Merge branch 'combat-extract' into 'dev_1.1'
Passage au gestionnaire de combat See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!75
This commit is contained in:
commit
260cce4de5
121
module/actor.js
121
module/actor.js
@ -1,11 +1,5 @@
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialog } from "./rdd-roll-dialog.js";
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import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
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import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
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@ -20,6 +14,10 @@ import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { RdDCombat } from "./rdd-combat.js";
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class RdDActor extends Actor {
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export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -110,6 +108,7 @@ export class RdDActor extends Actor {
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isCreature() {
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isCreature() {
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return this.data.type == 'creature' || this.data.type == 'entite';
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return this.data.type == 'creature' || this.data.type == 'entite';
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getReveActuel() {
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getReveActuel() {
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return this.data.data.reve.reve.value;
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return this.data.data.reve.reve.value;
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@ -128,9 +127,17 @@ export class RdDActor extends Actor {
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getBonusDegat() {
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getBonusDegat() {
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return Misc.toInt(this.data.data.attributs.plusdom.value);
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return Misc.toInt(this.data.data.attributs.plusdom.value);
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}
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}
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/* -------------------------------------------- */
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getProtectionNaturelle() {
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getProtectionNaturelle() {
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return Misc.toInt(this.data.data.attributs.protection.value);
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return Misc.toInt(this.data.data.attributs.protection.value);
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}
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}
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/* -------------------------------------------- */
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getCompetenceList() {
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return this.data.items.filter( (item) => item.type == 'competence');
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getCompetence(compName) {
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getCompetence(compName) {
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return RdDUtility.findCompetence(this.data.items, compName);
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return RdDUtility.findCompetence(this.data.items, compName);
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@ -145,6 +152,7 @@ export class RdDActor extends Actor {
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return duplicate(list[0]);
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return duplicate(list[0]);
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async deleteSortReserve(coordTMR) {
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async deleteSortReserve(coordTMR) {
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let reserve = duplicate(this.data.data.reve.reserve);
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let reserve = duplicate(this.data.data.reve.reserve);
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@ -1426,11 +1434,6 @@ export class RdDActor extends Actor {
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ChatUtility.chatWithRollMode(chatOptions, this.name)
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ChatUtility.chatWithRollMode(chatOptions, this.name)
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}
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}
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/* -------------------------------------------- */
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getCompetenceList() {
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return this.data.items.filter( (item) => item.type == 'competence');
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async rollCarac( caracName ) {
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async rollCarac( caracName ) {
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let rollData = {
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let rollData = {
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@ -1775,7 +1778,8 @@ export class RdDActor extends Actor {
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async rollCompetenceCreature( compName ) {
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async rollCompetenceCreature( compName ) {
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let competence = this.getCompetence(compName);
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let competence = this.getCompetence(compName);
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if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
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if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
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this.rollCompetenceCombat(competence, armeItem);
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let competence = this.getCompetence(compName);
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RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
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}
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}
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else {
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else {
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this.rollCompetence(name);
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this.rollCompetence(name);
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@ -1790,83 +1794,11 @@ export class RdDActor extends Actor {
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let competence = this.getCompetence(compName == undefined? armeName : compName);
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let competence = this.getCompetence(compName == undefined? armeName : compName);
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if (armeItem || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
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if (armeItem || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
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this.rollCompetenceCombat( compName, armeItem );
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RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
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} else {
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} else {
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this.rollCompetence( competence.name );
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this.rollCompetence( competence.name );
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}
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}
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}
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}
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/* -------------------------------------------- */
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async rollCompetenceCombat( compName, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
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let competence = this.getCompetence(compName);
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if (RdDCombat.isActive()) {
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const assaut = RdDCombat.createUsingTarget(this);
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assaut.attaque(competence, armeItem);
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return;
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}
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if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
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armeItem = { name: compName, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
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}
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console.log("rollCompetenceCombat !!!", competence, armeItem, attackerRoll);
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// Common rollData values
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let rollData = {
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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difficultesLibres: CONFIG.RDD.difficultesLibres,
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etat: this.data.data.compteurs.etat.value,
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diffConditions: 0,
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forceValue : attackerRoll ? this.getForceValue() : 0, // Utilisé pour le jet de recul
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diffLibre: (attackerRoll) ? attackerRoll.diffLibre : 0,
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attackerRoll: attackerRoll,
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editLibre: true,
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editConditions: true,
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finalLevel: 0,
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coupsNonMortels: false,
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malusArmureValue: 0,
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surencMalusFlag: false,
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surencMalusValue: 0,
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surencMalusApply: false,
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isNatation: false,
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useEncForNatation: false,
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encValueForNatation: 0
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}
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if ( this.type == 'personnage ') {
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rollData.malusArmureValue = (this.data.data.attributs && this.data.data.attributs.malusarmure) ? this.data.data.attributs.malusarmure.value : 0,
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rollData.surencMalusFlag = (this.data.data.compteurs.surenc.value < 0);
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rollData.surencMalusValue = this.data.data.compteurs.surenc.value;
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rollData.surencMalusApply = false;
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rollData.isNatation = compName.toLowerCase().includes("natation");
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rollData.useEncForNatation = false;
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rollData.encValueForNatation = (this.encombrementTotal) ? Math.round(this.encombrementTotal) : 0;
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}
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if ( competence.type == 'competencecreature') { // Specific case for Creatures
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competence.data.defaut_carac = "carac_creature"; // Fake default competence
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competence.data.categorie = "creature"; // Fake default competence
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rollData.competence = competence;
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rollData.arme = armeItem;
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rollData.carac = { carac_creature: { label: compName, value: competence.data.carac_value } };
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} else { // Usual competence
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rollData.competence = competence;
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if (armeItem) {
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armeItem = RdDItemArme.armeUneOuDeuxMains(armeItem, compName.toLowerCase().includes("1 main"));
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}
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rollData.arme = armeItem;
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rollData.carac = this.data.data.carac;
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
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if (rollData.arme) {
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if (await this.targetEntiteNonAccordee(this._getTarget(), 'avant-attaque')) {
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return;
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}
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new RdDRollDialog("arme", html, rollData, this, attacker).render(true);
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} else {
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new RdDRollDialog("competence", html, rollData, this, attacker).render(true);
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}
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}
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_getTarget() {
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_getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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if (game.user.targets && game.user.targets.size == 1) {
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@ -1965,29 +1897,10 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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parerAttaque( attackerRoll, armeId, attacker = undefined )
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{
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let armeItem = this.getOwnedItem(armeId); // Item.data.data !
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console.log("Going to PARY !!!!!!!!!", armeItem, attackerRoll.diffLibre);
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if (armeItem.type == 'competencecreature') {
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this.rollCompetenceCombat( armeItem.name, armeItem.data, attackerRoll, attacker);
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} else {
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this.rollCompetenceCombat( armeItem.data.data.competence, armeItem.data, attackerRoll, attacker);
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}
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}
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/* -------------------------------------------- */
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esquiverAttaque( attackerRoll, attacker = undefined )
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{
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this.rollCompetenceCombat( "esquive", undefined, attackerRoll, attacker );
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/** @override */
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/** @override */
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getRollData() {
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getRollData() {
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const data = super.getRollData();
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const data = super.getRollData();
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return data;
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return data;
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}
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}
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@ -271,7 +271,6 @@ export class RdDCalendrier extends Application {
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let chiffreAstral = this.getCurrentNombreAstral();
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let chiffreAstral = this.getCurrentNombreAstral();
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let heureCourante = this.calendrier.heureRdD;
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let heureCourante = this.calendrier.heureRdD;
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let ecartChance = (hn + chiffreAstral - heureCourante)%12;
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let ecartChance = (hn + chiffreAstral - heureCourante)%12;
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console.log("ajustementAstrologique", heureNaissance, hn, chiffreAstral, heureCourante, ecartChance);
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switch (ecartChance)
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switch (ecartChance)
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{
|
{
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case 0: return 4;
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case 0: return 4;
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@ -10,7 +10,7 @@ import { RdDUtility } from "./rdd-utility.js";
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export class RdDCombat {
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export class RdDCombat {
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static isActive() {
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static isActive() {
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return game.settings.get("foundryvtt-reve-de-dragon", "moteur-combat") == 'experimental';
|
return true;
|
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -70,9 +70,6 @@ export class RdDCombat {
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/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
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async onEvent(button, event) {
|
async onEvent(button, event) {
|
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if (!RdDCombat.isActive()) {
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|
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return;
|
|
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}
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let rollData = game.system.rdd.rollDataHandler[this.attackerId];
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let rollData = game.system.rdd.rollDataHandler[this.attackerId];
|
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if (!rollData) {
|
if (!rollData) {
|
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ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")
|
ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")
|
||||||
|
@ -145,19 +145,6 @@ Hooks.once("init", async function() {
|
|||||||
type: Object
|
type: Object
|
||||||
});
|
});
|
||||||
|
|
||||||
/* -------------------------------------------- */
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|
||||||
game.settings.register("foundryvtt-reve-de-dragon", "moteur-combat", {
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|
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name: "Utiliser le moteur de combat",
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|
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scope: "world",
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|
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config: true,
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|
||||||
type: String,
|
|
||||||
choices: { // If choices are defined, the resulting setting will be a select menu
|
|
||||||
"standard": "Standard",
|
|
||||||
"experimental": "Expérimental"
|
|
||||||
},
|
|
||||||
default: "experimental"
|
|
||||||
});
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.settings.register("foundryvtt-reve-de-dragon", "dice-so-nice", {
|
game.settings.register("foundryvtt-reve-de-dragon", "dice-so-nice", {
|
||||||
name: "Montrer les dés pour toutes les jets",
|
name: "Montrer les dés pour toutes les jets",
|
||||||
|
@ -1,215 +0,0 @@
|
|||||||
import { HtmlUtility } from "./html-utility.js";
|
|
||||||
import { RdDItemSort } from "./item-sort.js";
|
|
||||||
import { Misc } from "./misc.js";
|
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
|
||||||
* @extends {Dialog}
|
|
||||||
*/
|
|
||||||
export class RdDRollDialog extends Dialog {
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
constructor(mode, html, rollData, actor, attacker = undefined) {
|
|
||||||
|
|
||||||
let myButtons
|
|
||||||
if (mode == "sort") {
|
|
||||||
myButtons = {
|
|
||||||
rollButton: { label: "Lancer le sort", callback: html => this.performRollSort(html, false) },
|
|
||||||
reserveButton: { label: "Mettre en reserve", callback: html => this.performRollSort(html, true) }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
myButtons = {
|
|
||||||
rollButton: { label: "Lancer", callback: html => this.actor.performRoll(this.rollData) }
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Common conf
|
|
||||||
let dialogConf = { content: html, title: "Test", buttons: myButtons, default: "rollButton" }
|
|
||||||
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 460, 'z-index': 99999 }
|
|
||||||
|
|
||||||
// Select proper roll dialog template and stuff
|
|
||||||
if (mode == "competence") {
|
|
||||||
dialogConf.title = "Test de compétence"
|
|
||||||
dialogOptions.height = 430
|
|
||||||
ui.notifications.warn("RdDRollDialog - Plus utilisé pour les compétences")
|
|
||||||
|
|
||||||
} else if (mode == "arme") {
|
|
||||||
dialogConf.title = "Test de combat/arme"
|
|
||||||
dialogOptions.height = 460
|
|
||||||
} else if (mode == "carac") {
|
|
||||||
ui.notifications.warn("RdDRollDialog - Plus utilisé pour les caractéristiques")
|
|
||||||
dialogConf.title = "Test de caractéristique"
|
|
||||||
dialogOptions.height = 420
|
|
||||||
} else if (mode == "sort") {
|
|
||||||
ui.notifications.warn("RdDRollDialog - Plus utilisé pour les sorts")
|
|
||||||
dialogConf.title = "Lancer un sort"
|
|
||||||
dialogOptions.height = 460
|
|
||||||
}
|
|
||||||
super(dialogConf, dialogOptions)
|
|
||||||
|
|
||||||
this.mode = mode;
|
|
||||||
this.rollData = rollData;
|
|
||||||
this.actor = actor;
|
|
||||||
if (attacker)
|
|
||||||
this.attacker = attacker;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
performRollSort(html, isSortReserve = false) {
|
|
||||||
this.rollData.isSortReserve = isSortReserve;
|
|
||||||
this.actor.performRoll(this.rollData, this.attacker);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
this.bringToTop(); // Ensure top level
|
|
||||||
// Get the rollData stuff
|
|
||||||
var rollData = this.rollData;
|
|
||||||
|
|
||||||
function updateRollResult(rollData) {
|
|
||||||
let caracValue = parseInt(rollData.selectedCarac.value)
|
|
||||||
let rollLevel = RdDRollDialog._computeFinalLevel(rollData);
|
|
||||||
|
|
||||||
rollData.finalLevel = rollLevel;
|
|
||||||
rollData.caracValue = caracValue
|
|
||||||
|
|
||||||
HtmlUtility._showControlWhen(".etat-general", !RdDRollDialog._isIgnoreEtatGeneral(rollData));
|
|
||||||
// Sort management
|
|
||||||
if ( rollData.selectedSort ) {
|
|
||||||
//console.log("Toggle show/hide", rollData.selectedSort);
|
|
||||||
HtmlUtility._showControlWhen("#div-sort-difficulte",RdDItemSort.isDifficulteVariable(rollData.selectedSort));
|
|
||||||
HtmlUtility._showControlWhen("#div-sort-ptreve", RdDItemSort.isCoutVariable(rollData.selectedSort));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mise à jour valeurs
|
|
||||||
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
|
||||||
$("#compdialogTitle").text(RdDRollDialog._getTitle(rollData));
|
|
||||||
$(".table-resolution").remove();
|
|
||||||
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Setup everything onload
|
|
||||||
$(function () {
|
|
||||||
// Update html, according to data
|
|
||||||
if (rollData.competence) {
|
|
||||||
// Set the default carac from the competence item
|
|
||||||
//console.log("RdDDialogRoll", rollData.competence.data.defaut_carac, rollData.carac);
|
|
||||||
rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac];
|
|
||||||
$("#carac").val(rollData.competence.data.defaut_carac);
|
|
||||||
}
|
|
||||||
RdDItemSort.setCoutReveReel(rollData.selectedSort);
|
|
||||||
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
|
|
||||||
$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
|
|
||||||
updateRollResult(rollData);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Update !
|
|
||||||
html.find('#diffLibre').change((event) => {
|
|
||||||
rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
|
||||||
//console.log("RdDRollDialog","BM CLICKED !!!", rollData);
|
|
||||||
updateRollResult(rollData);
|
|
||||||
});
|
|
||||||
html.find('#diffConditions').change((event) => {
|
|
||||||
rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
|
||||||
//console.log("RdDRollDialog","BM CLICKED !!!", rollData);
|
|
||||||
updateRollResult(rollData);
|
|
||||||
});
|
|
||||||
html.find('#carac').change((event) => {
|
|
||||||
let caracKey = event.currentTarget.value;
|
|
||||||
this.rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
|
|
||||||
//console.log("RdDRollDialog","CARAC CLICKED !!!", rollData);
|
|
||||||
updateRollResult(rollData);
|
|
||||||
});
|
|
||||||
html.find('#draconic').change((event) => {
|
|
||||||
let draconicKey = Misc.toInt(event.currentTarget.value);
|
|
||||||
this.rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
|
|
||||||
//console.log("RdDRollDialog","CARAC CLICKED !!!", rollData);
|
|
||||||
updateRollResult(rollData);
|
|
||||||
});
|
|
||||||
html.find('#sort').change((event) => {
|
|
||||||
let sortKey = Misc.toInt(event.currentTarget.value);
|
|
||||||
this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
|
|
||||||
RdDItemSort.setCoutReveReel(rollData.selectedSort);
|
|
||||||
//console.log("RdDRollDialog - Sort selection", rollData.selectedSort);
|
|
||||||
updateRollResult(rollData);
|
|
||||||
});
|
|
||||||
html.find('#ptreve-variable').change((event) => {
|
|
||||||
let ptreve = Misc.toInt(event.currentTarget.value);
|
|
||||||
this.rollData.selectedSort.data.ptreve_reel = ptreve;
|
|
||||||
console.log("RdDRollDialog - Cout reve", ptreve);
|
|
||||||
updateRollResult(rollData);
|
|
||||||
});
|
|
||||||
html.find('#ptreve-variable').change((event) => {
|
|
||||||
let ptreve = Misc.toInt(event.currentTarget.value);
|
|
||||||
this.rollData.selectedSort.data.ptreve_reel = ptreve; // Update the selectedCarac
|
|
||||||
console.log("RdDRollDialog - Cout reve", ptreve);
|
|
||||||
updateRollResult(rollData);
|
|
||||||
});
|
|
||||||
html.find('#coupsNonMortels').change((event) => {
|
|
||||||
this.rollData.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
|
||||||
});
|
|
||||||
html.find('#isCharge').change((event) => {
|
|
||||||
this.rollData.isCharge = event.currentTarget.checked;
|
|
||||||
});
|
|
||||||
html.find('#surencMalusApply').change((event) => {
|
|
||||||
this.rollData.surencMalusApply = event.currentTarget.checked;
|
|
||||||
updateRollResult(rollData);
|
|
||||||
});
|
|
||||||
html.find('#useEncForNatation').change((event) => {
|
|
||||||
this.rollData.useEncForNatation = event.currentTarget.checked;
|
|
||||||
updateRollResult(rollData);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
static _isIgnoreEtatGeneral(rollData) {
|
|
||||||
return rollData.selectedCarac.ignoreEtatGeneral;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static _computeFinalLevel(rollData) {
|
|
||||||
const etat = RdDRollDialog._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat);
|
|
||||||
const diffConditions = Misc.toInt(rollData.diffConditions);
|
|
||||||
let malusEnc = (rollData.surencMalusApply ) ? rollData.surencMalusValue : 0;
|
|
||||||
let diffLibre = Misc.toInt(rollData.diffLibre);
|
|
||||||
let malusEncNatation = (rollData.useEncForNatation) ? -rollData.encValueForNatation : 0;
|
|
||||||
let chargeBonus = (rollData.isCharge) ? 4 : 0; // gestion de la charge en mélée
|
|
||||||
|
|
||||||
// Gestion malus armure
|
|
||||||
let malusArmureValue = 0;
|
|
||||||
if ( rollData.malusArmureValue != 0 && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée" )) {
|
|
||||||
$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue );
|
|
||||||
malusArmureValue = rollData.malusArmureValue;
|
|
||||||
} else {
|
|
||||||
$("#addon-message").text("" );
|
|
||||||
}
|
|
||||||
|
|
||||||
let diffCompetence = 0;
|
|
||||||
if (rollData.competence) {
|
|
||||||
diffCompetence = Misc.toInt(rollData.competence.data.niveau);
|
|
||||||
}
|
|
||||||
else if (rollData.draconicList) {
|
|
||||||
diffCompetence = Misc.toInt(rollData.selectedDraconic.data.niveau);
|
|
||||||
diffLibre = RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
|
|
||||||
}
|
|
||||||
|
|
||||||
return etat + diffCompetence + diffLibre + diffConditions + malusEnc + malusEncNatation + malusArmureValue + chargeBonus;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static _getTitle(rollData) {
|
|
||||||
if (rollData.competence) {
|
|
||||||
// If a weapon is there, add it in the title
|
|
||||||
let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
|
|
||||||
let niveau = Misc.toSignedString(rollData.competence.data.niveau);
|
|
||||||
return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveau
|
|
||||||
}
|
|
||||||
if (rollData.draconicList) {
|
|
||||||
return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name;
|
|
||||||
}
|
|
||||||
return rollData.selectedCarac.label;
|
|
||||||
}
|
|
||||||
}
|
|
@ -857,57 +857,7 @@ export class RdDUtility {
|
|||||||
static async chatListeners( html )
|
static async chatListeners( html )
|
||||||
{
|
{
|
||||||
RdDCombat.registerChatCallbacks(html);
|
RdDCombat.registerChatCallbacks(html);
|
||||||
|
|
||||||
html.on("click", '#encaisser-button', event => {
|
|
||||||
event.preventDefault();
|
|
||||||
if (RdDCombat.isActive()) return;
|
|
||||||
let attackerId = event.currentTarget.attributes['data-attackerId'].value;
|
|
||||||
let defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
|
|
||||||
if ( game.user.isGM ) { // Current user is the GM -> direct access
|
|
||||||
let rollData = game.system.rdd.rollDataHandler[attackerId];
|
|
||||||
rollData.attackerId = attackerId;
|
|
||||||
rollData.defenderTokenId = defenderTokenId;
|
|
||||||
let defenderToken = canvas.tokens.get( defenderTokenId );
|
|
||||||
defenderToken.actor.encaisserDommages( rollData, game.actors.get(attackerId));
|
|
||||||
} else { // Emit message for GM
|
|
||||||
game.socket.emit("system.foundryvtt-reve-de-dragon", {
|
|
||||||
msg: "msg_encaisser",
|
|
||||||
data: { attackerId: attackerId, defenderTokenId: defenderTokenId }
|
|
||||||
} );
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
html.on("click", '#parer-button', event => {
|
|
||||||
event.preventDefault();
|
|
||||||
if (RdDCombat.isActive()) return;
|
|
||||||
let attackerId = event.currentTarget.attributes['data-attackerId'].value;
|
|
||||||
let defenderToken = canvas.tokens.get(event.currentTarget.attributes['data-defenderTokenId'].value );
|
|
||||||
let armeId = event.currentTarget.attributes['data-armeid'].value;
|
|
||||||
let rollData = game.system.rdd.rollDataHandler[attackerId];
|
|
||||||
defenderToken.actor.parerAttaque( rollData, armeId, game.actors.get(attackerId));
|
|
||||||
});
|
|
||||||
|
|
||||||
html.on("click", '#esquiver-button', event => {
|
|
||||||
event.preventDefault();
|
|
||||||
if (RdDCombat.isActive()) return;
|
|
||||||
let attackerId = event.currentTarget.attributes['data-attackerId'].value;
|
|
||||||
let defenderToken = canvas.tokens.get(event.currentTarget.attributes['data-defenderTokenId'].value );
|
|
||||||
let rollData = game.system.rdd.rollDataHandler[attackerId];
|
|
||||||
//console.log("Esquive !", rollData, defenderActor);
|
|
||||||
defenderToken.actor.esquiverAttaque( rollData, game.actors.get(attackerId));
|
|
||||||
});
|
|
||||||
|
|
||||||
html.on("click", '#particuliere-attaque', event => {
|
|
||||||
event.preventDefault();
|
|
||||||
if (RdDCombat.isActive()) return;
|
|
||||||
let attackerId = event.currentTarget.attributes['data-attackerId'].value;
|
|
||||||
let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerId'].value );
|
|
||||||
let rollData = game.system.rdd.rollDataHandler[attackerId];
|
|
||||||
rollData.particuliereAttaque = event.currentTarget.attributes['data-mode'].value;
|
|
||||||
//console.log("Particulère !", rollData);
|
|
||||||
attackerActor.continueRoll( rollData );
|
|
||||||
});
|
|
||||||
|
|
||||||
html.on("click", '.tmr-passeur-coord a', event => {
|
html.on("click", '.tmr-passeur-coord a', event => {
|
||||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||||
|
Loading…
Reference in New Issue
Block a user