Astrologie: garder toutes les lectures d'un acteur
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611b57c149
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@ -2365,26 +2365,25 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async resetNombresAstraux() {
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async deleteNombresAstraux() {
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const deletions = this.itemTypes['nombreastral'].map(it => it._id);
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await this.deleteEmbeddedDocuments("Item", deletions);
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}
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/* -------------------------------------------- */
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async ajouteNombreAstral(callData) {
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const indexDate = Number.parseInt(callData.date);
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async ajouteNombreAstral(date, nbAstral, isValid) {
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const indexDate = Number.parseInt(date);
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// Ajout du nombre astral
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const item = {
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name: "Nombre Astral", type: "nombreastral", system:
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{
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value: callData.nbAstral,
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istrue: callData.isvalid,
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value: nbAstral,
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istrue: isValid,
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jourindex: indexDate,
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jourlabel: RdDTimestamp.formatIndexDate(indexDate)
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}
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};
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await this.createEmbeddedDocuments("Item", [item]);
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game.system.rdd.calendrier.notifyChangeNombresAstraux();
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}
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async supprimerAnciensNombresAstraux() {
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@ -42,13 +42,6 @@ export class RdDBaseActor extends Actor {
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switch (sockmsg.msg) {
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case "msg_remote_actor_call":
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return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
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case "msg_reset_nombre_astral":
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game.user.character.resetNombresAstraux();
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game.system.rdd.calendrier.notifyChangeNombresAstraux();
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return;
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case "msg_refresh_nombre_astral":
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Hooks.callAll(APP_ASTROLOGIE_REFRESH);
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return;
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}
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}
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@ -5,6 +5,7 @@ import { Monnaie } from "./item-monnaie.js";
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import { RdDItem, TYPES } from "./item.js";
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import { RdDTimestamp } from "./time/rdd-timestamp.js";
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import { RdDRaretes } from "./item/raretes.js";
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import { RdDCalendrier } from "./time/rdd-calendrier.js";
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class Migration {
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get code() { return "sample"; }
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@ -514,6 +515,20 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
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}
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}
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class _11_2_20_MigrationAstrologie extends Migration {
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get code() { return "migration-astrologie" }
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get version() { return "11.2.20" }
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async migrate() {
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const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
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nombresAstraux.forEach(na => {
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na.lectures = na.valeursFausses
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na.valeursFausses = undefined
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})
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await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
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}
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}
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export class Migrations {
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static getMigrations() {
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return [
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@ -532,6 +547,7 @@ export class Migrations {
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new _10_7_0_MigrationBlessures(),
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new _10_7_19_CategorieCompetenceCreature(),
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new _10_7_19_PossessionsEntiteVictime(),
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new _11_2_20_MigrationAstrologie(),
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];
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}
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@ -546,7 +562,10 @@ export class Migrations {
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}
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migrate() {
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const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
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let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
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if (currentVersion.startsWith("v")) {
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currentVersion = currentVersion.substring(1)
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}
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if (isNewerVersion(game.system.version, currentVersion)) {
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// if (true) { /* comment previous and uncomment here to test before upgrade */
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const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
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@ -18,6 +18,7 @@ import { RdDRaretes } from "./item/raretes.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { ExperienceLog } from "./actor/experience-log.js";
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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@ -625,21 +626,15 @@ export class RdDUtility {
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return perte.total;
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}
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/* -------------------------------------------- */
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static async responseNombreAstral(callData) {
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let actor = game.actors.get(callData.id);
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actor.ajouteNombreAstral(callData);
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}
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/* -------------------------------------------- */
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static onSocketMessage(sockmsg) {
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switch (sockmsg.msg) {
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case "msg_gm_chat_message":
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return ChatUtility.handleGMChatMessage(sockmsg.data);
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case "msg_app_astrologie_refresh":
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return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
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case "msg_request_nombre_astral":
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return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
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case "msg_response_nombre_astral":
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return RdDUtility.responseNombreAstral(sockmsg.data);
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case "msg_tmr_move":
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let actor = game.actors.get(sockmsg.data.actorId);
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if (actor.isOwner || game.user.isGM) {
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@ -31,7 +31,6 @@ export class AppAstrologie extends Application {
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constructor(actor, options = {}) {
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super(options);
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this.actor = actor;
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this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
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}
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getData(options) {
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@ -85,9 +84,10 @@ export class AppAstrologie extends Application {
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const nbAstral = calendrier.getNombreAstral()
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const heures = RdDTimestamp.heures();
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return {
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ajustementsActors:game.actors.filter(actor => actor.isPersonnageJoueur())
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ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur())
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.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
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nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
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nombresAstraux: game.system.rdd.calendrier.getNombresAstraux()
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.map(na => this.getDetailNombreAstral(na))
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}
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}
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return {}
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@ -107,12 +107,15 @@ export class AppAstrologie extends Application {
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const detail = foundry.utils.duplicate(nombreAstral);
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const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
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detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
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detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
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detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
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return detail;
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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if (!this.hookReference){
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this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
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}
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super.activateListeners(html);
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this.html = html;
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this.html.find('select[name="signe-astral"]').change(event => {
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@ -145,8 +148,7 @@ export class AppAstrologie extends Application {
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/* -------------------------------------------- */
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async onRebuild() {
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game.system.rdd.calendrier.resetNombresAstraux();
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await game.system.rdd.calendrier.resetNombresAstraux();
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await game.system.rdd.calendrier.rebuildNombresAstraux();
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}
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@ -195,6 +197,8 @@ export class AppAstrologie extends Application {
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}
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refreshAstrologie() {
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this.count = (this.count ?? 0)+1
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console.log(`Refreshing ${this.count}`);
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this.render(true)
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}
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@ -51,7 +51,6 @@ export class RdDCalendrier extends Application {
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this.timestamp = RdDTimestamp.getWorldTime();
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if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
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RdDTimestamp.setWorldTime(this.timestamp);
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this.nombresAstraux = this.getNombresAstraux();
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this.rebuildNombresAstraux(); // Ensure always up-to-date
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}
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Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
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@ -108,7 +107,10 @@ export class RdDCalendrier extends Application {
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this.timestamp = RdDTimestamp.getWorldTime();
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this.positionAiguilles()
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this.render(false);
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Hooks.callAll(APP_ASTROLOGIE_REFRESH);
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Hooks.callAll(APP_ASTROLOGIE_REFRESH)
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}
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if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") {
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Hooks.callAll(APP_ASTROLOGIE_REFRESH)
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}
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}
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@ -167,7 +169,11 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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getNombresAstraux() {
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return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
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return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []
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}
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async setNombresAstraux(nombresAstraux) {
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await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux)
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}
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/* -------------------------------------------- */
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@ -225,20 +231,15 @@ export class RdDCalendrier extends Application {
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const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
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return {
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nombreAstral: nombreAstral,
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valeursFausses: [],
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lectures: [],
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index: indexDate
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}
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}
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/* -------------------------------------------- */
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resetNombresAstraux() {
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this.nombresAstraux = [];
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game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_reset_nombre_astral",
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data: {}
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});
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async resetNombresAstraux() {
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await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux()))
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await this.setNombresAstraux([])
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}
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/**
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@ -251,39 +252,30 @@ export class RdDCalendrier extends Application {
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if (indexDate == undefined) {
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indexDate = this.timestamp.indexDate;
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}
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this.nombresAstraux = this.getNombresAstraux();
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let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
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const nombresAstraux = this.getNombresAstraux()
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let astralData = nombresAstraux.find(it => it.index == indexDate);
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return astralData?.nombreAstral ?? 0;
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}
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/* -------------------------------------------- */
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async rebuildNombresAstraux() {
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if (Misc.isUniqueConnectedGM()) {
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let newList = [];
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const nombresAstraux = this.getNombresAstraux()
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let newNombresAstraux = [];
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for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
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let dayIndex = this.timestamp.indexDate + i;
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let na = this.nombresAstraux.find(n => n.index == dayIndex);
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let na = nombresAstraux.find(it => it.index == dayIndex);
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if (na) {
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newList[i] = na;
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newNombresAstraux[i] = na;
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} else {
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newList[i] = await this.ajouterNombreAstral(dayIndex);
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newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex);
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}
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}
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this.nombresAstraux = newList;
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game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
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game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
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this.notifyChangeNombresAstraux();
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await this.setNombresAstraux(newNombresAstraux);
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}
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}
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notifyChangeNombresAstraux() {
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Hooks.callAll(APP_ASTROLOGIE_REFRESH);
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_refresh_nombre_astral",
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data: {}
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});
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}
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/* -------------------------------------------- */
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async setNewTimestamp(newTimestamp) {
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const oldTimestamp = this.timestamp;
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@ -373,25 +365,22 @@ export class RdDCalendrier extends Application {
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request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
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rollMode: "selfroll", showDice: HIDE_DICE
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});
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// Mise à jour des nombres astraux du joueur
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this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
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}
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if (Misc.getActiveUser(request.userId)?.isGM) {
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RdDUtility.responseNombreAstral(request);
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} else {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_response_nombre_astral",
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data: request
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});
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}
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// Mise à jour des nombres astraux du joueur
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await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid)
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Hooks.callAll(APP_ASTROLOGIE_REFRESH)
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game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} })
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}
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}
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addNbAstralIncorect(actorId, date, nbAstral) {
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const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
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astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
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game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
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async addNbAstralJoueur(actor, date, nbAstral, isValid) {
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const nombresAstraux = this.getNombresAstraux()
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const astralData = nombresAstraux.find(it => it.index == date)
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if (astralData) {
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astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral });
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await this.setNombresAstraux(nombresAstraux);
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await actor.ajouteNombreAstral(date, nbAstral, isValid);
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}
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}
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/* -------------------------------------------- */
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@ -15,8 +15,8 @@
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<td class="nombre-astral" data-nombre-astral="{{nba.nombreAstral}}">
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<ol>
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<b>{{nba.nombreAstral}}</b>
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{{#each nba.valeursFausses as |fausse|}}
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<li>{{fausse.actorName}} - {{fausse.nombreAstral}}</li>
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{{#each nba.lectures as |lecture|}}
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<li>{{lecture.actorName}} - {{lecture.nombreAstral}}</li>
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{{/each}}
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</ol>
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</td>
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