diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js
index f49b4748..a2427989 100644
--- a/module/rdd-resolution-table.js
+++ b/module/rdd-resolution-table.js
@@ -151,6 +151,10 @@ export class RdDResolutionTable {
}
/* -------------------------------------------- */
+ static buildHTMLTableExtract(caracValue, levelValue) {
+ return this.buildHTMLTable(caracValue, levelValue, caracValue - 2, caracValue + 2, levelValue - 5, levelValue + 5)
+ }
+
static buildHTMLTable(caracValue, levelValue, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11) {
return this._buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel)
}
@@ -162,7 +166,7 @@ export class RdDResolutionTable {
minLevel = Math.max(minLevel, -10);
maxLevel = Math.min(maxLevel, 22);
- var table = $("
")
+ let table = $("")
.append(this._buildHTMLHeader(this.resolutionTable[0], minLevel, maxLevel));
for (var carac = minCarac; carac <= maxCarac; carac++) {
@@ -172,8 +176,16 @@ export class RdDResolutionTable {
}
static _buildHTMLHeader(dataRow, minLevel, maxLevel) {
- var tr = $("
");
- for (var difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
+ let tr = $("
");
+ let max = maxLevel;
+
+ if (minLevel > -8) {
+ tr.append($(" | ").text("-8"))
+ }
+ if (minLevel > -7) {
+ tr.append($(" | ").text("..."));
+ }
+ for (let difficulte = minLevel; difficulte <= max; difficulte++) {
const niveau = dataRow[difficulte + 10].niveau;
const txt = (niveau > 0 ? "+" : "") + niveau;
tr.append($(" | ").text(txt));
@@ -182,9 +194,18 @@ export class RdDResolutionTable {
}
static _buildHTMLRow(dataRow, rowIndex, caracValue, levelValue, minLevel, maxLevel) {
- var tr = $("
");
- for (var difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
- var td = $(" | ");
+ let tr = $("
");
+ let max = maxLevel;
+
+ if (minLevel > -8) {
+ let score = dataRow[-8 + 10].score;
+ tr.append($(" | ").text(score))
+ }
+ if (minLevel > -7) {
+ tr.append($(" | "))
+ }
+ for (let difficulte = minLevel; difficulte <= max; difficulte++) {
+ let td = $(" | ");
let score = dataRow[difficulte + 10].score;
if (rowIndex == caracValue && levelValue == difficulte) {
td.addClass('table-resolution-target');
diff --git a/module/rdd-roll-dialog.js b/module/rdd-roll-dialog.js
index d56978be..3aeb287e 100644
--- a/module/rdd-roll-dialog.js
+++ b/module/rdd-roll-dialog.js
@@ -71,7 +71,7 @@ export class RdDRollDialog extends Dialog {
$("#roll-param").text(rollData.selectedCarac.value + " / " + rollData.finalLevelStr);
$("#compdialogTitle").text(RdDRollDialog._getTitle(rollData));
$(".table-resolution").remove();
- $("#resolutionTable").append(RdDResolutionTable.buildHTMLTable(caracValue, rollLevel, caracValue - 2, caracValue + 2));
+ $("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel));
}
// Setup everything onload
@@ -91,25 +91,25 @@ export class RdDRollDialog extends Dialog {
// Update !
html.find('#bonusmalus').click((event) => {
rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
- console.debug("RdDRollDialog","BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
+ console.debug("RdDRollDialog","BM CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#carac').click((event) => {
let caracKey = event.currentTarget.value;
rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
- console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
+ console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#draconic').click((event) => {
let draconicKey = event.currentTarget.value;
rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
- console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
+ console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#sort').click((event) => {
let sortKey = event.currentTarget.value;
rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
- console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
+ console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData);
updateRollResult(rollData);
});