Ajustement echecs pour 100
100 est un échec si les chances sont supérieures un échec total si elles sont inférieures jamais un échec particulier
This commit is contained in:
parent
d6c65ee3a5
commit
2d4778f403
@ -4,7 +4,6 @@ import { Misc } from "./misc.js";
|
|||||||
import { RdDBonus } from "./rdd-bonus.js";
|
import { RdDBonus } from "./rdd-bonus.js";
|
||||||
import { RdDCombat } from "./rdd-combat.js";
|
import { RdDCombat } from "./rdd-combat.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* difficultés au delà de -10
|
* difficultés au delà de -10
|
||||||
@ -48,8 +47,8 @@ const specialResults = [
|
|||||||
const reussites = [
|
const reussites = [
|
||||||
{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
|
{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
|
||||||
{ code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
|
{ code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
|
||||||
{ code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.score && roll < target.etotal) },
|
{ code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.norm && roll < target.etotal) },
|
||||||
{ code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.score) },
|
{ code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.norm) },
|
||||||
{ code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) },
|
{ code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) },
|
||||||
{ code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
|
{ code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
|
||||||
{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
|
{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
|
||||||
@ -288,31 +287,34 @@ export class RdDResolutionTable {
|
|||||||
return {
|
return {
|
||||||
niveau: niveau,
|
niveau: niveau,
|
||||||
score: percentage,
|
score: percentage,
|
||||||
|
norm: Math.min(99, percentage),
|
||||||
sign: this._reussiteSignificative(percentage),
|
sign: this._reussiteSignificative(percentage),
|
||||||
part: this._reussitePart(percentage),
|
part: this._reussitePart(percentage),
|
||||||
epart: this._echecParticulier(percentage),
|
epart: this._echecParticulier(percentage),
|
||||||
etotal: this._echecTotal(percentage)
|
etotal: this._echecTotal(percentage)
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _reussiteSignificative(score) {
|
static _reussiteSignificative(percentage) {
|
||||||
return Math.floor(score / 2);
|
return Math.floor(percentage / 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _reussitePart(score) {
|
static _reussitePart(percentage) {
|
||||||
return Math.ceil(score / 5);
|
return Math.ceil(percentage / 5);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _echecParticulier(score) {
|
static _echecParticulier(percentage) {
|
||||||
return Math.ceil(score / 5) + 80;
|
const epart = Math.ceil(percentage / 5) + 80;
|
||||||
|
return epart >= 100 ? 101 : epart;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _echecTotal(score) {
|
static _echecTotal(percentage) {
|
||||||
return Math.ceil(score / 10) + 91;
|
const etotal = Math.ceil(percentage / 10) + 91;
|
||||||
|
return percentage >= 100 ? 101 : Math.min(etotal, 100);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
Loading…
Reference in New Issue
Block a user