Merge pull request '12.0.27 - Les vêtements d'Astrobazzarh' (#730) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #730
22
changelog.md
@ -1,9 +1,29 @@
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# 12.0
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## 12.0.27 - Les vêtements d'Astrobazzarh
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- Ajout de la liste des armures dans l'onglet caractéristiques
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- Ajout d'une option pour choisir une carte des TMR alternatives
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- Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage
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- Bouton pour ajouter des compétences aux créatures/entités
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- Bouton pour ajouter un personnage accordé aux entités de cauchemar
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- Correction du choix d'une cible parmi toutes les cibles pour les combats
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- Correction des ajouts de blessures (prise en compte de l'endurance et des contusions)
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- Correction des rituels de Détection et Lecture d'Aura des personnages prétirés
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- Correction des invocations
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- support de "personnages" n'ayant pas toutes les compétences
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- ajout de lien entre le sort et la créature
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- correction des liens vers les journaux
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- limitation aux compétences listées
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- acteur non lié par défaut
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- Correction des compendiums
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- l'import de personnages depuis un compendium respecte les acteurs liés/non-liés
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- les modèles de voyageurs sont liés par défaut
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- les modèles de personnages non joueurs sont non-liés par défaut
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## 12.0.26 - Astrobazzarh le Haut-rêvant
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- bouton pour le don de haut-rêve en un clic
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- les compétences de draconic ne sont plus précédées de "Voie de"
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- migration des compétences & compendiums
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- Correction feuille simplifiée qui ne s'affichait pas en ccas de sort variable
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- Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable
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## 12.0.24 - Les ajustements d'Astrobazzarh
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- amélioration
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@ -1 +1,191 @@
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|
||||
<feFlood
|
||||
flood-color="rgba(248, 231, 28, 1)"
|
||||
result="flood"
|
||||
id="feFlood2" />
|
||||
<feComposite
|
||||
in="flood"
|
||||
in2="SourceGraphic"
|
||||
operator="atop"
|
||||
result="composite"
|
||||
id="feComposite4" />
|
||||
<feGaussianBlur
|
||||
in="composite"
|
||||
stdDeviation="40"
|
||||
result="blur"
|
||||
id="feGaussianBlur6" />
|
||||
<feOffset
|
||||
dx="0"
|
||||
dy="0"
|
||||
result="offset"
|
||||
id="feOffset8" />
|
||||
<feComposite
|
||||
in="SourceGraphic"
|
||||
in2="offset"
|
||||
operator="over"
|
||||
id="feComposite10" />
|
||||
</filter>
|
||||
<filter
|
||||
id="shadow-6"
|
||||
height="300%"
|
||||
width="300%"
|
||||
x="-100%"
|
||||
y="-100%">
|
||||
<feFlood
|
||||
flood-color="rgba(72, 186, 255, 1)"
|
||||
result="flood"
|
||||
id="feFlood13" />
|
||||
<feComposite
|
||||
in="flood"
|
||||
in2="SourceGraphic"
|
||||
operator="atop"
|
||||
result="composite"
|
||||
id="feComposite15" />
|
||||
<feGaussianBlur
|
||||
in="composite"
|
||||
stdDeviation="8"
|
||||
result="blur"
|
||||
id="feGaussianBlur17" />
|
||||
<feOffset
|
||||
dx="5"
|
||||
dy="15"
|
||||
result="offset"
|
||||
id="feOffset19" />
|
||||
<feComposite
|
||||
in="SourceGraphic"
|
||||
in2="offset"
|
||||
operator="over"
|
||||
id="feComposite21" />
|
||||
</filter>
|
||||
<filter
|
||||
id="shadow-7"
|
||||
height="300%"
|
||||
width="300%"
|
||||
x="-100%"
|
||||
y="-100%">
|
||||
<feFlood
|
||||
flood-color="rgba(72, 186, 255, 1)"
|
||||
result="flood"
|
||||
id="feFlood24" />
|
||||
<feComposite
|
||||
in="flood"
|
||||
in2="SourceGraphic"
|
||||
operator="atop"
|
||||
result="composite"
|
||||
id="feComposite26" />
|
||||
<feGaussianBlur
|
||||
in="composite"
|
||||
stdDeviation="8"
|
||||
result="blur"
|
||||
id="feGaussianBlur28" />
|
||||
<feOffset
|
||||
dx="5"
|
||||
dy="15"
|
||||
result="offset"
|
||||
id="feOffset30" />
|
||||
<feComposite
|
||||
in="SourceGraphic"
|
||||
in2="offset"
|
||||
operator="over"
|
||||
id="feComposite32" />
|
||||
</filter>
|
||||
</defs>
|
||||
<g
|
||||
class=""
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id="g39"
|
||||
style="stroke:#000000;stroke-width:10;stroke-miterlimit:4;stroke-dasharray:none">
|
||||
<path
|
||||
d="m 103.432,17.844 c -1.118,0.005 -2.234,0.032 -3.348,0.08 -2.547,0.11 -5.083,0.334 -7.604,0.678 -20.167,2.747 -39.158,13.667 -52.324,33.67 -24.613,37.4 2.194,98.025 56.625,98.025 0.536,0 1.058,-0.012 1.583,-0.022 v 0.704 h 60.565 c -10.758,31.994 -30.298,66.596 -52.448,101.43 -2.162,3.4 -4.254,6.878 -6.29,10.406 l 34.878,35.733 -56.263,9.423 c -32.728,85.966 -27.42,182.074 48.277,182.074 v -0.002 l 9.31,0.066 c 23.83,-0.57 46.732,-4.298 61.325,-12.887 4.174,-2.458 7.63,-5.237 10.467,-8.42 h -32.446 c -20.33,5.95 -40.8,-6.94 -47.396,-25.922 -8.956,-25.77 7.52,-52.36 31.867,-60.452 5.803,-1.93 11.723,-2.834 17.565,-2.834 v -0.406 h 178.33 c -0.57,-44.403 16.35,-90.125 49.184,-126 23.955,-26.176 42.03,-60.624 51.3,-94.846 l -41.225,-24.932 38.272,-6.906 -43.37,-25.807 h -0.005 l 0.002,-0.002 0.002,0.002 52.127,-8.85 C 457.16,52.713 433.552,23.734 385.022,23.734 341.14,32.26 222.11,35.29 149.34,28.496 134.452,21.733 118.793,17.773 103.432,17.844 Z m 0.464,18.703 c 13.137,0.043 27.407,3.804 41.247,10.63 l 0.033,-0.07 c 4.667,4.735 8.542,9.737 11.68,14.985 H 82.92 l 10.574,14.78 c 10.608,14.83 19.803,31.99 21.09,42.024 0.643,5.017 -0.11,7.167 -1.814,8.836 -1.705,1.67 -6.228,3.875 -15.99,3.875 -40.587,0 -56.878,-44.952 -41.012,-69.06 C 66.238,46.64 79.582,39.22 95.002,37.12 c 2.89,-0.395 5.863,-0.583 8.894,-0.573 z M 118.5,80.78 h 46.28 c 4.275,15.734 3.656,33.07 -0.544,51.51 H 131.52 c 1.9,-5.027 2.268,-10.574 1.6,-15.77 -1.527,-11.913 -7.405,-24.065 -14.62,-35.74 z m 101.553,317.095 c 6.44,6.84 11.192,15.31 13.37,24.914 3.797,16.736 3.092,31.208 -1.767,43.204 -4.526,11.175 -12.576,19.79 -22.29,26 h 237.19 c 14.448,0 24.887,-5.678 32.2,-14.318 7.312,-8.64 11.2,-20.514 10.705,-32.352 -0.186,-4.473 -0.978,-8.913 -2.407,-13.18 l -69.91,-8.205 42.017,-20.528 c -8.32,-3.442 -18.64,-5.537 -31.375,-5.537 H 220.053 Z m -42.668,0.506 c -1.152,-0.003 -2.306,0.048 -3.457,0.153 -2.633,0.242 -5.256,0.775 -7.824,1.63 -15.11,5.02 -25.338,21.54 -20.11,36.583 3.673,10.57 15.347,17.71 25.654,13.938 l 1.555,-0.57 h 43.354 c 0.946,-6.36 0.754,-13.882 -1.358,-23.192 -3.71,-16.358 -20.543,-28.483 -37.815,-28.54 z"
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fill="#b41e00"
|
||||
fill-opacity="1"
|
||||
transform="matrix(0.9,0,0,0.9,25.6,25.6)"
|
||||
filter="url(#shadow-1)"
|
||||
id="path37"
|
||||
style="stroke:#000000;stroke-width:11.11111111;stroke-miterlimit:4;stroke-dasharray:none" />
|
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</g>
|
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</svg>
|
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|
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 6.1 KiB |
@ -22,7 +22,6 @@ import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
@ -83,7 +82,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
formData.combat.push(RdDItemArme.corpsACorps(actor));
|
||||
formData.combat.push(RdDItemArme.empoignade(actor));
|
||||
|
||||
formData.esquives = this.actor.getCompetences("Esquive");
|
||||
formData.esquives = this.actor.getCompetencesEsquive()
|
||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.empoignades = this.actor.getEmpoignades();
|
||||
|
||||
@ -215,7 +214,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
// Boutons spéciaux MJs
|
||||
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
|
||||
this.html.find('.don-de-haut-reve').click(async event => this.actor.addDonDeHautReve())
|
||||
|
||||
this.html.find('.nouveau-sort-reserve').click(async event => this.actor.addSortReserve())
|
||||
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
|
||||
}
|
||||
|
||||
|
@ -39,10 +39,12 @@ import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { RdDItemTete } from "./item/tete.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { DialogSelect } from "./dialog-select.js";
|
||||
import { PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
|
||||
|
||||
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
|
||||
@ -152,10 +154,9 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
getDemiReve() { return this.system.reve.tmrpos.coord }
|
||||
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
||||
getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
||||
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconicList(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
||||
getDraconicOuPossession() {
|
||||
return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
|
||||
super.getDraconicOuPossession()]
|
||||
return [...this.getDraconicList().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true)
|
||||
}
|
||||
@ -990,6 +991,22 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
}
|
||||
|
||||
async addSortReserve() {
|
||||
const selectSortReserve = {
|
||||
title: "Créer un sort en réserve",
|
||||
label: "Choisir un sort",
|
||||
list: this.itemTypes[ITEM_TYPES.sort].filter(it => !it.system.isrituel)
|
||||
}
|
||||
DialogSelect.select(selectSortReserve, sort =>
|
||||
this.createEmbeddedDocuments("Item",
|
||||
[{
|
||||
type: ITEM_TYPES.sortreserve,
|
||||
name: sort.name,
|
||||
img: sort.img,
|
||||
system: { sortid: sort.id, draconic: sort.system.draconic, ptreve: Number(sort.system.ptreve.match(/\d+/)), coord: 'A1', heurecible: 'Vaisseau' }
|
||||
}],
|
||||
{ renderSheet: true }))
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async reinsertionAleatoire(raison, accessible = tmr => true) {
|
||||
const innaccessible = this.buildTMRInnaccessible();
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
|
||||
@ -36,6 +37,16 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
||||
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
||||
}
|
||||
this.html.find('.competence-add').click(async event =>
|
||||
await this.actor.createEmbeddedDocuments("Item", [{
|
||||
type: ITEM_TYPES.competencecreature,
|
||||
name: 'Nouvelle competence',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp',
|
||||
system: {
|
||||
carac_value: this.actor.getForce(),
|
||||
}
|
||||
}], { renderSheet: true })
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,34 +1,27 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
import { RdDRoll } from "../rdd-roll.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { StatusEffects } from "../settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDItemArme } from "../item-arme.js";
|
||||
import { StatusEffects } from "../settings/status-effects.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDCarac } from "../rdd-carac.js";
|
||||
|
||||
const POSSESSION_SANS_DRACONIC = {
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
||||
name: 'Sans draconic',
|
||||
system: {
|
||||
niveau: 0,
|
||||
defaut_carac: "reve-actuel",
|
||||
}
|
||||
};
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||
@ -163,24 +156,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
|
||||
}
|
||||
getCompetences(name) {
|
||||
return RdDItemCompetence.findCompetences(this.items, name)
|
||||
|
||||
getCompetences(name, options = { onMessage: message => { } }) {
|
||||
return RdDItemCompetence.findCompetences(this.items, name, options)
|
||||
}
|
||||
getCompetenceCorpsACorps(options = {}) {
|
||||
return this.getCompetence("Corps à corps", options)
|
||||
|
||||
getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
|
||||
return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS
|
||||
}
|
||||
getCompetencesEsquive() {
|
||||
return this.getCompetences("esquive")
|
||||
|
||||
getCompetencesEsquive(options = { onMessage: message => { } }) {
|
||||
return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE]
|
||||
}
|
||||
|
||||
getArmeParade(armeParadeId) {
|
||||
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
|
||||
return RdDItemArme.getArme(item);
|
||||
return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
|
||||
}
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return POSSESSION_SANS_DRACONIC
|
||||
}
|
||||
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
|
||||
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
|
@ -21,7 +21,7 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 0));
|
||||
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
|
||||
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
|
@ -176,11 +176,19 @@ export class RdDBaseActor extends Actor {
|
||||
await super._preCreate(data, options, user);
|
||||
|
||||
// Configure prototype token settings
|
||||
const prototypeToken = {};
|
||||
if (this.type === "personnage") Object.assign(prototypeToken, {
|
||||
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||
});
|
||||
this.updateSource({ prototypeToken });
|
||||
if (this.type === "personnage") {
|
||||
this.updateSource({
|
||||
sight: { enabled: true },
|
||||
actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true,
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||
})
|
||||
} else {
|
||||
const prototypeToken = {
|
||||
sight: { enabled: true },
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL
|
||||
}
|
||||
this.updateSource({ prototypeToken });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { DialogSelect } from "../dialog-select.js";
|
||||
|
||||
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
|
||||
@ -35,23 +36,31 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
this.html.find('.creature-niveau').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
||||
});
|
||||
})
|
||||
this.html.find('.creature-dommages').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||
});
|
||||
})
|
||||
|
||||
this.html.find('.resonance-add').click(async event =>
|
||||
DialogSelect.select({
|
||||
label: "Choisir un acteur à accorder",
|
||||
list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink)
|
||||
},
|
||||
it => this.resonanceAdd(it.id))
|
||||
)
|
||||
|
||||
this.html.find('.resonance-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const actorResonance = game.actors.get(actorId);
|
||||
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
|
||||
console.log('Delete : ', actorId);
|
||||
this.deleteSubActeur(actorId);
|
||||
this.resonanceDelete(actorId);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
})
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
async _onDropActor(event, dragData) {
|
||||
@ -60,7 +69,13 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
super._onDropActor(event, dragData)
|
||||
}
|
||||
|
||||
async deleteSubActeur(actorId) {
|
||||
async resonanceAdd(actorId) {
|
||||
let newResonances = [...this.actor.system.sante.resonnance.actors, actorId]
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances });
|
||||
}
|
||||
|
||||
async resonanceDelete(actorId) {
|
||||
console.log('Delete : ', actorId);
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
}
|
||||
|
@ -17,24 +17,38 @@ const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)"
|
||||
|
||||
// Skill parser depending on the type of actor
|
||||
const compParser = {
|
||||
//personnage: "(\\D+)*" + WHITESPACES + NUMERIC_VALUE,
|
||||
personnage: WHITESPACES + NUMERIC_VALUE,
|
||||
personnage: "(\\s+\\((?<special>[^\\)]+)\\))?(,\\s*\\p{Letter}+)*(\\s+(?<malus>avec armure))?" + WHITESPACES + NUMERIC_VALUE,
|
||||
creature: XREGEXP_COMP_CREATURE,
|
||||
entite: XREGEXP_COMP_CREATURE
|
||||
}
|
||||
|
||||
const MANIEMENTS = {
|
||||
'de lancer': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } },
|
||||
'de jet': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } },
|
||||
'à une main': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } },
|
||||
'à deux main': (weapon) => { return { name: weapon.system.competence.replace("à 1 main", "à 2 main"), categorie: 'melee' } },
|
||||
'mêlée': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } },
|
||||
}
|
||||
const XREGEXP_WEAPON_MANIEMENT = "(?<maniement>(" + Misc.join(Object.keys(MANIEMENTS), '|') + "))"
|
||||
|
||||
const XREGEXP_SORT_VOIE = "(?<voies>[OHNT](\\/[OHNT])*)"
|
||||
const XREGEXP_SORT_NAME = "(?<name>[^\\(]+)"
|
||||
const XREGEXP_SORT_CASE = "\\((?<case>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2})+)\\)";
|
||||
// const XREGEXP_SORT_CASE = "(?<coord>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2})+)"
|
||||
const XREGEXP_SORT_CASE = "(?<coord>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2}))"
|
||||
|
||||
const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
|
||||
+ WHITESPACES + XREGEXP_SORT_NAME
|
||||
+ WHITESPACES + XREGEXP_SORT_CASE
|
||||
+ WHITESPACES + "\\(" + XREGEXP_SORT_CASE + "\\)"
|
||||
+ WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
|
||||
+ WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
|
||||
+ "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?"
|
||||
+ ")"
|
||||
|
||||
const XREGEXP_SORTRESERVE_CASE = "(?<coord>[A-M]\\d{1,2})";
|
||||
|
||||
const XREGEXP_SORT_RESERVE = XREGEXP_SORTRESERVE_CASE
|
||||
+ WHITESPACES + XREGEXP_SORT_NAME
|
||||
+ WHITESPACES + "(\\((?<description>[^\\)]+)\\))?"
|
||||
|
||||
// Main class for parsing a stat block
|
||||
export class RdDStatBlockParser {
|
||||
@ -110,7 +124,7 @@ export class RdDStatBlockParser {
|
||||
name = name.replace("Voie d'", "");
|
||||
name = name.replace("Voie de ", "");
|
||||
return name
|
||||
}
|
||||
}
|
||||
|
||||
static async parseStatBlock(statString) {
|
||||
|
||||
@ -134,6 +148,9 @@ export class RdDStatBlockParser {
|
||||
|
||||
// Now start carac
|
||||
let actorData = foundry.utils.deepClone(game.model.Actor[type]);
|
||||
let items = [];
|
||||
|
||||
actorData.flags = { hautRevant: false, malusArmure: 0, type }
|
||||
for (let key in actorData.carac) {
|
||||
let caracDef = actorData.carac[key];
|
||||
// Parse the stat string for each caracteristic
|
||||
@ -152,92 +169,134 @@ export class RdDStatBlockParser {
|
||||
RdDStatBlockParser.parseEntite(statString, actorData)
|
||||
break
|
||||
}
|
||||
if (type == "personnage") {
|
||||
// Now process armors
|
||||
await RdDStatBlockParser.parseArmors(statString, actorData, items);
|
||||
}
|
||||
|
||||
let items = [];
|
||||
// Get skills from compendium
|
||||
const competences = await SystemCompendiums.getCompetences(type);
|
||||
await RdDStatBlockParser.parseCompetences(statString, actorData, items);
|
||||
|
||||
|
||||
if (type == "personnage") {
|
||||
// Now process weapons
|
||||
await RdDStatBlockParser.parseWeapons(statString, items);
|
||||
|
||||
await RdDStatBlockParser.parseHautReve(statString, actorData, items);
|
||||
RdDStatBlockParser.parsePersonnage(statString, actorData);
|
||||
}
|
||||
|
||||
const name = RdDStatBlockParser.extractName(type, statString);
|
||||
|
||||
actorData.flags = undefined
|
||||
console.log(actorData);
|
||||
|
||||
let newActor = await RdDBaseActorReve.create({ name, type, system: actorData, items });
|
||||
await newActor.remiseANeuf()
|
||||
await RdDStatBlockParser.setValeursActuelles(newActor, statString)
|
||||
await newActor?.sheet.render(true)
|
||||
}
|
||||
|
||||
static async parseCompetences(statString, actorData, items) {
|
||||
const competences = await SystemCompendiums.getCompetences(actorData.flags.type);
|
||||
//console.log("Competences : ", competences);
|
||||
for (let comp of competences) {
|
||||
let compNameToSearch = RdDStatBlockParser.fixCompName(comp.name)
|
||||
let compMatch = XRegExp.exec(statString, XRegExp(compNameToSearch + compParser[type], 'giu'));
|
||||
if (compMatch) {
|
||||
comp = comp.toObject()
|
||||
comp.system.niveau = Number(compMatch.value);
|
||||
if (type == "creature" || type == "entite") {
|
||||
comp.system.carac_value = Number(compMatch.carac);
|
||||
if (compMatch.dommages != undefined) {
|
||||
comp.system.dommages = Number(compMatch.dommages);
|
||||
comp.system.iscombat = true;
|
||||
for (let competence of competences) {
|
||||
let pushed = actorData.flags.type != "personnage"
|
||||
let compNameToSearch = RdDStatBlockParser.fixCompName(competence.name)
|
||||
XRegExp.forEach(statString, XRegExp("\\s" + compNameToSearch + compParser[actorData.flags.type], 'giu'),
|
||||
function (compMatch, i) {
|
||||
items.push(RdDStatBlockParser.prepareCompetence(actorData, competence, compMatch))
|
||||
if (!compMatch.special) {
|
||||
pushed = true
|
||||
}
|
||||
}
|
||||
items.push(comp)
|
||||
})
|
||||
if (!pushed) {
|
||||
// ajout niveau de base
|
||||
items.push(competence.toObject())
|
||||
}
|
||||
else if (type == "personnage") {
|
||||
comp = comp.toObject()
|
||||
items.push(comp)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static prepareCompetence(actorData, competence, compMatch) {
|
||||
const comp = competence.toObject();
|
||||
if (compMatch.special) {
|
||||
comp._id = undefined
|
||||
comp.name = `${comp.name} (${compMatch.special})`
|
||||
}
|
||||
comp.system.niveau = Number(compMatch.value);
|
||||
if (compMatch.malus) {
|
||||
comp.system.niveau = Number(compMatch.value) - actorData.flags.malusArmure
|
||||
}
|
||||
if (comp.system.categorie == 'draconic' && comp.system.niveau > -11) {
|
||||
actorData.flags.hautRevant = true
|
||||
}
|
||||
if (["creature", "entite"].includes(actorData.flags.type)) {
|
||||
comp.system.carac_value = Number(compMatch.carac);
|
||||
if (compMatch.dommages != undefined) {
|
||||
comp.system.dommages = Number(compMatch.dommages)
|
||||
comp.system.iscombat = true
|
||||
}
|
||||
}
|
||||
return comp
|
||||
}
|
||||
|
||||
// Now process weapons
|
||||
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
|
||||
//console.log("Equipement : ", equipment);
|
||||
// TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
|
||||
// TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
|
||||
for (let weapon of weapons) {
|
||||
let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name + "\\s+(?<value>\\+\\d+)", 'giu'));
|
||||
if (weapMatch) {
|
||||
weapon = weapon.toObject()
|
||||
weapon.system.equipe = 'true'
|
||||
items.push(weapon)
|
||||
// now process the skill
|
||||
if (weapon.system?.competence != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.competence))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapMatch.value);
|
||||
}
|
||||
}
|
||||
if (weapon.system?.tir != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.tir))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapMatch.value);
|
||||
}
|
||||
}
|
||||
if (weapon.system?.lancer != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.lancer))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapMatch.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now process armors
|
||||
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
|
||||
static async parseArmors(statString, actorData, items) {
|
||||
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement");
|
||||
for (let armor of armors) {
|
||||
let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu'));
|
||||
if (matchArmor) {
|
||||
armor = armor.toObject()
|
||||
armor.system.equipe = true
|
||||
items.push(armor);
|
||||
actorData.flags.malusArmure = armor.system.malus
|
||||
items.push(armor)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (type == "personnage") {
|
||||
await RdDStatBlockParser.parseHautReve(statString, actorData, items);
|
||||
RdDStatBlockParser.parsePersonnage(statString, actorData);
|
||||
}
|
||||
|
||||
let name = RdDStatBlockParser.extractName(type, statString);
|
||||
|
||||
let newActor = await RdDBaseActorReve.create({ name, type: type, system: actorData, items });
|
||||
await newActor.remiseANeuf()
|
||||
await RdDStatBlockParser.setValActuelle(newActor, statString)
|
||||
// DUmp....
|
||||
console.log(actorData);
|
||||
}
|
||||
|
||||
static async setValActuelle(newActor, statString) {
|
||||
static async parseWeapons(statString, items) {
|
||||
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement");
|
||||
//console.log("Equipement : ", equipment);
|
||||
// TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
|
||||
// TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
|
||||
for (let weapon of weapons) {
|
||||
let nomArmeManiement = XRegExp.exec(weapon.name, XRegExp(".*" + XREGEXP_WEAPON_MANIEMENT));
|
||||
if (nomArmeManiement) {
|
||||
continue // ignore les objets 'Dague de jet" ou "dague mêlée"
|
||||
}
|
||||
let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name
|
||||
+ "(\\s*" + XREGEXP_WEAPON_MANIEMENT + ")?"
|
||||
+ "\\s+(?<value>\\+\\d+)", 'giu'));
|
||||
if (weapMatch) {
|
||||
weapon = weapon.toObject();
|
||||
weapon.system.equipe = 'true';
|
||||
items.push(weapon);
|
||||
|
||||
const niveau = Number(weapMatch.value);
|
||||
// now process the skill
|
||||
if (weapMatch?.maniement) {
|
||||
RdDStatBlockParser.setNiveauCompetenceArme(items, MANIEMENTS[weapMatch.maniement](weapon), niveau)
|
||||
}
|
||||
else {
|
||||
RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.competence, categorie: 'melee' }, niveau)
|
||||
RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.tir, categorie: 'tir' }, niveau)
|
||||
RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.lancer, categorie: 'lancer' }, niveau)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static setNiveauCompetenceArme(items, competence, niveau) {
|
||||
if (competence != "") {
|
||||
const item = items.find(i => i.system.categorie == competence.categorie && Grammar.equalsInsensitive(i.name, competence.name))
|
||||
if (item) {
|
||||
item.system.niveau = niveau
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static async setValeursActuelles(newActor, statString) {
|
||||
const updates = {
|
||||
}
|
||||
const endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu'));
|
||||
@ -263,7 +322,6 @@ export class RdDStatBlockParser {
|
||||
}
|
||||
|
||||
static async parseHautReve(statString, actorData, items) {
|
||||
let hautRevant = false;
|
||||
// Attemp to detect spell
|
||||
let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros");
|
||||
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"));
|
||||
@ -272,10 +330,10 @@ export class RdDStatBlockParser {
|
||||
|
||||
XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'gu' /* keep case sensitive to match the spell draconic skill */),
|
||||
function (matchSort, i) {
|
||||
actorData.flags.hautRevant = true
|
||||
const sortName = Grammar.toLowerCaseNoAccent(matchSort.name).trim().replace("’", "'");
|
||||
let sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == sortName)
|
||||
if (sort) {
|
||||
hautRevant = true;
|
||||
sort = sort.toObject();
|
||||
if (matchSort.bonus && matchSort.bonuscase) {
|
||||
sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`;
|
||||
@ -285,9 +343,40 @@ export class RdDStatBlockParser {
|
||||
else {
|
||||
ui.notifications.warn(`Impossible de trouver le sort ${matchSort.name} / ${sortName}`)
|
||||
}
|
||||
});
|
||||
})
|
||||
const sortsReserve = XRegExp.exec(statString, XRegExp('En réserve\\s+(?<reserve>.*)', 'gu' /* keep case sensitive to match the spell draconic skill */))
|
||||
if (sortsReserve?.reserve) {
|
||||
actorData.flags.hautRevant = true
|
||||
XRegExp.forEach(sortsReserve.reserve, XRegExp(XREGEXP_SORT_RESERVE, 'giu'),
|
||||
function (matchSortReserve, i) {
|
||||
const name = Grammar.toLowerCaseNoAccent(matchSortReserve.name).trim().replace("’", "'");
|
||||
const sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == name)
|
||||
if (sort) {
|
||||
if (!items.find(it => it._id == sort.id)) {
|
||||
const nouveauSort = sort.toObject()
|
||||
nouveauSort.system.bonuscase = `${matchSortReserve.coord}:1`;
|
||||
items.push(sort.toObject())
|
||||
}
|
||||
items.push({
|
||||
name: sort.name,
|
||||
type: 'sortreserve',
|
||||
img: sort.img,
|
||||
system: {
|
||||
sortid: sort.id,
|
||||
draconic: sort.system.draconic,
|
||||
coord: matchSortReserve.coord,
|
||||
ptreve: Number(sort.system.ptreve.match(/\d+/)),
|
||||
},
|
||||
description: matchSortReserve.description
|
||||
})
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`Impossible de mettre ${matchSortReserve.name} en réserve en ${matchSortReserve.coord}`)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
if (hautRevant) {
|
||||
if (actorData.flags.hautRevant) {
|
||||
const donHR = await RdDItemTete.teteDonDeHautReve();
|
||||
if (donHR) {
|
||||
items.push(donHR.toObject());
|
||||
@ -300,6 +389,7 @@ export class RdDStatBlockParser {
|
||||
|
||||
static parsePersonnage(statString, actorData) {
|
||||
actorData.reve.seuil.value = actorData.carac.reve.value
|
||||
actorData.compteurs.chance.value = actorData.carac.chance.value
|
||||
|
||||
const reveActuel = XRegExp.exec(statString, XRegExp("Rêve actuel\\s+(?<value>\\d+)", 'giu'))
|
||||
actorData.reve.reve.value = reveActuel?.value ? Number(reveActuel.value) : actorData.reve.seuil.value
|
||||
@ -322,7 +412,7 @@ export class RdDStatBlockParser {
|
||||
actorData.taille = taille.value;
|
||||
}
|
||||
// Get weight
|
||||
const poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
|
||||
const poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+ kg)", 'giu'));
|
||||
if (poids?.value) {
|
||||
actorData.poids = poids.value;
|
||||
}
|
||||
@ -387,7 +477,7 @@ export class RdDStatBlockParser {
|
||||
case "personnage":
|
||||
// Check if ',né le' is present
|
||||
let namePersonnage = "Importé"
|
||||
if ( statString.includes(", né") ) {
|
||||
if (statString.includes(", né")) {
|
||||
// Name is all string before first comma ','
|
||||
namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
|
||||
} else {
|
||||
|
@ -2,11 +2,11 @@
|
||||
export class DialogSelect extends Dialog {
|
||||
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
|
||||
|
||||
static async select(selectData, onSelectChoice) {
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData)
|
||||
static async select(selectionData, onSelectChoice) {
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectionData)
|
||||
|
||||
const dialogData = {
|
||||
title: selectData.title ?? selectData.label,
|
||||
title: selectionData.title ?? selectionData.label,
|
||||
content: html,
|
||||
buttons: {}
|
||||
}
|
||||
@ -18,7 +18,7 @@ export class DialogSelect extends Dialog {
|
||||
'max-height': 600,
|
||||
'z-index': 99999
|
||||
}
|
||||
new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true)
|
||||
new DialogSelect(dialogData, dialogOptions, selectionData, onSelectChoice).render(true)
|
||||
}
|
||||
|
||||
constructor(dialogData, dialogOptions, selectionData, onSelectChoice) {
|
||||
@ -36,7 +36,7 @@ export class DialogSelect extends Dialog {
|
||||
}
|
||||
|
||||
choiceSelected(selectedId) {
|
||||
const selected = this.selectionData.find(it => it.id == selectedId)
|
||||
const selected = this.selectionData.list.find(it => it.id == selectedId)
|
||||
this.close()
|
||||
if (selected) {
|
||||
this.onSelectChoice(selected)
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { BASE_CORPS_A_CORPS } from "./item/base-items.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
const nomCategorieParade = {
|
||||
@ -236,13 +237,13 @@ export class RdDItemArme extends Item {
|
||||
}
|
||||
|
||||
static corpsACorps(actor) {
|
||||
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
|
||||
let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
|
||||
let melee = actor ? actor.system.carac['melee'].value : 0
|
||||
return {
|
||||
_id: competence?.id,
|
||||
_id: competence.id,
|
||||
name: 'Corps à corps',
|
||||
type: ITEM_TYPES.arme,
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
||||
img: competence.img,
|
||||
system: {
|
||||
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
|
||||
equipe: true,
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
||||
@ -137,7 +138,7 @@ export class RdDItemCompetence extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static computeEconomieXPTronc(competences) {
|
||||
return competenceTroncs.map(
|
||||
list => list.map(name => RdDItemCompetence.findCompetence(competences, name))
|
||||
list => list.map(name => RdDItemCompetence.findCompetence(competences, name, { onMessage: message => { } }))
|
||||
// calcul du coût xp jusqu'au niveau 0 maximum
|
||||
.map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0)))
|
||||
.sort(Misc.ascending())
|
||||
@ -203,26 +204,12 @@ export class RdDItemCompetence extends Item {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findCompetences(list, name) {
|
||||
return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' });
|
||||
static findCompetences(list, name, options = {}) {
|
||||
options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
|
||||
return Misc.findAllLike(name, list, options);
|
||||
}
|
||||
|
||||
static sansCompetence() {
|
||||
return {
|
||||
name: "Sans compétence",
|
||||
type: "competence",
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
|
||||
system: {
|
||||
niveau: 0,
|
||||
default_diffLibre: 0,
|
||||
base: 0,
|
||||
categorie: "Aucune",
|
||||
description: "",
|
||||
descriptionmj: "",
|
||||
defaut_carac: "",
|
||||
}
|
||||
};
|
||||
}
|
||||
static sansCompetence() { return SANS_COMPETENCE }
|
||||
|
||||
static findFirstItem(list, idOrName, options) {
|
||||
return list.find(it => it.id == idOrName && options.preFilter(it))
|
||||
@ -272,8 +259,9 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static triVisible(competences) {
|
||||
return competences.filter(it => !it.system.isHidden)
|
||||
.sort((a, b) => RdDItemCompetence.compare(a, b))
|
||||
return competences
|
||||
? competences.filter(it => !it.system.isHidden).sort((a, b) => RdDItemCompetence.compare(a, b))
|
||||
: []
|
||||
}
|
||||
|
||||
static $positionTri(comp) {
|
||||
|
@ -8,6 +8,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
|
||||
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE } from "./item/base-items.js";
|
||||
|
||||
export const ACTOR_TYPES = {
|
||||
personnage: 'personnage',
|
||||
@ -244,13 +245,13 @@ export class RdDItem extends Item {
|
||||
isEsquive() {
|
||||
return (this.isCompetence()
|
||||
&& this.system.categorie == 'melee'
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, BASE_ESQUIVE.name));
|
||||
}
|
||||
|
||||
isCorpsACorps() {
|
||||
return this.isCompetence()
|
||||
&& this.system.categorie == 'melee'
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps')
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, BASE_CORPS_A_CORPS.name)
|
||||
}
|
||||
|
||||
isCompetenceArme() {
|
||||
@ -602,7 +603,7 @@ export class RdDItem extends Item {
|
||||
if (!other || !this.isInventaire()) {
|
||||
return [false, undefined];
|
||||
}
|
||||
if (this.isConteneur()){
|
||||
if (this.isConteneur()) {
|
||||
return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`];
|
||||
}
|
||||
if (this.system.quantite == undefined) {
|
||||
|
20
module/item/base-items.js
Normal file
@ -0,0 +1,20 @@
|
||||
export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
|
||||
export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
|
||||
export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
|
||||
export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
|
||||
|
||||
export const SANS_COMPETENCE = {
|
||||
name: "Sans compétence",
|
||||
type: 'competence',
|
||||
system: {
|
||||
niveau: 0,
|
||||
default_diffLibre: 0,
|
||||
base: 0,
|
||||
categorie: "Aucune",
|
||||
description: "",
|
||||
descriptionmj: "",
|
||||
defaut_carac: "",
|
||||
},
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
|
||||
}
|
||||
|
@ -48,8 +48,9 @@ export class RdDItemBlessure extends RdDItem {
|
||||
let lostEndurance = 0
|
||||
let lostVie = 0
|
||||
if (definition.endurance) {
|
||||
lostEndurance = await new Roll(definition.endurance).roll().total;
|
||||
actor.santeIncDec("endurance", -Number(lostEndurance));
|
||||
lostEndurance = new Roll(definition.endurance)
|
||||
await lostEndurance.roll();
|
||||
actor.santeIncDec("endurance", -Number(lostEndurance.total));
|
||||
}
|
||||
if (definition.vie) {
|
||||
lostVie = definition.vie
|
||||
|
@ -22,7 +22,7 @@ export class Misc {
|
||||
const isPositiveNumber = value != NaN && value > 0;
|
||||
return isPositiveNumber ? "+" + number : number
|
||||
}
|
||||
|
||||
|
||||
static modulo(n, m) {
|
||||
return ((n % m) + m) % m;
|
||||
}
|
||||
@ -165,7 +165,7 @@ export class Misc {
|
||||
static firstConnectedGM() {
|
||||
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
|
||||
return game.users.activeGM
|
||||
}
|
||||
}
|
||||
return game.users.find(u => u.isGM && u.active);
|
||||
}
|
||||
|
||||
@ -197,7 +197,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static isFirstOwnerPlayer(document) {
|
||||
if (!document.testUserPermission){
|
||||
if (!document.testUserPermission) {
|
||||
return false
|
||||
}
|
||||
return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
|
||||
@ -231,7 +231,7 @@ export class Misc {
|
||||
preFilter: it => true,
|
||||
description: 'valeur',
|
||||
onMessage: m => ui.notifications.info(m)
|
||||
}, options);
|
||||
}, options, { overwrite: true, inplace: false });
|
||||
|
||||
const subset = this.findAllLike(value, elements, options);
|
||||
if (subset.length == 0) {
|
||||
|
@ -228,16 +228,19 @@ export class RdDCombatManager extends Combat {
|
||||
static $prepareAttaqueArme(infoAttaque) {
|
||||
const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence))
|
||||
const arme = infoAttaque.arme;
|
||||
const attaque = foundry.utils.duplicate(arme);
|
||||
const attaque = foundry.utils.duplicate(arme)
|
||||
|
||||
const carac = comp?.system.defaut_carac ?? (infoAttaque.infoMain == '(lancer)' ? 'lancer' : infoAttaque.infoMain == '(lancer)' ? 'tir' : 'melee')
|
||||
const niveau = comp?.system.niveau ?? (infoAttaque.infoMain == '(lancer)' ? -8 : -6)
|
||||
attaque.action = 'attaque';
|
||||
attaque.system.competence = infoAttaque.competence;
|
||||
attaque.system.dommagesReels = infoAttaque.dommagesReel;
|
||||
attaque.system.infoMain = infoAttaque.infoMain;
|
||||
attaque.system.niveau = comp.system.niveau;
|
||||
attaque.system.niveau = niveau
|
||||
|
||||
const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0;
|
||||
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement);
|
||||
return attaque;
|
||||
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + (arme.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
attaque.system.initiative = RdDCombatManager.calculInitiative(niveau, infoAttaque.carac[carac].value, ajustement)
|
||||
return attaque
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -135,6 +135,7 @@ export class SystemReveDeDragon {
|
||||
RdDCalendrier.initSettings()
|
||||
SystemCompendiums.initSettings()
|
||||
DialogChronologie.initSettings()
|
||||
EffetsDraconiques.initSettings()
|
||||
RdDTMRDialog.initSettings()
|
||||
Environnement.initSettings()
|
||||
|
||||
|
@ -176,7 +176,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
bringSubDialogToTop() {
|
||||
if (this.subdialog?.bringToTop && this.subdialog?.element[0]) {
|
||||
if (this.subdialog?.bringToTop && this.subdialog?.element && this.subdialog?.element[0]) {
|
||||
this.subdialog.bringToTop();
|
||||
}
|
||||
}
|
||||
@ -241,10 +241,11 @@ export class RdDTMRDialog extends Dialog {
|
||||
this._getTokensRencontres().forEach(t => this._trackToken(t))
|
||||
this._getTokensSortsReserve().forEach(t => this._trackToken(t))
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateTokens() {
|
||||
this._removeTokens(t => true);
|
||||
this.allTokens = []
|
||||
this.loadRencontres();
|
||||
this.loadCasesSpeciales();
|
||||
this._createTokens();
|
||||
@ -1133,6 +1134,14 @@ export class RdDTMRDialog extends Dialog {
|
||||
return tmr;
|
||||
}
|
||||
|
||||
getTokensDetails(coordTMR) {
|
||||
const tmrTooltip = `${coordTMR}: ${TMRUtility.getTMRLabel(coordTMR)}`
|
||||
const tokenTooltips = this.allTokens
|
||||
.filter(token => token.coordTMR() == coordTMR)
|
||||
.map(token => token.tooltip);
|
||||
return [tmrTooltip, ...tokenTooltips].reduce(Misc.joining('\n'))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_removeTokens(filter = it => true) {
|
||||
this.allTokens.filter(filter).forEach(token => this.pixiTMR.removeToken(token))
|
||||
@ -1144,7 +1153,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
return
|
||||
}
|
||||
if (this.demiReve === token && this.isDemiReveCache()) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
this.pixiTMR.positionToken(token);
|
||||
if (!this.allTokens.includes(token)) {
|
||||
|
@ -122,6 +122,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-hautreve.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/archetype.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/armures.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html',
|
||||
@ -264,12 +265,12 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('either', (a, b) => a ?? b);
|
||||
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
||||
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
||||
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
|
||||
Handlebars.registerHelper('uppercase', str => str?.toUpperCase() ?? '');
|
||||
Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
|
||||
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
|
||||
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
||||
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
|
||||
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
|
||||
Handlebars.registerHelper('grammar-le', str => Grammar.articleDetermine(str));
|
||||
Handlebars.registerHelper('grammar-apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
||||
Handlebars.registerHelper('grammar-un', str => Grammar.articleIndetermine(str));
|
||||
Handlebars.registerHelper('grammar-accord', (genre, ...args) => Grammar.accord(genre, args));
|
||||
|
||||
Handlebars.registerHelper('RDD_CONFIG', path => RDD_CONFIG[path])
|
||||
Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
|
||||
|
@ -11,7 +11,12 @@ export class Targets {
|
||||
}
|
||||
|
||||
static extractTokenData(target) {
|
||||
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
return {
|
||||
id: target?.id,
|
||||
name: target?.document.name,
|
||||
img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg',
|
||||
target
|
||||
};
|
||||
}
|
||||
static buildActorTokenData(tokenId, actor) {
|
||||
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
@ -35,7 +40,7 @@ export class Targets {
|
||||
label: "Choisir une seule des cibles",
|
||||
list: targets.map(it => Targets.extractTokenData(it))
|
||||
};
|
||||
DialogSelect.select(selectData, onSelectTarget)
|
||||
DialogSelect.select(selectData, t => onSelectTarget(t.target))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +1,3 @@
|
||||
// pixiTMR.animate(pixiApp => pixiApp.ticker.add((delta) => {
|
||||
// if (!sprite.waveAnimation) {
|
||||
// sprite.waveAnimation = {
|
||||
// originx: sprite.x,
|
||||
// movex: 0,
|
||||
// step: 0.03
|
||||
// }
|
||||
// }
|
||||
// else {
|
||||
// if (Math.abs(sprite.waveAnimation.movex) > 2) {
|
||||
// sprite.waveAnimation.step = -sprite.waveAnimation.step
|
||||
// }
|
||||
// sprite.waveAnimation.movex += sprite.waveAnimation.step;
|
||||
// }
|
||||
// sprite.x = sprite.waveAnimation.originx + sprite.waveAnimation.movex
|
||||
// }));
|
||||
|
||||
// return pixiTMR.square(this.code(),
|
||||
// {
|
||||
// zIndex: tmrTokenZIndex.trounoir,
|
||||
// tint: tmrColors.trounoir,
|
||||
// alpha: 1,
|
||||
// taille: () => pixiTMR.sizes.full,
|
||||
// decallage: {
|
||||
// x: -pixiTMR.sizes.half,
|
||||
// y: -pixiTMR.sizes.half
|
||||
// }
|
||||
// })
|
||||
|
||||
export class TMRAnimations {
|
||||
|
||||
static withAnimation(sprite, pixiTMR, ...animations) {
|
||||
|
@ -1,16 +1,38 @@
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
import { PixiTMR } from "./pixi-tmr.js";
|
||||
|
||||
const IMAGE_CARTE_TMR = 'image-carte-tmr';
|
||||
const TMR_V1 = "systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr-v1.webp";
|
||||
const TMR_V2 = "systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr-v2.webp";
|
||||
const TMR_V3_COULEUR = "systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr-v3-couleur.webp";
|
||||
|
||||
export class CarteTmr extends Draconique {
|
||||
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, IMAGE_CARTE_TMR,
|
||||
{
|
||||
name: 'Carte des TMR',
|
||||
hint: "Choix de l'image de la carte des TMR",
|
||||
scope: "client",
|
||||
config: true,
|
||||
choices: {
|
||||
[TMR_V3_COULEUR]: "TMR Scriptarium v3 couleur",
|
||||
[TMR_V2]: "TMR Multisim v2",
|
||||
[TMR_V1]: "TMR NEF v1",
|
||||
},
|
||||
default: TMR_V3_COULEUR,
|
||||
type: String
|
||||
})
|
||||
}
|
||||
|
||||
type() { return '' }
|
||||
match(item) { return false; }
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, item) { }
|
||||
|
||||
code() { return 'tmr' }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr.webp' }
|
||||
img() { return game.settings.get(SYSTEM_RDD, IMAGE_CARTE_TMR) }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
const img = PixiTMR.getImgFromCode(this.code())
|
||||
|
@ -43,6 +43,9 @@ export class EffetsDraconiques {
|
||||
|
||||
static augmentationSeuil = new AugmentationSeuil();
|
||||
|
||||
static initSettings() {
|
||||
CarteTmr.initSettings()
|
||||
}
|
||||
static init() {
|
||||
Draconique.init();
|
||||
Draconique.register(EffetsDraconiques.carteTmr);
|
||||
|
@ -184,12 +184,9 @@ export class PixiTMR {
|
||||
const coordTMR = TMRUtility.oddqToCoordTMR(oddq);
|
||||
const tmr = TMRUtility.getTMR(coordTMR)
|
||||
if (tmr) {
|
||||
const tmrTooltip = `${coordTMR}: ${TMRUtility.getTMRLabel(coordTMR)}`;
|
||||
const tokenTooltips = this.tmrDialog.allTokens
|
||||
.filter(token => token.coordTMR() == coordTMR)
|
||||
.map(token => token.tooltip);
|
||||
return [tmrTooltip, ...tokenTooltips].reduce(Misc.joining('\n'))
|
||||
return this.tmrDialog.getTokensDetails(coordTMR)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
computeEventOddq(event) {
|
||||
|
@ -17,11 +17,11 @@ export class SortReserve extends Draconique {
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.sort,
|
||||
decallage: pixiTMR.sizes.decallage(-1, 0),
|
||||
taille: () => pixiTMR.sizes.third,
|
||||
decallage: pixiTMR.sizes.decallage(-0.6, 0),
|
||||
taille: () => pixiTMR.sizes.half,
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
tokens(pixiTMR, linkData, coordTMR, type = undefined) {
|
||||
if (TMRUtility.getTMR(coordTMR()).type == 'fleuve') {
|
||||
const tooltip = this.tooltip(linkData)
|
||||
|
@ -19,8 +19,8 @@ export class TerreAttache extends Draconique {
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.tetes,
|
||||
decallage: pixiTMR.sizes.decallage(1, 1),
|
||||
taille: () => pixiTMR.sizes.third
|
||||
decallage: pixiTMR.sizes.decallage(0.8, 0.8),
|
||||
taille: () => pixiTMR.sizes.half
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1400,7 +1400,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!1Nng9d8r6lrPHCaJ.MxFDPQmm1900bWin'
|
||||
- _id: bNUVmIoLEROEIOIm
|
||||
name: Cuir / Metal
|
||||
name: Cuir / Métal
|
||||
type: armure
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp
|
||||
effects: []
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!ryUZTa17LzNv25UY.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!ohmz9Jn4jxD88Kll.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!JARnWt2MQWDyRwQt.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!SJb0c8FDcYdd41rB.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!JQCwAOK64Yijwtch.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
@ -2297,7 +2297,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!JQCwAOK64Yijwtch.9mOVjXVNdvnf7isr'
|
||||
- _id: ISONFNOaWkW2TaE8
|
||||
name: Cuir / Metal
|
||||
name: Cuir / Métal
|
||||
type: armure
|
||||
sort: 8400000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!CRRP8ucJpljX6tq8.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!51vL4MhEE0asjgF2.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!NX1nAqKKIcQlyGua.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!IeKSXignUpfUTU4m.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!2bRaEDuwZezKAyEq.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -743,7 +743,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!pSM0ku0RJNLvHSvF.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -743,7 +743,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!5xPFHgrY5AIP9Mnb.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!U9NNcXQBJmsI9Ttk.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!oLDROOdwfctyRusH.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!2KN3nKGZ36Qkn7Mf.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -768,7 +768,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!V2WOs8deCYdBT2Jo.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -768,7 +768,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!UNs4RBLYiGbfxd1c.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 1050000
|
||||
flags: {}
|
||||
|
@ -768,7 +768,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!jfXs7qaHEWQpIHud.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 1050000
|
||||
flags: {}
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!awZg7bGbTjEGRMiw.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -767,7 +767,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!dMdBctaRRdGJgced.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
flags: {}
|
||||
|
@ -1,4 +1,4 @@
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
_id: F5iQNrZSeJsfyTnV
|
||||
|
@ -4,98 +4,6 @@ type: entite
|
||||
sort: 100001
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/entites/squelette.webp
|
||||
items:
|
||||
- _id: QNJH22nturvz1CnL
|
||||
name: Épée à 2 mains
|
||||
type: competence
|
||||
sort: 100000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
||||
Rêve de Dragon pour attaquer ou parer.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
descriptionmj: ''
|
||||
niveau: -6
|
||||
default_diffLibre: 0
|
||||
base: -6
|
||||
categorie: melee
|
||||
xp: 0
|
||||
defaut_carac: melee
|
||||
niveau_archetype: 0
|
||||
xp_sort: 0
|
||||
folder: null
|
||||
ownership:
|
||||
default: 0
|
||||
_stats:
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.22
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!Fl95F6S0OrCbqQbY.QNJH22nturvz1CnL'
|
||||
- _id: 9rHJziIIEQlwezim
|
||||
name: Épée à 2 mains
|
||||
type: competence
|
||||
sort: 200000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
||||
Rêve de Dragon pour attaquer ou parer.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
descriptionmj: ''
|
||||
niveau: -6
|
||||
default_diffLibre: 0
|
||||
base: -6
|
||||
categorie: melee
|
||||
xp: 0
|
||||
defaut_carac: melee
|
||||
niveau_archetype: 0
|
||||
xp_sort: 0
|
||||
folder: null
|
||||
ownership:
|
||||
default: 0
|
||||
_stats:
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.22
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!Fl95F6S0OrCbqQbY.9rHJziIIEQlwezim'
|
||||
- _id: ltZQyOyxJdWsIkpK
|
||||
name: Equitation
|
||||
type: competence
|
||||
sort: 300000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>Monter à cheval, et, d’une manière générale, connaissance des
|
||||
chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon :
|
||||
aligates, zyglutes, etc.</p>
|
||||
|
||||
<p> </p>
|
||||
descriptionmj: ''
|
||||
niveau: -8
|
||||
default_diffLibre: 0
|
||||
base: -8
|
||||
categorie: particuliere
|
||||
xp: 0
|
||||
defaut_carac: agilite
|
||||
niveau_archetype: 0
|
||||
xp_sort: 0
|
||||
folder: null
|
||||
ownership:
|
||||
default: 0
|
||||
_stats:
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.22
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!Fl95F6S0OrCbqQbY.ltZQyOyxJdWsIkpK'
|
||||
- _id: iwfr7ekbLFzDCayP
|
||||
name: Esquive
|
||||
type: competencecreature
|
||||
|
@ -4,98 +4,6 @@ type: entite
|
||||
sort: 100001
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/entites/vaseux.webp
|
||||
items:
|
||||
- _id: QNJH22nturvz1CnL
|
||||
name: Épée à 2 mains
|
||||
type: competence
|
||||
sort: 100000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
||||
Rêve de Dragon pour attaquer ou parer.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
descriptionmj: ''
|
||||
niveau: -6
|
||||
default_diffLibre: 0
|
||||
base: -6
|
||||
categorie: melee
|
||||
xp: 0
|
||||
defaut_carac: melee
|
||||
niveau_archetype: 0
|
||||
xp_sort: 0
|
||||
folder: null
|
||||
ownership:
|
||||
default: 0
|
||||
_stats:
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.22
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!cmWQYuyzVsz02NMt.QNJH22nturvz1CnL'
|
||||
- _id: 9rHJziIIEQlwezim
|
||||
name: Épée à 2 mains
|
||||
type: competence
|
||||
sort: 200000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
||||
Rêve de Dragon pour attaquer ou parer.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
descriptionmj: ''
|
||||
niveau: -6
|
||||
default_diffLibre: 0
|
||||
base: -6
|
||||
categorie: melee
|
||||
xp: 0
|
||||
defaut_carac: melee
|
||||
niveau_archetype: 0
|
||||
xp_sort: 0
|
||||
folder: null
|
||||
ownership:
|
||||
default: 0
|
||||
_stats:
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.22
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!cmWQYuyzVsz02NMt.9rHJziIIEQlwezim'
|
||||
- _id: ltZQyOyxJdWsIkpK
|
||||
name: Equitation
|
||||
type: competence
|
||||
sort: 300000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>Monter à cheval, et, d’une manière générale, connaissance des
|
||||
chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon :
|
||||
aligates, zyglutes, etc.</p>
|
||||
|
||||
<p> </p>
|
||||
descriptionmj: ''
|
||||
niveau: -8
|
||||
default_diffLibre: 0
|
||||
base: -8
|
||||
categorie: particuliere
|
||||
xp: 0
|
||||
defaut_carac: agilite
|
||||
niveau_archetype: 0
|
||||
xp_sort: 0
|
||||
folder: null
|
||||
ownership:
|
||||
default: 0
|
||||
_stats:
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.22
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!cmWQYuyzVsz02NMt.ltZQyOyxJdWsIkpK'
|
||||
- _id: NDwCYUzJVRIUFc77
|
||||
name: Tentacules
|
||||
type: competencecreature
|
||||
|
@ -1,5 +1,5 @@
|
||||
_id: fDwsTMuug0Z5BdaA
|
||||
name: Cuir / Metal
|
||||
name: Cuir / Métal
|
||||
type: armure
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp
|
||||
effects: []
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!qscItDC5z6Hr2Lrh.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -741,7 +741,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!zACge7QxwyJkC6nD.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2700000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!esJWonwDGLFaMRK3.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!gscYFtwk73WrGvA5.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!dW4RMKpz2WaXbW3h.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!ncXFs8oaZWG68Tzn.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!OKMXH6YpPXUyvqzN.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!EzV1Zxuwi7jwa6bj.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!YQ6vavAVyZecPvGQ.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!b7ThiitioBVXxU7D.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!XnBXyRyE2BUVVT1k.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!kKI9izKrKftYVnvs.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!nzw2q9BHSDN6TIQQ.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -742,7 +742,7 @@ items:
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!Pf4cLn0kandYzviD.MLIEbxSJHkY1m3No'
|
||||
- _id: F5iQNrZSeJsfyTnV
|
||||
name: Equitation
|
||||
name: Équitation
|
||||
type: competence
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
|
||||
|
@ -3,147 +3,7 @@ name: Coursier de Psark
|
||||
type: creature
|
||||
sort: 100001
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/invocations/coursier-psark.webp
|
||||
items:
|
||||
- _id: shsUV8UpU18c0RJK
|
||||
name: Course
|
||||
type: competencecreature
|
||||
sort: 500000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
|
||||
effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
categorie: generale
|
||||
categorie_parade: ''
|
||||
iscombat: false
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 0
|
||||
mortalite: mortel
|
||||
isparade: false
|
||||
folder: null
|
||||
ownership:
|
||||
default: 0
|
||||
_stats:
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.22
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!I0Ogzl5rUmFcMhyH.shsUV8UpU18c0RJK'
|
||||
- _id: CYpxxf1uTa78NWR9
|
||||
name: Esquive
|
||||
type: competencecreature
|
||||
sort: 1000000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
|
||||
effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
categorie: ''
|
||||
categorie_parade: ''
|
||||
iscombat: false
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 0
|
||||
mortalite: mortel
|
||||
isparade: false
|
||||
folder: null
|
||||
ownership:
|
||||
default: 0
|
||||
_stats:
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.22
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!I0Ogzl5rUmFcMhyH.CYpxxf1uTa78NWR9'
|
||||
- _id: 0zRL8bOpCXNQnIR4
|
||||
name: Ruade
|
||||
type: competencecreature
|
||||
sort: 2200000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp
|
||||
effects: []
|
||||
system:
|
||||
description: null
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
categorie: ''
|
||||
categorie_parade: ''
|
||||
iscombat: true
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 4
|
||||
mortalite: mortel
|
||||
isparade: false
|
||||
folder: null
|
||||
ownership:
|
||||
default: 0
|
||||
_stats:
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.22
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!I0Ogzl5rUmFcMhyH.0zRL8bOpCXNQnIR4'
|
||||
- _id: yBUVTjTXYfwvzusb
|
||||
name: Saut
|
||||
type: competencecreature
|
||||
sort: 2300000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
|
||||
effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
categorie: ''
|
||||
categorie_parade: ''
|
||||
iscombat: false
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 0
|
||||
mortalite: mortel
|
||||
isparade: false
|
||||
folder: null
|
||||
ownership:
|
||||
default: 0
|
||||
_stats:
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.22
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!I0Ogzl5rUmFcMhyH.yBUVTjTXYfwvzusb'
|
||||
- _id: lzEdMrKXbOYrWG5S
|
||||
name: Vigilance
|
||||
type: competencecreature
|
||||
sort: 2600000
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
|
||||
effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
categorie: ''
|
||||
categorie_parade: ''
|
||||
iscombat: false
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 0
|
||||
mortalite: mortel
|
||||
isparade: false
|
||||
folder: null
|
||||
ownership:
|
||||
default: 0
|
||||
_stats:
|
||||
systemId: foundryvtt-reve-de-dragon
|
||||
systemVersion: 12.0.22
|
||||
coreVersion: '12.331'
|
||||
_key: '!actors.items!I0Ogzl5rUmFcMhyH.lzEdMrKXbOYrWG5S'
|
||||
items: []
|
||||
effects: []
|
||||
system:
|
||||
carac:
|
||||
|
@ -814,7 +814,7 @@ pages:
|
||||
Epais}</td><td style="width:25%;height:10px">2</td><td
|
||||
style="width:15%;height:10px">10s</td></tr><tr style="height:10px"><td
|
||||
style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA]{Cuir
|
||||
/ Metal}</td><td style="width:25%;height:10px">4</td><td
|
||||
/ Métal}</td><td style="width:25%;height:10px">4</td><td
|
||||
style="width:15%;height:10px">20s</td></tr><tr style="height:10px"><td
|
||||
style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe]{Mailles
|
||||
de Fer}</td><td style="width:25%;height:10px">6</td><td
|
||||
|
@ -5,10 +5,11 @@ img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
|
||||
créatures}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.GRKYbbNDIHdzVNaj.JournalEntryPage.PiKGAswCiDPtmAol]{Note
|
||||
sur les invocations de créatures}</p>
|
||||
|
||||
<p>Les coursiers de Psark apparaissent toujours au nombre de sept. Ce sont
|
||||
<p>Les @UUID[Compendium.foundryvtt-reve-de-dragon.invocations.Actor.I0Ogzl5rUmFcMhyH]{coursiers de Psark}
|
||||
apparaissent toujours au nombre de sept. Ce sont
|
||||
de grands chevaux blancs à crinière blond doré, se présentant sans selle ni
|
||||
bride. Ils n’ont pas de caractéristiques, mais leur utilisation obéit aux
|
||||
règles suivantes :</p>
|
||||
@ -61,8 +62,8 @@ system:
|
||||
|
||||
</ul>
|
||||
|
||||
<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
|
||||
invoquées}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.3wVxF2IRf3c1lOxC.JournalEntryPage.GLzfQkCfkbnxBX8A]{Communication
|
||||
avec les créatures invoquées}</p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie d'Hypnos
|
||||
duree: Tâche ou fin HN
|
||||
|
@ -5,10 +5,11 @@ img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
|
||||
créatures}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.GRKYbbNDIHdzVNaj.JournalEntryPage.PiKGAswCiDPtmAol]{Note
|
||||
sur les invocations de créatures}</p>
|
||||
|
||||
<p>Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une
|
||||
<p>Le @UUID[Compendium.foundryvtt-reve-de-dragon.invocations.Actor.xGtM3z3KM6N6lpd5]{Guerrier Sorde}
|
||||
a l’apparence d’un humanoïde entièrement revêtu d’une
|
||||
armure de plaques, visière du heaume toujours baissée, dissimulant son
|
||||
visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La
|
||||
seule tâche que l’on puisse lui demander est de faire usage de ses armes.
|
||||
@ -29,8 +30,8 @@ system:
|
||||
suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par
|
||||
les sorts individuels de Thananatos.</p>
|
||||
|
||||
<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
|
||||
invoquées}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.3wVxF2IRf3c1lOxC.JournalEntryPage.GLzfQkCfkbnxBX8A]{Communication
|
||||
avec les créatures invoquées}</p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie d'Hypnos
|
||||
duree: Tâche
|
||||
|
@ -5,10 +5,11 @@ img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
|
||||
créatures}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.GRKYbbNDIHdzVNaj.JournalEntryPage.PiKGAswCiDPtmAol]{Note
|
||||
sur les invocations de créatures}</p>
|
||||
|
||||
<p>Le Guerrier Turme a l’apparence d’un Humain vêtu de cuir souple, armé
|
||||
<p>Le @UUID[Compendium.foundryvtt-reve-de-dragon.invocations.Actor.z87rV5CJ3inc6ZPc]{Guerrier Turme}
|
||||
a l’apparence d’un Humain vêtu de cuir souple, armé
|
||||
d’une unique dague, et porteur d’un cor. Ses traits physiques sont sans
|
||||
importance, blond ou brun, laid ou beau, homme ou femme. La seule tâche
|
||||
qu’il puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il n’y
|
||||
@ -24,8 +25,8 @@ system:
|
||||
Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par
|
||||
les sorts comme les Guerriers Sordes.</p>
|
||||
|
||||
<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
|
||||
invoquées}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.3wVxF2IRf3c1lOxC.JournalEntryPage.GLzfQkCfkbnxBX8A]{Communication
|
||||
avec les créatures invoquées}</p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie d'Hypnos
|
||||
duree: Tâche
|
||||
|
@ -5,10 +5,11 @@ img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
|
||||
créatures}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.GRKYbbNDIHdzVNaj.JournalEntryPage.PiKGAswCiDPtmAol]{Note
|
||||
sur les invocations de créatures}</p>
|
||||
|
||||
<p>Le Kanaillou est un petit être pouvant se présenter sous de multiples
|
||||
<p>Le @UUID[Compendium.foundryvtt-reve-de-dragon.invocations.Actor.I8Q3Aj4ZUrsU4yBg]{Kanaillou}
|
||||
est un petit être pouvant se présenter sous de multiples
|
||||
apparences : humanoïde masculin ou féminin, créature d’apparence bizarre et
|
||||
fantasque. Cette apparence est chaque fois laissée aux soins du gardien des
|
||||
rêves et n’a aucune importance réelle. Le Kanaillou est extrêmement
|
||||
@ -46,8 +47,8 @@ system:
|
||||
gratuit. Ce n’est pas pour rien que cette invocation est plus facile que les
|
||||
autres : la véritable difficulté commence une fois qu’elle est lancée.</p>
|
||||
|
||||
<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
|
||||
invoquées}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.3wVxF2IRf3c1lOxC.JournalEntryPage.GLzfQkCfkbnxBX8A]{Communication
|
||||
avec les créatures invoquées}</p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie d'Hypnos
|
||||
duree: Tâche
|
||||
|
@ -5,8 +5,8 @@ img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
|
||||
créatures}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.GRKYbbNDIHdzVNaj.JournalEntryPage.PiKGAswCiDPtmAol]{Note
|
||||
sur les invocations de créatures}</p>
|
||||
|
||||
<p>Trois marmitons apparaissent, chargés d’un panier contenant nappe et
|
||||
luxueuse vaisselle, d’un grand plat recouvert d’une cloche, et d’une
|
||||
@ -14,7 +14,8 @@ system:
|
||||
soulève la cloche du plat et en annonce fièrement l’intitulé, tandis que le
|
||||
troisième présente la boisson.</p>
|
||||
|
||||
<p>Les Marmitons de Pavois dressent toujours le couvert pour sept convives,
|
||||
<p>Les @UUID[Compendium.foundryvtt-reve-de-dragon.invocations.Actor.kB7OSWKvd6m9v0dB]{Marmitons de Pavois}
|
||||
dressent toujours le couvert pour sept convives,
|
||||
et à raison de 3 points par personne, le plat contient 21 points de
|
||||
sustentation. Aux convives de se les partager selon leur propre nombre. La
|
||||
bonbonne contient pareillement 21 mesures.</p>
|
||||
@ -39,8 +40,8 @@ system:
|
||||
sufit à les faire se dématérialiser instantanément. La différence alors est
|
||||
que même la nourriture ingérée disparaît des estomacs.</p>
|
||||
|
||||
<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
|
||||
invoquées}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.3wVxF2IRf3c1lOxC.JournalEntryPage.GLzfQkCfkbnxBX8A]{Communication
|
||||
avec les créatures invoquées}</p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie d'Hypnos
|
||||
duree: Tâche
|
||||
|
@ -5,11 +5,12 @@ img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
|
||||
créatures}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.GRKYbbNDIHdzVNaj.JournalEntryPage.PiKGAswCiDPtmAol]{Note
|
||||
sur les invocations de créatures}</p>
|
||||
|
||||
<p>Le Nonechalepasse a la même apparence physique et le même armement que le
|
||||
Guerrier Sorde. C’est en fait une variante de ce dernier. Il est invoqué
|
||||
@UUID[Compendium.foundryvtt-reve-de-dragon.invocations.Actor.xGtM3z3KM6N6lpd5]{Guerrier Sorde}.
|
||||
C’est en fait une variante de ce dernier. Il est invoqué
|
||||
pour garder ou veiller sur quelque chose : une porte, un coffre, un pont,
|
||||
etc. L’ayant invoqué, le haut-rêvant doit lui indiquer expressément sur quoi
|
||||
il doit veiller, et le Nonechalepasse ne laissera personne d’autre que
|
||||
@ -23,8 +24,8 @@ system:
|
||||
tous les mêmes caractéristiques que les Guerriers Sordes et sont comme eux
|
||||
affectés par les sorts.</p>
|
||||
|
||||
<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
|
||||
invoquées}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.3wVxF2IRf3c1lOxC.JournalEntryPage.GLzfQkCfkbnxBX8A]{Communication
|
||||
avec les créatures invoquées}</p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie d'Hypnos
|
||||
duree: Tâche
|
||||
|
@ -5,8 +5,8 @@ img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
|
||||
créatures}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.GRKYbbNDIHdzVNaj.JournalEntryPage.PiKGAswCiDPtmAol]{Note
|
||||
sur les invocations de créatures}</p>
|
||||
|
||||
<p>Trois artisans agiles et vigoureux apparaissent, chargés de toile, de
|
||||
cordages et d’un mât télescopique. L’ensemble est destiné à dresser un petit
|
||||
@ -27,8 +27,8 @@ system:
|
||||
<p>Le chapiteau est imperméable et résiste à de fortes bourrasques. Une
|
||||
tempête véritable peut par contre être considérée comme une agression.</p>
|
||||
|
||||
<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
|
||||
invoquées}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.3wVxF2IRf3c1lOxC.JournalEntryPage.GLzfQkCfkbnxBX8A]{Communication
|
||||
avec les créatures invoquées}</p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie d'Hypnos
|
||||
duree: HN
|
||||
|
@ -5,8 +5,8 @@ img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
|
||||
effects: []
|
||||
system:
|
||||
description: >-
|
||||
<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
|
||||
créatures}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.GRKYbbNDIHdzVNaj.JournalEntryPage.PiKGAswCiDPtmAol]{Note
|
||||
sur les invocations de créatures}</p>
|
||||
|
||||
<p>Le Secouriste blanc ne peut être invoqué que pendant un combat ou au
|
||||
terme de celui-ci. Sa tâche consiste à prendre les blessés en charge,
|
||||
@ -82,8 +82,8 @@ system:
|
||||
<p>Le Secouriste disparaît dès que le combat est terminé ET que tous les
|
||||
blessés ont été soignés.</p>
|
||||
|
||||
<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
|
||||
invoquées}</p>
|
||||
<p>@UUID[Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.JournalEntry.3wVxF2IRf3c1lOxC.JournalEntryPage.GLzfQkCfkbnxBX8A]{Communication
|
||||
avec les créatures invoquées}</p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie d'Hypnos
|
||||
duree: Tâche ou fin HN
|
||||
|
@ -24,7 +24,7 @@ system:
|
||||
|
||||
<p> </p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie de Narcos
|
||||
draconic: Narcos
|
||||
duree: Instantanée
|
||||
JR: Aucun
|
||||
cible: ''
|
||||
|
@ -22,7 +22,7 @@ system:
|
||||
pouvoir dépasser le nombre de points actifs initial. L'accomplissement du
|
||||
rituel d'Autonomie coûte 2 points de seuil.</p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie de Narcos
|
||||
draconic: Narcos
|
||||
duree: Instantanée
|
||||
JR: Aucun
|
||||
cible: ''
|
||||
|
@ -33,7 +33,7 @@ system:
|
||||
temps record. Etant autonome, la Bouilloire de Mélimnod n'a pas être
|
||||
maîtrisée. La pose de la Grande Écaille coûte 1 point de seuil.</p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie de Narcos
|
||||
draconic: Narcos
|
||||
duree: Instantanée
|
||||
JR: Aucun
|
||||
cible: ''
|
||||
|
@ -18,7 +18,7 @@ system:
|
||||
automatiquement 1 point de résistance à expiration du
|
||||
sort.</p>
|
||||
descriptionmj: ''
|
||||
draconic: Voie de Narcos
|
||||
draconic: Narcos
|
||||
duree: HN
|
||||
JR: >-
|
||||
Il n’y a aucun JR pour les objets ordinaires. Les objets magiques
|
||||
|