Fix de la migration quand l'heure est à 0
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@ -99,7 +99,7 @@ export class RdDTimestamp {
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return `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}"/>`
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}
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static handleTimestampEditor(html, path, consumeTimestamp = async (path, timestamp) => {}) {
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static handleTimestampEditor(html, path, consumeTimestamp = async (path, timestamp) => { }) {
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const fields = {
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annee: html.find(`input[name="${path}.annee"]`),
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mois: html.find(`select[name="${path}.mois"]`),
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@ -157,14 +157,13 @@ export class RdDTimestamp {
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static getWorldTime() {
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let worldTime = game.settings.get(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING);
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if (worldTime.indexJour && worldTime.heureRdD) {
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if (worldTime.indexJour != undefined && worldTime.heureRdD != undefined) {
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// Migration
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worldTime = {
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indexDate: worldTime.indexJour,
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indexMinute: worldTime.heureRdD * 120 + worldTime.minutesRelative
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};
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RdDTimestamp.setWorldTime(new RdDTimestamp(worldTime))
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}
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return new RdDTimestamp(worldTime);
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}
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