Merge branch 'combat-extract' into 'dev_1.1'

Passage au gestionnaire de combat

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!75
This commit is contained in:
Leratier Bretonnien 2020-12-15 22:56:39 +00:00
commit 260cce4de5
6 changed files with 19 additions and 388 deletions

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@ -1,11 +1,5 @@
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";
import { RdDRollDialog } from "./rdd-roll-dialog.js";
import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js"; import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
import { RdDRoll } from "./rdd-roll.js"; import { RdDRoll } from "./rdd-roll.js";
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"; import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
@ -20,6 +14,10 @@ import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js"; import { RdDItemArme } from "./item-arme.js";
import { RdDCombat } from "./rdd-combat.js"; import { RdDCombat } from "./rdd-combat.js";
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class RdDActor extends Actor { export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -110,6 +108,7 @@ export class RdDActor extends Actor {
isCreature() { isCreature() {
return this.data.type == 'creature' || this.data.type == 'entite'; return this.data.type == 'creature' || this.data.type == 'entite';
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getReveActuel() { getReveActuel() {
return this.data.data.reve.reve.value; return this.data.data.reve.reve.value;
@ -128,9 +127,17 @@ export class RdDActor extends Actor {
getBonusDegat() { getBonusDegat() {
return Misc.toInt(this.data.data.attributs.plusdom.value); return Misc.toInt(this.data.data.attributs.plusdom.value);
} }
/* -------------------------------------------- */
getProtectionNaturelle() { getProtectionNaturelle() {
return Misc.toInt(this.data.data.attributs.protection.value); return Misc.toInt(this.data.data.attributs.protection.value);
} }
/* -------------------------------------------- */
getCompetenceList() {
return this.data.items.filter( (item) => item.type == 'competence');
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getCompetence(compName) { getCompetence(compName) {
return RdDUtility.findCompetence(this.data.items, compName); return RdDUtility.findCompetence(this.data.items, compName);
@ -145,6 +152,7 @@ export class RdDActor extends Actor {
return duplicate(list[0]); return duplicate(list[0]);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async deleteSortReserve(coordTMR) { async deleteSortReserve(coordTMR) {
let reserve = duplicate(this.data.data.reve.reserve); let reserve = duplicate(this.data.data.reve.reserve);
@ -1426,11 +1434,6 @@ export class RdDActor extends Actor {
ChatUtility.chatWithRollMode(chatOptions, this.name) ChatUtility.chatWithRollMode(chatOptions, this.name)
} }
/* -------------------------------------------- */
getCompetenceList() {
return this.data.items.filter( (item) => item.type == 'competence');
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollCarac( caracName ) { async rollCarac( caracName ) {
let rollData = { let rollData = {
@ -1775,7 +1778,8 @@ export class RdDActor extends Actor {
async rollCompetenceCreature( compName ) { async rollCompetenceCreature( compName ) {
let competence = this.getCompetence(compName); let competence = this.getCompetence(compName);
if ( competence.type == 'competencecreature' && competence.data.iscombat ) { if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
this.rollCompetenceCombat(competence, armeItem); let competence = this.getCompetence(compName);
RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
} }
else { else {
this.rollCompetence(name); this.rollCompetence(name);
@ -1790,83 +1794,11 @@ export class RdDActor extends Actor {
let competence = this.getCompetence(compName == undefined? armeName : compName); let competence = this.getCompetence(compName == undefined? armeName : compName);
if (armeItem || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) { if (armeItem || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
this.rollCompetenceCombat( compName, armeItem ); RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
} else { } else {
this.rollCompetence( competence.name ); this.rollCompetence( competence.name );
} }
} }
/* -------------------------------------------- */
async rollCompetenceCombat( compName, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
let competence = this.getCompetence(compName);
if (RdDCombat.isActive()) {
const assaut = RdDCombat.createUsingTarget(this);
assaut.attaque(competence, armeItem);
return;
}
if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
armeItem = { name: compName, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
}
console.log("rollCompetenceCombat !!!", competence, armeItem, attackerRoll);
// Common rollData values
let rollData = {
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: this.data.data.compteurs.etat.value,
diffConditions: 0,
forceValue : attackerRoll ? this.getForceValue() : 0, // Utilisé pour le jet de recul
diffLibre: (attackerRoll) ? attackerRoll.diffLibre : 0,
attackerRoll: attackerRoll,
editLibre: true,
editConditions: true,
finalLevel: 0,
coupsNonMortels: false,
malusArmureValue: 0,
surencMalusFlag: false,
surencMalusValue: 0,
surencMalusApply: false,
isNatation: false,
useEncForNatation: false,
encValueForNatation: 0
}
if ( this.type == 'personnage ') {
rollData.malusArmureValue = (this.data.data.attributs && this.data.data.attributs.malusarmure) ? this.data.data.attributs.malusarmure.value : 0,
rollData.surencMalusFlag = (this.data.data.compteurs.surenc.value < 0);
rollData.surencMalusValue = this.data.data.compteurs.surenc.value;
rollData.surencMalusApply = false;
rollData.isNatation = compName.toLowerCase().includes("natation");
rollData.useEncForNatation = false;
rollData.encValueForNatation = (this.encombrementTotal) ? Math.round(this.encombrementTotal) : 0;
}
if ( competence.type == 'competencecreature') { // Specific case for Creatures
competence.data.defaut_carac = "carac_creature"; // Fake default competence
competence.data.categorie = "creature"; // Fake default competence
rollData.competence = competence;
rollData.arme = armeItem;
rollData.carac = { carac_creature: { label: compName, value: competence.data.carac_value } };
} else { // Usual competence
rollData.competence = competence;
if (armeItem) {
armeItem = RdDItemArme.armeUneOuDeuxMains(armeItem, compName.toLowerCase().includes("1 main"));
}
rollData.arme = armeItem;
rollData.carac = this.data.data.carac;
}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
if (rollData.arme) {
if (await this.targetEntiteNonAccordee(this._getTarget(), 'avant-attaque')) {
return;
}
new RdDRollDialog("arme", html, rollData, this, attacker).render(true);
} else {
new RdDRollDialog("competence", html, rollData, this, attacker).render(true);
}
}
_getTarget() { _getTarget() {
if (game.user.targets && game.user.targets.size == 1) { if (game.user.targets && game.user.targets.size == 1) {
@ -1965,29 +1897,10 @@ export class RdDActor extends Actor {
} }
/* -------------------------------------------- */
parerAttaque( attackerRoll, armeId, attacker = undefined )
{
let armeItem = this.getOwnedItem(armeId); // Item.data.data !
console.log("Going to PARY !!!!!!!!!", armeItem, attackerRoll.diffLibre);
if (armeItem.type == 'competencecreature') {
this.rollCompetenceCombat( armeItem.name, armeItem.data, attackerRoll, attacker);
} else {
this.rollCompetenceCombat( armeItem.data.data.competence, armeItem.data, attackerRoll, attacker);
}
}
/* -------------------------------------------- */
esquiverAttaque( attackerRoll, attacker = undefined )
{
this.rollCompetenceCombat( "esquive", undefined, attackerRoll, attacker );
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
getRollData() { getRollData() {
const data = super.getRollData(); const data = super.getRollData();
return data; return data;
} }

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@ -271,7 +271,6 @@ export class RdDCalendrier extends Application {
let chiffreAstral = this.getCurrentNombreAstral(); let chiffreAstral = this.getCurrentNombreAstral();
let heureCourante = this.calendrier.heureRdD; let heureCourante = this.calendrier.heureRdD;
let ecartChance = (hn + chiffreAstral - heureCourante)%12; let ecartChance = (hn + chiffreAstral - heureCourante)%12;
console.log("ajustementAstrologique", heureNaissance, hn, chiffreAstral, heureCourante, ecartChance);
switch (ecartChance) switch (ecartChance)
{ {
case 0: return 4; case 0: return 4;

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@ -10,7 +10,7 @@ import { RdDUtility } from "./rdd-utility.js";
export class RdDCombat { export class RdDCombat {
static isActive() { static isActive() {
return game.settings.get("foundryvtt-reve-de-dragon", "moteur-combat") == 'experimental'; return true;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -70,9 +70,6 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async onEvent(button, event) { async onEvent(button, event) {
if (!RdDCombat.isActive()) {
return;
}
let rollData = game.system.rdd.rollDataHandler[this.attackerId]; let rollData = game.system.rdd.rollDataHandler[this.attackerId];
if (!rollData) { if (!rollData) {
ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)") ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")

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@ -145,19 +145,6 @@ Hooks.once("init", async function() {
type: Object type: Object
}); });
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "moteur-combat", {
name: "Utiliser le moteur de combat",
scope: "world",
config: true,
type: String,
choices: { // If choices are defined, the resulting setting will be a select menu
"standard": "Standard",
"experimental": "Expérimental"
},
default: "experimental"
});
/* -------------------------------------------- */ /* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "dice-so-nice", { game.settings.register("foundryvtt-reve-de-dragon", "dice-so-nice", {
name: "Montrer les dés pour toutes les jets", name: "Montrer les dés pour toutes les jets",

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@ -1,215 +0,0 @@
import { HtmlUtility } from "./html-utility.js";
import { RdDItemSort } from "./item-sort.js";
import { Misc } from "./misc.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class RdDRollDialog extends Dialog {
/* -------------------------------------------- */
constructor(mode, html, rollData, actor, attacker = undefined) {
let myButtons
if (mode == "sort") {
myButtons = {
rollButton: { label: "Lancer le sort", callback: html => this.performRollSort(html, false) },
reserveButton: { label: "Mettre en reserve", callback: html => this.performRollSort(html, true) }
}
}
else {
myButtons = {
rollButton: { label: "Lancer", callback: html => this.actor.performRoll(this.rollData) }
};
}
// Common conf
let dialogConf = { content: html, title: "Test", buttons: myButtons, default: "rollButton" }
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 460, 'z-index': 99999 }
// Select proper roll dialog template and stuff
if (mode == "competence") {
dialogConf.title = "Test de compétence"
dialogOptions.height = 430
ui.notifications.warn("RdDRollDialog - Plus utilisé pour les compétences")
} else if (mode == "arme") {
dialogConf.title = "Test de combat/arme"
dialogOptions.height = 460
} else if (mode == "carac") {
ui.notifications.warn("RdDRollDialog - Plus utilisé pour les caractéristiques")
dialogConf.title = "Test de caractéristique"
dialogOptions.height = 420
} else if (mode == "sort") {
ui.notifications.warn("RdDRollDialog - Plus utilisé pour les sorts")
dialogConf.title = "Lancer un sort"
dialogOptions.height = 460
}
super(dialogConf, dialogOptions)
this.mode = mode;
this.rollData = rollData;
this.actor = actor;
if (attacker)
this.attacker = attacker;
}
/* -------------------------------------------- */
performRollSort(html, isSortReserve = false) {
this.rollData.isSortReserve = isSortReserve;
this.actor.performRoll(this.rollData, this.attacker);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.bringToTop(); // Ensure top level
// Get the rollData stuff
var rollData = this.rollData;
function updateRollResult(rollData) {
let caracValue = parseInt(rollData.selectedCarac.value)
let rollLevel = RdDRollDialog._computeFinalLevel(rollData);
rollData.finalLevel = rollLevel;
rollData.caracValue = caracValue
HtmlUtility._showControlWhen(".etat-general", !RdDRollDialog._isIgnoreEtatGeneral(rollData));
// Sort management
if ( rollData.selectedSort ) {
//console.log("Toggle show/hide", rollData.selectedSort);
HtmlUtility._showControlWhen("#div-sort-difficulte",RdDItemSort.isDifficulteVariable(rollData.selectedSort));
HtmlUtility._showControlWhen("#div-sort-ptreve", RdDItemSort.isCoutVariable(rollData.selectedSort));
}
// Mise à jour valeurs
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
$("#compdialogTitle").text(RdDRollDialog._getTitle(rollData));
$(".table-resolution").remove();
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel));
}
// Setup everything onload
$(function () {
// Update html, according to data
if (rollData.competence) {
// Set the default carac from the competence item
//console.log("RdDDialogRoll", rollData.competence.data.defaut_carac, rollData.carac);
rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac];
$("#carac").val(rollData.competence.data.defaut_carac);
}
RdDItemSort.setCoutReveReel(rollData.selectedSort);
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
updateRollResult(rollData);
});
// Update !
html.find('#diffLibre').change((event) => {
rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
//console.log("RdDRollDialog","BM CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#diffConditions').change((event) => {
rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
//console.log("RdDRollDialog","BM CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#carac').change((event) => {
let caracKey = event.currentTarget.value;
this.rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
//console.log("RdDRollDialog","CARAC CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#draconic').change((event) => {
let draconicKey = Misc.toInt(event.currentTarget.value);
this.rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
//console.log("RdDRollDialog","CARAC CLICKED !!!", rollData);
updateRollResult(rollData);
});
html.find('#sort').change((event) => {
let sortKey = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
RdDItemSort.setCoutReveReel(rollData.selectedSort);
//console.log("RdDRollDialog - Sort selection", rollData.selectedSort);
updateRollResult(rollData);
});
html.find('#ptreve-variable').change((event) => {
let ptreve = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort.data.ptreve_reel = ptreve;
console.log("RdDRollDialog - Cout reve", ptreve);
updateRollResult(rollData);
});
html.find('#ptreve-variable').change((event) => {
let ptreve = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort.data.ptreve_reel = ptreve; // Update the selectedCarac
console.log("RdDRollDialog - Cout reve", ptreve);
updateRollResult(rollData);
});
html.find('#coupsNonMortels').change((event) => {
this.rollData.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
});
html.find('#isCharge').change((event) => {
this.rollData.isCharge = event.currentTarget.checked;
});
html.find('#surencMalusApply').change((event) => {
this.rollData.surencMalusApply = event.currentTarget.checked;
updateRollResult(rollData);
});
html.find('#useEncForNatation').change((event) => {
this.rollData.useEncForNatation = event.currentTarget.checked;
updateRollResult(rollData);
});
}
static _isIgnoreEtatGeneral(rollData) {
return rollData.selectedCarac.ignoreEtatGeneral;
}
/* -------------------------------------------- */
static _computeFinalLevel(rollData) {
const etat = RdDRollDialog._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat);
const diffConditions = Misc.toInt(rollData.diffConditions);
let malusEnc = (rollData.surencMalusApply ) ? rollData.surencMalusValue : 0;
let diffLibre = Misc.toInt(rollData.diffLibre);
let malusEncNatation = (rollData.useEncForNatation) ? -rollData.encValueForNatation : 0;
let chargeBonus = (rollData.isCharge) ? 4 : 0; // gestion de la charge en mélée
// Gestion malus armure
let malusArmureValue = 0;
if ( rollData.malusArmureValue != 0 && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée" )) {
$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue );
malusArmureValue = rollData.malusArmureValue;
} else {
$("#addon-message").text("" );
}
let diffCompetence = 0;
if (rollData.competence) {
diffCompetence = Misc.toInt(rollData.competence.data.niveau);
}
else if (rollData.draconicList) {
diffCompetence = Misc.toInt(rollData.selectedDraconic.data.niveau);
diffLibre = RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
}
return etat + diffCompetence + diffLibre + diffConditions + malusEnc + malusEncNatation + malusArmureValue + chargeBonus;
}
/* -------------------------------------------- */
static _getTitle(rollData) {
if (rollData.competence) {
// If a weapon is there, add it in the title
let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
let niveau = Misc.toSignedString(rollData.competence.data.niveau);
return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveau
}
if (rollData.draconicList) {
return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name;
}
return rollData.selectedCarac.label;
}
}

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@ -857,57 +857,7 @@ export class RdDUtility {
static async chatListeners( html ) static async chatListeners( html )
{ {
RdDCombat.registerChatCallbacks(html); RdDCombat.registerChatCallbacks(html);
html.on("click", '#encaisser-button', event => {
event.preventDefault();
if (RdDCombat.isActive()) return;
let attackerId = event.currentTarget.attributes['data-attackerId'].value;
let defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
if ( game.user.isGM ) { // Current user is the GM -> direct access
let rollData = game.system.rdd.rollDataHandler[attackerId];
rollData.attackerId = attackerId;
rollData.defenderTokenId = defenderTokenId;
let defenderToken = canvas.tokens.get( defenderTokenId );
defenderToken.actor.encaisserDommages( rollData, game.actors.get(attackerId));
} else { // Emit message for GM
game.socket.emit("system.foundryvtt-reve-de-dragon", {
msg: "msg_encaisser",
data: { attackerId: attackerId, defenderTokenId: defenderTokenId }
} );
}
});
html.on("click", '#parer-button', event => {
event.preventDefault();
if (RdDCombat.isActive()) return;
let attackerId = event.currentTarget.attributes['data-attackerId'].value;
let defenderToken = canvas.tokens.get(event.currentTarget.attributes['data-defenderTokenId'].value );
let armeId = event.currentTarget.attributes['data-armeid'].value;
let rollData = game.system.rdd.rollDataHandler[attackerId];
defenderToken.actor.parerAttaque( rollData, armeId, game.actors.get(attackerId));
});
html.on("click", '#esquiver-button', event => {
event.preventDefault();
if (RdDCombat.isActive()) return;
let attackerId = event.currentTarget.attributes['data-attackerId'].value;
let defenderToken = canvas.tokens.get(event.currentTarget.attributes['data-defenderTokenId'].value );
let rollData = game.system.rdd.rollDataHandler[attackerId];
//console.log("Esquive !", rollData, defenderActor);
defenderToken.actor.esquiverAttaque( rollData, game.actors.get(attackerId));
});
html.on("click", '#particuliere-attaque', event => {
event.preventDefault();
if (RdDCombat.isActive()) return;
let attackerId = event.currentTarget.attributes['data-attackerId'].value;
let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerId'].value );
let rollData = game.system.rdd.rollDataHandler[attackerId];
rollData.particuliereAttaque = event.currentTarget.attributes['data-mode'].value;
//console.log("Particulère !", rollData);
attackerActor.continueRoll( rollData );
});
html.on("click", '.tmr-passeur-coord a', event => { html.on("click", '.tmr-passeur-coord a', event => {
let coord = event.currentTarget.attributes['data-tmr-coord'].value; let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value; let actorId = event.currentTarget.attributes['data-actor-id'].value;