Liste des ajustements
Après le travail sur les ChatMessage, centraliser les difficultés pour les dialog-roll afin d'afficher tous les ajustements sous forme de tooltips Les ajustements à améliorer: * malus armure * sur-encombrement * encombrement total + fix regression tâches + fix méditation isisPuritication
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@ -161,38 +161,56 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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getReveActuel() {
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return this.data.data.reve.reve.value;
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return this.data.data.reve?.reve?.value ?? this.data.data.carac.reve.value;
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}
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getChanceActuel() {
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return this.data.data.compteurs.chance.value;
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return this.data.data.compteurs.chance?.value ?? 10;
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}
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/* -------------------------------------------- */
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getForceValue() {
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return this.data.data.carac.force ? this.data.data.carac.force.value : this.data.data.carac.reve.value;
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return this.data.data.carac.force?.force ?? this.data.data.carac.reve.value;
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}
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getMoralTotal() {
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return this.data.data.compteurs.moral?.value ?? 0;
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}
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/* -------------------------------------------- */
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getBonusDegat() {
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// TODO: gérer séparation et +dom créature/entité indépendament de la compétence
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return Misc.toInt(this.data.data.attributs.plusdom.value);
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}
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/* -------------------------------------------- */
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getProtectionNaturelle() {
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return Misc.toInt(this.data.data.attributs.protection.value);
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}
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getEtatGeneral() {
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return this.data.data.compteurs.etat.value;
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}
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getMalusArmure() {
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return this.data.data.attributs?.malusarmure?.value ?? 0;
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}
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getEncTotal() {
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return Math.floor(this.encTotal ?? 0);
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}
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getSurenc(){
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return this.data.data.compteurs?.surenc?.value ?? 0;
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}
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/* -------------------------------------------- */
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getCompetenceList() {
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return this.data.items.filter( (item) => item.type == 'competence');
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}
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/* -------------------------------------------- */
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getCompetence(compName) {
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return RdDUtility.findCompetence(this.data.items, compName);
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}
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/* -------------------------------------------- */
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getTache( id ) {
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return this.data.items.find( item => item.type=='tache' && item._id == id );
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}
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getMeditation( id ) {
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return this.data.items.find( item => item.type=='meditation' && item._id == id );
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}
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/* -------------------------------------------- */
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getBestDraconic() {
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const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau);
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@ -203,14 +221,6 @@ export class RdDActor extends Actor {
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return duplicate(list[0]);
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}
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getEncTotal() {
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return Math.floor(this.encTotal ?? 0);
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}
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getSurenc(){
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return this.data.data.compteurs?.surenc?.value ?? 0;
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}
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/* -------------------------------------------- */
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async deleteSortReserve(sortReserve) {
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let reserve = duplicate(this.data.data.reve.reserve);
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@ -227,11 +237,6 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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getDiviseurSignificative() {
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return this.getSurprise() == 'demi' ? 2 : 1;
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}
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/* -------------------------------------------- */
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getSurprise() {
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if (this.isEntiteCauchemar()) {
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@ -506,7 +511,7 @@ export class RdDActor extends Actor {
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async combattreReveDeDragon(force){
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let draconic = this.getBestDraconic();
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let niveau = Math.max(0, draconic.data.niveau);
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let etat = this.data.data.compteurs.etat.value;
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let etat = this.getEtatGeneral();
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let difficulte = niveau - etat - force;
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let reveActuel = this.getReveActuel();
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let rolled = await RdDResolutionTable.roll(reveActuel, difficulte);
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@ -704,7 +709,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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detectSurEncombrement( ) {
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let diffEnc = Number(this.encTotal) - Number(this.data.data.attributs.encombrement.value);
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return Math.min(0, Math.ceil(diffEnc));
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return Math.max(0, Math.ceil(diffEnc));
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}
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/* -------------------------------------------- */
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@ -1230,7 +1235,7 @@ export class RdDActor extends Actor {
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async ethylismeTest() {
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let rollData = {
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vieValue: this.data.data.sante.vie.value,
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etat: this.data.data.compteurs.etat.value - Math.min(0, this.data.data.compteurs.ethylisme.value), // Pour les jets d'Ethylisme, on ignore le degré d'éthylisme (p.162)
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etat: this.getEtatGeneral() - Math.min(0, this.data.data.compteurs.ethylisme.value), // Pour les jets d'Ethylisme, on ignore le degré d'éthylisme (p.162)
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diffNbDoses: -Number(this.data.data.compteurs.ethylisme.nb_doses || 0),
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finalLevel: 0,
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diffConditions: 0,
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@ -1423,6 +1428,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async _appliquerAjoutExperience(rollData, display=true) {
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if (!this.isPersonnage()) return;
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let xpResult = this.appliquerExperience( rollData.rolled, rollData.selectedCarac.label, rollData.competence);
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if (display && xpResult.result ) {
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let xpmsg = "<br>Points d'expérience gagnés ! Carac: " + xpResult.xpCarac + ", Comp: " + xpResult.xpCompetence;
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@ -1634,7 +1640,7 @@ export class RdDActor extends Actor {
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this.currentTMR.maximize(); // Re-display TMR
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}
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// Final chat message
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await RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-sort.html');
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RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html');
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if (myReve.value == 0) { // 0 points de reve
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ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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@ -1653,7 +1659,7 @@ export class RdDActor extends Actor {
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label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
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callbacks: [
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this.createCallbackExperience(),
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{ action: this._onRollCaracResult }
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{ action: r => this._onRollCaracResult(r) }
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]
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}
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);
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@ -1663,7 +1669,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async _onRollCaracResult(rollData) {
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// Final chat message
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await RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-general.html');
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RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
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}
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/* -------------------------------------------- */
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@ -1684,7 +1690,7 @@ export class RdDActor extends Actor {
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label: 'Jet ' +Grammar.apostrophe('de', name),
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callbacks: [
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this.createCallbackExperience(),
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{ action: this._competenceResult }
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{ action: r => this._competenceResult(r) }
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]
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} );
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dialog.render(true);
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@ -1708,11 +1714,6 @@ export class RdDActor extends Actor {
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await this.createOwnedItem( tache, { renderSheet: true } );
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}
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/* -------------------------------------------- */
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getTacheMeditation ( id ) {
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return this.data.items.find( item => item._id == id );
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}
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/* -------------------------------------------- */
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async rollTache( id ) {
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let tache = duplicate( this.getTache( id ) );
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@ -1749,7 +1750,7 @@ export class RdDActor extends Actor {
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this.updateEmbeddedEntity( "OwnedItem", rollData.tache);
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this.santeIncDec( "fatigue", rollData.tache.data.fatigue);
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RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-tache.html');
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RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
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}
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/* -------------------------------------------- */
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@ -1760,24 +1761,26 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async rollMeditation( id ) {
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let meditation = duplicate( this.getTacheMeditation( id ) );
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let meditation = duplicate(this.getMeditation(id));
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let competence = duplicate(this.getCompetence(meditation.data.competence));
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competence.data.defaut_carac = "intellect"; // Meditation = tjs avec intellect
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let meditationData = {
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competence: competence,
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competence: competence,
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meditation: meditation,
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conditionMeditation: {
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isHeure: false,
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isVeture: false,
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isComportement: false,
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isPurification: false,
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},
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diffConditions: 0,
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editLibre: false,
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editConditions: true,
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isHeure: false,
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isVeture: false,
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isComportement: false,
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isPurification: false,
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carac : { }
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};
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meditationData.carac["intellect"] = duplicate(this.data.data.carac["intellect"]);
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console.log("rollMedittion !!!", meditationData);
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console.log("rollMeditation !!!", meditationData);
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const dialog = await RdDRoll.create(this, meditationData, {html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html'}, {
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name: 'jet-meditation',
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@ -1805,7 +1808,6 @@ export class RdDActor extends Actor {
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RdDResolutionTable.displayRollData(meditationData, this.name, 'chat-resultat-meditation.html');
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}
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/* -------------------------------------------- */
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_meditationETotal(meditationData) {
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meditationData.meditation.data.malus--;
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@ -1814,14 +1816,13 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async _competenceResult(rollData) {
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RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-competence.html')
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RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
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}
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/* -------------------------------------------- */
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async rollAppelChance( )
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{
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let rollData = { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' };
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const dialog = await RdDRoll.create(this, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
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{
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@ -1841,7 +1842,7 @@ export class RdDActor extends Actor {
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if (rollData.rolled.isSuccess) {
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await this.chanceActuelleIncDec(-1)
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}
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RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-appelchance.html')
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RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
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}
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/* -------------------------------------------- */
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@ -1940,15 +1941,13 @@ export class RdDActor extends Actor {
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return {
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label: 'Rêve actuel',
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value: this.getReveActuel(),
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type: "number",
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ignoreEtatGeneral: true
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type: "number"
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};
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case 'chance-actuelle': case 'Chance actuelle':
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return {
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label: 'Chance actuelle',
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value: this.getChanceActuel(),
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type: "number",
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ignoreEtatGeneral: true
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type: "number"
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};
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}
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return RdDActor._findCaracByName(this.data.data.carac, caracName);
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@ -2210,7 +2209,7 @@ export class RdDActor extends Actor {
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await entite.setEntiteReveAccordee(this);
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}
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await RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-accorder-cauchemar.html');
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
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if (rolled.isPart) {
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await this._appliquerAjoutExperience(rollData, true);
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}
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@ -1,6 +1,6 @@
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
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const nomCcategorieParade = {
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const nomCategorieParade = {
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"sans-armes": "Sans arme / armes naturelles",
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"hast": "Armes d'hast",
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"batons": "Bâtons",
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@ -31,9 +31,21 @@ export class RdDItemArme extends Item {
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}
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/* -------------------------------------------- */
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static getNomCategorieParade(it) {
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const categorie = it.data ? RdDItemArme.getCategorieParade(it) : it;
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return nomCcategorieParade[categorie];
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static getNomCategorieParade(arme) {
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const categorie = arme?.data ? RdDItemArme.getCategorieParade(arme) : arme;
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return nomCategorieParade[categorie];
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}
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/* -------------------------------------------- */
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static needArmeResist(armeAttaque, armeParade) {
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if (!armeAttaque || !armeParade){
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return false;
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}
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// Epées parant une arme de bois (cf. page 115 ), une résistance est nécessaire
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let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
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let defCategory = RdDItemArme.getCategorieParade(armeParade);
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return attCategory.match(/epees-/) && defCategory.match(/(haches|lances)/);
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}
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/* -------------------------------------------- */
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@ -74,6 +86,9 @@ export class RdDItemArme extends Item {
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/* -------------------------------------------- */
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static needParadeSignificative(armeAttaque, armeParade) {
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if (!armeAttaque || !armeParade){
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return false;
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}
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// categories d'armes à la parade (cf. page 115 )
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let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
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let defCategory = RdDItemArme.getCategorieParade(armeParade);
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15
module/item-meditation.js
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15
module/item-meditation.js
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@ -0,0 +1,15 @@
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export class RdDItemMeditation {
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static calculDifficulte(rollData) {
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if (rollData.meditation) {
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// Malus permanent éventuel
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let diff = -rollData.meditation.data.malus ?? 0;
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if (!rollData.conditionMeditation.isHeure) diff -= 2;
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if (!rollData.conditionMeditation.isVeture) diff -= 2;
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if (!rollData.conditionMeditation.isComportement) diff -= 2;
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if (!rollData.conditionMeditation.isPurification) diff -= 2;
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return diff;
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}
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return 0;
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}
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}
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@ -5,14 +5,20 @@
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* to actual classes of the game system or of FoundryVTT
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*/
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export class Misc {
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static isFunction(v) {
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return v && {}.toString.call(v) === '[object Function]';
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}
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static upperFirst(text) {
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return text.charAt(0).toUpperCase() + text.slice(1);
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}
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static toSignedString(number){
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const value = parseInt(number)
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const isPositiveNumber = value != NaN && value > 0;
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return isPositiveNumber ? "+"+number : number
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}
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/**
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* Converts the value to an integer, or to 0 if undefined/null/not representing integer
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* @param {*} value value to convert to an integer using parseInt
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@ -26,4 +32,13 @@ export class Misc {
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const parsed = parseInt(value);
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return isNaN(parsed) ? 0 : parsed;
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}
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static getFractionHtml(diviseur) {
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if (!diviseur || diviseur <= 1) return undefined;
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switch (diviseur || 1) {
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case 2: return '½';
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case 4: return '¼';
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default: return '1/' + diviseur;
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}
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}
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}
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@ -13,7 +13,7 @@ export class RdDAstrologieJoueur extends Dialog {
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let data = { nombres: this.organizeNombres( actor),
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dates: game.system.rdd.calendrier.getJoursSuivants( 10 ),
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etat: actor.data.data.compteurs.etat.value,
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etat: actor.getEtatGeneral(),
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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astrologie: RdDUtility.findCompetence( actor.data.items, 'Astrologie')
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}
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@ -1,3 +1,4 @@
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import { RdDCarac } from "./rdd-carac.js";
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import { RdDUtility } from "./rdd-utility.js";
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const conditionsTactiques = [
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@ -17,6 +18,16 @@ export class RdDBonus {
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return conditionsTactiques.find(e => e.type == condition) || conditionsTactiques.find(e => e.type == 'pret');
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}
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static isAjustementAstrologique(rollData) {
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return RdDCarac.isChance(rollData.selectedCarac) ||
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rollData.selectedSort?.data.isrituel;
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}
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/* -------------------------------------------- */
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static isDefenseAttaqueFinesse(rollData) {
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return rollData.attackerRoll?.particuliere == 'finesse';
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}
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/* -------------------------------------------- */
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static dmg(rollData, dmgActor, isCauchemar = false) {
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let dmg = { total: 0, loc: RdDUtility.getLocalisation() };
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30
module/rdd-carac.js
Normal file
30
module/rdd-carac.js
Normal file
@ -0,0 +1,30 @@
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export class RdDCarac {
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static isAgiliteOuDerivee(selectedCarac) {
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return selectedCarac?.label.match(/(Agilité|Dérobée)/);
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}
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static isVolonte(selectedCarac) {
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return selectedCarac?.label == 'Volonté';
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}
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static isChance(selectedCarac) {
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return selectedCarac?.label?.toLowerCase()?.match(/chance( actuelle)?/);
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}
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static isReve(selectedCarac) {
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return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
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}
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|
||||
static isIgnoreEtatGeneral(selectedCarac) {
|
||||
return !selectedCarac ||
|
||||
RdDCarac.isChance(selectedCarac) ||
|
||||
RdDCarac.isReve(selectedCarac);
|
||||
}
|
||||
|
||||
/**
|
||||
* L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques :
|
||||
* tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE,
|
||||
* ainsi que de Perception active et volontaire.
|
||||
*/
|
||||
static isActionPhysique(selectedCarac) {
|
||||
return selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Mêlée|Tir|Lancer|Dérobée)/);
|
||||
}
|
||||
}
|
@ -18,7 +18,7 @@ export class RdDCombat {
|
||||
static createUsingTarget(attacker) {
|
||||
const target = RdDCombat.getTarget();
|
||||
if (target == undefined) {
|
||||
ui.notifications.warn( (game.user.targets?.size ??0) > 1
|
||||
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
|
||||
? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
|
||||
: "Vous devez choisir une cible à attaquer!");
|
||||
}
|
||||
@ -86,7 +86,7 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _callJetDeVie( event ) {
|
||||
static _callJetDeVie(event) {
|
||||
let actorId = event.currentTarget.attributes['data-actorId'].value;
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.jetVie();
|
||||
@ -103,7 +103,7 @@ export class RdDCombat {
|
||||
html.on("click", '#chat-jet-vie', event => {
|
||||
event.preventDefault();
|
||||
RdDCombat._callJetDeVie(event);
|
||||
} );
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
@ -212,7 +212,7 @@ export class RdDCombat {
|
||||
}
|
||||
else {
|
||||
// sans armes: à mains nues
|
||||
rollData.arme = RdDItemArme.mainsNues({niveau: competence.data.niveau});
|
||||
rollData.arme = RdDItemArme.mainsNues({ niveau: competence.data.niveau });
|
||||
}
|
||||
return rollData;
|
||||
}
|
||||
@ -247,7 +247,7 @@ export class RdDCombat {
|
||||
cible: this.target ? this.defender.data.name : 'la cible',
|
||||
isRecul: (rollData.particuliere == 'force' || rollData.tactique == 'charge')
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(rollData, this.attacker.name, 'chat-resultat-attaque.html');
|
||||
await RdDResolutionTable.displayRollData(rollData, this.attacker, 'chat-resultat-attaque.html');
|
||||
|
||||
if (!await this.accorderEntite('avant-defense')) {
|
||||
return;
|
||||
@ -304,7 +304,7 @@ export class RdDCombat {
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||
default:
|
||||
// Le fléau ne peut être paré qu’au bouclier p115
|
||||
if (competence.name == "Fléau"){
|
||||
if (competence.name == "Fléau") {
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||
}
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
||||
@ -327,7 +327,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueEchec(rollData) {
|
||||
console.log("RdDCombat.onAttaqueEchec >>>", rollData);
|
||||
await RdDResolutionTable.displayRollData(rollData, this.attacker.name, 'chat-resultat-attaque.html');
|
||||
await RdDResolutionTable.displayRollData(rollData, this.attacker, 'chat-resultat-attaque.html');
|
||||
|
||||
}
|
||||
|
||||
@ -376,12 +376,12 @@ export class RdDCombat {
|
||||
competence: this.defender.getCompetence(compName),
|
||||
arme: armeParade,
|
||||
surprise: this.defender.getSurprise(),
|
||||
needParadeSignificative: this.needParadeSignificative(attackerRoll, armeParade),
|
||||
diviseur: this._getDiviseurSignificative(attackerRoll, armeParade),
|
||||
needResist: this._needArmeResist(armeAttaque, armeParade),
|
||||
needParadeSignificative: RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
|
||||
needResist: RdDItemArme.needArmeResist(armeAttaque, armeParade),
|
||||
carac: this.defender.data.data.carac,
|
||||
show: {}
|
||||
};
|
||||
rollData.diviseur = this._getDiviseurSignificative(rollData);
|
||||
if (isCreature) {
|
||||
RdDItemCompetence.setRollDataCreature(rollData);
|
||||
}
|
||||
@ -389,34 +389,12 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getDiviseurSignificative(attackerRoll, armeParade = undefined) {
|
||||
let facteurSign = this.defender.getDiviseurSignificative();
|
||||
if (RdDCombat.isAttaqueFinesse(attackerRoll)) {
|
||||
_getDiviseurSignificative(rollData) {
|
||||
let facteurSign = (this.defender.isDemiSurprise() || rollData.needParadeSignificative) ? 2 : 1;
|
||||
if (RdDBonus.isDefenseAttaqueFinesse(rollData)) {
|
||||
facteurSign *= 2;
|
||||
}
|
||||
if (this.needParadeSignificative(attackerRoll, armeParade)) {
|
||||
facteurSign *= 2;
|
||||
}
|
||||
return Math.min(4, facteurSign);
|
||||
|
||||
}
|
||||
|
||||
static isAttaqueFinesse(attackerRoll) {
|
||||
return attackerRoll && attackerRoll.particuliere == 'finesse';
|
||||
}
|
||||
|
||||
needParadeSignificative(attackerRoll, armeParade) {
|
||||
return attackerRoll.arme && armeParade &&
|
||||
RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_needArmeResist(armeAttaque, armeParade) {
|
||||
// Epées parant une arme de bois (cf. page 115 ), une résistance est nécessaire
|
||||
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
|
||||
let defCategory = RdDItemArme.getCategorieParade(armeParade);
|
||||
|
||||
return attCategory.match(/epees-/) && defCategory.match(/(haches|lances)/);
|
||||
return facteurSign;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -437,7 +415,7 @@ export class RdDCombat {
|
||||
await this.computeRecul(rollData);
|
||||
await this.computeDeteriorationArme(rollData);
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-parade.html');
|
||||
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html');
|
||||
|
||||
}
|
||||
|
||||
@ -459,7 +437,7 @@ export class RdDCombat {
|
||||
|
||||
await this.computeRecul(rollData);
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-parade.html');
|
||||
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html');
|
||||
|
||||
this._sendMessageEncaisser(rollData.attackerRoll);
|
||||
}
|
||||
@ -498,10 +476,10 @@ export class RdDCombat {
|
||||
competence: competence,
|
||||
surprise: this.defender.getSurprise(),
|
||||
surpriseDefenseur: this.defender.getSurprise(),
|
||||
diviseur: this._getDiviseurSignificative(attackerRoll),
|
||||
carac: this.defender.data.data.carac,
|
||||
show: {}
|
||||
};
|
||||
rollData.diviseur = this._getDiviseurSignificative(rollData);
|
||||
|
||||
if (this.defender.isCreature()) {
|
||||
RdDItemCompetence.setRollDataCreature(rollData);
|
||||
@ -522,7 +500,7 @@ export class RdDCombat {
|
||||
async _onEsquiveNormale(rollData) {
|
||||
console.log("RdDCombat._onEsquiveNormal >>>", rollData);
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-esquive.html');
|
||||
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -542,7 +520,7 @@ export class RdDCombat {
|
||||
|
||||
await this.computeRecul(rollData);
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, this.defender.name, 'chat-resultat-esquive.html');
|
||||
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
|
||||
|
||||
this._sendMessageEncaisser(rollData.attackerRoll);
|
||||
}
|
||||
@ -600,7 +578,9 @@ export class RdDCombat {
|
||||
if (this._isAttaqueCauseRecul(attaque)) {
|
||||
|
||||
let impactRecul = this._computeImpactRecul(attaque);
|
||||
const agilite = this.defender.data.data.carac.agilite.value;
|
||||
const agilite = this.defender.isEntiteCauchemar()
|
||||
? this.defender.data.data.carac.reve.value
|
||||
: this.defender.data.data.carac.agilite.value;
|
||||
|
||||
let rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impactRecul, showDice: false });
|
||||
|
||||
@ -679,7 +659,7 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayActorCombatStatus( actor ) {
|
||||
static async displayActorCombatStatus(actor) {
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
let rollData = {
|
||||
alias: actor.name,
|
||||
@ -691,20 +671,20 @@ export class RdDCombat {
|
||||
isGrave: false,
|
||||
isCritique: false
|
||||
}
|
||||
if ( actor.countBlessuresByName("critiques") > 0 ) { // Pour éviter le cumul grave + critique
|
||||
if (actor.countBlessuresByName("critiques") > 0) { // Pour éviter le cumul grave + critique
|
||||
rollData.isCritique = true;
|
||||
} else if ( actor.countBlessuresByName("graves") > 0) {
|
||||
} else if (actor.countBlessuresByName("graves") > 0) {
|
||||
rollData.isGrave = true;
|
||||
}
|
||||
let content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, rollData);
|
||||
ChatUtility.createChatMessage({ content: content }, rollMode, actor.name);
|
||||
ChatUtility.createChatMessage({ content: content }, rollMode, actor.name);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateCombatRound( combat, data) {
|
||||
static updateCombatRound(combat, data) {
|
||||
if (combat.data.round != 0 && combat.turns && combat.data.active) {
|
||||
let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
|
||||
this.displayActorCombatStatus( turn.actor );
|
||||
this.displayActorCombatStatus(turn.actor);
|
||||
// TODO Playaudio ??
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RollDataAjustements as RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCombat } from "./rdd-combat.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
/**
|
||||
@ -93,76 +91,16 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.html') {
|
||||
rollData.ajustements = RdDResolutionTable._buildAjustements(rollData);
|
||||
rollData.show = rollData.show || {};
|
||||
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||
ChatUtility.chatWithRollMode(
|
||||
{ content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template) },
|
||||
actor?.userName ?? game.user.name)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayRollData(rollData, userName, template = 'chat-resultat-general.html') {
|
||||
|
||||
ChatUtility.chatWithRollMode(
|
||||
{ content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
|
||||
userName)
|
||||
}
|
||||
|
||||
static _buildAjustements(rollData) {
|
||||
let list = [];
|
||||
if (rollData.competence) {
|
||||
list.push({ label: rollData.competence.name, value: rollData.competence.data.niveau });
|
||||
}
|
||||
if (rollData.tactique) {
|
||||
const surprise = RdDBonus.find(rollData.tactique);
|
||||
list.push({ label: surprise.descr, value: surprise.attaque });
|
||||
}
|
||||
if (rollData.surpriseDefenseur) {
|
||||
const surprise = RdDBonus.find(rollData.surpriseDefenseur);
|
||||
list.push({ label: surprise.descr, value: surprise.attaque });
|
||||
}
|
||||
if (rollData.diffLibre != undefined) {
|
||||
const label = rollData.selectedSort?.name ?? 'Libre';
|
||||
list.push({ label: label, value: rollData.diffLibre });
|
||||
}
|
||||
if (rollData.diffConditions != undefined) {
|
||||
list.push({ label: 'Conditions', value: rollData.diffConditions });
|
||||
}
|
||||
if (rollData.etat != undefined) {
|
||||
list.push({ label: 'Etat', value: rollData.etat });
|
||||
}
|
||||
if (rollData.selectedCarac?.label == 'Volonté' && rollData.moral != undefined) {
|
||||
list.push({ label: 'Moral', value: rollData.moral });
|
||||
}
|
||||
if (RdDResolutionTable.isAjustementAstrologique(rollData)) {
|
||||
list.push({ label: 'Astrologique', value: rollData.ajustementAstrologique ?? 0 });
|
||||
}
|
||||
if (rollData.rolled.bonus && rollData.selectedSort) {
|
||||
list.push({ descr: `Bonus de case: ${rollData.rolled.bonus}%` });
|
||||
}
|
||||
if (rollData.diviseur > 1) {
|
||||
list.push({ descr: `Facteur significative ×${RdDResolutionTable._getFractionHtml(rollData.diviseur)}` });
|
||||
}
|
||||
if (RdDCombat.isAttaqueFinesse(rollData.attackerRoll)) {
|
||||
list.push({ descr: 'Attaque particulière en finesse' });
|
||||
}
|
||||
if (rollData.needParadeSignificative) {
|
||||
const catAttaque = RdDItemArme.getNomCategorieParade(rollData.attackerRoll.arme);
|
||||
const catParade = RdDItemArme.getNomCategorieParade(rollData.arme);
|
||||
list.push({ descr: `${catAttaque} vs ${catParade}` });
|
||||
}
|
||||
if (rollData.surprise) {
|
||||
list.push({ descr: RdDBonus.find(rollData.surprise).descr });
|
||||
}
|
||||
return list;
|
||||
}
|
||||
static _getFractionHtml(diviseur) {
|
||||
if (!diviseur || diviseur <= 1) return undefined;
|
||||
switch (diviseur || 1) {
|
||||
case 2: return '½';
|
||||
case 4: return '¼';
|
||||
default: return '1/' + diviseur;
|
||||
}
|
||||
static async buildRollDataHtml(rollData, actor, template = 'chat-resultat-general.html') {
|
||||
rollData.show = rollData.show || {};
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -182,7 +120,7 @@ export class RdDResolutionTable {
|
||||
rolled.caracValue = caracValue;
|
||||
rolled.finalLevel = finalLevel;
|
||||
rolled.bonus = bonus;
|
||||
rolled.factorHtml = RdDResolutionTable._getFractionHtml(diviseur);
|
||||
rolled.factorHtml = Misc.getFractionHtml(diviseur);
|
||||
return rolled;
|
||||
}
|
||||
|
||||
@ -225,10 +163,10 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isAjustementAstrologique(rollData) {
|
||||
if (rollData.selectedCarac && rollData.selectedCarac.label.toLowerCase().includes('chance')) {
|
||||
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
|
||||
return true;
|
||||
}
|
||||
if (rollData.selectedSort && rollData.selectedSort.data.isrituel) {
|
||||
if (rollData.selectedSort?.data.isrituel) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -323,12 +261,12 @@ export class RdDResolutionTable {
|
||||
/* -------------------------------------------- */
|
||||
static buildHTMLResults(caracValue, levelValue) {
|
||||
let cell = this.computeChances(caracValue, levelValue);
|
||||
cell.epart = cell.epart>99? 'N/A' : cell.epart;
|
||||
cell.etotal = cell.etotal>100? 'N/A' : cell.etotal;
|
||||
cell.epart = cell.epart > 99 ? 'N/A' : cell.epart;
|
||||
cell.etotal = cell.etotal > 100 ? 'N/A' : cell.etotal;
|
||||
cell.score = Math.min(cell.score, 99);
|
||||
|
||||
return `
|
||||
<span class="span-valeur competence-label">
|
||||
<span class="table-proba-reussite competence-label">
|
||||
Particulière: <span class="rdd-roll-part">${cell.part}</span>
|
||||
- Significative: <span class="rdd-roll-sign">${cell.sign}</span>
|
||||
- Réussite: <span class="rdd-roll-norm">${cell.score}</span>
|
||||
|
@ -61,7 +61,7 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
async onAction(html) {
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
|
||||
await RdDResolutionTable.displayRollData(this.rollData, game.user.name);
|
||||
await RdDResolutionTable.displayRollData(this.rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -82,8 +82,8 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
||||
$(".table-resolution").remove();
|
||||
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel, 1, 20, -10, 10));
|
||||
$(".span-valeur").remove();
|
||||
$("#resolutionValeurs").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
|
||||
$(".table-proba-reussite").remove();
|
||||
$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
|
||||
}
|
||||
|
||||
// Setup everything onload
|
||||
|
@ -1,8 +1,11 @@
|
||||
import { referenceAjustements, RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemMeditation } from "./item-meditation.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
|
||||
/**
|
||||
@ -24,18 +27,17 @@ export class RdDRoll extends Dialog {
|
||||
if (dialogConfig.options) {
|
||||
mergeObject(options, dialogConfig.options, { overwrite: true })
|
||||
}
|
||||
return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close );
|
||||
return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _setDefaultOptions(actor, rollData) {
|
||||
|
||||
let defaultRollData = {
|
||||
alias: actor.name,
|
||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||
etat: actor.data.data.compteurs.etat.value,
|
||||
moral: actor.isPersonnage() ? actor.data.data.compteurs.moral.value : 0,
|
||||
etat: actor.getEtatGeneral(),
|
||||
moral: actor.getMoralTotal(),
|
||||
carac: actor.data.data.carac,
|
||||
finalLevel: 0,
|
||||
diffConditions: rollData.arme ? RdDBonus.bonusAttaque(rollData.surpriseDefenseur) : 0,
|
||||
@ -43,17 +45,22 @@ export class RdDRoll extends Dialog {
|
||||
editLibre: true,
|
||||
editConditions: true,
|
||||
forceValue: actor.getForceValue(),
|
||||
malusArmureValue: actor.isPersonnage() ? actor.data.data.attributs?.malusarmure?.value ?? 0 : 0,
|
||||
malusArmureValue: actor.getMalusArmure(),
|
||||
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
|
||||
surencMalusValue: actor.isPersonnage() ? actor.data.data.compteurs.surenc.value : 0,
|
||||
surencMalusValue: actor.getSurenc(),
|
||||
useMalusSurenc: false,
|
||||
use: {
|
||||
surenc: false,
|
||||
encTotal: false,
|
||||
},
|
||||
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||
useMalusEncTotal: false,
|
||||
encTotal: actor.getEncTotal(),
|
||||
ajustementAstrologique: actor.ajustementAstrologique(),
|
||||
surprise: actor.getSurprise()
|
||||
surprise: actor.getSurprise(),
|
||||
}
|
||||
mergeObject(rollData, defaultRollData, { overwrite: false });
|
||||
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||
RollDataAjustements.calcul(rollData, actor);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -106,47 +113,10 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
this.bringToTop();
|
||||
|
||||
var rollData = this.rollData;
|
||||
var actor = this.actor;
|
||||
var dialog = this;
|
||||
|
||||
function updateRollResult(rollData) {
|
||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, actor.getBonusDegat());
|
||||
rollData.finalLevel = dialog._computeFinalLevel(rollData);
|
||||
rollData.caracValue = parseInt(rollData.selectedCarac.value);
|
||||
rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
|
||||
let dmgText = Misc.toSignedString(rollData.dmg.total);
|
||||
if (rollData.coupsNonMortels) {
|
||||
dmgText = '(' + dmgText + ')';
|
||||
}
|
||||
|
||||
HtmlUtility._showControlWhen($(".diffMoral"), rollData.selectedCarac == actor.data.data.carac.volonte);
|
||||
|
||||
HtmlUtility._showControlWhen($("#etat-general"), !dialog._isIgnoreEtatGeneral(rollData));
|
||||
HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));
|
||||
|
||||
// Sort management
|
||||
if (rollData.selectedSort) {
|
||||
rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord);
|
||||
//console.log("Toggle show/hide", rollData.selectedSort);
|
||||
HtmlUtility._showControlWhen($("#div-sort-difficulte"), RdDItemSort.isDifficulteVariable(rollData.selectedSort))
|
||||
HtmlUtility._showControlWhen($("#div-sort-ptreve"), RdDItemSort.isCoutVariable(rollData.selectedSort))
|
||||
}
|
||||
|
||||
// Mise à jour valeurs
|
||||
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
||||
$("#compdialogTitle").text(dialog._getTitle(rollData));
|
||||
$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
|
||||
$("#dmg-arme-actor").text(dmgText);
|
||||
$("#defenseur-surprise").text(RdDBonus.description(rollData.surpriseDefenseur));
|
||||
$(".table-resolution").remove();
|
||||
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel));
|
||||
$(".span-valeur").remove();
|
||||
$("#resolutionValeurs").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
|
||||
}
|
||||
|
||||
// Setup everything onload
|
||||
$(function () {
|
||||
function onLoad() {
|
||||
let rollData = dialog.rollData;
|
||||
// Update html, according to data
|
||||
if (rollData.competence) {
|
||||
// Set the default carac from the competence item
|
||||
@ -156,109 +126,126 @@ export class RdDRoll extends Dialog {
|
||||
RdDItemSort.setCoutReveReel(rollData.selectedSort);
|
||||
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
|
||||
$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
dialog.updateRollResult();
|
||||
}
|
||||
|
||||
// Setup everything onload
|
||||
$(function () { onLoad(); });
|
||||
|
||||
// Update !
|
||||
html.find('#diffLibre').change((event) => {
|
||||
rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
||||
//console.log("RdDRollSelectDialog","BM CLICKED !!!", rollData);
|
||||
updateRollResult(rollData);
|
||||
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#diffConditions').change((event) => {
|
||||
rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
||||
//console.log("RdDRollSelectDialog","BM CLICKED !!!", rollData);
|
||||
updateRollResult(rollData);
|
||||
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#carac').change((event) => {
|
||||
let caracKey = event.currentTarget.value;
|
||||
this.rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
|
||||
//console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData);
|
||||
updateRollResult(rollData);
|
||||
this.rollData.selectedCarac = this.rollData.carac[caracKey]; // Update the selectedCarac
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#draconic').change((event) => {
|
||||
let draconicKey = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.competence = rollData.draconicList[draconicKey]; // Update the selectedCarac
|
||||
//console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData);
|
||||
updateRollResult(rollData);
|
||||
this.rollData.competence = this.rollData.draconicList[draconicKey]; // Update the selectedCarac
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#sort').change((event) => {
|
||||
let sortKey = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
|
||||
this.rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord);
|
||||
RdDItemSort.setCoutReveReel(rollData.selectedSort);
|
||||
//console.log("RdDRollSelectDialog - Sort selection", rollData.selectedSort);
|
||||
updateRollResult(rollData);
|
||||
this.rollData.selectedSort = this.rollData.sortList[sortKey]; // Update the selectedCarac
|
||||
this.rollData.bonus = RdDItemSort.getCaseBonus(this.rollData.selectedSort, this.rollData.coord);
|
||||
RdDItemSort.setCoutReveReel(this.rollData.selectedSort);
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#ptreve-variable').change((event) => {
|
||||
let ptreve = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.selectedSort.data.ptreve_reel = ptreve;
|
||||
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
||||
updateRollResult(rollData);
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#ptreve-variable').change((event) => {
|
||||
let ptreve = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.selectedSort.data.ptreve_reel = ptreve; // Update the selectedCarac
|
||||
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
||||
updateRollResult(rollData);
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#coupsNonMortels').change((event) => {
|
||||
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
||||
updateRollResult(rollData);
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#tactique-combat').change((event) => {
|
||||
this.rollData.tactique = event.currentTarget.value;
|
||||
updateRollResult(rollData);
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#useMalusSurenc').change((event) => {
|
||||
this.rollData.useMalusSurenc = event.currentTarget.checked;
|
||||
updateRollResult(rollData);
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#useMalusEncTotal').change((event) => {
|
||||
this.rollData.useMalusEncTotal = event.currentTarget.checked;
|
||||
updateRollResult(rollData);
|
||||
this.updateRollResult();
|
||||
});
|
||||
// Section Méditation
|
||||
html.find('#isHeure').change((event) => {
|
||||
this.rollData.isHeure = event.currentTarget.checked;
|
||||
updateRollResult(rollData);
|
||||
html.find('.conditionMeditation').change((event) => {
|
||||
let condition = event.currentTarget.attributes['id'].value;
|
||||
this.rollData.conditionMeditation[condition] = event.currentTarget.checked;
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#isPurification').change((event) => {
|
||||
this.rollData.isPurification = event.currentTarget.checked;
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#isVeture').change((event) => {
|
||||
this.rollData.isVeture = event.currentTarget.checked;
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#isComportement').change((event) => {
|
||||
this.rollData.isComportement = event.currentTarget.checked;
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_isIgnoreEtatGeneral(rollData) {
|
||||
return rollData.selectedCarac.ignoreEtatGeneral;
|
||||
}
|
||||
async updateRollResult() {
|
||||
let rollData = this.rollData;
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeDiffMeditation( rollData ) {
|
||||
let diff = 0;
|
||||
if ( rollData.meditation ) {
|
||||
diff = (!rollData.isHeure) ? diff - 2 : diff;
|
||||
diff = (!rollData.isVeture) ? diff - 2 : diff;
|
||||
diff = (!rollData.isComportement) ? diff - 2 : diff;
|
||||
diff = (!rollData.isisPuritication) ? diff - 2 : diff;
|
||||
diff = diff - rollData.meditation.data.malus; // Malus permanent éventuel
|
||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat());
|
||||
rollData.caracValue = parseInt(rollData.selectedCarac.value);
|
||||
rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
|
||||
let dmgText = Misc.toSignedString(rollData.dmg.total);
|
||||
|
||||
if (rollData.coupsNonMortels) {
|
||||
dmgText = '(' + dmgText + ')';
|
||||
}
|
||||
return diff;
|
||||
if (rollData.selectedSort) {
|
||||
rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord);
|
||||
}
|
||||
|
||||
RollDataAjustements.calcul(rollData, this.actor);
|
||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||
|
||||
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac));
|
||||
HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));
|
||||
|
||||
// Sort management
|
||||
if (rollData.selectedSort) {
|
||||
rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord);
|
||||
//console.log("Toggle show/hide", rollData.selectedSort);
|
||||
HtmlUtility._showControlWhen($("#div-sort-difficulte"), RdDItemSort.isDifficulteVariable(rollData.selectedSort))
|
||||
HtmlUtility._showControlWhen($("#div-sort-ptreve"), RdDItemSort.isCoutVariable(rollData.selectedSort))
|
||||
}
|
||||
|
||||
// Mise à jour valeurs
|
||||
$("#compdialogTitle").text(this._getTitle(rollData));
|
||||
$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
|
||||
$("#dmg-arme-actor").text(dmgText);
|
||||
$("#defenseur-surprise").text(RdDBonus.description(rollData.surpriseDefenseur));
|
||||
$('.table-ajustement').remove();
|
||||
$(".table-resolution").remove();
|
||||
$(".table-proba-reussite").remove();
|
||||
$("#tableAjustements").append(await this.buildAjustements(rollData));
|
||||
$("#tableResolution").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel));
|
||||
$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
|
||||
}
|
||||
|
||||
|
||||
async buildAjustements(rollData){
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html`, rollData);
|
||||
return html;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeFinalLevel(rollData) {
|
||||
const etat = this._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat);
|
||||
const etat = RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac) ? 0 : rollData.etat;
|
||||
const diffConditions = Misc.toInt(rollData.diffConditions);
|
||||
const malusSurenc = (rollData.useMalusSurenc) ? rollData.surencMalusValue : 0;
|
||||
const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique);
|
||||
@ -267,12 +254,14 @@ export class RdDRoll extends Dialog {
|
||||
// Gestion malus armure
|
||||
const malusArmureValue = this._computeMalusArmure(rollData);
|
||||
|
||||
const diffMeditation = this._computeDiffMeditation( rollData );
|
||||
const diffMeditation = RdDItemMeditation.calculDifficulte(rollData);
|
||||
const diffLibre = this._computeDiffLibre(rollData);
|
||||
const diffCompetence = this._computeDiffCompetence(rollData);
|
||||
const diffMoral = rollData.selectedCarac == this.actor.data.data.carac.volonte ? rollData.moral : 0;
|
||||
|
||||
return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusSurenc + malusEncTotal + malusArmureValue + diffMeditation + ajustementChance + bonusTactique;
|
||||
let ajust = RollDataAjustements.sum(rollData.ajustements);
|
||||
return ajust;
|
||||
//return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusSurenc + malusEncTotal + malusArmureValue + diffMeditation + ajustementChance + bonusTactique;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -297,7 +286,7 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
_computeMalusArmure(rollData) {
|
||||
let malusArmureValue = 0;
|
||||
if (rollData.malusArmureValue != 0 && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
||||
if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
||||
$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue);
|
||||
malusArmureValue = rollData.malusArmureValue;
|
||||
} else {
|
||||
|
@ -239,7 +239,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
const draconic = this.actor.getBestDraconic();
|
||||
const carac = this.actor.getReveActuel();
|
||||
const etatGeneral = this.actor.data.data.compteurs.etat.value;
|
||||
const etatGeneral = this.actor.getEtatGeneral();
|
||||
const difficulte = draconic.data.niveau - this.currentRencontre.force + etatGeneral;
|
||||
console.log("Maitriser", carac, draconic.data.niveau, this.currentRencontre.force, etatGeneral);
|
||||
|
||||
@ -329,7 +329,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
tmrpos.innerHTML = this.actor.data.data.reve.tmrpos.coord + " (" + tmr.label + ")";
|
||||
|
||||
let etat = document.getElementById("tmr-etatgeneral-value");
|
||||
etat.innerHTML = this.actor.data.data.compteurs.etat.value;
|
||||
etat.innerHTML = this.actor.getEtatGeneral();
|
||||
|
||||
let refoulement = document.getElementById("tmr-refoulement-value");
|
||||
refoulement.innerHTML = this.actor.data.data.reve.refoulement.value;
|
||||
@ -389,7 +389,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
let draconic = this.actor.getBestDraconic();
|
||||
|
||||
let carac = this.actor.getReveActuel();
|
||||
const etatGeneral = this.actor.data.data.compteurs.etat.value
|
||||
const etatGeneral = this.actor.getEtatGeneral();
|
||||
let difficulte = draconic.data.niveau - 7;
|
||||
let rolled = await RdDResolutionTable.roll(carac, difficulte);
|
||||
|
||||
|
@ -183,6 +183,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html',
|
||||
// Dialogs
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
||||
@ -673,7 +674,7 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static currentFatigueMalus( value, max)
|
||||
{
|
||||
max = Math.min(1, Math.max(max, 60));
|
||||
max = Math.max(1, Math.min(max, 60));
|
||||
value = Math.min(max*2, Math.max(0, value));
|
||||
|
||||
let fatigueTab = fatigueMatrix[max];
|
||||
|
150
module/rolldata-ajustements.js
Normal file
150
module/rolldata-ajustements.js
Normal file
@ -0,0 +1,150 @@
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemMeditation } from "./item-meditation.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
|
||||
/**
|
||||
* tous les ajustements pouvant s'appliquer.
|
||||
* un ajustement se compose de `function(rollData, actor)` :
|
||||
* - isVisible: indique si l'ajustement sera visible (pour les cas où il peut être sélectionné)
|
||||
* - isUsed: évalue si l'ajustement indique s'il est actif ou non
|
||||
* - getLabel: un libellé texte pour l'affichage de l'ajustement
|
||||
* - getValue: une valeur numérique correspondant à un modificateur entier
|
||||
* - getDescr: une valeur textuelle pour les informations non numériques (demi-surprise, bonus de case, ...)
|
||||
*/
|
||||
export const referenceAjustements = {
|
||||
competence: {
|
||||
isUsed: (rollData, actor) => rollData.competence,
|
||||
getLabel: (rollData, actor) => rollData.competence?.name,
|
||||
getValue: (rollData, actor) => rollData.competence?.data?.niveau,
|
||||
},
|
||||
meditation: {
|
||||
isUsed: (rollData, actor) => rollData.meditation,
|
||||
getLabel: (rollData, actor) => 'Méditation',
|
||||
getValue: (rollData, actor) => RdDItemMeditation.calculDifficulte(rollData)
|
||||
},
|
||||
diffLibre: {
|
||||
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
|
||||
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
|
||||
getValue: (rollData, actor) => rollData.selectedSort
|
||||
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
||||
: rollData.diffLibre ?? rollData.competence?.data.default_diffLibre ?? 0
|
||||
},
|
||||
diffConditions: {
|
||||
isUsed: (rollData, actor) => rollData.diffConditions != undefined,
|
||||
getLabel: (rollData, actor) => 'Conditions',
|
||||
getValue: (rollData, actor) => rollData.diffConditions
|
||||
},
|
||||
tactique: {
|
||||
isUsed: (rollData, actor) => rollData.tactique,
|
||||
getLabel: (rollData, actor) => RdDBonus.find(rollData.tactique).descr,
|
||||
getValue: (rollData, actor) => RdDBonus.find(rollData.tactique).attaque,
|
||||
},
|
||||
attaqueDefenseurSurpris: {
|
||||
isUsed: (rollData, actor) => rollData.surpriseDefenseur,
|
||||
getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).descr,
|
||||
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
||||
},
|
||||
etat: {
|
||||
isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac),
|
||||
getLabel: (rollData, actor) => 'Etat général',
|
||||
getValue: (rollData, actor) => actor.getEtatGeneral()
|
||||
},
|
||||
malusArmure: {
|
||||
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.competence),
|
||||
isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
|
||||
getLabel: (rollData, actor) => 'Malus armure',
|
||||
getValue: (rollData, actor) => actor.getMalusArmure()
|
||||
},
|
||||
encTotal: {
|
||||
isVisible: (rollData, actor) => RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||
isUsed: (rollData, actor) => rollData.useMalusEncTotal,
|
||||
getLabel: (rollData, actor) => 'Encombrement total',
|
||||
getValue: (rollData, actor) => -actor.getEncTotal()
|
||||
},
|
||||
surenc: {
|
||||
isVisible: (rollData, actor) => rollData.useMalusSurenc,
|
||||
isUsed: (rollData, actor) => rollData.useMalusSurenc,
|
||||
getLabel: (rollData, actor) => 'Sur-encombrement',
|
||||
getValue: (rollData, actor) => actor.getSurenc()
|
||||
},
|
||||
moral: {
|
||||
isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac),
|
||||
isUsed: (rollData, actor) => rollData.use?.moral,
|
||||
getLabel: (rollData, actor) => 'Moral',
|
||||
getValue: (rollData, actor) => 1
|
||||
},
|
||||
moralTotal: {
|
||||
isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac),
|
||||
getLabel: (rollData, actor) => 'Moral',
|
||||
getValue: (rollData, actor) => actor.getMoralTotal()
|
||||
},
|
||||
astrologique: {
|
||||
isUsed: (rollData, actor) => RdDBonus.isAjustementAstrologique(rollData),
|
||||
getLabel: (rollData, actor) => 'Astrologique',
|
||||
getValue: (rollData, actor) => actor.ajustementAstrologique()
|
||||
},
|
||||
facteurSign: {
|
||||
isUsed: (rollData, actor) => rollData.diviseur > 1,
|
||||
getDescr: (rollData, actor) => rollData.diviseur > 1 ? `Facteur significative ×${Misc.getFractionHtml(rollData.diviseur)}` : ''
|
||||
},
|
||||
finesse: {
|
||||
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
|
||||
getDescr: (rollData, actor) => 'Attaque particulière en finesse',
|
||||
},
|
||||
armeParade: {
|
||||
isUsed: (rollData, actor) => RdDItemArme.needParadeSignificative(rollData.attackerRoll?.arme, rollData.arme),
|
||||
getDescr: (rollData, actor) => rollData.attackerRoll && rollData.arme? `${RdDItemArme.getNomCategorieParade(rollData.attackerRoll?.arme)} vs ${RdDItemArme.getNomCategorieParade(rollData.arme)}`: ''
|
||||
},
|
||||
surprise: {
|
||||
isUsed: (rollData, actor) => actor.getSurprise(),
|
||||
getDescr: (rollData, actor) => RdDBonus.find(actor.getSurprise()).descr
|
||||
},
|
||||
bonusCase: {
|
||||
isUsed: (rollData, actor) => rollData.selectedSort && rollData.coord,
|
||||
getDescr: (rollData, actor) => rollData.selectedSort && rollData.coord ? `Bonus de case: ${RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord)}%`: ''
|
||||
}
|
||||
}
|
||||
|
||||
export class RollDataAjustements {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calcul(rollData, actor) {
|
||||
rollData.ajustements = {};
|
||||
for (var key in referenceAjustements) {
|
||||
const reference = referenceAjustements[key];
|
||||
rollData.ajustements[key] = {
|
||||
used: reference.isUsed(rollData, actor),
|
||||
label: reference.getLabel && reference.getLabel(rollData, actor),
|
||||
value: reference.getValue && reference.getValue(rollData, actor),
|
||||
descr: reference.getDescr && reference.getDescr(rollData, actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// /* -------------------------------------------- */
|
||||
// static calculListe(ajustements, rollData, actor) {
|
||||
// let list = [];
|
||||
// for (var key in referenceAjustements) {
|
||||
// if (referenceAjustements[key].isUsed(rollData, actor)) {
|
||||
// list.push(Ajustements._apply(referenceAjustements[key], rollData, actor));
|
||||
// }
|
||||
// }
|
||||
// return list;
|
||||
// }
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static sum(ajustements) {
|
||||
let sum = 0;
|
||||
for (var key in ajustements) {
|
||||
if (ajustements[key].used && !ajustements[key].descr) {
|
||||
sum += ajustements[key].value;
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
}
|
@ -410,7 +410,7 @@ table {border: 1px solid #7a7971;}
|
||||
background-color: lightblue;
|
||||
}
|
||||
|
||||
#resolutionValeurs{
|
||||
#tableProbaReussite{
|
||||
font-size: 0.8rem;
|
||||
padding: 5px;
|
||||
}
|
||||
@ -1256,7 +1256,7 @@ display: inline-flex;
|
||||
|
||||
.tooltip .ttt-ajustements {
|
||||
width: 150px;
|
||||
background: rgba(220,220,210,0.9);
|
||||
background: rgba(220,220,210,0.95);
|
||||
border-radius: 6px;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
|
@ -4,6 +4,7 @@
|
||||
{{#if ajustements}}
|
||||
<div class="tooltiptext ttt-ajustements">
|
||||
{{#each ajustements as |item key|}}
|
||||
{{#if item.used}}
|
||||
<div class="{{#if item.strong}}strong-text{{/if}}">
|
||||
{{#if item.descr}}
|
||||
{{{item.descr}}}
|
||||
@ -11,6 +12,7 @@
|
||||
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
@ -1,5 +1,5 @@
|
||||
<h4>{{alias}} attaque: {{arme.name}}</h4>
|
||||
<div>{{selectedCarac.label}} / {{competence.name}}, difficulté {{diffLibre}}</div>
|
||||
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}, difficulté {{diffLibre}}</div>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
<hr>
|
||||
{{#if tactique}}
|
||||
|
@ -1,7 +1,9 @@
|
||||
<h4>
|
||||
{{alias}} {{show.title}}:
|
||||
{{#if selectedCarac}}{{selectedCarac.label}}
|
||||
{{#if competence}} / {{competence.name}}{{/if}}
|
||||
{{#if competence}}
|
||||
{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}} / {{competence.name}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</h4>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
|
@ -1,5 +1,5 @@
|
||||
<h4>{{alias}} esquive</h4>
|
||||
<div>{{selectedCarac.label}} / {{competence.name}} attaque à {{diffLibre}}</div>
|
||||
<h4>{{alias}} esquive une attaque à {{diffLibre}}</h4>
|
||||
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}</div>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
<hr>
|
||||
<div>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<h4>
|
||||
{{alias}} {{#if show.title}}{{show.title}}: {{/if}}
|
||||
{{#if selectedCarac}}{{selectedCarac.label}}
|
||||
{{#if competence}} / {{competence.name}}{{/if}}
|
||||
{{#if competence}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}{{/if}}
|
||||
à {{diffLibre}}
|
||||
{{/if}}
|
||||
</h4>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<h4>{{alias}} pare: {{arme.name}}</h4>
|
||||
<div>{{selectedCarac.label}} / {{competence.name}}, attaque à {{diffLibre}}</div>
|
||||
<h4>{{alias}} pare une attaque à {{diffLibre}} - {{arme.name}}</h4>
|
||||
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}</div>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
<hr>
|
||||
<div>
|
||||
|
@ -59,18 +59,15 @@
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="form-group">
|
||||
<label for="categorie">Ajustements</label>
|
||||
<label for="categorie">Etat général: {{numberFormat etat decimals=0 sign=true}}</label>
|
||||
<label for="categorie" id="ajust-astrologique">Astrologique: {{numberFormat ajustementAstrologique decimals=0 sign=true}}</label>
|
||||
<label>Final: <label id="roll-param">10 / 0</label> <label name="addon-message" id="addon-message"></label></label>
|
||||
</div>
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}}
|
||||
<div id="resolutionTable">
|
||||
|
||||
<div id="tableAjustements">
|
||||
</div>
|
||||
<div id="resolutionValeurs">
|
||||
<div id="tableResolution">
|
||||
</div>
|
||||
<div id="tableProbaReussite">
|
||||
</div>
|
||||
|
||||
</form>
|
||||
|
19
templates/dialog-roll-ajustements.html
Normal file
19
templates/dialog-roll-ajustements.html
Normal file
@ -0,0 +1,19 @@
|
||||
<div class="table-ajustement">
|
||||
<label class="tooltip">
|
||||
<span>Ajustement Final:</span>
|
||||
<span id="roll-param">{{selectedCarac.value}} / {{numberFormat finalLevel decimals=0 sign=true}}</span>
|
||||
<div class="tooltiptext ttt-ajustements">
|
||||
{{#each ajustements as |item key|}}
|
||||
{{#if item.used}}
|
||||
<div class="{{#if item.strong}}strong-text{{/if}}">
|
||||
{{#if item.descr}}
|
||||
{{{item.descr}}}
|
||||
{{else}}
|
||||
{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
@ -20,15 +20,11 @@
|
||||
<label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
|
||||
<div class="form-group">
|
||||
<label for="categorie">Ajustements</label>
|
||||
<label for="categorie" id="etat-general">Etat général: {{numberFormat etat decimals=0 sign=true}}</label>
|
||||
<label for="categorie" id="ajust-astrologique">Astrologique: {{numberFormat ajustementAstrologique decimals=0 sign=true}}</label>
|
||||
<label>Final: <label id="roll-param">10 / 0</label> <label name="addon-message" id="addon-message"></label></label>
|
||||
<div id="tableAjustements">
|
||||
</div>
|
||||
<div id="resolutionTable">
|
||||
<div id="tableResolution">
|
||||
</div>
|
||||
<div id="resolutionValeurs">
|
||||
<div id="tableProbaReussite">
|
||||
</div>
|
||||
</form>
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
{{#if isMalusEncombrementTotal}}
|
||||
{{#if ajustements.encTotal.visible}}
|
||||
<div class="form-group">
|
||||
<label for="xp">Appliquer l'encombrement total comme malus (-{{encTotal}} ) ? </label>
|
||||
<input class="attribute-value" type="checkbox" id="useMalusEncTotal" name="useMalusEncTotal" {{#if useMalusEncTotal}}checked{{/if}}/>
|
||||
<label>Appliquer l'encombrement total comme malus ({{encTotal}}) ? </label>
|
||||
<input class="attribute-value" type="checkbox" id="ajustements-encTotal-apply"
|
||||
name="ajustements.encTotal.apply" {{#if ajustements.encTotal.apply}}checked{{/if}}/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
@ -21,9 +21,9 @@
|
||||
<label>Ajustement final : <label id="roll-param">10 / 0</label> <label name="addon-message" id="addon-message"></label></label>
|
||||
</div>
|
||||
|
||||
<div id="resolutionTable">
|
||||
<div id="tableResolution">
|
||||
</div>
|
||||
<div id="resolutionValeurs">
|
||||
<div id="tableProbaReussite">
|
||||
</div>
|
||||
|
||||
</form>
|
||||
|
@ -24,19 +24,19 @@
|
||||
<ul class="item-list">
|
||||
<li class="item flexrow">
|
||||
<label for="categorie">Heure : {{meditation.data.heure}}</label>
|
||||
<input class="attribute-value" type="checkbox" id="isHeure" name="isHeure" {{#if isHeure}}checked{{/if}}/>
|
||||
<input class="attribute-value conditionMeditation" type="checkbox" id="isHeure" {{#if conditionMeditation.isHeure}}checked{{/if}}/>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label for="categorie">Purification : {{meditation.data.purification}}</label>
|
||||
<input class="attribute-value" type="checkbox" id="isPurification" name="isPurification" {{#if isPurification}}checked{{/if}}/>
|
||||
<input class="attribute-value conditionMeditation" type="checkbox" id="isPurification" {{#if conditionMeditation.isPurification}}checked{{/if}}/>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label for="categorie">Vêture : {{meditation.data.veture}}</label>
|
||||
<input class="attribute-value" type="checkbox" id="isVeture" name="isVeture" {{#if isVeture}}checked{{/if}}/>
|
||||
<input class="attribute-value conditionMeditation" type="checkbox" id="isVeture" {{#if conditionMeditation.isVeture}}checked{{/if}}/>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label for="categorie">Comportement antérieur : {{meditation.data.comportement}})</label>
|
||||
<input class="attribute-value" type="checkbox" id="isComportement" name="isComportement" {{#if isComportement}}checked{{/if}}/>
|
||||
<label for="categorie">Comportement antérieur : {{meditation.data.comportement}}</label>
|
||||
<input class="attribute-value conditionMeditation" type="checkbox" id="isComportement" {{#if conditionMeditation.isComportement}}checked{{/if}}/>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@ -51,14 +51,11 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label for="categorie">Ajustements</label>
|
||||
<label for="categorie" id="etat-general">Etat général: {{numberFormat etat decimals=0 sign=true}}</label>
|
||||
<label>Final: <label id="roll-param">10 / 0</label> <label name="addon-message" id="addon-message"></label></label>
|
||||
<div id="tableAjustements">
|
||||
</div>
|
||||
<div id="resolutionTable">
|
||||
<div id="tableResolution">
|
||||
</div>
|
||||
<div id="resolutionValeurs">
|
||||
<div id="tableProbaReussite">
|
||||
</div>
|
||||
</form>
|
||||
|
||||
|
@ -28,9 +28,11 @@
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div id="resolutionTable">
|
||||
<div id="tableAjustements">
|
||||
</div>
|
||||
<div id="resolutionValeurs">
|
||||
<div id="tableResolution">
|
||||
</div>
|
||||
<div id="tableProbaReussite">
|
||||
</div>
|
||||
|
||||
</form>
|
||||
|
@ -57,15 +57,11 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label for="categorie">Ajustements</label>
|
||||
<label for="categorie" id="etat-general">Etat général: {{numberFormat etat decimals=0 sign=true}}</label>
|
||||
<label for="categorie" id="ajust-astrologique">Astrologique: {{numberFormat ajustementAstrologique decimals=0 sign=true}}</label>
|
||||
<label>Final: <label id="roll-param">10 / 0</label> <label name="addon-message" id="addon-message"></label></label>
|
||||
<div id="tableAjustements">
|
||||
</div>
|
||||
<div id="resolutionTable">
|
||||
<div id="tableResolution">
|
||||
</div>
|
||||
<div id="resolutionValeurs">
|
||||
<div id="tableProbaReussite">
|
||||
</div>
|
||||
</form>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user