More automatism
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RdD.geany
16
RdD.geany
@ -28,19 +28,17 @@ long_line_column=72
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[files]
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current_page=4
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FILE_NAME_0=5110;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2
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FILE_NAME_1=332;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
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FILE_NAME_2=1730;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fdialog-competence.html;0;2
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FILE_NAME_3=1479;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor.js;0;2
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FILE_NAME_4=2451;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2
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FILE_NAME_5=6844;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2
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FILE_NAME_0=6135;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2
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FILE_NAME_1=1602;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
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FILE_NAME_2=1792;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fdialog-competence.html;0;2
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FILE_NAME_3=4217;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor.js;0;2
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FILE_NAME_4=405;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2
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FILE_NAME_5=12392;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2
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FILE_NAME_6=335;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fitem-competence-sheet.html;0;2
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FILE_NAME_7=985;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Fsimple.js;0;2
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FILE_NAME_8=28185;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Fdice-wfrp4e.js;0;2
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FILE_NAME_9=674;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Ftemplates%2Fchat%2Fskill-dialog.html;0;2
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FILE_NAME_10=5952;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fstyles%2Fsimple.css;0;2
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FILE_NAME_11=2003;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Factor%2Factor-wfrp4e.js;0;2
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FILE_NAME_12=105669;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fcss%2Fwfrp4e.css;0;2
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FILE_NAME_10=6826;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fstyles%2Fsimple.css;0;2
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[VTE]
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last_dir=/home/sigmar
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@ -62,7 +62,7 @@ export class RdDActorSheet extends ActorSheet {
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data.data.potions = this._checkNull(data.itemsByType['potions']);
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data.data.competenceByCategory = data.competenceByCategory;
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console.log("HTML", data.data.fatigueHTML);
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//console.log(">>>>> data update");
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return data;
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}
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@ -102,8 +102,34 @@ export class RdDActorSheet extends ActorSheet {
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console.log("Value changed :", event, caracName);
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this.actor.updateCarac( caracName, parseInt(event.target.value) );
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} );
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$("#vie-plus").click((event) => {
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this.actor.santeIncDec("vie", 1);
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this.render(true);
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});
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$("#vie-moins").click((event) => {
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this.actor.santeIncDec("vie", -1);
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this.render(true);
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});
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$("#endurance-plus").click((event) => {
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this.actor.santeIncDec("endurance", 1);
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this.render(true);
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});
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$("#endurance-moins").click((event) => {
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this.actor.santeIncDec("endurance", -1);
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this.render(true);
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});
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$("#fatigue-plus").click((event) => {
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this.actor.santeIncDec("fatigue", 1);
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this.render(true);
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});
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$("#fatigue-moins").click((event) => {
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this.actor.santeIncDec("fatigue", -1);
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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@ -120,7 +146,6 @@ export class RdDActorSheet extends ActorSheet {
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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@ -92,6 +92,15 @@ export class RdDActor extends Actor {
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RdDUtility.computeCarac( data );
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}
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/* -------------------------------------------- */
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santeIncDec(name, inc ) {
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let data = this.data.data.sante[name];
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data.value = data.value + inc;
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if ( data.value > data.max ) data.value = data.max;
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if ( data.value < 0 ) data.value = 0;
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console.log(">>>> NEW VI", name, data.value);
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}
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/* -------------------------------------------- */
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rollCompetence( compName ) {
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@ -59,6 +59,7 @@ const fatigueMatrix = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, //
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[5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 ] ];
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const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
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const fatigueTemplate = "<table>\
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<th><tdid=1><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/></tr>\
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@ -247,6 +248,8 @@ export class RdDUtility {
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max = (max < 16) ? 16 : max;
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max = (max > 30) ? 30 : max;
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value = (value > max) ? max : value;
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value = (value < 0) ? 0 : value;
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let fatigueTab = fatigueMatrix[max];
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let idx = 0; // Current fatigue slot
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let remFatigue = value;
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@ -257,23 +260,30 @@ export class RdDUtility {
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// At this point, we have the segment id in idx and the remaing fatigue points for the next segment in remFatigue
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let table = $("<table/>").addClass('table-fatigue');
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let segmentIdx = 0;
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let fatigueCount = 0;
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for (var line=0; line < fatigueLineSize.length; line++) {
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let row = $("<tr/>");
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let segmentsPerLine = fatigueLineSize[line];
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row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
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while (segmentIdx < segmentsPerLine) {
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let freeSize = fatigueTab[segmentIdx];
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for (let col=0; col <5; col++) {
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if ( col < freeSize )
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row.append("<td class='fatigue-free'/>");
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if ( col < freeSize ) {
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if (fatigueCount < value )
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row.append("<td class='fatigue-used'/>");
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else
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row.append("<td class='fatigue-free'/>");
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fatigueCount++;
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} else {
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row.append("<td class='fatigue-none'/>");
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}
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}
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row.append("<td class='fatigue-separator'/>");
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segmentIdx = segmentIdx + 1;
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}
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table.append(row);
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}
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console.log("fatigue", table);
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//console.log("fatigue", table);
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return table;
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}
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@ -321,8 +321,12 @@ button {
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}
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.table-fatigue td {
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table-layout: fixed;
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width: 8px;
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height: 8px;
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width: 4px;
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height: 4px;
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}
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.table-fatigue .fatigue-used {
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background-color: DarkRed;
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border: 1px solid #999;
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}
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.table-fatigue .fatigue-none {
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background-color: black;
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@ -331,4 +335,9 @@ button {
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.table-fatigue .fatigue-free {
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border: 1px solid #999;
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}
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.table-fatigue .fatigue-malus {
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font-size:8px;
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}
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.flex-fatigue {
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flex-grow: 2;
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}
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@ -163,7 +163,9 @@
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"value": 0,
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"label": "Fatigue",
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"derivee": true
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}
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},
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"blessures":
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"legeres": {
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"nombre": 0,
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"liste": [ { "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
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@ -180,10 +182,6 @@
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"critiques": {
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"nombre": 0,
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"liste": [ { "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
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},
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"ethylisme": {
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"value": 0,
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"label": ""
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}
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},
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"attributs": {
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@ -221,29 +219,48 @@
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"compteurs": {
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"reve": {
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"max": 0,
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"value": 0
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"value": 0,
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"label": "Points de Rêve"
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},
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"sust": {
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"value": 0
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"value": 0,
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"label": "Sust."
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},
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"eau": {
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"value": 0
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"value": 0,
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"label": "Eau"
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},
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"moral": {
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"value": 0,
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"exaltation": 0,
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"dissolution": 0
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"label": "Moral"
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},
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"exaltation": {
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"value": 0,
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"label": "Exaltation"
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},
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"dissolution": {
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"value": 0,
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"label": "Dissolution"
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},
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"chance": {
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"value": 0,
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"destinee": 0
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"label": "Chance"
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},
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"destinee": {
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"value": 0,
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"label": "Destinée"
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},
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"stress": {
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"value": 0
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"value": 0,
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"label": "Stress"
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},
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"etat": {
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"value": 0,
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"label": ""
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"label": "Etat général"
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},
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"ethylisme": {
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"value": 0,
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"label": "Ethylisme"
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}
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},
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"argent": {
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@ -5,17 +5,17 @@
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<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
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<div class="header-fields">
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<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
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<div class="grid grid-3col">
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<div class="flexrow">
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<div class="flex-group-center">
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Vie
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<input class="resource-content flexrow flex-center flex-between" type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/>/{{data.sante.vie.max}}
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Vie <a id="vie-plus">+</a> / <a id="vie-moins">-</a>
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<input class="resource-content" type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/>/{{data.sante.vie.max}}
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</div>
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<div class="flex-group-center">
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Endurance
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<input class="resource-content flexrow flex-center flex-between" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number"/>/{{data.sante.fatigue.max}}
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Endurance <a id="endurance-plus">+</a> / <a id="endurance-moins">-</a>
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<input class="resource-content" type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/>/{{data.sante.endurance.max}}
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</div>
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<div class="flex-group-center">
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Fatigue
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<div class="flex-group-center flex-fatigue">
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Fatigue <a id="fatigue-plus">+</a> / <a id="fatigue-moins">-</a>
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<span>{{{data.fatigueHTML}}}</span>
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</div>
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</div>
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@ -61,7 +61,7 @@
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{{/each}}
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{{#each data.sante as |point key|}}
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<li class="competence flexrow" data-attribute="{{key}}">
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<span class="competence-label flexrow" name="data.attributs.{{key}}.label">{{point.label}} : {{point.value}}</span>
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<span class="competence-label flexrow" name="data.attributs.{{key}}.label">{{point.label}} : {{point.value}} / {{point.max}}</span>
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</li>
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{{/each}}
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</ol>
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