Action Refoulement de queue
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@ -1424,6 +1424,15 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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async actionRefoulement(item) {
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const refoulement = item?.system.refoulement ?? 0;
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if (refoulement>0){
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await this.ajouterRefoulement(refoulement);
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await item.delete();
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}
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}
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/* -------------------------------------------- */
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async ajouterRefoulement(value = 1) {
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let refoulement = this.system.reve.refoulement.value + value;
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@ -1924,6 +1933,7 @@ export class RdDActor extends Actor {
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}
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return;
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}
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case 'queue': case 'ombre': return await this.actionRefoulement(item);
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}
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}
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@ -145,24 +145,28 @@ export class RdDItem extends Item {
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}
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getActionPrincipale(options = { warnIfNot: true }) {
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if (!this.isConteneur() && (this.system.quantite ?? 0) <= 0) {
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if (options.warnIfNot) {
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const warn = options.warnIfNot;
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switch (this.type) {
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case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.boisson ? 'Boire' : 'Manger', warn);
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case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
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case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
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case 'conteneur': return this._actionOrWarnQuantiteZero('Ouvrir', warn);
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case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
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case 'queue': case 'ombre': return this.system.refoulement>0 ? 'Refouler' : undefined;
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}
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return undefined;
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}
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_actionOrWarnQuantiteZero(actionName, warn){
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if ((this.system.quantite ?? 0) <= 0) {
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if (warn) {
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ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
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}
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return undefined;
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}
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switch (this.type) {
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case 'nourritureboisson': return this.boisson ? 'Boire' : 'Manger';
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case 'potion': return 'Boire';
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case 'livre': return 'Lire';
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case 'conteneur': return 'Ouvrir';
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else {
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return actionName;
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}
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if (this.isHerbeAPotion()) { return 'Décoction'; }
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if (options.warnIfNot) {
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ui.notifications.warn(`Impossible d'utiliser un ${this.name}, aucune action associée définie.`);
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}
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return undefined;
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}
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async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
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@ -121,8 +121,10 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html',
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// Conteneur/item in Actor sheet
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html',
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"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html',
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9
templates/actor-sheet-item-queue.html
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9
templates/actor-sheet-item-queue.html
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@ -0,0 +1,9 @@
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<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
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<span class="display-label flex-grow"><a>{{queue.name}}</a></span>
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<div class="item-controls">
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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{{#if queue.system.refoulement}}
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<a class="item-action">Refouler</a>
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{{/if}}
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</div>
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</li>
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15
templates/actor-sheet-queues.html
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15
templates/actor-sheet-queues.html
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@ -0,0 +1,15 @@
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{{#if (or queues.length ombres.length)}}
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<h3>
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{{#if queues.length}}Queues de Dragon{{/if}}
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{{#if (and queues.length ombres.length)}} et {{/if}}
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{{#if ombres.length}}Ombres de Thanatos{{/if}}
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:</h3>
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<ul class="flex-group-left">
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{{#each queues as |queue key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html" queue=queue key=key}}
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{{/each}}
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{{#each ombres as |ombre key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html" queue=ombre key=key}}
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{{/each}}
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</ul>
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{{/if}}
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@ -510,32 +510,7 @@
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</div>
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<hr>
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{{!-- Queues, Souffles, Tetes, Ombre --}}
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{{#if queues.length}}
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<h3>Queues:</h3>
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<ul class="flex-group-left">
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{{#each queues as |queue key|}}
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<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
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<span class="display-label flex-grow"><a data-item-id="{{queue._id}}">{{queue.name}}</a></span>
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<div class="item-controls flex-shrink">
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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{{/if}}
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{{#if ombres.length}}
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<h3>Ombres de Thanatos:</h3>
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<ul class="item-list">
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{{#each ombres as |ombre key|}}
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<li class="item flexrow" data-attribute={{key}} data-item-id="{{ombre._id}}">
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<span class="display-label flex-grow"><a data-item-id="{{ombre._id}}">{{ombre.name}}</a></span>
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<div class="item-controls flex-shrink">
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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{{/if}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html"}}
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{{#if souffles.length}}
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<h3>Souffles:</h3>
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<ul class="item-list">
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@ -1,12 +1 @@
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<form class="{{cssClass}}" autocomplete="off">
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{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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<div class="form-group">
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<label for="xp">Refoulement</label>
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<input class="attribute-value" type="text" name="system.refoulement" value="{{system.refoulement}}" data-dtype="Number"/>
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
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</section>
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</form>
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{{>"systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html"}}
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@ -3,7 +3,15 @@
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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<div class="form-group">
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<label for="xp">Refoulement</label>
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<label></label>
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<label class="attribute-value">{{#if (eq type 'ombre')}}Ombre de thanatos
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{{else if (eq type 'queue')}}Queue de Dragon
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{{/if}}
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</label>
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</div>
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<div class="form-group">
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<label for="system.refoulement">Refoulement</label>
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<input class="attribute-value" type="text" name="system.refoulement" value="{{system.refoulement}}" data-dtype="Number"/>
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</div>
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