Gestion de l'empoignade
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@ -42,7 +42,6 @@ export class RdDEmpoignade {
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emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
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}
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if (emp) {
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// TODO ? central storage ?
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return duplicate(emp);
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}
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return undefined;
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@ -264,7 +263,7 @@ export class RdDEmpoignade {
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let defender = game.actors.get(rollData.defenderId)
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let empoignade = this.getEmpoignade(attacker, defender)
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console.log("Perte d'endurance :!!!", perteMode)
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//console.log("Perte d'endurance :!!!", perteMode)
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let endValue = defender.system.sante.endurance.value
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if (perteMode == "end0") {
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await defender.santeIncDec("endurance", -endValue);
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@ -1,8 +1,8 @@
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{
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"id": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"version": "10.7.9",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.9.zip",
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"version": "10.7.10",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.10.zip",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
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"compatibility": {
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"minimum": "10",
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