Simplification monnaies
Note: bug étrange causé par la 12.0.34, mais le code était bon
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@ -27,7 +27,7 @@ export class RdDBaseActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async getData() {
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async getData() {
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Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
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Monnaie.validerMonnaies(this.actor)
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this.actor.computeEtatGeneral();
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this.actor.computeEtatGeneral();
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let formData = {
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let formData = {
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@ -55,6 +55,7 @@ export class RdDBaseActorSheet extends ActorSheet {
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
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formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
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.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
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.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
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return formData;
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return formData;
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}
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}
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@ -1,5 +1,5 @@
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import { Misc } from "./misc.js";
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import { Misc } from "./misc.js";
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import { LOG_HEAD } from "./constants.js";
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import { ITEM_TYPES, LOG_HEAD } from "./constants.js";
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const MONNAIE_ETAIN = {
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const MONNAIE_ETAIN = {
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name: "Denier (étain)", type: 'monnaie',
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name: "Denier (étain)", type: 'monnaie',
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@ -76,12 +76,11 @@ export class Monnaie {
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}
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}
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static async optimiserFortune(actor, fortune) {
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static async optimiserFortune(actor, fortune) {
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Monnaie.validerMonnaies(actor)
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let resteEnDeniers = Math.round(fortune * 100);
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let resteEnDeniers = Math.round(fortune * 100);
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let monnaies = actor.itemTypes['monnaie'];
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const updates = []
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let updates = [];
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Monnaie.validerMonnaies(monnaies, actor);
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let parValeur = Misc.classifyFirst(monnaies, it => VALEUR_DENIERS(it.system.cout));
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const parValeur = Misc.classifyFirst(actor.itemTypes[ITEM_TYPES.monnaie], it => VALEUR_DENIERS(it.system.cout));
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for (let valeurDeniers of [1000, 100, 10, 1]) {
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for (let valeurDeniers of [1000, 100, 10, 1]) {
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const itemPiece = parValeur[valeurDeniers];
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const itemPiece = parValeur[valeurDeniers];
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if (itemPiece) {
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if (itemPiece) {
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@ -102,8 +101,11 @@ export class Monnaie {
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}
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}
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}
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}
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static validerMonnaies(monnaies, actor = undefined) {
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static validerMonnaies(actor) {
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monnaies.filter(it => VALEUR_DENIERS(it.system.cout) == 0)
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if (!actor) {
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return
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}
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actor.itemTypes[ITEM_TYPES.monnaie]?.filter(it => VALEUR_DENIERS(it.system.cout) == 0)
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.map(it => `La monnaie ${it.name} de l'acteur ${actor?.name ?? 'sélectionné'} a une valeur de 0!`)
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.map(it => `La monnaie ${it.name} de l'acteur ${actor?.name ?? 'sélectionné'} a une valeur de 0!`)
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.forEach(message => {
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.forEach(message => {
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ui.notifications.warn(message);
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ui.notifications.warn(message);
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