageArchetype = RdDUtility.getLimitesArchetypes();
+ formData.data.competenceXPTotal = 0;
+ formData.competenceByCategory = Misc.classify(
+ formData.itemsByType.competence,
item => item.data.categorie,
item => {
let archetypeKey = (item.data.niveau_archetype < 0) ? 0 : item.data.niveau_archetype;
- if (data.data.comptageArchetype[archetypeKey] == undefined) {
- data.data.comptageArchetype[archetypeKey] = { "niveau": archetypeKey, "nombreMax": 0, "nombre": 0 };
+ if (formData.data.comptageArchetype[archetypeKey] == undefined) {
+ formData.data.comptageArchetype[archetypeKey] = { "niveau": archetypeKey, "nombreMax": 0, "nombre": 0 };
}
- data.data.comptageArchetype[archetypeKey].nombre = (data.data.comptageArchetype[archetypeKey]?.nombre ?? 0) + 1; //Comptage archetype
+ formData.data.comptageArchetype[archetypeKey].nombre = (formData.data.comptageArchetype[archetypeKey]?.nombre ?? 0) + 1; //Comptage archetype
item.data.xpNext = RdDItemCompetence.getCompetenceNextXp(item.data.niveau);
item.data.isLevelUp = item.data.xp >= item.data.xpNext; // Flag de niveau à MAJ
//this.actor.checkCompetenceXP(item.name); // Petite vérification experience
- item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDItemCompetence.getLevelCategory(item.data.categorie)));
+ item.data.showCompetence = !formData.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDItemCompetence.getLevelCategory(item.data.categorie)));
// Ignorer les compétences 'troncs' à ce stade
- data.data.competenceXPTotal += RdDItemCompetence.computeCompetenceXPCost(item);
+ formData.data.competenceXPTotal += RdDItemCompetence.computeCompetenceXPCost(item);
return item;
});
- data.data.competenceXPTotal -= RdDItemCompetence.computeEconomieCompetenceTroncXP(data.itemsByType.competence);
+ formData.data.competenceXPTotal -= RdDItemCompetence.computeEconomieCompetenceTroncXP(formData.itemsByType.competence);
// Compute current carac sum
let sum = 0;
- for (let caracName in data.data.carac) {
- let currentCarac = data.data.carac[caracName];
+ for (let caracName in formData.data.carac) {
+ let currentCarac = formData.data.carac[caracName];
if (!currentCarac.derivee) {
sum += parseInt(currentCarac.value);
}
currentCarac.xpNext = RdDUtility.getCaracNextXp(currentCarac.value);
currentCarac.isLevelUp = (currentCarac.xp >= currentCarac.xpNext);
}
- sum += (data.data.beaute >= 0) ? (data.data.beaute - 10) : 0;
- data.data.caracSum = sum;
+ sum += (formData.data.beaute >= 0) ? (formData.data.beaute - 10) : 0;
+ formData.data.caracSum = sum;
// Force empty arme, at least for Esquive
- if (data.itemsByType.arme == undefined) data.itemsByType.arme = [];
- for (const arme of data.itemsByType.arme) {
+ if (formData.itemsByType.arme == undefined) formData.itemsByType.arme = [];
+ for (const arme of formData.itemsByType.arme) {
arme.data.niveau = 0; // Per default, TODO to be fixed
- for (const melee of data.competenceByCategory.melee) {
+ for (const melee of formData.competenceByCategory.melee) {
if (melee.name == arme.data.competence)
arme.data.niveau = melee.data.niveau
}
- for (const tir of data.competenceByCategory.tir) {
+ for (const tir of formData.competenceByCategory.tir) {
if (tir.name == arme.data.competence)
arme.data.niveau = tir.data.niveau
}
- for (const lancer of data.competenceByCategory.lancer) {
+ for (const lancer of formData.competenceByCategory.lancer) {
if (lancer.name == arme.data.competence)
arme.data.niveau = lancer.data.niveau
}
}
// To avoid armour and so on...
- data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme']));
- data.data.combat = RdDCombatManager.finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac);
+ formData.data.combat = duplicate(RdDUtility.checkNull(formData.itemsByType['arme']));
+ formData.data.combat = RdDCombatManager.finalizeArmeList(formData.data.combat, formData.itemsByType.competence, formData.data.carac);
- data.esquive = { name: "Esquive", niveau: data.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6 };
- let corpsACorps = data.competenceByCategory?.melee.find(it => it.name == 'Corps à corps');
+ formData.esquive = { name: "Esquive", niveau: formData.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6 };
+ let corpsACorps = formData.competenceByCategory?.melee.find(it => it.name == 'Corps à corps');
if (corpsACorps) {
- let cc_init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, data.data.carac['melee'].value);
- data.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init }));
+ let cc_init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, formData.data.carac['melee'].value);
+ formData.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init }));
}
- this.armesList = duplicate(data.data.combat);
+ this.armesList = duplicate(formData.data.combat);
- data.data.carac.taille.isTaille = true; // To avoid button link;
- data.data.compteurs.chance.isChance = true;
- data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
+ formData.data.carac.taille.isTaille = true; // To avoid button link;
+ formData.data.compteurs.chance.isChance = true;
+ formData.data.blessures.resume = this.actor.computeResumeBlessure(formData.data.blessures);
// Mise à jour de l'encombrement total et du prix de l'équipement
this.actor.computeEncombrementTotalEtMalusArmure();
this.actor.computePrixTotalEquipement();
// Common data
- data.data.competenceByCategory = data.competenceByCategory;
- data.data.encTotal = this.actor.encTotal;
- data.data.prixTotalEquipement = this.actor.prixTotalEquipement;
- data.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr;
- data.data.isGM = game.user.isGM;
- data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
- data.difficultesLibres = CONFIG.RDD.difficultesLibres;
+ formData.data.competenceByCategory = formData.competenceByCategory;
+ formData.data.encTotal = this.actor.encTotal;
+ formData.data.prixTotalEquipement = this.actor.prixTotalEquipement;
+ formData.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr;
+ formData.data.isGM = game.user.isGM;
+ formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
+ formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
// low is normal, this the base used to compute the grid.
- data.data.fatigue = {
- malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
- html: "
" + RdDUtility.makeHTMLfatigueMatrix(data.data.sante.fatigue.value, data.data.sante.endurance.max).html() + "
"
+ formData.data.fatigue = {
+ malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
+ html: "" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "
"
}
- RdDUtility.filterItemsPerTypeForSheet(data);
- data.data.sortReserve = data.data.reve.reserve.list;
- data.data.rencontres = duplicate(data.data.reve.rencontre.list);
- data.data.caseSpeciales = data.itemsByType['casetmr'];
- RdDUtility.buildArbreDeConteneur(this, data);
- data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
- data.data.vehiculesList = this.actor.buildVehiculesList();
- data.data.monturesList = this.actor.buildMonturesList();
- data.data.suivantsList = this.actor.buildSuivantsList();
- return data;
+ RdDUtility.filterItemsPerTypeForSheet(formData);
+ formData.data.sortReserve = formData.data.reve.reserve.list;
+ formData.data.rencontres = duplicate(formData.data.reve.rencontre.list);
+ formData.data.caseSpeciales = formData.itemsByType['casetmr'];
+ RdDUtility.buildArbreDeConteneur(this, formData);
+ formData.data.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
+ formData.data.vehiculesList = this.actor.buildVehiculesList();
+ formData.data.monturesList = this.actor.buildMonturesList();
+ formData.data.suivantsList = this.actor.buildSuivantsList();
+ return formData;
}
/* -------------------------------------------- */
diff --git a/module/actor-vehicule-sheet.js b/module/actor-vehicule-sheet.js
index a2dd0cb3..be5f4f19 100644
--- a/module/actor-vehicule-sheet.js
+++ b/module/actor-vehicule-sheet.js
@@ -34,20 +34,20 @@ export class RdDActorVehiculeSheet extends ActorSheet {
/* -------------------------------------------- */
getData() {
- let data = super.getData();
+ let formData = super.getData();
- data.itemsByType = Misc.classify(data.items);
+ formData.itemsByType = Misc.classify(formData.items);
- RdDUtility.filterItemsPerTypeForSheet(data);
- RdDUtility.buildArbreDeConteneur(this, data);
+ RdDUtility.filterItemsPerTypeForSheet(formData);
+ RdDUtility.buildArbreDeConteneur(this, formData);
this.actor.computeEncombrementTotalEtMalusArmure();
- data.data.isGM = game.user.isGM;
- data.data.surEncombrementMessage = (this.encTotal > data.capacite_encombrement) ? "Sur-Encombrement!" : "";
+ formData.data.isGM = game.user.isGM;
+ formData.data.surEncombrementMessage = (this.encTotal > formData.capacite_encombrement) ? "Sur-Encombrement!" : "";
- console.log("DATA", data);
+ console.log("DATA", formData);
- return data;
+ return formData;
}
/* -------------------------------------------- */
diff --git a/module/item-sheet.js b/module/item-sheet.js
index 2d1bfdf6..904e4f6e 100644
--- a/module/item-sheet.js
+++ b/module/item-sheet.js
@@ -47,26 +47,26 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
- let data = super.getData();
- data.categorieCompetences = RdDItemCompetence.getCategorieCompetences();
- if ( data.item.type == 'tache' || data.item.type == 'livre' || data.item.type == 'meditation' || data.item.type == 'oeuvre') {
- data.caracList = duplicate(game.system.model.Actor.personnage.carac);
- data.competences = await RdDUtility.loadCompendiumNames( 'foundryvtt-reve-de-dragon.competences' );
+ let formData = super.getData();
+ formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences();
+ if ( formData.item.type == 'tache' || formData.item.type == 'livre' || formData.item.type == 'meditation' || formData.item.type == 'oeuvre') {
+ formData.caracList = duplicate(game.system.model.Actor.personnage.carac);
+ formData.competences = await RdDUtility.loadCompendiumNames( 'foundryvtt-reve-de-dragon.competences' );
}
- if (data.item.type == 'arme') {
- data.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
+ if (formData.item.type == 'arme') {
+ formData.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
}
- if ( data.item.type == 'recettealchimique' ) {
- RdDAlchimie.processManipulation(data.item, this.actor && this.actor._id );
+ if ( formData.item.type == 'recettealchimique' ) {
+ RdDAlchimie.processManipulation(formData.item, this.actor && this.actor._id );
}
if ( this.actor ) {
- data.isOwned = true;
- data.actorId = this.actor._id;
+ formData.isOwned = true;
+ formData.actorId = this.actor._id;
}
- data.bonusCaseList = RdDItemSort.getBonusCaseList(data, true);
- data.isGM = game.user.isGM; // Pour verrouiller certaines éditions
+ formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
+ formData.isGM = game.user.isGM; // Pour verrouiller certaines éditions
- return data;
+ return formData;
}
/* -------------------------------------------- */
diff --git a/module/rdd-calendrier.js b/module/rdd-calendrier.js
index bbc65875..be658177 100644
--- a/module/rdd-calendrier.js
+++ b/module/rdd-calendrier.js
@@ -211,7 +211,7 @@ export class RdDCalendrier extends Application {
}
/* -------------------------------------------- */
- fillCalendrierData(data = {}) {
+ fillCalendrierData(formData = {}) {
let moisKey = heuresList[this.calendrier.moisRdD];
let heureKey = heuresList[this.calendrier.heureRdD];
@@ -219,18 +219,18 @@ export class RdDCalendrier extends Application {
const heure = heuresDef[heureKey];
//console.log(moisKey, heureKey);
- data.heureKey = heureKey;
- data.moisKey = moisKey;
- data.jourMois = this.calendrier.jour + 1;
- data.nomMois = mois.label; // heures et mois nommés identiques
- data.iconMois = dossierIconesHeures + mois.icon;
- data.nomHeure = heure.label;
- data.iconHeure = dossierIconesHeures + heure.icon;
- data.nomSaison = saisonsDef[mois.saison].label;
- data.heureRdD = this.calendrier.heureRdD;
- data.minutesRelative = this.calendrier.minutesRelative;
- data.isGM = game.user.isGM;
- return data;
+ formData.heureKey = heureKey;
+ formData.moisKey = moisKey;
+ formData.jourMois = this.calendrier.jour + 1;
+ formData.nomMois = mois.label; // heures et mois nommés identiques
+ formData.iconMois = dossierIconesHeures + mois.icon;
+ formData.nomHeure = heure.label;
+ formData.iconHeure = dossierIconesHeures + heure.icon;
+ formData.nomSaison = saisonsDef[mois.saison].label;
+ formData.heureRdD = this.calendrier.heureRdD;
+ formData.minutesRelative = this.calendrier.minutesRelative;
+ formData.isGM = game.user.isGM;
+ return formData;
}
/* -------------------------------------------- */
@@ -301,12 +301,12 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getData() {
- let data = super.getData();
+ let formData = super.getData();
- this.fillCalendrierData(data);
+ this.fillCalendrierData(formData);
this.setPos(this.calendrierPos);
- return data;
+ return formData;
}
/* -------------------------------------------- */
diff --git a/module/rdd-utility.js b/module/rdd-utility.js
index d9cfa1e0..979b74b8 100644
--- a/module/rdd-utility.js
+++ b/module/rdd-utility.js
@@ -279,32 +279,39 @@ export class RdDUtility {
}
/* -------------------------------------------- */
- static filterItemsPerTypeForSheet(data) {
- data.data.materiel = this.checkNull(data.itemsByType['objet']);
- data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']);
- data.data.armes = this.checkNull(data.itemsByType['arme']);
- data.data.armures = this.checkNull(data.itemsByType['armure']);
- data.data.livres = this.checkNull(data.itemsByType['livre']);
- data.data.potions = this.checkNull(data.itemsByType['potion']);
- data.data.ingredients = this.checkNull(data.itemsByType['ingredient']);
- data.data.munitions = this.checkNull(data.itemsByType['munition']);
- data.data.herbes = this.checkNull(data.itemsByType['herbe']);
- data.data.sorts = this.checkNull(data.itemsByType['sort']);
- data.data.queues = this.checkNull(data.itemsByType['queue']);
- data.data.souffles = this.checkNull(data.itemsByType['souffle']);
- data.data.ombres = this.checkNull(data.itemsByType['ombre']);
- data.data.tetes = this.checkNull(data.itemsByType['tete']);
- data.data.taches = this.checkNull(data.itemsByType['tache']);
- data.data.monnaie = this.checkNull(data.itemsByType['monnaie']);
- data.data.meditations = this.checkNull(data.itemsByType['meditation']);
- data.data.chants = this.checkNull(data.itemsByType['chant']);
- data.data.danses = this.checkNull(data.itemsByType['danse']);
- data.data.musiques = this.checkNull(data.itemsByType['musique']);
- data.data.oeuvres = this.checkNull(data.itemsByType['oeuvre']);
- data.data.jeux = this.checkNull(data.itemsByType['jeu']);
- data.data.recettescuisine = this.checkNull(data.itemsByType['recettecuisine']);
- data.data.recettesAlchimiques = this.checkNull(data.itemsByType['recettealchimique']);
- data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
+ static filterItemsPerTypeForSheet(formData) {
+ formData.data.materiel = this.checkNull(formData.itemsByType['objet']);
+ formData.data.conteneurs = this.checkNull(formData.itemsByType['conteneur']);
+ formData.data.armes = this.checkNull(formData.itemsByType['arme']);
+ formData.data.armures = this.checkNull(formData.itemsByType['armure']);
+ formData.data.livres = this.checkNull(formData.itemsByType['livre']);
+ formData.data.potions = this.checkNull(formData.itemsByType['potion']);
+ formData.data.ingredients = this.checkNull(formData.itemsByType['ingredient']);
+ formData.data.munitions = this.checkNull(formData.itemsByType['munition']);
+ formData.data.herbes = this.checkNull(formData.itemsByType['herbe']);
+ formData.data.sorts = this.checkNull(formData.itemsByType['sort']);
+ formData.data.queues = this.checkNull(formData.itemsByType['queue']);
+ formData.data.souffles = this.checkNull(formData.itemsByType['souffle']);
+ formData.data.ombres = this.checkNull(formData.itemsByType['ombre']);
+ formData.data.tetes = this.checkNull(formData.itemsByType['tete']);
+ formData.data.taches = this.checkNull(formData.itemsByType['tache']);
+ formData.data.monnaie = this.checkNull(formData.itemsByType['monnaie']);
+ formData.data.meditations = this.checkNull(formData.itemsByType['meditation']);
+ formData.data.chants = this.checkNull(formData.itemsByType['chant']);
+ formData.data.danses = this.checkNull(formData.itemsByType['danse']);
+ formData.data.musiques = this.checkNull(formData.itemsByType['musique']);
+ formData.data.oeuvres = this.checkNull(formData.itemsByType['oeuvre']);
+ formData.data.jeux = this.checkNull(formData.itemsByType['jeu']);
+ formData.data.recettescuisine = this.checkNull(formData.itemsByType['recettecuisine']);
+ formData.data.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']);
+ formData.data.objets = formData.data.conteneurs.concat(formData.data.materiel)
+ .concat(formData.data.armes)
+ .concat(formData.data.armures)
+ .concat(formData.data.munitions)
+ .concat(formData.data.livres)
+ .concat(formData.data.potions)
+ .concat(formData.data.herbes)
+ .concat(formData.data.ingredients);
}
/* -------------------------------------------- */
diff --git a/module/regles-optionelles.js b/module/regles-optionelles.js
index c300008e..decd7b69 100644
--- a/module/regles-optionelles.js
+++ b/module/regles-optionelles.js
@@ -50,14 +50,14 @@ export class ReglesOptionelles extends FormApplication {
}
getData() {
- let data = super.getData();
- data.regles = listeReglesOptionelles.map(it => {
+ let formData = super.getData();
+ formData.regles = listeReglesOptionelles.map(it => {
let r = duplicate(it);
r.id = ReglesOptionelles._getIdRegle(r.name);
r.active = ReglesOptionelles.isUsing(r.name);
return r;
})
- return data;
+ return formData;
}
static isUsing(name) {
diff --git a/module/status-effects.js b/module/status-effects.js
index a5efcf6e..5b05324b 100644
--- a/module/status-effects.js
+++ b/module/status-effects.js
@@ -103,9 +103,9 @@ class StatusEffectsSettings extends FormApplication {
}
getData() {
- let data = super.getData();
- data.effects = CONFIG.RDD.allEffects;
- return data;
+ let formData = super.getData();
+ formData.effects = CONFIG.RDD.allEffects;
+ return formData;
}
activateListeners(html) {