#158 : Gestion de l'armure sur la fenêtre d'encaissement
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@ -2581,14 +2581,21 @@ export class RdDActor extends Actor {
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dmg = 0;
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dmg = 0;
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}
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}
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}
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}
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// TODO: max armure sur chutes...
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const penetration = arme ? Misc.toInt(arme.data.penetration) : 0;
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const penetration = arme ? Misc.toInt(arme.data.penetration) : 0;
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protection = Math.max(protection - penetration, 0);
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protection = Math.max(protection - penetration, 0);
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protection += this.getProtectionNaturelle();
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protection += this.getProtectionNaturelle();
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console.log("Final protect", protection);
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// Gestion des cas particuliers sur la fenêtre d'encaissement
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if ( attackerRoll.dmg.encaisserSpecial && attackerRoll.dmg.encaisserSpecial == "noarmure") {
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protection = 0;
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}
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if ( attackerRoll.dmg.encaisserSpecial && attackerRoll.dmg.encaisserSpecial == "chute" && Number(protection) > 2) {
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protection = 2;
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}
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console.log("Final protect", protection, attackerRoll);
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return protection;
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return protection;
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}
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}
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/* -------------------------------------------- */
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_deteriorerArmure(item, dmg) {
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_deteriorerArmure(item, dmg) {
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if (!ReglesOptionelles.isUsing('deteriorationArmure')) {
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if (!ReglesOptionelles.isUsing('deteriorationArmure')) {
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return;
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return;
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@ -29,6 +29,7 @@ export class RdDEncaisser extends Dialog {
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this.actor = actor;
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this.actor = actor;
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this.modifier = 0;
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this.modifier = 0;
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this.encaisserSpecial = "aucun";
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -36,6 +37,7 @@ export class RdDEncaisser extends Dialog {
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this.actor.encaisserDommages({
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this.actor.encaisserDommages({
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dmg:{
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dmg:{
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total: Number(this.modifier),
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total: Number(this.modifier),
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encaisserSpecial: this.encaisserSpecial,
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loc: { result: 0, label: "Corps" },
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loc: { result: 0, label: "Corps" },
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mortalite: mortalite
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mortalite: mortalite
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}
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}
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@ -54,6 +56,9 @@ export class RdDEncaisser extends Dialog {
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html.find('#modificateurDegats').change((event) => {
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html.find('#modificateurDegats').change((event) => {
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this.modifier = event.currentTarget.value; // Update the selected bonus/malus
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this.modifier = event.currentTarget.value; // Update the selected bonus/malus
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});
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});
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html.find('#encaisserSpecial').change((event) => {
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this.encaisserSpecial = event.currentTarget.value; // Update the selected bonus/malus
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});
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}
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}
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}
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}
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@ -1,16 +1,21 @@
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<form class="encaisse-roll-dialog">
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<form class="encaisse-roll-dialog">
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<h2 class="encaisserdialog" id="encaisserTitle"></h2>
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<h2 class="encaisserdialog" id="encaisserTitle"></h2>
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<div class="form-group">
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<div class="form-group">
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<label class="competence-label">Modificateurs aux Dommages:</label>
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<label class="competence-label">Modificateurs aux Dommages:</label>
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<select class="competence-value" name="modificateurDegats" id="modificateurDegats" data-dtype="number">
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<select class="competence-value" name="modificateurDegats" id="modificateurDegats" data-dtype="number">
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{{#select modificateurDegats}}
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{{#select modificateurDegats}}
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{{#each ajustementsEncaissement as |key|}}
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{{#each ajustementsEncaissement as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/each}}
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{{/select}}
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{{/select}}
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</select>
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</select>
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</div>
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</div>
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<div class="form-group">
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<label class="competence-label">Cas particuliers:</label>
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<select class="competence-value" name="encaisserSpecial" id="encaisserSpecial" data-dtype="String">
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<option value="aucun">Aucun</option>
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<option value="noarmure">Ne pas compter les Armures</option>
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<option value="chute">Chute : Limiter les armures à 2 PA</option>
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</select>
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</div>
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</form>
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</form>
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<script>
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</script>
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