Corrections automatisations combat
Visiblement des changements sur les callbacks n'avaient pas été finalisés
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@ -2643,12 +2643,13 @@ export class RdDActor extends RdDBaseActorSang {
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}
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/* -------------------------------------------- */
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async incDecItemUse(itemId, inc = 1) {
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async incDecItemUse(itemId, shouldIncrease = true) {
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if (shouldIncrease) {
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const currentItemUse = this.getFlag(SYSTEM_RDD, 'itemUse');
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let itemUse = currentItemUse ? foundry.utils.duplicate(currentItemUse) : {};
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itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
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itemUse[itemId] = (itemUse[itemId] ?? 0) + 1;
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await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
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console.log("ITEM USE INC", inc, itemUse);
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}
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}
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/* -------------------------------------------- */
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@ -277,14 +277,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
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return dialog
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}
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createEmptyCallback() {
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return {
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condition: r => false,
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action: r => { }
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};
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}
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createCallbackExperience() { return this.createEmptyCallback(); }
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createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
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createCallbackExperience() { return { action: r => { } } }
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createCallbackAppelAuMoral() { return { action: r => { } } }
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async _onCloseRollDialog(html) { }
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async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
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@ -743,23 +743,13 @@ export class RdDCombat {
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this.attacker.createCallbackExperience(),
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this.attacker.createCallbackAppelAuMoral(),
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{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
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{ action: r => this._increaseItemUse(r, arme) },
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{ action: r => this._onAttaqueNormale(r) },
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{ action: r => this._onAttaqueParticuliere(r) },
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{ action: r => this._onAttaqueEchec(r) },
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{ action: r => this._onAttaqueEchecTotal(r) },
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{ action: async r => await this.attacker.incDecItemUse(arme._id, arme && !RdDCombat.isParticuliere(r)) },
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{ action: r => this._onAttaque(r) },
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]
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});
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dialog.render(true);
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}
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_increaseItemUse(rollData, arme) {
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if (!arme || RdDCombat.isParticuliere(rollData)) {
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return
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}
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this.attacker.incDecItemUse(arme._id)
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}
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/* -------------------------------------------- */
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_prepareAttaque(competence, arme) {
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let rollData = {
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@ -790,11 +780,23 @@ export class RdDCombat {
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return rollData;
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}
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async _onAttaque(attackerRoll) {
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if (RdDCombat.isParticuliere(attackerRoll)) {
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return await this._onAttaqueParticuliere(attackerRoll)
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}
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if (RdDCombat.isReussite(attackerRoll)) {
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return await this._onAttaqueNormale(attackerRoll)
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}
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// if (RdDCombat.isParticuliere(attackerRoll) && attackerRoll.particuliere == undefined) {
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// return
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// }
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if (RdDCombat.isEchecTotal(attackerRoll)) {
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return await this._onAttaqueEchecTotal(attackerRoll)
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}
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return await this._onAttaqueEchec(attackerRoll)
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}
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/* -------------------------------------------- */
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async _onAttaqueParticuliere(rollData) {
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if (!RdDCombat.isParticuliere(rollData)) {
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return
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}
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const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
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// force toujours, sauf empoignade
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// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
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@ -832,12 +834,6 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async _onAttaqueNormale(attackerRoll) {
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if (!RdDCombat.isReussite(attackerRoll)) {
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return
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}
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if (RdDCombat.isParticuliere(attackerRoll) && attackerRoll.particuliere == undefined) {
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return
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}
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console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
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attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
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@ -954,9 +950,6 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async _onAttaqueEchecTotal(attackerRoll) {
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if (!RdDCombat.isEchecTotal(attackerRoll)) {
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return
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}
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const choixEchecTotal = await ChatMessage.create({
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whisper: ChatUtility.getOwners(this.attacker),
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.hbs', {
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@ -983,22 +976,16 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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async _onAttaqueEchec(rollData) {
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if (!RdDCombat.isEchec(rollData)) {
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return
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}
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console.log("RdDCombat.onAttaqueEchec >>>", rollData);
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await RdDRollResult.displayRollData(rollData, this.attacker, 'chat-resultat-attaque.hbs');
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async _onAttaqueEchec(attackerRoll) {
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console.log("RdDCombat.onAttaqueEchec >>>", attackerRoll);
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await RdDRollResult.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.hbs');
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}
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/* -------------------------------------------- */
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async choixParticuliere(rollData, choix) {
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console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
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if (choix != "rapidite") {
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this.attacker.incDecItemUse(rollData.arme.id);
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}
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await this.attacker.incDecItemUse(rollData.arme.id, choix != "rapidite")
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this.removeChatMessageActionsPasseArme(rollData.passeArme);
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rollData.particuliere = choix;
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@ -1026,10 +1013,8 @@ export class RdDCombat {
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this.defender.createCallbackExperience(),
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this.defender.createCallbackAppelAuMoral(),
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{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
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{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
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{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
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{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
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{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
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{ action: async r => await this.defender.incDecItemUse(armeParadeId, !RdDCombat.isParticuliere(r)) },
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{ action: r => this._onParade(r) },
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]
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});
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dialog.render(true);
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@ -1060,8 +1045,19 @@ export class RdDCombat {
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return defenderRoll;
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}
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async _onParade(defenderRoll) {
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if (RdDCombat.isParticuliere(defenderRoll)) {
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return await this._onParadeParticuliere(defenderRoll)
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}
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if (RdDCombat.isReussite(defenderRoll)) {
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return await this._onParadeNormale(defenderRoll)
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}
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await this._onParadeEchec(defenderRoll)
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}
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/* -------------------------------------------- */
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_onParadeParticuliere(defenderRoll) {
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async _onParadeParticuliere(defenderRoll) {
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console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
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if (!defenderRoll.attackerRoll.isPart) {
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// TODO: attaquant doit jouer résistance et peut être désarmé p132
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@ -1070,7 +1066,6 @@ export class RdDCombat {
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this.defender)
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}
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}
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/* -------------------------------------------- */
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async _onParadeNormale(defenderRoll) {
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console.log("RdDCombat._onParadeNormale >>>", defenderRoll);
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@ -1109,11 +1104,9 @@ export class RdDCombat {
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callbacks: [
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this.defender.createCallbackExperience(),
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this.defender.createCallbackAppelAuMoral(),
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{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
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{ action: async r => await this.defender.incDecItemUse(esquive._id, !RdDCombat.isParticuliere(r)) },
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{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
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{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
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{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
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{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
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{ action: r => this._onEsquive(r) },
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]
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});
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dialog.render(true);
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@ -1141,9 +1134,18 @@ export class RdDCombat {
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return rollData;
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}
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async _onEsquive(defenderRoll) {
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if (RdDCombat.isParticuliere(defenderRoll)) {
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return await this._onEsquiveParticuliere(defenderRoll)
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}
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if (RdDCombat.isReussite(defenderRoll)) {
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return await this._onEsquiveNormale(defenderRoll)
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}
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return await this._onEsquiveEchec(defenderRoll)
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}
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/* -------------------------------------------- */
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_onEsquiveParticuliere(rollData) {
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console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
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async _onEsquiveParticuliere(defenderRoll) {
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console.log("RdDCombat._onEsquiveParticuliere >>>", defenderRoll);
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ChatUtility.createChatWithRollMode(
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{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
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this.defender);
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@ -1,4 +1,3 @@
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import { ChatUtility } from "./chat-utility.js";
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import { Misc } from "./misc.js";
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import { RdDDice } from "./rdd-dice.js";
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import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
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