Rework arts
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d612b74675
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209
module/actor.js
209
module/actor.js
@ -2013,129 +2013,87 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollChant( id ) {
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let chant = duplicate(this.getChant(id));
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let competence = duplicate(this.getCompetence("chant"));
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competence.data.defaut_carac = "ouie";
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let chantData = {
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competence: competence,
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chant: chant,
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diffLibre: -chant.data.niveau,
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diffConditions: 0,
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use: { libre: false, conditions: true, },
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carac: {}
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};
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chantData.carac["ouie"] = duplicate(this.data.data.carac["ouie"]);
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console.log("rollChant !!!", chantData);
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const dialog = await RdDRoll.create(this, chantData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-chant.html' }, {
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name: 'jet-chant',
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label: 'Chanter ' + chant.name,
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height: 600,
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callbacks: [
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this.createCallbackExperience(),
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{ action: r => this._chantResult(r) }
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]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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async _chantResult(chantData) {
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if ( chantData.rolled.isSuccess) {
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chantData.qualiteFinale = chantData.danse.data.niveau + chantData.rolled.ptQualite;
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} else {
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chantData.qualiteFinale = chantData.competence.data.niveau + chantData.rolled.ptQualite;
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}
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console.log("CHAN", chantData)
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RdDResolutionTable.displayRollData(chantData, this.name, 'chat-resultat-chant.html');
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}
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/* -------------------------------------------- */
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async rollDanse( id ) {
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let danse = duplicate(this.getDanse(id));
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let competence = duplicate(this.getCompetence("danse"));
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let danseData = {
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competence: competence,
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danse: danse,
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diffLibre: -danse.data.niveau,
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async _rollArt(artData, selectedCarac, competence, oeuvre) {
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mergeObject(artData, {
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oeuvre: oeuvre,
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competence: duplicate(competence),
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diffLibre: -oeuvre.data.niveau,
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diffConditions: 0,
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use: { libre: false, conditions: true, },
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selectedCarac: duplicate(this.data.data.carac[selectedCarac]),
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forceCarac: {}
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};
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if ( danse.data.agilite) {
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competence.data.defaut_carac = "agilite";
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danseData.selectedCarac = duplicate(this.data.data.carac["agilite"]);
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danseData.forceCarac["agilite"] = duplicate(this.data.data.carac["agilite"]);
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}
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if ( danse.data.apparence) {
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competence.data.defaut_carac = "apparence";
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danseData.selectedCarac = duplicate(this.data.data.carac["apparence"]);
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danseData.forceCarac["apparence"] = duplicate(this.data.data.carac["apparence"]);
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}
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});
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artData.competence.data.defaut_carac = selectedCarac;
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artData.forceCarac[selectedCarac] = duplicate(this.data.data.carac[selectedCarac]);
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console.log("rollDanse !!!", danseData);
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console.log("rollArtiste !!!", artData);
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const dialog = await RdDRoll.create(this, danseData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-danse.html' }, {
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name: 'jet-danse',
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label: 'Danser ' + danse.name,
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const dialog = await RdDRoll.create(this, artData, { html: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${artData.art}.html` }, {
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name: `jet-${artData.art}`,
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label: `${artData.verbe} ${oeuvre.name}`,
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height: 600,
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callbacks: [
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this.createCallbackExperience(),
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{ action: r => this._danseResult(r) }
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{ action: r => this._resultArt(r) }
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]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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async _danseResult(danseData) {
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if ( danseData.rolled.isSuccess) {
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danseData.qualiteFinale = danseData.danse.data.niveau + danseData.rolled.ptQualite;
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} else {
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danseData.qualiteFinale = danseData.competence.data.niveau + danseData.rolled.ptQualite;
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}
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console.log("CHAN", danseData)
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RdDResolutionTable.displayRollData(danseData, this.name, 'chat-resultat-danse.html');
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async _resultArt(artData) {
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const baseQualite = (artData.rolled.isSuccess ? artData.oeuvre.data.niveau : artData.competence.data.niveau);
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artData.qualiteFinale = Math.min(baseQualite, artData.oeuvre.data.niveau) + artData.rolled.ptQualite;
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console.log("OEUVRE", artData.art, artData)
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RdDResolutionTable.displayRollData(artData, this.name, `chat-resultat-${artData.art}.html`);
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}
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/* -------------------------------------------- */
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async rollMusique( id ) {
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let musique = duplicate(this.getMusique(id));
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let competence = duplicate(this.getCompetence("musique"));
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competence.data.defaut_carac = "ouie";
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let musiqueData = {
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competence: competence,
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musique: musique,
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diffLibre: -musique.data.niveau,
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diffConditions: 0,
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use: { libre: false, conditions: true, },
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carac: {}
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};
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musiqueData.carac["ouie"] = duplicate(this.data.data.carac["ouie"]);
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/* -------------------------------------------- */
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async rollDanse(id) {
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const oeuvre = duplicate(this.getDanse(id));
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const competence = this.getCompetence("danse");
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const selectedCarac = this._getCaracDanse(oeuvre, competence);
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const artData = { art: 'danse', verbe: 'Danser' };
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await this._rollArt(artData, selectedCarac, competence, oeuvre);
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}
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console.log("rollMusique !!!", musiqueData);
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_getCaracDanse(oeuvre, competence) {
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if (oeuvre.data.agilite) { return "agilite"; }
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else if (oeuvre.data.apparence) { return "apparence"; }
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return competence.data.defaut_carac;
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}
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/* -------------------------------------------- */
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async rollMusique(id) {
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const oeuvre = duplicate(this.getMusique(id));
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const competence = this.getCompetence("musique");
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const selectedCarac = "ouie";
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const artData = { art: 'musique', verbe: 'Jouer' };
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await this._rollArt(artData, selectedCarac, competence, oeuvre);
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}
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/* -------------------------------------------- */
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async rollRecetteCuisine(id) {
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const oeuvre = duplicate(this.getRecetteCuisine(id));
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const competence = this.getCompetence("cuisine");
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const selectedCarac = 'odoratgout';
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const artData = { art: 'cuisine', verbe: 'Cuisiner' };
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await this._rollArt(artData, selectedCarac, competence, oeuvre);
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}
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/* -------------------------------------------- */
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async rollJeu(id) {
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const oeuvre = duplicate(this.getJeu(id));
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const competence = this.getCompetence("jeu");
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const selectedCarac = competence.data.defaut_carac;
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const artData = {
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art: 'jeu', verbe: 'Jeu',
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use: { libre: true, conditions: true, },
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};
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await this._rollArt(artData, selectedCarac, competence, oeuvre);
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}
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const dialog = await RdDRoll.create(this, musiqueData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-musique.html' }, {
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name: 'jet-musique',
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label: 'Jouer ' + musique.name,
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height: 600,
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callbacks: [
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this.createCallbackExperience(),
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{ action: r => this._musiqueResult(r) }
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]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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async _musiqueResult(musiqueData) {
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if ( musiqueData.rolled.isSuccess) {
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musiqueData.qualiteFinale = musiqueData.musique.data.niveau + musiqueData.rolled.ptQualite;
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} else {
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musiqueData.qualiteFinale = musiqueData.competence.data.niveau + musiqueData.rolled.ptQualite;
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}
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console.log("MUSIQUE", musiqueData)
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RdDResolutionTable.displayRollData(musiqueData, this.name, 'chat-resultat-musique.html');
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}
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/* -------------------------------------------- */
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async rollJeu( id ) {
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@ -2169,45 +2127,6 @@ export class RdDActor extends Actor {
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RdDResolutionTable.displayRollData(jeudData, this.name, 'chat-resultat-jeu.html');
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}
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/* -------------------------------------------- */
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async rollRecetteCuisine( id ) {
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let cuisine = duplicate(this.getRecetteCuisine(id));
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let competence = duplicate(this.getCompetence("cuisine"));
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competence.data.defaut_carac = "odoratgout";
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let cuisineData = {
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competence: competence,
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cuisine: cuisine,
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diffLibre: -cuisine.data.niveau,
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diffConditions: 0,
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use: { libre: true, conditions: true, },
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carac: {}
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};
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cuisineData.carac["odoratgout"] = duplicate(this.data.data.carac["odoratgout"]);
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console.log("rollRecetteCuisine !!!", cuisineData);
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const dialog = await RdDRoll.create(this, cuisineData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-cuisine.html' }, {
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name: 'jet-jeu',
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label: 'Cuisiner ' + cuisine.name,
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height: 600,
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callbacks: [
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this.createCallbackExperience(),
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{ action: r => this._recetteCuisineResult(r) }
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]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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async _recetteCuisineResult(cuisineData) {
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if ( cuisineData.rolled.isSuccess) {
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cuisineData.qualiteFinale = cuisineData.cuisine.data.niveau + cuisineData.rolled.ptQualite;
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} else {
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cuisineData.qualiteFinale = cuisineData.competence.data.niveau + cuisineData.rolled.ptQualite;
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}
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console.log("Cuisine", cuisineData)
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RdDResolutionTable.displayRollData(cuisineData, this.name, 'chat-resultat-cuisine.html');
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}
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/* -------------------------------------------- */
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async rollMeditation(id) {
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@ -1,6 +1,6 @@
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<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_chant.png" alt="chant" />
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<h4>
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{{alias}} tente de chanter la chanson : {{chant.name}} (niveau {{chant.data.niveau}})
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{{alias}} tente de chanter la chanson : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
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</h4>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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@ -1,13 +1,13 @@
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<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp" alt="cuisine" />
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<h4>
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{{alias}} tente cuisiner la recette : {{cuisine.name}} (niveau {{cuisine.data.niveau}})
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{{alias}} tente de cuisiner la recette : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
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</h4>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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<div>
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{{#if rolled.isSuccess}}
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{{alias}} réussit sa cuisine, avec un plat de {{qualiteFinale}} pour {{cuisine.data.sust}} Points de Sustentation.
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{{alias}} réussit sa recette, avec un plat de {{qualiteFinale}} pour {{oeuvre.data.sust}} Points de Sustentation.
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{{else}}
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{{alias}} fait un pière cuisinier(e), et obtient une qualité de {{qualiteFinale}}. Selon la décision du MJ, le plat peut fournir {{cuisine.data.sust}} Points de Sustentation
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{{alias}} fait un pière cuisinier(e), et obtient une qualité de {{qualiteFinale}}. Selon la décision du MJ, le plat peut fournir {{oeuvre.data.sust}} Points de Sustentation
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{{/if}}
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</div>
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@ -1,6 +1,6 @@
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<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp" alt="danse" />
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<h4>
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{{alias}} tente de danser : {{danse.name}} (niveau {{danse.data.niveau}})
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{{alias}} tente de danser : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
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</h4>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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@ -1,6 +1,6 @@
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<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp" alt="jeu" />
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<h4>
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{{alias}} joue à : {{jeu.name}}
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{{alias}} joue à : {{oeuvre.name}}
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</h4>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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@ -1,12 +1,12 @@
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<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp" alt="musique" />
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<h4>
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{{alias}} tente de chanter la chanson : {{musique.name}} (niveau {{musique.data.niveau}})
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{{alias}} tente de jouer le morceau : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
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</h4>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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<hr>
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<div>
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{{#if rolled.isSuccess}}
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{{alias}} réussi son interprétation avec une qualité de {{qualiteFinale}} .
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{{alias}} réussit son interprétation avec une qualité de {{qualiteFinale}} .
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{{else}}
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{{alias}} est peu inspiré(e) et son interprétation a une qualité de {{qualiteFinale}}.
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{{/if}}
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