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RdD.geany
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RdD.geany
@ -27,18 +27,18 @@ long_line_behaviour=1
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long_line_column=72
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[files]
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current_page=2
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FILE_NAME_0=4448;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2
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FILE_NAME_1=5464;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
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FILE_NAME_2=1630;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2
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FILE_NAME_3=2579;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-roll-dialog.js;0;2
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FILE_NAME_5=0;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fdialog-competence.html;0;2
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FILE_NAME_6=14208;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2
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current_page=7
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FILE_NAME_0=3953;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2
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FILE_NAME_1=2644;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
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FILE_NAME_2=17522;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2
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FILE_NAME_5=416;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fdialog-roll-carac.html;0;2
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FILE_NAME_6=20632;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2
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FILE_NAME_8=1639;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fitem-competence-sheet.html;0;2
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FILE_NAME_9=1796;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fitem-arme-sheet.html;0;2
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FILE_NAME_10=10349;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fstyles%2Fsimple.css;0;2
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FILE_NAME_9=2486;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fitem-arme-sheet.html;0;2
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FILE_NAME_10=0;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Ftoto_init_hook.js;0;2
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[VTE]
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last_dir=/home/sigmar
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@ -133,11 +133,19 @@ export class RdDActor extends Actor {
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specialStr = "<br><strong>Esquive/Parade échouée, encaissement !</strong>";
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encaisser = true;
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}
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} else {
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} else { // This is the attack roll!
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if ( rollData.pointsDeTache > 0 ) {
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let myroll = new Roll("2d10");
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myroll.roll();
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rollData.degats = parseInt(myroll.result) + parseInt(rollData.arme.data.dommages) + parseInt(this.data.data.attributs.plusdom.value);
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rollData.degats = parseInt(myroll.result) + parseInt(rollData.arme.data.dommages);
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if ( rollData.selectedCarac.label == "Mêlée" ) // +dom only for Melee
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rollData.degats += parseInt(this.data.data.attributs.plusdom.value);
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if ( rollData.selectedCarac.label == "Lancer" ) { // +dom only for Melee/Lancer
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let bdom = parseInt(this.data.data.attributs.plusdom.value);
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if ( bdom > parseInt(rollData.arme.data.dommages)*2 )
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bdom = parseInt(rollData.arme.data.dommages)*2;
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rollData.degats += bdom
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}
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rollData.loc = RdDUtility.getLocalisation();
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for (let target of game.user.targets) {
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defenseMsg = RdDUtility.buildDefenseChatCard(this, target, rollData );
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@ -156,7 +164,7 @@ export class RdDActor extends Actor {
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let lvl = (rollData.competence) ? rollData.competence.name : rollData.bmValue;
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let chatOptions = { content: "<strong>Test : " + rollData.selectedCarac.label + " / " + lvl + "</strong><br>Jet : " +
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rollData.selectedCarac.value + " / " + rollData.finalLevelStr + " - " + rollData.rollTarget.score + "%<br><strong>Résutat : </strong>" + myroll.total + "<br>" +
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rollData.selectedCarac.value + " / " + rollData.finalLevelStr + " -> " + rollData.rollTarget.score + "%<br><strong>Résutat : </strong>" + myroll.total + "<br>" +
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"<strong>" + quality + "</strong>" + specialStr + xpmsg,
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user: game.user._id,
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title: "Résultat du test"
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@ -31,6 +31,10 @@ Hooks.once("init", async function() {
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formula: "1d20",
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decimals: 2
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};
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game.socket.on("system.foundryvtt-reve-de-dragon", data => {
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RdDUtility.performSocketMesssage( data );
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});
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// Define custom Entity classes
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CONFIG.Actor.entityClass = RdDActor;
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@ -435,22 +435,52 @@ export class RdDUtility {
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Esquiver</a></span>";
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}
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// TODO - Tir + Lancer
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if ( rollData.competence.data.categorie == "tir" ) {
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for (const arme of target.actor.data.items) { // Bouclier for parry
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if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
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defenderArmes.push( arme );
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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}
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if ( rollData.competence.data.categorie == "lancer" ) {
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for (const arme of target.actor.data.items) { // Bouclier for parry Dodge/Esquive
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if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
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defenderArmes.push( arme );
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Esquiver</a></span>";
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}
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return defenseMsg;
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}
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/* -------------------------------------------- */
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static performSocketMesssage( data )
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{
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console.log(">>>>> MSG RECV", data);
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}
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/* -------------------------------------------- */
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static async chatListeners( html )
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{
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html.on("click", '#encaisser-button', event => {
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event.preventDefault();
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console.log("Encaisser button", event);
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let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
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let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
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let attackerActor = game.actors.get( event.currentTarget.attributes['data-attackerid'].value );
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//let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
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let rollData = attackerActor.getFlag("foundryvtt-reve-de-dragon", "rollData");
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defenderActor.encaisserDommages( rollData );
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rollData.attackerid = event.currentTarget.attributes['data-attackerid'].value;
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rollData.defenderid = event.currentTarget.attributes['data-defenderid'].value;
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_encaisser",
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data: rollData
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} );
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console.log("-> MSG SENT");
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//defenderActor.encaisserDommages( rollData );
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});
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html.on("click", '#parer-button', event => {
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11
system.json
11
system.json
@ -2,10 +2,10 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "L'implémentation de Rêve de Dragon pour FoundryVTT",
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"version": "0.7.2",
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"version": "0.7.4",
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"minimumCoreVersion": "0.6.0",
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"compatibleCoreVersion": "0.6.0",
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"templateVersion": 12,
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"compatibleCoreVersion": "0.6.2",
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"templateVersion": 13,
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"author": "LeRatierBretonnien",
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"esmodules": [ "module/rdd-main.js", "module/hook-renderChatLog.js" ],
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"styles": ["styles/simple.css"],
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@ -13,8 +13,9 @@
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"languages": [],
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"gridDistance": 5,
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"gridUnits": "ft",
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"primaryTokenAttribute": "data.sante.vie",
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"secondaryTokenAttribute": "data.sante.fatigue",
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"primaryTokenAttribute": "sante.vie",
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"secondaryTokenAttribute": "sante.endurance",
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"socket": true,
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"url": "https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/",
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"manifest": "https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/raw/master/system.json",
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"download": "https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/-/archive/master/foundryvtt-reve-de-dragon-master.zip",
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@ -315,7 +315,7 @@
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"cout": 0,
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"portee_courte": 0,
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"portee_moyenne": 0,
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"portee_longue": 0,
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"portee_extreme": 0,
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"rapide": false
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},
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"munition": {
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@ -137,6 +137,60 @@
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</div>
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<div class="flex-group-left flexcol">
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<header class="competences-header flexrow">
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<span class="competence-title">Compétences De Mêlée</span>
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</header>
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<ol class="item-list">
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{{#each data.competenceByCategory.melee as |comp key|}}
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<li class="item flexrow" data-item-id="{{comp._id}}">
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<img class="sheet-competence-img" src="{{comp.img}}"/>
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<span class="competence-label" name="data.competenceByCategory.melee[{{key}}].name"><a>{{comp.name}}</a></span>
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<input class="competence-value" type="text" name="data.competenceByCategory.melee[{{key}}].data.niveau" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number"/>
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<input class="competence-xp" type="text" name="data.competenceByCategory.melee[{{key}}].data.xp" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number"/>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ol>
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<header class="competences-header flexrow">
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<span class="competence-title">Compétences De Tir</span>
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</header>
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<ol class="item-list">
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{{#each data.competenceByCategory.tir as |comp key|}}
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<li class="item flexrow" data-item-id="{{comp._id}}">
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<img class="sheet-competence-img" src="{{comp.img}}"/>
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<span class="competence-label" name="data.competenceByCategory.tir[{{key}}].name"><a>{{comp.name}}</a></span>
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<input class="competence-value" type="text" name="data.competenceByCategory.tir[{{key}}].data.niveau" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number"/>
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<input class="competence-xp" type="text" name="data.competenceByCategory.tir[{{key}}].data.xp" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number"/>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ol>
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<header class="competences-header flexrow">
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<span class="competence-title">Compétences De Lancer</span>
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</header>
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<ol class="item-list">
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{{#each data.competenceByCategory.lancer as |comp key|}}
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<li class="item flexrow" data-item-id="{{comp._id}}">
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<img class="sheet-competence-img" src="{{comp.img}}"/>
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<span class="competence-label" name="data.competenceByCategory.lancer[{{key}}].name"><a>{{comp.name}}</a></span>
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<input class="competence-value" type="text" name="data.competenceByCategory.lancer[{{key}}].data.niveau" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number"/>
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<input class="competence-xp" type="text" name="data.competenceByCategory.lancer[{{key}}].data.xp" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number"/>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ol>
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<header class="competences-header flexrow">
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<span class="competence-title">Compétences Spécialisées</span>
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</header>
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@ -197,7 +251,7 @@
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{{!-- Combat Tab --}}
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<div class="tab combat" data-group="primary" data-tab="combat">
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<header class="competence-header flexrow">
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<span class="competence-title">Compétences de Mêlée</span>
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<span class="competence-title">Armes</span>
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<span class="competence-title">Niveau</span>
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<span class="competence-title">XP</span>
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</header>
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@ -211,34 +265,6 @@
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</li>
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{{/each}}
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</ol>
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<header class="competence-header flexrow">
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<span class="competence-title">Compétences de Tir</span>
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<span class="competence-title">Niveau</span>
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<span class="competence-title">XP</span>
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</header>
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<ol class="item-list">
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{{#each data.competenceByCategory.tir as |comp key|}}
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<li class="item flexrow" data-item-id="{{arme._id}}">
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<span class="competence-label" name="data.competenceByCategory.tir[{{key}}].name"><a>{{comp.name}}</a></span>
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<input class="competence-value" type="text" name="data.competenceByCategory.tir[{{key}}].data.niveau" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number"/>
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<input class="competence-xp" type="text" name="data.competenceByCategory.tir[{{key}}].data.xp" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number"/>
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</li>
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{{/each}}
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</ol>
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<header class="competence-header flexrow">
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<span class="competence-title">Compétences de Lancer</span>
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<span class="competence-title">Niveau</span>
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<span class="competence-title">XP</span>
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</header>
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<ol class="item-list">
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{{#each data.competenceByCategory.lancer as |comp key|}}
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<li class="item flexrow" data-item-id="{{arme._id}}">
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<span class="competence-label" name="data.competenceByCategory.lancer[{{key}}].name"><a>{{comp.name}}</a></span>
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<input class="competence-value" type="text" name="data.competenceByCategory.lancer[{{key}}].data.niveau" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number"/>
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<input class="competence-xp" type="text" name="data.competenceByCategory.lancer[{{key}}].data.xp" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number"/>
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</li>
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{{/each}}
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</ol>
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</div>
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{{!-- blessures Tab --}}
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@ -36,6 +36,18 @@
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<label for="xp">Arme rapide ? </label>
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<input class="attribute-value" type="checkbox" name="data.rapide" {{#if data.rapide}}checked{{/if}}/>
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</div>
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<div class="form-group">
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<label for="xp">Portée courte </label>
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<input class="attribute-value" type="text" name="data.portee_courte" value="{{data.portee_courte}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Portée moyenne </label>
|
||||
<input class="attribute-value" type="text" name="data.portee_moyenne" value="{{data.portee_moyenne}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Portée extrême </label>
|
||||
<input class="attribute-value" type="text" name="data.portee_extreme" value="{{data.portee_extreme}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Prix (sols) </label>
|
||||
<input class="attribute-value" type="text" name="data.cout" value="{{data.cout}}" data-dtype="Number"/>
|
||||
|
Loading…
Reference in New Issue
Block a user