Amélioration Tchat Sort #42

This commit is contained in:
Vincent Vandemeulebrouck 2020-12-31 02:20:52 +01:00
parent dbe37233d5
commit 1484e40cf9
4 changed files with 76 additions and 48 deletions

View File

@ -517,7 +517,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async sortMisEnReserve(rollData, sort) { async sortMisEnReserve(rollData, sort) {
let reserve = duplicate(this.data.data.reve.reserve); let reserve = duplicate(this.data.data.reve.reserve);
reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.selectedDraconic) }); reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.competence) });
await this.update({ "data.reve.reserve": reserve }); await this.update({ "data.reve.reserve": reserve });
this.currentTMR.updateSortReserve(); this.currentTMR.updateSortReserve();
} }
@ -1319,7 +1319,7 @@ export class RdDActor extends Actor {
selectedCarac: this.data.data.carac.reve, selectedCarac: this.data.data.carac.reve,
draconicList: this.getDraconicList(), draconicList: this.getDraconicList(),
sortList: sortList, sortList: sortList,
selectedDraconic: this.getBestDraconic(), competence: this.getBestDraconic(),
selectedSort: sortList[0], selectedSort: sortList[0],
coord: coord, coord: coord,
coordLabel: TMRUtility.getTMRDescription( coord).label, coordLabel: TMRUtility.getTMRDescription( coord).label,
@ -1447,82 +1447,67 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _rollUnSortResult(rollData, isSortReserve = false) { async _rollUnSortResult(rollData, isSortReserve = false) {
rollData.isSortReserve = isSortReserve;
let rolled = rollData.rolled; let rolled = rollData.rolled;
let sort = rollData.selectedSort; let selectedSort = rollData.selectedSort;
let closeTMR = !rollData.isSortReserve; let closeTMR = !isSortReserve;
if (sort.data.isrituel && isSortReserve) { if (selectedSort.data.isrituel && isSortReserve) {
ui.notifications.error("Impossible de mettre le rituel '" + sort.name + "' en réserve"); ui.notifications.error("Impossible de mettre le rituel '" + selectedSort.name + "' en réserve");
this.currentTMR.close(); // Close TMR ! this.currentTMR.close(); // Close TMR !
return; return;
} }
rollData.isSortReserve = isSortReserve;
rollData.show = {}
rollData.depenseReve = Number(selectedSort.data.ptreve_reel);
let explications = rollData.isSortReserve
? ("<br>Mise en réserve du sort en " + rollData.coordLabel + "(" + rollData.coord + ")<strong>")
: "<br>Lancement du sort <strong>";
explications += sort.name + "</strong> : " + Misc.upperFirst(sort.data.draconic)
+ " pour " + sort.data.ptreve_reel + " points de Rêve"
+ "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
let depenseReve = Number(sort.data.ptreve_reel);
let myReve = duplicate(this.data.data.reve.reve); let myReve = duplicate(this.data.data.reve.reve);
if (rolled.isSuccess) { // Réussite du sort ! if (rolled.isSuccess) { // Réussite du sort !
//sort.ptreve_reel = coutReve;
if (rolled.isPart) { if (rolled.isPart) {
depenseReve = Math.max(Math.floor(depenseReve / 2), 1); rollData.depenseReve = Math.max(Math.floor(rollData.depenseReve / 2), 1);
} }
if (rollData.isSortReserve) { if (rollData.isSortReserve) {
depenseReve++; rollData.depenseReve++;
} }
if (myReve.value > depenseReve) { if (myReve.value > rollData.depenseReve) {
explications += "<br>Réussite du sort: " + depenseReve + " points de Rêve sont dépensés (Bonus de case en " + rollData.coord + ": +" + rolled.bonus + "%)";
// Incrémenter/gére le bonus de case // Incrémenter/gére le bonus de case
RdDItemSort.incrementBonusCase(this, sort, rollData.coord); RdDItemSort.incrementBonusCase(this, selectedSort, rollData.coord);
if (rollData.isSortReserve) { if (rollData.isSortReserve) {
await this.sortMisEnReserve(rollData, sort); await this.sortMisEnReserve(rollData, selectedSort);
closeTMR = false; closeTMR = false;
} }
} }
else { else {
// Todo 0 pts de reve !!!! rollData.depenseReve = 0;
depenseReve = 0; rollData.show.reveInsuffisant = true;
explications += "<br>Pas assez de rêve"; mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), {overwrite:true});
mergeObject(rollData, RdDResolutionTable.getResultat("echec"));
} }
} else { } else {
if (rolled.isETotal) { // Echec total ! if (rolled.isETotal) { // Echec total !
depenseReve = Math.min(myReve.value, Math.floor(depenseReve * 1.5)); rollData.depenseReve = Math.min(myReve.value, Math.floor(rollData.depenseReve * 1.5))
explications += "<br><strong>Echec TOTAL</strong> du sort : " + depenseReve + " Points de Rêve";
// TODO: mise en réserve d'un échec total... // TODO: mise en réserve d'un échec total...
} else { } else {
depenseReve = 0 rollData.depenseReve = 0
explications += "<br>Echec du sort !";
} }
} }
myReve.value = Math.max(myReve.value - depenseReve, 0); myReve.value = Math.max(myReve.value - rollData.depenseReve, 0);
await this.update({ "data.reve.reve": myReve }); await this.update({ "data.reve.reve": myReve });
if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
closeTMR = true;
}
if (closeTMR) { if (closeTMR) {
this.currentTMR.close(); // Close TMR ! this.currentTMR.close(); // Close TMR !
} else { } else {
this.currentTMR.maximize(); // Re-display TMR this.currentTMR.maximize(); // Re-display TMR
} }
// Final chat message // Final chat message
let chatOptions = { let chatOptions = { content: await RdDResolutionTable.explainRollDataV2(rollData, 'chat-resultat-sort.html') }
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.selectedDraconic.name + " / " + rollData.selectedSort.name + "</strong>"
+ RdDResolutionTable.explainRollData(rollData)
+ explications
}
ChatUtility.chatWithRollMode(chatOptions, this.name) ChatUtility.chatWithRollMode(chatOptions, this.name)
if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
closeTMR = true;
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

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@ -70,7 +70,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getResultat(code) { static getResultat(code) {
let resultat = reussites.filter(r => code == r.code); let resultat = reussites.find(r => code == r.code);
if (resultat == undefined) { if (resultat == undefined) {
resultat = reussites.find(r => r.code == "error"); resultat = reussites.find(r => r.code == "error");
} }
@ -117,6 +117,9 @@ export class RdDResolutionTable {
if (RdDResolutionTable.isAjustementAstrologique(rollData)) { if (RdDResolutionTable.isAjustementAstrologique(rollData)) {
list.push({ label: 'astrologique', value: rollData.ajustementAstrologique||0 }); list.push({ label: 'astrologique', value: rollData.ajustementAstrologique||0 });
} }
if (rollData.rolled.bonus && rollData.selectedSort) {
list.push({ label: 'Bonus de case', value: rollData.rolled.bonus, unit: '%' });
}
return list; return list;
} }

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@ -176,7 +176,7 @@ export class RdDRoll extends Dialog {
}); });
html.find('#draconic').change((event) => { html.find('#draconic').change((event) => {
let draconicKey = Misc.toInt(event.currentTarget.value); let draconicKey = Misc.toInt(event.currentTarget.value);
this.rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac this.rollData.competence = rollData.draconicList[draconicKey]; // Update the selectedCarac
//console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData); //console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData);
updateRollResult(rollData); updateRollResult(rollData);
}); });
@ -245,7 +245,7 @@ export class RdDRoll extends Dialog {
return Misc.toInt(rollData.competence.data.niveau); return Misc.toInt(rollData.competence.data.niveau);
} }
if (rollData.draconicList) { if (rollData.draconicList) {
return Misc.toInt(rollData.selectedDraconic.data.niveau); return Misc.toInt(rollData.competence.data.niveau);
} }
return 0; return 0;
} }
@ -278,7 +278,7 @@ export class RdDRoll extends Dialog {
return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveau return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveau
} }
if (rollData.draconicList) { if (rollData.draconicList) {
return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name; return rollData.competence.name + " - " + rollData.selectedSort.name;
} }
return rollData.selectedCarac.label; return rollData.selectedCarac.label;
} }

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@ -0,0 +1,40 @@
<h4>
{{#if isSortReserve}}Mise en réserve{{else}}Lancement{{/if}} du sort {{selectedSort.name}} r{{selectedSort.data.ptreve_reel}}
<br>
<span class="tooltip">
{{competence.name}}: {{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
<div class="tooltiptext tooltiptext-ajustements">
<div>Ajustements</div>
{{#each ajustements as |item key|}}
<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
{{/each}}
</div>
</span>
{{#if rolled.needSignificative}}<label class="rdd-need-significative">(&times;&frac12;)</label>{{/if}} =
{{rolled.score}}%
</h4>
<div>Pour {{selectedSort.data.ptreve_reel}} points de rêve en {{coordLabel}} ({{coord}})</div>
<hr>
<div>
<span>{{rolled.roll}} :</span>
<span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
{{#if show.reveInsuffisant}}<span>Pas assez de rêve!</span>{{/if}}
<span>
{{#if rolled.isETotal}}
Echec TOTAL du sort!
{{else if rolled.isEchec}}
Echec du sort,
{{else}}
Réussite du sort,
{{/if~}}
</span>
<span>
{{#if (eq depenseReve 0)}}
pas de dépense de rêve
{{else if (eq depenseReve 1)}}
1 point de rêve a été dépensé
{{else}}
{{depenseReve}} points de rêve ont été dépensés
{{/if}}
</span>
</div>