diff --git a/module/actor.js b/module/actor.js
index f925d61c..8ad9082d 100644
--- a/module/actor.js
+++ b/module/actor.js
@@ -18,6 +18,8 @@ import { ChatUtility } from "./chat-utility.js";
import { RdDItemSort } from "./item-sort.js";
import { Grammar } from "./grammar.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
+import { RdDItemArme } from "./item-arme.js";
+import { RdDCombat } from "./rdd-combat.js";
export class RdDActor extends Actor {
@@ -105,6 +107,10 @@ export class RdDActor extends Actor {
this.computeEtatGeneral();
}
+ /* -------------------------------------------- */
+ isCreature() {
+ return this.data.type == 'creature' || this.data.type == 'entite';
+ }
/* -------------------------------------------- */
getReveActuel() {
return this.data.data.reve.reve.value;
@@ -114,6 +120,14 @@ export class RdDActor extends Actor {
return this.data.data.compteurs.chance.value;
}
+ getForceValue() {
+ return this.data.data.carac.force ? this.data.data.carac.force.value : this.data.data.carac.reve.value;
+ }
+
+ /* -------------------------------------------- */
+ getCompetence(compName) {
+ return RdDUtility.findCompetence(this.data.items, compName);
+ }
/* -------------------------------------------- */
getBestDraconic() {
const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau);
@@ -142,6 +156,24 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async performRoll(rollData, attacker = undefined) {
+ rollData.demiSurprise = this.isDemiSurprise();
+
+ // Manage weapon categories when parrying (cf. page 115 )
+ if (rollData.arme && rollData.attackerRoll) { // Manage parade depending on weapon type, and change roll results
+ let attCategory = RdDItemArme.getCategorieArme(rollData.attackerRoll.arme);
+ let defCategory = RdDItemArme.getCategorieArme(rollData.arme);
+ if (defCategory == "bouclier")
+ rollData.needSignificative = false;
+ else if (attCategory != defCategory)
+ rollData.needSignificative = true;
+ // Do we need to make resistance roll for defender ?
+ if (attCategory.match("epee") && (defCategory == "hache" || defCategory == "lance"))
+ rollData.needResist = true;
+ }
+ if (!this.isEntiteCauchemar() && rollData.particuliereAttaque == "finesse") {
+ rollData.needSignificative = true;
+ }
+
// garder le résultat
await RdDResolutionTable.rollData(rollData);
@@ -152,11 +184,11 @@ export class RdDActor extends Actor {
if (rollData.rolled.isPart && rollData.arme && !rollData.attackerRoll) { // Réussite particulière avec attaque -> choix !
let message = "Réussite particulière en attaque";
- message = message + "
Attaquer en Force";
+ message = message + "
Attaquer en Force";
// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
if (rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0 ) {
- message = message + "
Attaquer en Rapidité";
- message = message + "
Attaquer en Finesse";
+ message = message + "
Attaquer en Rapidité";
+ message = message + "
Attaquer en Finesse";
}
ChatMessage.create( {content : message, whisper: ChatMessage.getWhisperRecipients( this.name ) } );
} else {
@@ -201,23 +233,23 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
- computeRecul( rollData, encaisser = undefined ) { // Calcul du recul (p. 132)
+ async computeRecul( rollData, encaisser = undefined ) { // Calcul du recul (p. 132)
if ( rollData.arme || encaisser ) {
if ( (rollData.attackerRoll.particuliereAttaque && rollData.attackerRoll.particuliereAttaque == 'force') || rollData.attackerRoll.isCharge) {
- let reculNiveau = this.data.data.taille.value - (rollData.attackerRoll.forceValue+rollData.attackerRoll.arme.dommages);
- let recul = RdDResolutionTable.roll( 10, reculNiveau );
+ let reculNiveau = Misc.toInt(this.data.data.carac.taille.value) - (rollData.attackerRoll.forceValue+rollData.attackerRoll.arme.data.dommagesReels);
+ let recul = await RdDResolutionTable.roll( 10, reculNiveau );
let msg = "";
if (recul.isSuccess) {
- msg = "Jet de Recul réussit, aucun effet !";
+ msg = "Jet de Recul réussi, aucun effet !";
} else {
- let chute = RdDResolutionTable.roll( this.data.data.carac.agilite.value, reculNiveau );
+ let chute = await RdDResolutionTable.roll( this.data.data.carac.agilite.value, reculNiveau );
if ( !chute.isSuccess || recul.isETotal ) {
msg = "Jet de Recul : Vous subissez le recul du coup, et vous chutez au sol ! Vous ne pouvez plus attaquer ce round.";
} else {
msg = "Jet de Recul : Vous subissez le recul du coup, et vous reculez de quelques mètres ! Vous ne pouvez plus attaquer ce round.";
}
}
- ChatMessage( {content: msg,
+ ChatMessage.create( {content: msg,
user: game.user._id,
whisper: [game.user._id, ChatMessage.getWhisperRecipients("GM") ] } );
}
@@ -229,22 +261,6 @@ export class RdDActor extends Actor {
let rolled = rollData.rolled;
let quality = rolled.quality
- // Manage weapon categories when parrying (cf. page 115 )
- let need_resist = false; // Do we need to make resistance roll for defender ?
- if (rollData.arme && rollData.attackerRoll) { // Manage parade depending on weapon type, and change roll results
- let attCategory = RdDUtility.getArmeCategory(rollData.attackerRoll.arme);
- let defCategory = RdDUtility.getArmeCategory(rollData.arme);
- if (defCategory == "bouclier")
- rollData.needSignificative = false;
- else if (attCategory != defCategory)
- rollData.needSignificative = true;
- if (attCategory.match("epee") && (defCategory == "hache" || defCategory == "lance"))
- need_resist = true;
- }
- if (!this.isEntiteCauchemar() && (this.data.data.sante.sonne.value || rollData.particuliereAttaque == "finesse")) {
- rollData.needSignificative = true;
- }
-
console.log(">>> ROLL", rollData, rolled);
let xpmsg = RdDResolutionTable.buildXpMessage(rolled, rollData.finalLevel);
@@ -267,7 +283,7 @@ export class RdDActor extends Actor {
explications += " Significative nécessaire!";
}
encaisser = rollData.needSignificative ? !rolled.isSign : !rolled.isSuccess;
- this.computeRecul( rollData, encaisser );
+ await this.computeRecul( rollData, encaisser );
} else { // This is the attack roll!
if (rolled.isSuccess) {
let target = this._getTarget();
@@ -280,8 +296,8 @@ export class RdDActor extends Actor {
ChatMessage.create( { content: "Vous avez attaqué en Rapidité. Ce cas n'est pas géré autmatiquement, donc suivez les directives de votre MJ pour gérer ce cas.",
whisper: ChatMessage.getWhisperRecipients( this.name ) } );
}
- rollData.domArmePlusDom = this._calculBonusDommages(rollData.selectedCarac, rollData.arme, rollData.particuliereAttaque == 'force' );
- rollData.degats = new Roll("2d10").roll().total + rollData.domArmePlusDom + ((rollData.isCharge)?2:0); // Dégats totaux
+ rollData.domArmePlusDom = this._calculBonusDegats(rollData);
+ rollData.degats = new Roll("2d10").roll().total + rollData.domArmePlusDom; // Dégats totaux
rollData.loc = RdDUtility.getLocalisation();
if (target)
@@ -334,6 +350,28 @@ export class RdDActor extends Actor {
}
}
+ /* -------------------------------------------- */
+ getSurprise() {
+ if (this.isEntiteCauchemar()) {
+ return '';
+ }
+ // TODO: gestion des conditions de demi-surprise
+ if ( this.data.data.sante.sonne.value) {
+ return 'demi';
+ }
+ return '';
+ }
+
+ /* -------------------------------------------- */
+ isDemiSurprise() {
+ return this.getSurprise() == 'demi';
+ }
+
+ /* -------------------------------------------- */
+ isSurpriseTotale() {
+ return this.getSurprise() == 'totale';
+ }
+
/* -------------------------------------------- */
static _calculMortaliteEncaissement(rollData, target) {
const mortalite = target.actor.isEntiteCauchemar() ? "cauchemar" : (rollData.mortalite ? rollData.mortalite : "mortel");
@@ -342,20 +380,23 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
- _calculBonusDommages(carac, arme, isForce=false) {
- if ( arme.name.toLowerCase() == "esquive") return 0; // Specific case management
- let dmgArme = 0;
+ _calculBonusDegats(rollData) {
+ if ( rollData.arme.name.toLowerCase() == "esquive") return 0; // Specific case management
+
+ const dmgConditions = rollData.isCharge ? 2 : 0;
+ const dmgParticuliere = rollData.particuliereAttaque == 'force' ? 5 : 0;
+ const dmgArme = parseInt(rollData.arme.data.dommages);
+ const dmgPerso = this._calculBonusDegatsActor(rollData.selectedCarac.label, dmgArme);
+ return dmgArme + dmgPerso + dmgConditions + dmgParticuliere;
+ }
+
+ _calculBonusDegatsActor(caracName, dmgArme) {
const dmgPerso = parseInt(this.data.data.attributs.plusdom.value);
- if ( arme.data.dommages ) {
- dmgArme = parseInt(arme.data.dommages) + (isForce)? 5 : 0;
- if (carac.label == "Tir") {
- return dmgArme;
- }
- if (carac.label == "Lancer") {
- return dmgArme + Math.min(dmgArme, dmgPerso);
- }
+ switch (caracName) {
+ case "Tir": return 0;
+ case "Lancer": return Math.max(0, Math.min(dmgArme, dmgPerso));
}
- return dmgArme + dmgPerso;
+ return dmgPerso;
}
/* -------------------------------------------- */
@@ -639,7 +680,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async updateCreatureCompetence( compName, fieldName, compValue )
{
- let comp = RdDUtility.findCompetence( this.data.items, compName);
+ let comp = this.getCompetence(compName);
console.log( comp );
if ( comp ) {
const update = {_id: comp._id }
@@ -657,7 +698,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async updateCompetence( compName, compValue )
{
- let comp = RdDUtility.findCompetence( this.data.items, compName);
+ let comp = this.getCompetence(compName);
if ( comp ) {
let troncList = RdDUtility.isTronc( compName );
let maxNiveau = compValue;
@@ -679,7 +720,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async updateCompetenceXP( compName, compValue )
{
- let comp = RdDUtility.findCompetence( this.data.items, compName);
+ let comp = this.getCompetence(compName);
if ( comp ) {
const update = {_id: comp._id, 'data.xp': compValue };
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
@@ -794,6 +835,7 @@ export class RdDActor extends Actor {
}
}
+ /* -------------------------------------------- */
computeResumeBlessure(blessures = this.data.data.blessures) {
let nbLegeres = this.countBlessures(blessures.legeres.liste );
let nbGraves = this.countBlessures(blessures.graves.liste );
@@ -1251,21 +1293,23 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
- _createCallbackExperience() {
+ createCallbackExperience() {
return {
condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
action: r => this._appliquerAjoutExperience(r)
};
}
-
+
/* -------------------------------------------- */
async _appliquerAjoutExperience(rollData) {
- this.appliquerExperience( rollData.rolled, rollData.selectedCarac.label, (rollData.competence) ? rollData.competence.data.name: undefined );
- let xpmsg = RdDResolutionTable.buildXpMessage(rollData.rolled, rollData.finalLevel);
- let message = ChatUtility.prepareChatMessage('gmroll', this.name);
- message.content = "" + rollData.selectedCarac.label + ""
- + xpmsg;
- ChatMessage.create(message);
+ let xpResult = this.appliquerExperience( rollData.rolled, rollData.selectedCarac.label, (rollData.competence) ? rollData.competence.data.name: undefined );
+ if (xpResult.result ) {
+ let xpmsg = "
Points d'expérience gagnés ! Carac: " + xpResult.xpCarac + ", Comp: " + xpResult.xpCompetence;
+ let message = ChatUtility.prepareChatMessage('gmroll', this.name);
+ message.content = "" + rollData.selectedCarac.label + ""
+ + xpmsg;
+ ChatMessage.create(message);
+ }
}
/* -------------------------------------------- */
@@ -1296,7 +1340,7 @@ export class RdDActor extends Actor {
name: 'lancer-un-sort',
label: 'Lancer un sort',
callbacks: [
- this._createCallbackExperience(),
+ this.createCallbackExperience(),
{ action: r => this._rollUnSortResult(r, false) }
]
},
@@ -1304,7 +1348,7 @@ export class RdDActor extends Actor {
name: 'mettre-en-reserve',
label: 'Mettre un sort en réserve',
callbacks: [
- this._createCallbackExperience(),
+ this.createCallbackExperience(),
{ action: r => this._rollUnSortResult(r, true) }
]
}
@@ -1405,7 +1449,7 @@ export class RdDActor extends Actor {
name: 'jet-'+caracName,
label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
callbacks: [
- this._createCallbackExperience(),
+ this.createCallbackExperience(),
{ action: this._rollCaracResult }
]
}
@@ -1434,25 +1478,25 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async rollCompetence( name ) {
let rollData = {
- competence: duplicate(RdDUtility.findCompetence( this.data.items, name)),
+ competence: duplicate(this.getCompetence(name)),
needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value
}
if (rollData.competence.type == 'competencecreature') {
// Fake competence pour créature
- mergeObject(rollData.competence, { data : { defaut_carac: "carac_creature", categorie: "creature" } });
+ rollData.competence.data = { defaut_carac: "carac_creature", categorie: "creature" };
rollData.carac = { carac_creature: { label: competence.name, value: competence.data.carac_value } };
}
else{
rollData.carac = this.data.data.carac;
}
- console.log("rollCompetence !!!", rollData.competence);
+ console.log("rollCompetence !!!", rollData);
const dialog = await RdDRoll.create(this, rollData, {html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'}, {
name: 'jet-competence',
label: 'Jet ' +Grammar.apostrophe('de', name),
callbacks: [
- this._createCallbackExperience(),
+ this.createCallbackExperience(),
{ action: this._competenceResult }
]
} );
@@ -1480,7 +1524,7 @@ export class RdDActor extends Actor {
name: 'appelChance',
label: 'Appel à la chance',
callbacks: [
- this._createCallbackExperience(),
+ this.createCallbackExperience(),
{ action: r => this._appelChanceResult(r) }
]
}
@@ -1488,6 +1532,7 @@ export class RdDActor extends Actor {
dialog.render(true);
}
+ /* -------------------------------------------- */
async _appelChanceResult(rollData) {
const message = {
user: game.user._id,
@@ -1513,25 +1558,47 @@ export class RdDActor extends Actor {
// selon l'heure de naissance...
return game.system.rdd.calendrier.getAjustementAstrologique(this.data.data.heure);
}
-
/* -------------------------------------------- */
- appliquerExperience( rolled, caracName, competenceName = undefined ) {
- // TODO gestion tir/lance/melee
- if (caracName == 'derobee') caracName = 'agilite';
+ checkDesirLancinant( ) {
+ let queue = this.data.items.filter( (item) => item.name.toLowerCase().includes('lancinant') );
+ return (queue.length > 0);
+ }
+
+ /* -------------------------------------------- */
+ async appliquerExperience( rolled, caracName, competenceName = undefined ) {
if ( rolled.isPart && rolled.finalLevel < 0) {
- if ( !compentenceName) {
- this.actor.data.data.carac[caracName].xp += 1;
- } else {
- let competence = RdDUtility.findCompetence( this.data.items, competenceName );
- let xpCarac = Math.floor(Math.abs(rolled.finalLevel) / 2);
- if ( xpCarac == 0 ) {
- competence.data.xp += 1; // XP en priorité à la compétencence
- } else
- competence.data.xp += Math.ceil(Math.abs(rolled.finalLevel) / 2); // XP majoritaire en compentece (ie cas impair)
- this.actor.data.data.carac[caracName].xp += xpCarac;
+ // Cas de désir lancinant, pas d'expérience sur particulière
+ if ( this.checkDesirLancinant() ) {
+ ChatMessage.create( { content: `Vous souffrez d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
+ whisper: ChatMessage.getWhisperRecipients(game.user.name) } ).create();
+ return { result:false, xpcarac:0, xpCompetence: 0 };
}
+
+ if (caracName == 'derobee') caracName = 'agilite';
+ let carac = duplicate(this.actor.data.data.carac);
+
+ let xp = Math.abs(rolled.finalLevel);
+ let xpCarac = Math.floor(xp / 2); // impair: arrondi inférieur en carac
+ xpCarac = Math.max(xpCarac, 1);
+ let xpComp = xp - xpCarac;
+
+ if ( competenceName ) {
+ let competence = duplicate( RdDUtility.findCompetence( this.data.items, competenceName ) );
+ competence.data.xp += xpComp;
+ await this.updateEmbeddedEntity( "OwnedItem", competence);
+ }
+ if ( !carac[caracName].isderivee) {
+ carac[caracName].xp += xpCarac;
+ await this.update( {"data.carac": carac } );
+ } else {
+ ChatMessage.create( { content: `Vous avez ${xpCarac} à répartir pour la caractérisque dérivée ${caracName}. Vous devez le faire manuellement.`,
+ whisper: ChatMessage.getWhisperRecipients(game.user.name) } ).create();
+ }
+ return { result:true, xpcarac:xpCarac, xpCompetence: xpComp }; //XP
}
+
+ return { result:false, xpcarac:0, xpCompetence: 0 }; // Pas d'XP
}
/* -------------------------------------------- */
@@ -1630,10 +1697,8 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async rollCompetenceCreature( compName ) {
- let competence = RdDUtility.findCompetence( this.data.items, compName);
-
+ let competence = this.getCompetence(compName);
if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
- armeItem = { name: compName, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
this.rollCompetenceCombat(competence, armeItem);
}
else {
@@ -1642,27 +1707,31 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
- rollArme(competenceName, armeName) {
+ rollArme(compName, armeName = undefined) {
+
let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
- if (armeItem && competenceName == undefined) competenceName = armeItem.data.competence;
- let competence = RdDUtility.findCompetence(this.data.items, competenceName == undefined? armeName : competenceName);
-
- if (armeItem==undefined && competence.type == 'competencecreature' && competence.data.iscombat ) {
- armeItem = { name: name, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
- }
-
- if (armeItem || armeName) {
- this.rollCompetenceCombat( competenceName, armeItem );
+ if (armeItem && compName == undefined) compName = armeItem.data.competence;
+ let competence = this.getCompetence(compName == undefined? armeName : compName);
+
+ if (armeItem || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
+ this.rollCompetenceCombat( compName, armeItem );
} else {
this.rollCompetence( competence.name );
}
}
-
+
/* -------------------------------------------- */
- async rollCompetenceCombat( name, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
- let competence = RdDUtility.findCompetence( this.data.items, name);
+ async rollCompetenceCombat( compName, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
+ let competence = this.getCompetence(compName);
+
+ if (RdDCombat.isActive()) {
+ const assaut = RdDCombat.createUsingTarget(this);
+ assaut.attaque(competence, armeItem);
+ return;
+ }
+
if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
- armeItem = { name: name, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
+ armeItem = { name: compName, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
}
console.log("rollCompetenceCombat !!!", competence, armeItem, attackerRoll);
@@ -1672,7 +1741,7 @@ export class RdDActor extends Actor {
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: this.data.data.compteurs.etat.value,
diffConditions: 0,
- forceValue : attackerRoll ? (this.data.data.carac.force ? this.data.data.carac.force.value : this.data.data.carac.reve.value) : 0, // Utilisé pour le jet de recul
+ forceValue : attackerRoll ? this.getForceValue() : 0, // Utilisé pour le jet de recul
diffLibre: (attackerRoll) ? attackerRoll.diffLibre : 0,
attackerRoll: attackerRoll,
finalLevel: 0,
@@ -1690,7 +1759,7 @@ export class RdDActor extends Actor {
rollData.surencMalusFlag = (this.data.data.compteurs.surenc.value < 0);
rollData.surencMalusValue = this.data.data.compteurs.surenc.value;
rollData.surencMalusApply = false;
- rollData.isNatation = name.toLowerCase().includes("natation");
+ rollData.isNatation = compName.toLowerCase().includes("natation");
rollData.useEncForNatation = false;
rollData.encValueForNatation = (this.encombrementTotal) ? Math.round(this.encombrementTotal) : 0;
}
@@ -1700,24 +1769,11 @@ export class RdDActor extends Actor {
competence.data.categorie = "creature"; // Fake default competence
rollData.competence = competence;
rollData.arme = armeItem;
- rollData.carac = { carac_creature: { label: name, value: competence.data.carac_value } };
+ rollData.carac = { carac_creature: { label: compName, value: competence.data.carac_value } };
} else { // Usual competence
rollData.competence = competence;
- if (armeItem ) {
- armeItem.data.dommagesReels = armeItem.data.dommages; // Per default
- if ( !armeItem.data.unemain && !armeItem.data.deuxmains) // Force default
- armeItem.data.unemain = true;
- if (armeItem.data.unemain && armeItem.data.deuxmains) { // manage 1/2 main
- //console.log("Weapon", armeItem.data.dommages);
- if ( armeItem.data.dommages.includes("/") ) { // Sanity check
- if ( name.toLowerCase().includes("1 main") )
- armeItem.data.dommagesReels = Number(armeItem.data.dommages.split("/")[0]);
- else // 2 mains
- armeItem.data.dommagesReels = Number(armeItem.data.dommages.split("/")[1]);
- } else {
- ui.notifications.info("Les dommages de l'arme à 1/2 mains " + name + " ne sont pas corrects (ie sous la forme X/Y)");
- }
- }
+ if (armeItem) {
+ armeItem = RdDItemArme.armeUneOuDeuxMains(armeItem, compName.toLowerCase().includes("1 main"));
}
rollData.arme = armeItem;
rollData.carac = this.data.data.carac;
diff --git a/module/item-arme.js b/module/item-arme.js
new file mode 100644
index 00000000..c4fab6c7
--- /dev/null
+++ b/module/item-arme.js
@@ -0,0 +1,71 @@
+
+export class RdDItemArme extends Item {
+
+ /* -------------------------------------------- */
+ static getCategorieArme(arme) {
+ if (arme.data.competence == undefined) {
+ return 'competencecreature';
+ }
+ let compname = arme.data.competence.toLowerCase();
+
+ if (compname.match("hache")) return "hache";
+ if (compname.match("hast")) return "hast";
+ if (compname.match("lance")) return "lance";
+ if (compname.match("bouclier")) return "bouclier";
+ if (compname.match("masse")) return "masse";
+ if (compname.match("fléau")) return "fleau";
+ if (compname.match("epée") || compname.match("épée")) {
+ let armename = arme.name.toLowerCase();
+ if (armename.match("gnome"))
+ return "epee_courte";
+ return "epee_longue";
+ }
+ if (compname.match("dague")) {
+ return "epee_courte";
+ }
+ return "";
+ }
+
+ /* -------------------------------------------- */
+ static needParadeSignificative(armeAttaque, armeParade) {
+ let attCategory = RdDItemArme.getCategorieArme(armeAttaque);
+ let defCategory = RdDItemArme.getCategorieArme(armeParade);
+ if (defCategory == "bouclier" || attCategory == defCategory) {
+ return false;
+ }
+ let armeParadeName = armeParade.name.toLowerCase();
+ let armeAttaqueName = armeAttaque.name.toLowerCase();
+ if (armeParadeName.match("dague") && armeAttaqueName.match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) {
+ return false;
+ }
+ // Manage weapon categories when parrying (cf. page 115 )
+ return true;
+ }
+
+ /* -------------------------------------------- */
+ static armeUneOuDeuxMains(arme, aUneMain) {
+ arme.data.unemain = arme.data.unemain || !arme.data.deuxmains;
+ const uneOuDeuxMains = arme.data.unemain && arme.data.deuxmains;
+ if (arme.data.dommages.includes("/")) { // Sanity check
+ arme = duplicate(arme);
+
+ const tableauDegats = arme.data.dommages.split("/");
+ if (aUneMain)
+ arme.data.dommagesReels = Number(tableauDegats[0]);
+ else // 2 mains
+ arme.data.dommagesReels = Number(tableauDegats[1]);
+ }
+ else {
+ arme.data.dommagesReels = Number(arme.data.dommages);
+ }
+
+ if (
+ (uneOuDeuxMains && !arme.data.dommages.includes("/")) ||
+ (!uneOuDeuxMains && arme.data.dommages.includes("/")))
+ {
+ ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
+ }
+ return arme;
+ }
+
+}
diff --git a/module/item-competence.js b/module/item-competence.js
new file mode 100644
index 00000000..70e7ed9b
--- /dev/null
+++ b/module/item-competence.js
@@ -0,0 +1,11 @@
+export class RdDItemCompetence extends Item {
+
+ /* -------------------------------------------- */
+ static isCompetenceMelee(name) {
+ return name.toLowerCase().match(/(epée|épée|hache|fleau|fléau|masse|lance|hast|dague|bouclier)/);
+ }
+ static isArmeUneMain(competence) {
+ return competence.name.toLowerCase().includes("1 main");
+ }
+
+}
\ No newline at end of file
diff --git a/module/rdd-combat.js b/module/rdd-combat.js
new file mode 100644
index 00000000..193fdcdc
--- /dev/null
+++ b/module/rdd-combat.js
@@ -0,0 +1,572 @@
+import { RdDActor } from "./actor.js";
+import { ChatUtility } from "./chat-utility.js";
+import { RdDItemArme } from "./item-arme.js";
+import { RdDItemCompetence } from "./item-competence.js";
+import { Misc } from "./misc.js";
+import { RdDResolutionTable } from "./rdd-resolution-table.js";
+import { RdDRoll } from "./rdd-roll.js";
+import { RdDUtility } from "./rdd-utility.js";
+
+export class RdDCombat {
+
+ static isActive() {
+ return game.settings.get("foundryvtt-reve-de-dragon", "moteur-combat") == 'experimental';
+ }
+
+ /* -------------------------------------------- */
+ static createUsingTarget(attacker) {
+ const target = RdDCombat.getTarget();
+ if (target == undefined) {
+ ui.notifications.warn("Vous devriez choisir une cible à attaquer!");
+ }
+ return this.create(attacker, target ? target.actor : undefined, target)
+ }
+
+ static getTarget() {
+ if (game.user.targets && game.user.targets.size == 1) {
+ for (let target of game.user.targets) {
+ return target;
+ }
+ }
+ return undefined;
+ }
+
+ static create(attacker, defender, target = undefined) {
+ return new RdDCombat(attacker, defender, target)
+ }
+
+ static createForEvent(event) {
+ let attackerId = event.currentTarget.attributes['data-attackerId'].value;
+ let attacker = game.actors.get(attackerId);
+
+ const dataDefenderTokenId = event.currentTarget.attributes['data-defenderTokenId'];
+ if (dataDefenderTokenId) {
+ let defenderToken = canvas.tokens.get(dataDefenderTokenId.value);
+ let defender = defenderToken.actor;
+
+ return this.create(attacker, defender);
+ }
+ return this.createUsingTarget(attacker)
+ }
+
+ constructor(attacker, defender, target) {
+ this.attacker = attacker;
+ this.defender = defender;
+ this.target = target;
+ this.attackerId = this.attacker.data._id;
+ this.defenderId = this.defender.data._id;
+ this.defenderTokenId = target ? target.data._id : undefined;
+ }
+
+ /* -------------------------------------------- */
+ static registerChatCallbacks(html) {
+ for (let button of ['#parer-button', '#esquiver-button', '#particuliere-attaque', '#encaisser-button']) {
+ html.on("click", button, event => {
+ event.preventDefault();
+ RdDCombat.createForEvent(event).onEvent(button, event);
+ });
+ }
+ }
+
+ /* -------------------------------------------- */
+ async onEvent(button, event) {
+ if (!RdDCombat.isActive()) {
+ return;
+ }
+ let rollData = game.system.rdd.rollDataHandler[this.attackerId];
+ // TODO: enlever le ChatMessage?
+ switch (button) {
+ case '#particuliere-attaque': return await this.choixParticuliere(rollData, event.currentTarget.attributes['data-mode'].value);
+ case '#parer-button': return this.parade(rollData, event.currentTarget.attributes['data-armeid'].value);
+ case '#esquiver-button': return this.esquive(rollData);
+ case '#encaisser-button': return this.encaisser(rollData, event.currentTarget.attributes['data-defenderTokenId'].value);
+ }
+ }
+
+ /* -------------------------------------------- */
+ async attaque(competence, arme) {
+ if (!await this.accorderEntite('avant-attaque')) {
+ return;
+ }
+
+ let rollData = this._prepareAttaque(competence, arme);
+ console.log("RdDCombat.attaque >>>", rollData);
+
+ const dialog = await RdDRoll.create(this.attacker, rollData,
+ { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
+ name: 'jet-attaque',
+ label: 'Attaque: ' + (arme ? arme.name : competence.name),
+ callbacks: [
+ this.attacker.createCallbackExperience(),
+ { condition: RdDResolutionTable.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
+ { condition: r => (RdDResolutionTable.isReussite(r) && !RdDResolutionTable.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
+ { condition: RdDResolutionTable.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
+ { condition: RdDResolutionTable.isEchec, action: r => this._onAttaqueEchec(r) }
+ ]
+ });
+ dialog.render(true);
+ }
+
+ /* -------------------------------------------- */
+ _prepareAttaque(competence, arme) {
+ let rollData = {
+ coupsNonMortels: false,
+ competence: competence,
+ demiSurprise: this.attacker.isDemiSurprise()
+ };
+
+ if (this.attacker.isCreature()) {
+ this._prepareRollDataCreature(rollData, competence);
+ }
+ else {
+ // Usual competence
+ rollData.arme = RdDItemArme.armeUneOuDeuxMains(arme, RdDItemCompetence.isArmeUneMain(competence));
+ }
+ return rollData;
+ }
+
+ _prepareRollDataCreature(rollData, competence) {
+ competence = duplicate(competence);
+ competence.data.defaut_carac = "carac_creature";
+ competence.data.categorie = "creature";
+
+ rollData.competence = competence;
+ rollData.carac = { "carac_creature": { label: competence.name, value: competence.data.carac_value } };
+ rollData.arme = {
+ name: competence.name, data: {
+ dommages: competence.data.dommages,
+ dommagesReels: competence.data.dommages
+ }
+ };
+ }
+
+ /* -------------------------------------------- */
+ _onAttaqueParticuliere(rollData) {
+ console.log("RdDCombat.onAttaqueParticuliere >>>", rollData);
+ let message = "Réussite particulière en attaque";
+ message += "
Attaquer en Force";
+ // Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
+ if (rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0) {
+ message += "
Attaquer en Rapidité";
+ message += "
Attaquer en Finesse";
+ }
+ game.system.rdd.rollDataHandler[this.attackerId] = rollData;
+ // TODO: use a dialog?
+ ChatMessage.create({ content: message, whisper: ChatMessage.getWhisperRecipients(this.attacker.name) });
+ }
+
+ /* -------------------------------------------- */
+ async _onAttaqueNormale(rollData) {
+ console.log("RdDCombat.onAttaqueNormale >>>", rollData);
+ if (!await this.accorderEntite('avant-defense')) {
+ return;
+ }
+
+ let explications = "";
+
+ // Message spécial pour la rapidité, qui reste difficile à gérer automatiquement
+ if (rollData.particuliereAttaque == 'rapidite') {
+ ChatMessage.create({
+ content: "Vous avez attaqué en Rapidité. Vous pourrez faire une deuxième attaque, ou utiliser votre arme pour vous défendre.",
+ whisper: ChatMessage.getWhisperRecipients(this.attacker.name)
+ });
+ }
+
+ rollData.domArmePlusDom = this.attacker._calculBonusDegats(rollData);
+ rollData.degats = new Roll("2d10").roll().total + rollData.domArmePlusDom; // Dégats totaux
+ rollData.loc = RdDUtility.getLocalisation();
+
+ if (this.target) {
+ rollData.mortalite = this._calculMortaliteEncaissement(rollData);
+ explications += "
Cible : " + this.defender.data.name;
+ }
+ explications += "
Encaissement : " + rollData.degats + "
Localisation : " + rollData.loc.label;
+
+ // Save rollData for defender
+ game.system.rdd.rollDataHandler[this.attackerId] = duplicate(rollData);
+
+ // Final chat message
+ let chatOptions = {
+ content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + ""
+ + "
Difficultés libre : " + rollData.diffLibre + " / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
+ + RdDResolutionTable.explain(rollData.rolled)
+ + explications
+ }
+ ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
+ if (this.target) {
+ this._messageDefenseur(rollData);
+ }
+ }
+
+ /* -------------------------------------------- */
+ _messageDefenseur(rollData) {
+ console.log("RdDCombat._messageDefenseur", rollData, " / ", this.attacker, this.target, this.target.actor.isToken, this.attacker.data._id, rollData.competence.data.categorie);
+
+ let content = "" + this.defender.name + " doit se défendre :
";
+
+ // parades
+ let filterArmesParade = this._getFilterArmesParade(rollData.competence.data.categorie);
+ for (const arme of this.defender.data.items.filter(filterArmesParade)) {
+ content += "
Parer avec " + arme.name + "";
+ }
+
+ // esquive
+ if (rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == "lancer" || rollData.competence.data.categorie == 'competencecreature') {
+ content += "
Esquiver";
+ }
+
+ // encaisser
+ content += "
Encaisser !";
+
+ content += ""
+
+ let defense = {
+ title: "Défense en combat",
+ content: content,
+ whisper: ChatMessage.getWhisperRecipients(this.defender.name),
+ attackerId: this.attackerId,
+ defenderTokenId: this.defenderTokenId,
+ rollMode: true,
+ rollData: duplicate(rollData)
+ };
+
+ // envoyer le message de defense
+ if (!game.user.isGM || this.defender.hasPlayerOwner) {
+ game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_defense", data: defense });
+ } else {
+ defense.whisper = [game.user];
+ }
+
+ if (game.user.isGM) { // Always push the message to the MJ
+ ChatMessage.create(defense);
+ }
+ }
+
+ /* -------------------------------------------- */
+ _getFilterArmesParade(categorie) {
+ switch (categorie) {
+ case 'tir':
+ case 'lancer':
+ return arme => arme.type == "arme" && arme.data.competence.toLowerCase().match("bouclier");
+ default:
+ return arme => (arme.type == "arme" && RdDItemCompetence.isCompetenceMelee(arme.data.competence)) || (arme.type == "competencecreature" && arme.data.isparade)
+ }
+ }
+ /* -------------------------------------------- */
+ _calculMortaliteEncaissement(rollData) {
+ const mortalite = this.defender.isEntiteCauchemar() ? "cauchemar" : (rollData.mortalite ? rollData.mortalite : "mortel");
+ console.log("Mortalité : ", mortalite, this.defender.data.type);
+ return mortalite;
+ }
+
+
+ _onAttaqueEchecTotal(rollData) {
+ console.log("RdDCombat.onEchecTotal >>>", rollData);
+ // TODO: proposer un résultat d'échec total
+ let chatOptions = {
+ content: "Echec total à l'attaque!"
+ }
+ ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
+ }
+
+ _onAttaqueEchec(rollData) {
+ console.log("RdDCombat.onAttaqueEchec >>>", rollData);
+ let target = this._getTarget();
+ let chatOptions = {
+ content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + ""
+ + "
Difficultés libre : " + rollData.diffLibre + " / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
+ + RdDResolutionTable.explain(rolled)
+ + (target ? "
Cible : " + this.defender.data.name : "")
+ }
+ ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
+ }
+
+ /* -------------------------------------------- */
+ async choixParticuliere(rollData, choix) {
+ console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
+ rollData.particuliereAttaque = choix;
+ await this._onAttaqueNormale(rollData);
+ }
+
+ /* -------------------------------------------- */
+ async parade(attackerRoll, armeParadeId) {
+ let arme = this.defender.getOwnedItem(armeParadeId);
+
+ console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
+
+ let rollData = this._prepareParade(attackerRoll, arme);
+
+ const dialog = await RdDRoll.create(this.defender, rollData,
+ { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
+ name: 'jet-parade',
+ label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
+ callbacks: [
+ this.defender.createCallbackExperience(),
+ { condition: RdDResolutionTable.isParticuliere, action: r => this._onParadeParticuliere(r) },
+ { condition: RdDResolutionTable.isReussite, action: r => this._onParadeNormale(r) },
+ { condition: RdDResolutionTable.isEchecTotal, action: r => this._onParadeEchecTotal(r) },
+ { condition: RdDResolutionTable.isEchec, action: r => this._onParadeEchec(r) }
+ ]
+ });
+ dialog.render(true);
+ }
+
+ _prepareParade(attackerRoll, arme) {
+ const isCreature = this.defender.isCreature();
+ const compName = isCreature ? arme.name : arme.data.data.competence;
+ const competence = this.defender.getCompetence(compName);
+ const armeAttaque = attackerRoll.arme;
+ const armeParade = arme.data;
+
+ if (compName != competence.name) {
+ // TODO: toujours utiliser competence.name ...
+ ui.notifications.warn("Différence entre compétence " + competence.name + " et compétence de l'arme " + compName);
+ }
+
+ let rollData = {
+ forceValue: this.defender.getForceValue(),
+ diffLibre: attackerRoll.diffLibre,
+ attackerRoll: attackerRoll,
+ competence: competence,
+ arme: arme.data,
+ demiSurprise: this.defender.isDemiSurprise(),
+ needSignificative: this._needSignificative(attackerRoll) || RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
+ needResist: this._needResist(armeAttaque, armeParade),
+ carac: this.defender.data.data.carac
+ };
+ if (isCreature) {
+ this._prepareRollDataCreature(rollData, competence);
+ }
+ return rollData;
+ }
+
+ /* -------------------------------------------- */
+ _needSignificative(attackerRoll) {
+ return attackerRoll.particuliereAttaque == 'finesse';
+ }
+
+ /* -------------------------------------------- */
+ _needResist(armeAttaque, armeParade) {
+ // Manage weapon categories when parrying (cf. page 115 )
+ let attCategory = RdDItemArme.getCategorieArme(armeAttaque);
+ let defCategory = RdDItemArme.getCategorieArme(armeParade);
+
+ return (attCategory.match("epee") && (defCategory == "hache" || defCategory == "lance"));
+ }
+
+ /* -------------------------------------------- */
+ _onParadeParticuliere(rollData) {
+ console.log("RdDCombat._onParadeParticuliere >>>", rollData);
+ if (!rollData.attackerRoll.isPart) {
+ // TODO: attaquant doit jouer résistance et peut être désarmé p132
+ }
+ let chatOptions = {
+ content: "Vous pouvez utiliser votre arme pour une deuxième parade!"
+ }
+ ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
+ }
+
+ /* -------------------------------------------- */
+ async _onParadeNormale(rollData) {
+ console.log("RdDCombat._onParadeNormale >>>", rollData);
+ if (rollData.needResist && !rollData.rolled.isPart) {
+ // TODO: déplacer la logique détérioration armure dans RdDCombat
+ this.defender.computeDeteriorationArme(rollData);
+ }
+ await this.defender.computeRecul(rollData, false);
+
+ let chatOptions = {
+ content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + ""
+ + "
Difficultés libre : " + rollData.diffLibre + " / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
+ + RdDResolutionTable.explain(rollData.rolled)
+ + "
Attaque parée!"
+ }
+
+ ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
+ }
+
+ /* -------------------------------------------- */
+ _onParadeEchecTotal(rollData) {
+ console.log("RdDCombat._onParadeEchecTotal >>>", rollData);
+ // TODO: proposer un résultat d'échec total
+ let chatOptions = {
+ content: "Echec total à la parade!"
+ }
+ ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
+ }
+
+ /* -------------------------------------------- */
+ async _onParadeEchec(rollData) {
+ console.log("RdDCombat._onParadeEchec >>>", rollData);
+
+ let explications = "
Parade échouée, encaissement !";
+ if (rollData.demiSurprise) {
+ explications += " Demi surprise!";
+ }
+ if (rollData.needSignificative) {
+ explications += " Significative nécessaire!";
+ }
+
+ let chatOptions = {
+ content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + ""
+ + "
Difficultés libre : " + rollData.diffLibre + " / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
+ + RdDResolutionTable.explain(rollData.rolled)
+ + explications
+ }
+
+ ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
+
+ await this.defender.computeRecul(rollData, true);
+ // TODO: gestion message pour chance/encaissement
+ this.encaisser(rollData.attackerRoll);
+ }
+
+ /* -------------------------------------------- */
+ async esquive(attackerRoll) {
+ let esquive = this.defender.getCompetence("esquive");
+ if (esquive == undefined) {
+ ui.notifications.error(this.defender.name + " n'a pas de compétence 'esquive'");
+ return;
+ }
+ console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
+ let rollData = this._prepareEsquive(attackerRoll, esquive);
+
+ const dialog = await RdDRoll.create(this.defender, rollData,
+ { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
+ name: 'jet-esquive',
+ label: 'Esquiver',
+ callbacks: [
+ this.defender.createCallbackExperience(),
+ { condition: RdDResolutionTable.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
+ { condition: RdDResolutionTable.isReussite, action: r => this._onEsquiveNormale(r) },
+ { condition: RdDResolutionTable.isEchecTotal, action: r => this._onEsquiveEchecTotal(r) },
+ { condition: RdDResolutionTable.isEchec, action: r => this._onEsquiveEchec(r) },
+ ]
+ });
+ dialog.render(true);
+ }
+
+ _prepareEsquive(attackerRoll, competence) {
+ let rollData = {
+ forceValue: this.defender.getForceValue(),
+ diffLibre: attackerRoll.diffLibre,
+ attackerRoll: attackerRoll,
+ competence: competence,
+ demiSurprise: this.defender.isDemiSurprise(),
+ needSignificative: this._needSignificative(attackerRoll),
+ carac: this.defender.data.data.carac
+ };
+
+ if (this.defender.isCreature()) {
+ this._prepareRollDataCreature(rollData, competence);
+ }
+ return rollData;
+ }
+
+ /* -------------------------------------------- */
+ _onEsquiveParticuliere(rollData) {
+ console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
+ let chatOptions = {
+ content: "Vous pouvez esquiver une deuxième attaque!"
+ }
+ ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
+ }
+
+ /* -------------------------------------------- */
+ _onEsquiveNormale(rollData) {
+ console.log("RdDCombat._onEsquiveNormal >>>", rollData);
+ let chatOptions = {
+ content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + ""
+ + "
Difficultés libre : " + rollData.diffLibre + " / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
+ + RdDResolutionTable.explain(rollData.rolled)
+ + "
Attaque esquivée!"
+ }
+
+ ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
+ }
+ /* -------------------------------------------- */
+ _onEsquiveEchecTotal(rollData) {
+ console.log("RdDCombat._onEsquiveEchecTotal >>>", rollData);
+ // TODO: proposer un résultat d'échec total
+ let chatOptions = {
+ content: "Echec total à l'esquive'!"
+ }
+ ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
+ }
+ /* -------------------------------------------- */
+ async _onEsquiveEchec(rollData) {
+ console.log("RdDCombat._onEsquiveEchec >>>", rollData);
+
+ let explications = "
Esquive échouée, encaissement !";
+ if (rollData.demiSurprise) {
+ explications += " Demi surprise!";
+ }
+ if (rollData.needSignificative) {
+ explications += " Significative nécessaire!";
+ }
+
+ let chatOptions = {
+ content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + ""
+ + "
Difficultés libre : " + rollData.diffLibre + " / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
+ + RdDResolutionTable.explain(rollData.rolled)
+ + explications
+ }
+
+ ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
+
+ await this.defender.computeRecul(rollData, true);
+ this.encaisser(rollData.attackerRoll);
+ }
+ /* -------------------------------------------- */
+ encaisser(attackerRoll) {
+ // TODO: gestion message pour chance/encaissement
+ this.encaisser(attackerRoll, this.defenderTokenId);
+ }
+
+ /* -------------------------------------------- */
+ encaisser(attackerRoll, defenderTokenId) {
+ defenderTokenId = defenderTokenId || this.defenderTokenId;
+ console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
+
+ if (game.user.isGM) { // Current user is the GM -> direct access
+ attackerRoll.attackerId = this.attackerId;
+ attackerRoll.defenderTokenId = defenderTokenId;
+ this.defender.encaisserDommages(attackerRoll, this.attacker);
+ } else { // Emit message for GM
+ game.socket.emit("system.foundryvtt-reve-de-dragon", {
+ msg: "msg_encaisser",
+ data: { attackerId: this.attackerId, defenderTokenId: defenderTokenId }
+ });
+ }
+ }
+
+ /* -------------------------------------------- */
+ /* retourne true si on peut continuer, false si on ne peut pas continuer */
+ async accorderEntite(when = 'avant-encaissement') {
+ if (when != game.settings.get("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar")
+ || this.defender == undefined
+ || !this.defender.isEntiteCauchemar()
+ || this.defender.isEntiteCauchemarAccordee(this.attacker)) {
+ return true;
+ }
+
+ let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(this.defender.data.data.carac.niveau.value));
+
+ let message = {
+ content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "
",
+ whisper: ChatMessage.getWhisperRecipients(this.attacker.name)
+ };
+
+ if (rolled.isSuccess) {
+ await this.defender.setEntiteReveAccordee(this.attacker);
+ message.content += this.attacker.name + " s'est accordé avec " + this.defender.name;
+ }
+ else {
+ message.content += this.attacker.name + " n'est pas accordé avec " + this.defender.name;
+ }
+
+ ChatMessage.create(message);
+ return rolled.isSuccess;
+ }
+
+}
\ No newline at end of file
diff --git a/module/rdd-main.js b/module/rdd-main.js
index 7fb9dec1..f31bd739 100644
--- a/module/rdd-main.js
+++ b/module/rdd-main.js
@@ -123,25 +123,41 @@ Hooks.once("init", async function() {
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "calendrier", {
- name: "calendrier",
- scope: "world",
- config: false,
- type: Object
- });
+ name: "calendrier",
+ scope: "world",
+ config: false,
+ type: Object
+ });
+
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "liste-nombre-astral", {
name: "liste-nombre-astral",
scope: "world",
config: false,
type: Object
- });
+ });
+
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "calendrier-pos", {
name: "calendrierPos",
scope: "world",
config: false,
type: Object
- });
+ });
+
+ /* -------------------------------------------- */
+ game.settings.register("foundryvtt-reve-de-dragon", "moteur-combat", {
+ name: "Utiliser le moteur de combat",
+ scope: "world",
+ config: true,
+ type: String,
+ choices: { // If choices are defined, the resulting setting will be a select menu
+ "standard": "Standard",
+ "experimental": "Expérimental"
+ },
+ default: "standard"
+ });
+
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "dice-so-nice", {
name: "Montrer les dés pour toutes les jets",
@@ -151,6 +167,7 @@ Hooks.once("init", async function() {
default: false,
type: Boolean
});
+
//game.settings.get("","") to retrieve it and game.settings.set("","", )
/* -------------------------------------------- */
diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js
index 6cc2989d..c604a7dc 100644
--- a/module/rdd-resolution-table.js
+++ b/module/rdd-resolution-table.js
@@ -42,13 +42,13 @@ const specialResults = [
const reussites = [
- { code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
- { code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
- { code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.score && roll < target.etotal) },
- { code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.score) },
- { code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) },
- { code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
- { code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
+ { code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
+ { code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
+ { code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.score && roll < target.etotal) },
+ { code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.score) },
+ { code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) },
+ { code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
+ { code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
];
/* -------------------------------------------- */
@@ -81,8 +81,9 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static explain(rolled) {
let message = "
Jet : " + rolled.roll + " sur " + rolled.score + "% ";
- if (rolled.caracValue != null && rolled.finalLevel!= null) {
- message += "(" + rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
+ if (rolled.caracValue != null && rolled.finalLevel != null) {
+ message += (rolled.needSignificative ? "(significative sur " : "(")
+ + rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
}
message += '' + rolled.quality + ''
return message;
@@ -90,28 +91,39 @@ export class RdDResolutionTable {
}
/* -------------------------------------------- */
- static updateChancesWithBonus( chances, bonus ) {
- if (bonus) {
- let newScore = Number(chances.score) + Number(bonus);
- mergeObject(chances, this._computeCell(null, newScore), {overwrite: true});
+ static async rollData(rollData) {
+ rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.needSignificative);
+ }
+
+ /* -------------------------------------------- */
+ static async roll(caracValue, finalLevel, bonus = undefined, needSignificative = undefined, showDice = true) {
+ let chances = this.computeChances(caracValue, finalLevel);
+ this._updateChancesWithBonus(chances, bonus);
+ this._updateChancesNeedSignificative(chances, needSignificative);
+ chances.showDice = showDice;
+
+ let rolled = await this.rollChances(chances);
+ rolled.caracValue = caracValue;
+ rolled.finalLevel = finalLevel;
+ rolled.bonus = bonus;
+ rolled.needSignificative = needSignificative;
+ return rolled;
+ }
+
+ /* -------------------------------------------- */
+ static _updateChancesNeedSignificative(chances, needSignificative) {
+ if (needSignificative) {
+ let newScore = Math.floor(Number(chances.score) / 2);
+ mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
}
}
/* -------------------------------------------- */
- static async rollData(rollData ) {
- rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus);
- }
-
- /* -------------------------------------------- */
- static async roll(caracValue, finalLevel, bonus = undefined, showDice = true ) {
- let chances = this.computeChances(caracValue, finalLevel);
- chances.showDice = showDice;
- this.updateChancesWithBonus( chances, bonus);
- let rolled = await this.rollChances(chances);
- rolled.caracValue = caracValue;
- rolled.finalLevel = finalLevel;
- rolled.bonus = bonus;
- return rolled;
+ static _updateChancesWithBonus(chances, bonus) {
+ if (bonus) {
+ let newScore = Number(chances.score) + Number(bonus);
+ mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
+ }
}
/* -------------------------------------------- */
@@ -136,14 +148,20 @@ export class RdDResolutionTable {
}
/* -------------------------------------------- */
- static buildXpMessage(rolled, level) {
- if (rolled.isPart && level < 0) {
- const xp = Math.abs(level);
- const xpcarac = Math.floor(xp / 2);
- const xpcomp = xp - xpcarac;
- return "
Points d'expérience gagnés ! Carac: " + xpcarac + ", Comp: " + xpcomp;
- }
- return "";
+ static isEchec(rollData) {
+ return rollData.demiSurprise ? !rollData.rolled.isSign : rollData.rolled.isEchec;
+ }
+ /* -------------------------------------------- */
+ static isEchecTotal(rollData) {
+ return (rollData.demiSurprise && rollData.arme) ? rollData.rolled.isEchec : rollData.rolled.isETotal;
+ }
+ /* -------------------------------------------- */
+ static isParticuliere(rollData) {
+ return (rollData.demiSurprise && rollData.arme) ? false : rollData.rolled.isPart;
+ }
+ /* -------------------------------------------- */
+ static isReussite(rollData) {
+ return rollData.demiSurprise ? rollData.rolled.isSign : rollData.rolled.isSuccess;
}
/* -------------------------------------------- */
diff --git a/module/rdd-roll-dialog.js b/module/rdd-roll-dialog.js
index a8dd5e38..0e453b1a 100644
--- a/module/rdd-roll-dialog.js
+++ b/module/rdd-roll-dialog.js
@@ -22,7 +22,7 @@ export class RdDRollDialog extends Dialog {
else {
myButtons = {
rollButton: { label: "Lancer", callback: html => this.actor.performRoll(this.rollData) }
- };
+ };
}
// Common conf
@@ -33,13 +33,17 @@ export class RdDRollDialog extends Dialog {
if (mode == "competence") {
dialogConf.title = "Test de compétence"
dialogOptions.height = 430
+ ui.notifications.warn("RdDRollDialog - Plus utilisé pour les compétences")
+
} else if (mode == "arme") {
dialogConf.title = "Test de combat/arme"
dialogOptions.height = 460
} else if (mode == "carac") {
+ ui.notifications.warn("RdDRollDialog - Plus utilisé pour les caractéristiques")
dialogConf.title = "Test de caractéristique"
dialogOptions.height = 420
} else if (mode == "sort") {
+ ui.notifications.warn("RdDRollDialog - Plus utilisé pour les sorts")
dialogConf.title = "Lancer un sort"
dialogOptions.height = 460
}
@@ -146,19 +150,19 @@ export class RdDRollDialog extends Dialog {
updateRollResult(rollData);
});
html.find('#coupsNonMortels').change((event) => {
- this.rollData.mortalite = event.currentTarget.checked ? "non-mortel" : "non-mortel";
- });
+ this.rollData.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
+ });
html.find('#isCharge').change((event) => {
this.rollData.isCharge = event.currentTarget.checked;
- });
+ });
html.find('#surencMalusApply').change((event) => {
this.rollData.surencMalusApply = event.currentTarget.checked;
updateRollResult(rollData);
- });
+ });
html.find('#useEncForNatation').change((event) => {
this.rollData.useEncForNatation = event.currentTarget.checked;
updateRollResult(rollData);
- });
+ });
}
static _isIgnoreEtatGeneral(rollData) {
diff --git a/module/rdd-roll.js b/module/rdd-roll.js
index c6b518a4..f4d0a520 100644
--- a/module/rdd-roll.js
+++ b/module/rdd-roll.js
@@ -33,9 +33,11 @@ export class RdDRoll extends Dialog {
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.data.data.compteurs.etat.value,
+ carac: actor.data.data.carac,
finalLevel: 0,
diffConditions: 0,
diffLibre: 0,
+ forceValue : actor.getForceValue(),
malusArmureValue: (actor.type == 'personnage ' && actor.data.data.attributs && actor.data.data.attributs.malusarmure) ? actor.data.data.attributs.malusarmure.value : 0,
surencMalusFlag: actor.type == 'personnage ' ? (actor.data.data.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.type == 'personnage ' ? actor.data.data.compteurs.surenc.value : 0,
@@ -181,7 +183,10 @@ export class RdDRoll extends Dialog {
updateRollResult(rollData);
});
html.find('#coupsNonMortels').change((event) => {
- this.rollData.mortalite = event.currentTarget.checked ? "non-mortel" : "non-mortel";
+ this.rollData.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
+ });
+ html.find('#isCharge').change((event) => {
+ this.rollData.isCharge = event.currentTarget.checked;
});
html.find('#surencMalusApply').change((event) => {
this.rollData.surencMalusApply = event.currentTarget.checked;
diff --git a/module/rdd-utility.js b/module/rdd-utility.js
index d702a77a..4ec8e0fb 100644
--- a/module/rdd-utility.js
+++ b/module/rdd-utility.js
@@ -3,7 +3,8 @@
import { TMRUtility } from "./tmr-utility.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
-import { Misc } from "./misc.js";
+import { RdDItemCompetence } from "./item-competence.js";
+import { RdDCombat } from "./rdd-combat.js";
/* -------------------------------------------- */
const level_category = {
@@ -634,36 +635,7 @@ export class RdDUtility {
compName = compName.toLowerCase();
return compList.find(item => item.name.toLowerCase() == compName && (item.type =="competence" || item.type == "competencecreature"))
}
-
- /* -------------------------------------------- */
- static getArmeCategory( arme )
- {
- if ( arme.data.competence == undefined) return 'competencecreature';
- let compname = arme.data.competence.toLowerCase();
- if ( compname.match("hache") ) return "hache";
- if ( compname.match("hast") ) return "hast";
- if ( compname.match("lance") ) return "lance";
- if ( compname.match("bouclier") ) return "bouclier";
- if ( compname.match("masse") ) return "masse";
- if ( compname.match("fléau") ) return "fleau";
- if ( compname.match("epée") ) {
- let armename = arme.name.toLowerCase();
- if (armename == "dague" || armename.match("gnome") )
- return "epee_courte";
- }
- return "epee_longue";
- }
-
- /* -------------------------------------------- */
- static isArmeMelee( compName)
- {
- let comp = compName.toLowerCase();
- if (comp.match("epée") || comp.match("épée") || comp.match("hache") || comp.match("fleau") || comp.match("mass") || comp.match("lance") || comp.match("hast") || comp == "dague" || comp=="bouclier")
- return true;
- return false;
- }
-
/* -------------------------------------------- */
static buildDefenseChatCard( attacker, target, rollData )
{
@@ -671,9 +643,9 @@ export class RdDUtility {
let myTarget = target.actor;
let defenseMsg = { title: "Défense en combat",
content: ""+myTarget.name+" doit se défendre :
" +
- "Encaisser !",
+ "Encaisser !",
whisper: ChatMessage.getWhisperRecipients( myTarget.name ),
- attackerid: attacker.data._id,
+ attackerId: attacker.data._id,
defenderTokenId: target.data._id,
rollMode: true
};
@@ -681,22 +653,22 @@ export class RdDUtility {
if ( rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == 'competencecreature') { // Melee attack or creature
let defenderArmes = [];
for (const arme of myTarget.data.items) {
- if (arme.type == "arme" && this.isArmeMelee(arme.data.competence)) {
+ if (arme.type == "arme" && RdDItemCompetence.isCompetenceMelee(arme.data.competence)) {
defenderArmes.push( arme );
- defenseMsg.content += "
Parer avec " + arme.name + "";
+ defenseMsg.content += "
Parer avec " + arme.name + "";
}
if (arme.type == "competencecreature" && arme.data.isparade) {
defenderArmes.push( arme );
- defenseMsg.content += "
Parer avec " + arme.name + "";
+ defenseMsg.content += "
Parer avec " + arme.name + "";
}
}
- defenseMsg.content += "
Esquiver";
+ defenseMsg.content += "
Esquiver";
}
if ( rollData.competence.data.categorie == "tir" ) {
for (const arme of myTarget.data.items) { // Bouclier for parry
if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
defenderArmes.push( arme );
- defenseMsg.content += "
Parer avec " + arme.name + "";
+ defenseMsg.content += "
Parer avec " + arme.name + "";
}
}
}
@@ -704,10 +676,10 @@ export class RdDUtility {
for (const arme of myTarget.data.items) { // Bouclier for parry Dodge/Esquive
if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
defenderArmes.push( arme );
- defenseMsg.content += "
Parer avec " + arme.name + "";
+ defenseMsg.content += "
Parer avec " + arme.name + "";
}
}
- defenseMsg.content += "
Esquiver";
+ defenseMsg.content += "
Esquiver";
}
defenseMsg.toSocket = true; // True per default for all players
@@ -754,7 +726,7 @@ export class RdDUtility {
}
if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
console.log("User is pushing message...", game.user.name);
- game.system.rdd.rollDataHandler[data.attackerid] = duplicate(data.rollData);
+ game.system.rdd.rollDataHandler[data.attackerId] = duplicate(data.rollData);
data.whisper = [game.user];
data.blind = true;
data.rollMode = "blindroll";
@@ -865,7 +837,7 @@ export class RdDUtility {
/* -------------------------------------------- */
static _handleMsgEncaisser(data) {
if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
- let rollData = game.system.rdd.rollDataHandler[data.attackerid]; // Retrieve the rolldata from the store
+ let rollData = game.system.rdd.rollDataHandler[data.attackerId]; // Retrieve the rolldata from the store
let defenderToken = canvas.tokens.get(data.defenderTokenId);
defenderToken.actor.encaisserDommages(rollData);
}
@@ -874,59 +846,64 @@ export class RdDUtility {
/* -------------------------------------------- */
static async chatListeners( html )
{
+ RdDCombat.registerChatCallbacks(html);
+
html.on("click", '#encaisser-button', event => {
event.preventDefault();
- let attackerid = event.currentTarget.attributes['data-attackerid'].value;
- let defenderTokenId = event.currentTarget.attributes['data-defendertokenid'].value;
+ if (RdDCombat.isActive()) return;
+ let attackerId = event.currentTarget.attributes['data-attackerId'].value;
+ let defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
if ( game.user.isGM ) { // Current user is the GM -> direct access
- let rollData = game.system.rdd.rollDataHandler[attackerid];
- rollData.attackerid = attackerid;
+ let rollData = game.system.rdd.rollDataHandler[attackerId];
+ rollData.attackerId = attackerId;
rollData.defenderTokenId = defenderTokenId;
let defenderToken = canvas.tokens.get( defenderTokenId );
- defenderToken.actor.encaisserDommages( rollData, game.actors.get(attackerid));
+ defenderToken.actor.encaisserDommages( rollData, game.actors.get(attackerId));
} else { // Emit message for GM
game.socket.emit("system.foundryvtt-reve-de-dragon", {
msg: "msg_encaisser",
- data: { attackerid: attackerid, defenderTokenId: defenderTokenId }
+ data: { attackerId: attackerId, defenderTokenId: defenderTokenId }
} );
}
});
html.on("click", '#parer-button', event => {
event.preventDefault();
- let attackerid = event.currentTarget.attributes['data-attackerid'].value;
+ if (RdDCombat.isActive()) return;
+ let attackerId = event.currentTarget.attributes['data-attackerId'].value;
let defenderToken = canvas.tokens.get(event.currentTarget.attributes['data-defenderTokenId'].value );
let armeId = event.currentTarget.attributes['data-armeid'].value;
- let rollData = game.system.rdd.rollDataHandler[attackerid];
- defenderToken.actor.parerAttaque( rollData, armeId, game.actors.get(attackerid));
+ let rollData = game.system.rdd.rollDataHandler[attackerId];
+ defenderToken.actor.parerAttaque( rollData, armeId, game.actors.get(attackerId));
});
-
+
html.on("click", '#esquiver-button', event => {
event.preventDefault();
- let attackerid = event.currentTarget.attributes['data-attackerid'].value;
+ if (RdDCombat.isActive()) return;
+ let attackerId = event.currentTarget.attributes['data-attackerId'].value;
let defenderToken = canvas.tokens.get(event.currentTarget.attributes['data-defenderTokenId'].value );
- let rollData = game.system.rdd.rollDataHandler[attackerid];
+ let rollData = game.system.rdd.rollDataHandler[attackerId];
//console.log("Esquive !", rollData, defenderActor);
- defenderToken.actor.esquiverAttaque( rollData, game.actors.get(attackerid));
+ defenderToken.actor.esquiverAttaque( rollData, game.actors.get(attackerId));
});
-
+
html.on("click", '#particuliere-attaque', event => {
event.preventDefault();
- let attackerid = event.currentTarget.attributes['data-attackerid'].value;
- let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
- let rollData = game.system.rdd.rollDataHandler[attackerid];
- rollData.particuliereAttaque = game.actors.get(event.currentTarget.attributes['data-mode'].value );
+ if (RdDCombat.isActive()) return;
+ let attackerId = event.currentTarget.attributes['data-attackerId'].value;
+ let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerId'].value );
+ let rollData = game.system.rdd.rollDataHandler[attackerId];
+ rollData.particuliereAttaque = event.currentTarget.attributes['data-mode'].value;
//console.log("Particulère !", rollData);
attackerActor.continueRoll( rollData );
});
-
+
html.on("click", '.tmr-passeur-coord a', event => {
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get( actorId );
actor.tmrApp.forceDemiRevePosition(coord);
});
-
}
/* -------------------------------------------- */
@@ -942,7 +919,7 @@ export class RdDUtility {
/* -------------------------------------------- */
/* Manage chat commands */
- static processChatCommand( commands, content, msg ) {
+ static processChatCommand( commands, content, msg ) {
// Setup new message's visibility
let rollMode = game.settings.get("core", "rollMode");
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");