Merge pull request 'v10.7.0 - l'os de Sémolosse' (#635) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #635
This commit is contained in:
commit
30bb803da2
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icons/sante/blessure-mort.webp
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65
lang/fr.json
65
lang/fr.json
@ -7,47 +7,48 @@
|
|||||||
"TypeVehicule": "Véhicule"
|
"TypeVehicule": "Véhicule"
|
||||||
},
|
},
|
||||||
"ITEM": {
|
"ITEM": {
|
||||||
"TypeObjet": "Objet",
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|
||||||
"TypeGemme": "Gemme",
|
|
||||||
"TypeCompetence": "Compétence",
|
|
||||||
"TypeCompetencecreature": "Compétence de créature",
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|
||||||
"TypeMaladie": "Maladie",
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|
||||||
"TypePoison": "Poison",
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|
||||||
"TypeNombreastral": "Nombre astral",
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|
||||||
"TypeTarot": "Carte de tarot",
|
|
||||||
"TypeCasetmr": "TMR spéciale",
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|
||||||
"TypeRencontre": "Rencontre TMR",
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|
||||||
"TypeMunition": "Munition",
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|
||||||
"TypeMonnaie": "Monnaie",
|
|
||||||
"TypeHerbe": "Herbe",
|
|
||||||
"TypePlante": "Plante",
|
|
||||||
"TypeIngredient": "Ingrédient",
|
|
||||||
"TypeFaune": "Faune",
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|
||||||
"TypeLivre": "Livre",
|
|
||||||
"TypePotion": "Potion",
|
|
||||||
"TypeArme": "Arme",
|
"TypeArme": "Arme",
|
||||||
"TypeArmure": "Armure",
|
"TypeArmure": "Armure",
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||||||
"TypeConteneur": "Conteneur",
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"TypeBlessure": "Blessure",
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||||||
"TypeNourritureboisson": "Nourriture & boisson",
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"TypeCasetmr": "TMR spéciale",
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"TypeService": "Service",
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|
||||||
"TypeChant": "Chant",
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"TypeChant": "Chant",
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||||||
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"TypeCompetence": "Compétence",
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||||||
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"TypeCompetencecreature": "Compétence de créature",
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"TypeConteneur": "Conteneur",
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"TypeDanse": "Danse",
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"TypeDanse": "Danse",
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"TypeMusique": "Musique",
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"TypeExtraitpoetique": "Extrait poetique",
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||||||
"TypeOeuvre": "Oeuvre",
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"TypeFaune": "Faune",
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"TypeTache": "Tâche",
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"TypeGemme": "Gemme",
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||||||
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"TypeHerbe": "Herbe",
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"TypeIngredient": "Ingrédient",
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||||||
"TypeJeu": "Jeu",
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"TypeJeu": "Jeu",
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||||||
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"TypeLivre": "Livre",
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"TypeMaladie": "Maladie",
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"TypeMeditation": "Méditation",
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"TypeMonnaie": "Monnaie",
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||||||
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"TypeMunition": "Munition",
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"TypeMusique": "Musique",
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"TypeNombreastral": "Nombre astral",
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"TypeNourritureboisson": "Nourriture & boisson",
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"TypeObjet": "Objet",
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||||||
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"TypeOeuvre": "Oeuvre",
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"TypeOmbre": "Ombre de Thanatos",
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||||||
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"TypePlante": "Plante",
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||||||
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"TypePoison": "Poison",
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||||||
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"TypePossession": "Possession",
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||||||
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"TypePotion": "Potion",
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||||||
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"TypeQueue": "Queue de Dragon",
|
||||||
"TypeRecettealchimique": "Recette alchimique",
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"TypeRecettealchimique": "Recette alchimique",
|
||||||
"TypeRecettecuisine": "Recette de cuisine",
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"TypeRecettecuisine": "Recette de cuisine",
|
||||||
"TypeSort": "Sort",
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"TypeRencontre": "Rencontre TMR",
|
||||||
"TypeMeditation": "Méditation",
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"TypeService": "Service",
|
||||||
"TypeSignedraconique": "Signe draconique",
|
"TypeSignedraconique": "Signe draconique",
|
||||||
"TypeQueue": "Queue de Dragon",
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"TypeSort": "Sort",
|
||||||
"TypeOmbre": "Ombre de Thanatos",
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|
||||||
"TypeSouffle": "Souffle de Dragon",
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|
||||||
"TypeTete": "Tête de Dragon",
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|
||||||
"TypePossession": "Possession",
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|
||||||
"TypeSortreserve": "Sort en réserve",
|
"TypeSortreserve": "Sort en réserve",
|
||||||
"TypeExtraitpoetique": "Extrait poetique"
|
"TypeSouffle": "Souffle de Dragon",
|
||||||
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"TypeTache": "Tâche",
|
||||||
|
"TypeTarot": "Carte de tarot",
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||||||
|
"TypeTete": "Tête de Dragon"
|
||||||
},
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},
|
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"EFFECT": {
|
"EFFECT": {
|
||||||
"StatusStunned": "Sonné",
|
"StatusStunned": "Sonné",
|
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|
@ -13,6 +13,7 @@ import { STATUSES } from "./settings/status-effects.js";
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import { MAINS_DIRECTRICES } from "./actor.js";
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import { MAINS_DIRECTRICES } from "./actor.js";
|
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import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
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import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
|
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import { RdDItem } from "./item.js";
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import { RdDItem } from "./item.js";
|
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import { RdDItemBlessure } from "./item/blessure.js";
|
||||||
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|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/**
|
/**
|
||||||
@ -151,42 +152,31 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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this.html.find('.creer-tache').click(async event => {
|
this.html.find('.creer-tache').click(async event => {
|
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this.createEmptyTache();
|
this.createEmptyTache();
|
||||||
});
|
});
|
||||||
this.html.find('.creer-tache-blessure-legere').click(async event => {
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this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
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this.actor.createTacheBlessure('legere');
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this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
||||||
});
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this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
||||||
this.html.find('.creer-tache-blessure-grave').click(async event => {
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this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||||
this.actor.createTacheBlessure('grave');
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this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||||
});
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this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||||
this.html.find('.creer-tache-blessure-critique').click(async event => {
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|
||||||
this.actor.createTacheBlessure('critique');
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|
||||||
});
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|
||||||
this.html.find('.creer-une-oeuvre').click(async event => {
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this.html.find('.creer-une-oeuvre').click(async event => {
|
||||||
this.selectTypeOeuvreToCreate();
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this.selectTypeOeuvreToCreate();
|
||||||
});
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});
|
||||||
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|
||||||
// Blessure control
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this.html.find('.blessure-premierssoins-done').change(async event => {
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this.html.find('.blessure-control').click(async event => {
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const blessure = this.getBlessure(event);
|
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const tr = this.html.find(event.currentTarget).parents(".item");
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await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
|
||||||
let btype = tr.data("blessure-type");
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|
||||||
let index = tr.data('blessure-index');
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|
||||||
let active = this.html.find(event.currentTarget).data('blessure-active');
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|
||||||
//console.log(btype, index, active);
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|
||||||
await this.actor.manageBlessureFromSheet(btype, index, active);
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|
||||||
});
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});
|
||||||
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this.html.find('.blessure-soinscomplets-done').change(async event => {
|
||||||
// Blessure data
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const blessure = this.getBlessure(event);
|
||||||
this.html.find('.blessure-soins').change(async event => {
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await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
|
||||||
const tr = this.html.find(event.currentTarget).parents(".item");
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});
|
||||||
let btype = tr.data('blessure-type');
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this.html.find('.blessure-premierssoins-bonus').change(async event => {
|
||||||
let index = tr.data('blessure-index');
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const blessure = this.getBlessure(event);
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let psoins = tr.find('.blessure-premiers_soins').val();
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await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
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||||||
let pcomplets = tr.find('.blessure-soins_complets').val();
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});
|
||||||
let jours = tr.find('.blessure-jours').val();
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this.html.find('.blessure-soinscomplets-bonus').change(async event => {
|
||||||
let loc = tr.find('.blessure-localisation').val();
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const blessure = this.getBlessure(event);
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||||||
let psdone = tr.find('.blessure-psdone:checked').val();
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await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
|
||||||
let scdone = tr.find('.blessure-scdone:checked').val();
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|
||||||
console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
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|
||||||
await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
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|
||||||
});
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});
|
||||||
|
|
||||||
// Equip Inventory Item
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// Equip Inventory Item
|
||||||
@ -426,6 +416,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getBlessure(event) {
|
||||||
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const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
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const blessure = this.actor.getItem(itemId, 'blessure');
|
||||||
|
return blessure;
|
||||||
|
}
|
||||||
|
|
||||||
isCompetenceAffichable(competence) {
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isCompetenceAffichable(competence) {
|
||||||
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
|
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
|
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}
|
}
|
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|
641
module/actor.js
641
module/actor.js
@ -26,7 +26,7 @@ import { DialogConsommer } from "./dialog-item-consommer.js";
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import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
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import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
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import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { RollDataAjustements } from "./rolldata-ajustements.js";
|
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import { RdDPossession } from "./rdd-possession.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ENTITE_INCARNE, ENTITE_NONINCARNE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
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import { RdDConfirm } from "./rdd-confirm.js";
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import { RdDConfirm } from "./rdd-confirm.js";
|
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import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js";
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import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js";
|
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import { RdDRencontre } from "./item/rencontre.js";
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import { RdDRencontre } from "./item/rencontre.js";
|
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@ -34,8 +34,8 @@ import { Targets } from "./targets.js";
|
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import { DialogRepos } from "./sommeil/dialog-repos.js";
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import { DialogRepos } from "./sommeil/dialog-repos.js";
|
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import { RdDBaseActor } from "./actor/base-actor.js";
|
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
import { RdDTimestamp } from "./rdd-timestamp.js";
|
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import { RdDItemTache } from "./item-tache.js";
|
import { RdDItemBlessure } from "./item/blessure.js";
|
||||||
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "./sommeil/app-astrologie.js";
|
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||||
|
|
||||||
const POSSESSION_SANS_DRACONIC = {
|
const POSSESSION_SANS_DRACONIC = {
|
||||||
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
||||||
@ -46,7 +46,6 @@ const POSSESSION_SANS_DRACONIC = {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" };
|
|
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -332,34 +331,42 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async roll() {
|
async roll() {
|
||||||
const carac = mergeObject(
|
const carac = mergeObject(duplicate(this.system.carac),
|
||||||
duplicate(this.system.carac),
|
|
||||||
{
|
{
|
||||||
'reve-actuel': this.getCaracReveActuel(),
|
'reve-actuel': this.getCaracReveActuel(),
|
||||||
'chance-actuelle': this.getCaracChanceActuelle()
|
'chance-actuelle': this.getCaracChanceActuelle()
|
||||||
});
|
});
|
||||||
let rollData = {
|
|
||||||
|
await this._openRollDialog({
|
||||||
|
name: `jet-${this.id}`,
|
||||||
|
label: `Jet de ${this.name}`,
|
||||||
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
||||||
|
rollData: {
|
||||||
carac: carac,
|
carac: carac,
|
||||||
selectedCarac: carac.apparence,
|
selectedCarac: carac.apparence,
|
||||||
selectedCaracName: 'apparence',
|
selectedCaracName: 'apparence',
|
||||||
competences: this.itemTypes['competence']
|
competences: this.itemTypes['competence']
|
||||||
};
|
},
|
||||||
|
callbackAction: r => this.$onRollCaracResult(r)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async _openRollDialog({ name, label, template, rollData, callbackAction }) {
|
||||||
const dialog = await RdDRoll.create(this, rollData,
|
const dialog = await RdDRoll.create(this, rollData,
|
||||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html' },
|
{ html: template },
|
||||||
{
|
{
|
||||||
name: `jet-${this.id}`,
|
name: name,
|
||||||
label: `Jet de ${this.name}`,
|
label: label,
|
||||||
callbacks: [
|
callbacks: [
|
||||||
this.createCallbackExperience(),
|
this.createCallbackExperience(),
|
||||||
this.createCallbackAppelAuMoral(),
|
this.createCallbackAppelAuMoral(),
|
||||||
{ action: r => this._onRollCaracResult(r) }
|
{ action: callbackAction }
|
||||||
]
|
]
|
||||||
}
|
});
|
||||||
);
|
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
async prepareChateauDormant(consigne) {
|
async prepareChateauDormant(consigne) {
|
||||||
if (consigne.ignorer) {
|
if (consigne.ignorer) {
|
||||||
return;
|
return;
|
||||||
@ -395,7 +402,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
await this._recupereChance();
|
await this._recupereChance();
|
||||||
await this.transformerStress();
|
await this.transformerStress();
|
||||||
this.bonusRecuperationPotion = 0; // Reset potion
|
await this.setBonusPotionSoin(0);
|
||||||
}
|
}
|
||||||
await this.resetInfoSommeil()
|
await this.resetInfoSommeil()
|
||||||
ChatMessage.create(message);
|
ChatMessage.create(message);
|
||||||
@ -406,11 +413,8 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
const maladiesPoisons = this._maladiePoisons(message);
|
const maladiesPoisons = this._maladiePoisons(message);
|
||||||
const isMaladeEmpoisonne = maladiesPoisons.length > 0;
|
const isMaladeEmpoisonne = maladiesPoisons.length > 0;
|
||||||
this._messageRecuperationMaladiePoisons(maladiesPoisons, message);
|
this._messageRecuperationMaladiePoisons(maladiesPoisons, message);
|
||||||
const blessures = duplicate(this.system.blessures);
|
|
||||||
await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), [], isMaladeEmpoisonne);
|
await this._recuperationBlessures(message, isMaladeEmpoisonne);
|
||||||
await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste, isMaladeEmpoisonne);
|
|
||||||
await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste, isMaladeEmpoisonne);
|
|
||||||
await this.update({ "system.blessures": blessures });
|
|
||||||
await this._recupererVie(message, isMaladeEmpoisonne);
|
await this._recupererVie(message, isMaladeEmpoisonne);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -452,7 +456,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
await this._recupereChance();
|
await this._recupereChance();
|
||||||
await this.transformerStress();
|
await this.transformerStress();
|
||||||
await this.retourSeuilDeReve(message);
|
await this.retourSeuilDeReve(message);
|
||||||
this.bonusRecuperationPotion = 0; // Reset potion
|
await this.setBonusPotionSoin(0);
|
||||||
await this.retourSust(message);
|
await this.retourSust(message);
|
||||||
await this.verifierPotionsEnchantees();
|
await this.verifierPotionsEnchantees();
|
||||||
if (message.content != "") {
|
if (message.content != "") {
|
||||||
@ -515,65 +519,36 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _recupererBlessures(message, type, liste, moindres, isMaladeEmpoisonne) {
|
async _recuperationBlessures(message, isMaladeEmpoisonne) {
|
||||||
if (!this.bonusRecuperationPotion) this.bonusRecuperationPotion = 0;
|
const timestamp = game.system.rdd.calendrier.getTimestamp()
|
||||||
let count = 0;
|
const blessures = this.filterItems(it => it.gravite > 0, 'blessure').sort(Misc.ascending(it => it.system.gravite))
|
||||||
const definitions = RdDUtility.getDefinitionsBlessures();
|
|
||||||
let definition = definitions.find(d => d.type == type);
|
Promise.all(blessures.map(b => b.recuperationBlessure({
|
||||||
for (let blessure of liste) {
|
actor: this,
|
||||||
if (blessure.jours >= definition.facteur) {
|
timestamp,
|
||||||
let rolled = await this._jetRecuperationConstitution(Misc.toInt(blessure.soins_complets) + this.bonusRecuperationPotion, message);
|
message,
|
||||||
blessure.soins_complets = 0;
|
isMaladeEmpoisonne,
|
||||||
if (!isMaladeEmpoisonne && rolled.isSuccess && this._retrograderBlessure(type, blessure, moindres)) {
|
blessures
|
||||||
message.content += ` -- une blessure ${type} cicatrise`;
|
})));
|
||||||
count++;
|
await this.supprimerBlessures(filterToDelete);
|
||||||
}
|
|
||||||
else if (rolled.isETotal) {
|
|
||||||
message.content += ` -- une blessure ${type} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`;
|
|
||||||
blessure.jours = 0;
|
|
||||||
await this.santeIncDec("vie", -1);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
blessure.jours++;
|
|
||||||
message.content += ` -- une blessure ${type} reste stable`;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
blessure.jours++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
async supprimerBlessures(filterToDelete) {
|
||||||
_retrograderBlessure(type, blessure, blessuresMoindres) {
|
const toDelete = this.filterItems(filterToDelete, 'blessure')
|
||||||
if (type != "legere") {
|
.map(it => it.id);
|
||||||
let retrograde = blessuresMoindres.find(b => !b.active);
|
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||||
if (!retrograde) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
mergeObject(retrograde, { "active": true, "psdone": blessure.psdone, "scdone": blessure.scdone, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": blessure.loc });
|
|
||||||
}
|
|
||||||
this._supprimerBlessure(blessure);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_supprimerBlessure(blessure) {
|
|
||||||
mergeObject(blessure, PAS_DE_BLESSURE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _recupererVie(message, isMaladeEmpoisonne) {
|
async _recupererVie(message, isMaladeEmpoisonne) {
|
||||||
const tData = this.system
|
const tData = this.system
|
||||||
let blessures = [].concat(tData.blessures.legeres.liste).concat(tData.blessures.graves.liste).concat(tData.blessures.critiques.liste);
|
let blessures = this.filterItems(it => it.system.gravite > 0, 'blessure');
|
||||||
let nbBlessures = blessures.filter(b => b.active);
|
if (blessures.length > 0) {
|
||||||
let vieManquante = tData.sante.vie.max - tData.sante.vie.value;
|
return
|
||||||
if (nbBlessures == 0 && vieManquante > 0) {
|
|
||||||
let bonusSoins = 0;
|
|
||||||
for (let b of blessures) {
|
|
||||||
bonusSoins = Math.max(bonusSoins, Misc.toInt(b.soins_complets));
|
|
||||||
}
|
}
|
||||||
let rolled = await this._jetRecuperationConstitution(bonusSoins, message)
|
let vieManquante = tData.sante.vie.max - tData.sante.vie.value;
|
||||||
|
if (vieManquante > 0) {
|
||||||
|
let rolled = await this.jetRecuperationConstitution(bonusSoins, message)
|
||||||
if (!isMaladeEmpoisonne && rolled.isSuccess) {
|
if (!isMaladeEmpoisonne && rolled.isSuccess) {
|
||||||
const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
|
const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
|
||||||
message.content += " -- récupération de vie: " + gain;
|
message.content += " -- récupération de vie: " + gain;
|
||||||
@ -590,7 +565,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _jetRecuperationConstitution(bonusSoins, message = undefined) {
|
async jetRecuperationConstitution(bonusSoins, message = undefined) {
|
||||||
let difficulte = Misc.toInt(bonusSoins) + Math.min(0, this.system.sante.vie.value - this.system.sante.vie.max);
|
let difficulte = Misc.toInt(bonusSoins) + Math.min(0, this.system.sante.vie.value - this.system.sante.vie.max);
|
||||||
let rolled = await RdDResolutionTable.roll(this.system.carac.constitution.value, difficulte);
|
let rolled = await RdDResolutionTable.roll(this.system.carac.constitution.value, difficulte);
|
||||||
if (message) {
|
if (message) {
|
||||||
@ -615,18 +590,14 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
const updates = {
|
const updates = {
|
||||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||||
};
|
};
|
||||||
if (!this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
|
if (this.isPersonnage() || this.isCreature()) {
|
||||||
if (this.system.blessures) {
|
await this.supprimerBlessures(it => true);
|
||||||
updates['system.blessures.legeres.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE];
|
|
||||||
updates['system.blessures.graves.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE];
|
|
||||||
updates['system.blessures.critiques.liste'] = [PAS_DE_BLESSURE];
|
|
||||||
}
|
|
||||||
updates['system.sante.vie.value'] = this.system.sante.vie.max;
|
updates['system.sante.vie.value'] = this.system.sante.vie.max;
|
||||||
updates['system.sante.fatigue.value'] = 0;
|
updates['system.sante.fatigue.value'] = 0;
|
||||||
|
}
|
||||||
if (this.isPersonnage()) {
|
if (this.isPersonnage()) {
|
||||||
updates['system.compteurs.ethylisme'] = { value: 1, nb_doses: 0, jet_moral: false };
|
updates['system.compteurs.ethylisme'] = { value: 1, nb_doses: 0, jet_moral: false };
|
||||||
}
|
}
|
||||||
}
|
|
||||||
await this.update(updates);
|
await this.update(updates);
|
||||||
await this.removeEffects(e => e.flags.core.statusId !== STATUSES.StatusDemiReve);
|
await this.removeEffects(e => e.flags.core.statusId !== STATUSES.StatusDemiReve);
|
||||||
}
|
}
|
||||||
@ -1139,17 +1110,17 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
computeResumeBlessure(blessures = undefined) {
|
computeResumeBlessure() {
|
||||||
blessures = blessures ?? this.system.blessures;
|
const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure')
|
||||||
if (!blessures) {
|
|
||||||
return "Pas de blessures possibles";
|
|
||||||
}
|
|
||||||
let nbLegeres = this.countBlessures(blessures.legeres.liste);
|
|
||||||
let nbGraves = this.countBlessures(blessures.graves.liste);
|
|
||||||
let nbCritiques = this.countBlessures(blessures.critiques.liste);
|
|
||||||
|
|
||||||
|
const nbLegeres = blessures.filter(it => it.isLegere()).length;
|
||||||
|
const nbGraves = blessures.filter(it => it.isGrave()).length;
|
||||||
|
const nbCritiques = blessures.filter(it => it.isCritique()).length;
|
||||||
|
|
||||||
|
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
||||||
|
return "Aucune blessure";
|
||||||
|
}
|
||||||
let resume = "Blessures:";
|
let resume = "Blessures:";
|
||||||
if (nbCritiques > 0 || nbGraves > 0 || nbLegeres > 0) {
|
|
||||||
if (nbLegeres > 0) {
|
if (nbLegeres > 0) {
|
||||||
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
||||||
}
|
}
|
||||||
@ -1165,10 +1136,6 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
return resume;
|
return resume;
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
return "Aucune blessure";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
recompute() {
|
recompute() {
|
||||||
this.computeEtatGeneral();
|
this.computeEtatGeneral();
|
||||||
@ -1376,11 +1343,11 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (this.type == 'personnage') {
|
if (this.isPersonnage() || this.isCreature()) {
|
||||||
// Gestion blessure graves : -1 pt endurance
|
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length
|
||||||
let nbGraves = this.countBlessuresNonSoigneeByName('graves');
|
|
||||||
if (nbGraves > 0) {
|
if (nbGraves > 0) {
|
||||||
await this.santeIncDec("endurance", -1);
|
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||||
|
await this.santeIncDec("endurance", - nbGraves);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1411,20 +1378,8 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
countBlessures(blessuresListe) {
|
countBlessures(filter = it => !it.isContusion()) {
|
||||||
return blessuresListe.filter(b => b.active).length
|
return this.filterItems(filter, 'blessure').length
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
countBlessuresByName(name) {
|
|
||||||
return this.countBlessures(this.system.blessures[name].liste);
|
|
||||||
}
|
|
||||||
|
|
||||||
countBlessuresNonSoigneeByName(name) {
|
|
||||||
if (this.system.blessures) {
|
|
||||||
let blessures = this.system.blessures[name].liste;
|
|
||||||
return blessures.filter(b => b.active && !b.psdone).length;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -1575,40 +1530,15 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_computeEnduranceMax() {
|
_computeEnduranceMax() {
|
||||||
let blessures = this.system.blessures;
|
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
||||||
let diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
|
||||||
let maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
|
const nbGraves = this.countBlessures(it => it.isGraves()) > 0
|
||||||
let nbGraves = this.countBlessures(blessures.graves.liste);
|
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
|
||||||
let nbCritiques = this.countBlessures(blessures.critiques.liste);
|
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
|
||||||
let maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
|
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
|
||||||
let maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
|
|
||||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async manageBlessureFromSheet(gravite, index) {
|
|
||||||
let listBlessures = duplicate(this.system.blessures);
|
|
||||||
let blessure = listBlessures[gravite + "s"].liste[index];
|
|
||||||
blessure.active = !blessure.active;
|
|
||||||
if (!blessure.active) {
|
|
||||||
this._supprimerBlessure(blessure);
|
|
||||||
}
|
|
||||||
await this.update({ 'system.blessures': listBlessures });
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async setDataBlessureFromSheet(gravite, index, psoins, pcomplets, jours, loc, psdone, scdone) {
|
|
||||||
let listBlessures = duplicate(this.system.blessures);
|
|
||||||
let blessure = listBlessures[gravite + "s"].liste[index];
|
|
||||||
blessure.psdone = psdone;
|
|
||||||
blessure.scdone = scdone;
|
|
||||||
blessure.premiers_soins = psoins;
|
|
||||||
blessure.soins_complets = pcomplets;
|
|
||||||
blessure.jours = jours;
|
|
||||||
blessure.loc = loc;
|
|
||||||
await this.update({ 'system.blessures': listBlessures });
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) {
|
async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) {
|
||||||
const jetMoral = await this._jetDeMoral(situation);
|
const jetMoral = await this._jetDeMoral(situation);
|
||||||
@ -1795,7 +1725,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
async _surmonterExotisme(item) {
|
async _surmonterExotisme(item) {
|
||||||
const exotisme = Math.min(item.system.exotisme, item.system.qualite, 0);
|
const exotisme = Math.min(item.system.exotisme, item.system.qualite, 0);
|
||||||
if (exotisme < 0) {
|
if (exotisme < 0) {
|
||||||
const rolled = await this.rollCaracCompetence('volonte', 'cuisine', exotisme, { title: `tente de surmonter l'exotisme de ${item.name}` });
|
const rolled = await this.doRollCaracCompetence('volonte', 'cuisine', exotisme, { title: `tente de surmonter l'exotisme de ${item.name}` });
|
||||||
return rolled.isSuccess;
|
return rolled.isSuccess;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
@ -1803,7 +1733,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async apprecier(carac, compName, qualite, title) {
|
async apprecier(carac, compName, qualite, title) {
|
||||||
const rolled = await this.rollCaracCompetence(carac, compName, qualite, { title: title, apprecier: true });
|
const rolled = await this.doRollCaracCompetence(carac, compName, qualite, { title: title, apprecier: true });
|
||||||
if (rolled?.isSuccess) {
|
if (rolled?.isSuccess) {
|
||||||
await this.jetDeMoral('heureux');
|
await this.jetDeMoral('heureux');
|
||||||
}
|
}
|
||||||
@ -2089,22 +2019,21 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
filterSortList(sortList, coord) {
|
$filterSortList(sortList, coord) {
|
||||||
let tmr = TMRUtility.getTMR(coord);
|
let tmr = TMRUtility.getTMR(coord);
|
||||||
let letfilteredList = []
|
let filtered = []
|
||||||
for (let sort of sortList) {
|
for (let sort of sortList) {
|
||||||
if (sort.system.caseTMR.toLowerCase().includes('variable')) {
|
if (sort.system.caseTMR.toLowerCase().includes('variable')) {
|
||||||
letfilteredList.push(sort);
|
filtered.push(sort);
|
||||||
} else if (sort.system.caseTMRspeciale.toLowerCase().includes('variable')) {
|
} else if (sort.system.caseTMRspeciale.toLowerCase().includes('variable')) {
|
||||||
letfilteredList.push(sort);
|
filtered.push(sort);
|
||||||
} else if (sort.system.caseTMR.toLowerCase() == tmr.type) {
|
} else if (sort.system.caseTMR.toLowerCase() == tmr.type) {
|
||||||
letfilteredList.push(sort);
|
filtered.push(sort);
|
||||||
} else if (sort.system.caseTMR.toLowerCase().includes('special') && sort.system.caseTMRspeciale.toLowerCase().includes(coord.toLowerCase())) {
|
} else if (sort.system.caseTMR.toLowerCase().includes('special') && sort.system.caseTMRspeciale.toLowerCase().includes(coord.toLowerCase())) {
|
||||||
letfilteredList.push(sort);
|
filtered.push(sort);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return filtered;
|
||||||
return letfilteredList;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -2136,52 +2065,39 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollUnSort(coord) {
|
async rollUnSort(coord) {
|
||||||
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
|
|
||||||
if (!sortList || sortList.length == 0) {
|
|
||||||
ui.notifications.info("Aucun sort disponible!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
sortList = this.filterSortList(sortList, coord);
|
|
||||||
if (!sortList || sortList.length == 0) {
|
|
||||||
ui.notifications.info("Aucun sort disponible pour cette case !");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (EffetsDraconiques.isSortImpossible(this)) {
|
if (EffetsDraconiques.isSortImpossible(this)) {
|
||||||
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!");
|
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
// Duplication car les pts de reve sont modifiés dans le sort
|
||||||
|
let sorts = duplicate(this.$filterSortList(this.getSortList(), coord));
|
||||||
|
if (sorts.length == 0) {
|
||||||
|
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (this.currentTMR) this.currentTMR.minimize(); // Hide
|
if (this.currentTMR) this.currentTMR.minimize(); // Hide
|
||||||
|
|
||||||
let draconicList = this.computeDraconicAndSortIndex(sortList);
|
const draconicList = this.computeDraconicAndSortIndex(sorts);
|
||||||
const reve = duplicate(this.system.carac.reve);
|
const reve = duplicate(this.system.carac.reve);
|
||||||
let rollData = {
|
|
||||||
|
await this._openRollDialog({
|
||||||
|
name: 'lancer-un-sort',
|
||||||
|
label: 'Lancer un sort',
|
||||||
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
|
||||||
|
rollData: {
|
||||||
carac: { 'reve': reve },
|
carac: { 'reve': reve },
|
||||||
forceCarac: { 'reve': reve },
|
forceCarac: { 'reve': reve },
|
||||||
selectedCarac: reve,
|
selectedCarac: reve,
|
||||||
draconicList: draconicList,
|
draconicList: draconicList,
|
||||||
competence: draconicList[0],
|
competence: draconicList[0],
|
||||||
sortList: sortList,
|
sortList: sorts,
|
||||||
selectedSort: sortList[0],
|
selectedSort: sorts[0],
|
||||||
tmr: TMRUtility.getTMR(coord),
|
tmr: TMRUtility.getTMR(coord),
|
||||||
diffLibre: RdDItemSort.getDifficulte(sortList[0], -7), // Per default at startup
|
diffLibre: RdDItemSort.getDifficulte(sorts[0], -7), // Per default at startup
|
||||||
coutreve: Array(30).fill().map((item, index) => 1 + index),
|
coutreve: Array(30).fill().map((item, index) => 1 + index),
|
||||||
}
|
|
||||||
|
|
||||||
const dialog = await RdDRoll.create(this, rollData,
|
|
||||||
{
|
|
||||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
|
|
||||||
close: html => { this.currentTMR.maximize() } // Re-display TMR
|
|
||||||
},
|
},
|
||||||
{
|
callbackAction: r => this._rollUnSortResult(r)
|
||||||
name: 'lancer-un-sort',
|
});
|
||||||
label: 'Lancer un sort',
|
|
||||||
callbacks: [
|
|
||||||
this.createCallbackExperience(),
|
|
||||||
{ action: r => this._rollUnSortResult(r) }
|
|
||||||
]
|
|
||||||
}
|
|
||||||
);
|
|
||||||
dialog.render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -2288,34 +2204,34 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollCarac(caracName, jetResistance = undefined) {
|
async rollCarac(caracName, jetResistance = undefined) {
|
||||||
let rollData = {
|
await this._openRollDialog({
|
||||||
|
name: 'jet-' + caracName,
|
||||||
|
label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
|
||||||
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
||||||
|
rollData: {
|
||||||
selectedCarac: this.getCaracByName(caracName),
|
selectedCarac: this.getCaracByName(caracName),
|
||||||
competences: this.itemTypes['competence'],
|
competences: this.itemTypes['competence'],
|
||||||
jetResistance: jetResistance ? caracName : undefined
|
jetResistance: jetResistance ? caracName : undefined
|
||||||
};
|
},
|
||||||
|
callbackAction: r => this.$onRollCaracResult(r)
|
||||||
const dialog = await RdDRoll.create(this, rollData,
|
});
|
||||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
|
|
||||||
{
|
|
||||||
name: 'jet-' + caracName,
|
|
||||||
label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
|
|
||||||
callbacks: [
|
|
||||||
this.createCallbackExperience(),
|
|
||||||
this.createCallbackAppelAuMoral(),
|
|
||||||
{ action: r => this._onRollCaracResult(r) }
|
|
||||||
]
|
|
||||||
}
|
|
||||||
);
|
|
||||||
dialog.render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onRollCaracResult(rollData) {
|
async $onRollCaracResult(rollData) {
|
||||||
// Final chat message
|
// Final chat message
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
|
||||||
}
|
}
|
||||||
|
|
||||||
async rollCaracCompetence(caracName, compName, diff, options = { title: "", apprecier: false }) {
|
/**
|
||||||
|
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
|
||||||
|
* @param {*} caracName
|
||||||
|
* @param {*} compName
|
||||||
|
* @param {*} diff
|
||||||
|
* @param {*} options
|
||||||
|
* @returns
|
||||||
|
*/
|
||||||
|
async doRollCaracCompetence(caracName, compName, diff, options = { title: "", apprecier: false }) {
|
||||||
const carac = this.getCaracByName(caracName);
|
const carac = this.getCaracByName(caracName);
|
||||||
if (!carac) {
|
if (!carac) {
|
||||||
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
|
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
|
||||||
@ -2374,24 +2290,22 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
// Transformer la competence de créature
|
// Transformer la competence de créature
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||||
}
|
}
|
||||||
console.log("rollCompetence !!!", rollData);
|
|
||||||
const dialog = await RdDRoll.create(this, rollData,
|
await this._openRollDialog({
|
||||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
|
||||||
{
|
|
||||||
name: 'jet-competence',
|
name: 'jet-competence',
|
||||||
label: 'Jet ' + Grammar.apostrophe('de', rollData.competence.name),
|
label: 'Jet ' + Grammar.apostrophe('de', rollData.competence.name),
|
||||||
callbacks: [
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||||
this.createCallbackExperience(),
|
rollData: rollData,
|
||||||
this.createCallbackAppelAuMoral(),
|
callbackAction: r => this.$onRollCompetence(r, options)
|
||||||
{ action: r => this.$onRollCompetence(r) }
|
|
||||||
]
|
|
||||||
});
|
});
|
||||||
dialog.render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async $onRollCompetence(rollData) {
|
async $onRollCompetence(rollData, options) {
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
||||||
|
if (options?.onRollAutomate) {
|
||||||
|
options.onRollAutomate(rollData);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -2419,47 +2333,67 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
|
return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
async createTacheBlessure(gravite) {
|
blessuresASoigner() {
|
||||||
const tache = RdDItemTache.prepareTacheSoin(gravite)
|
// TODO or not TODO: filtrer les blessures poour lesquels on ne peut plus faire de premiers soins?
|
||||||
if (tache) {
|
return this.filterItems(it => it.system.gravite > 0 && it.system.gravite <= 6 && !(it.system.premierssoins.done && it.system.soinscomplets.done), 'blessure')
|
||||||
await this.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async getTacheBlessure(blesse, blessure) {
|
||||||
|
const gravite = blessure?.system.gravite ?? 0;
|
||||||
|
if (gravite > 0) {
|
||||||
|
const tache = this.listItems('tache').find(it => it.system.itemId == blessure.id)
|
||||||
|
?? await RdDItemBlessure.createTacheSoinBlessure(this, gravite);
|
||||||
|
await blessure?.updateTacheSoinBlessure(tache);
|
||||||
|
return tache
|
||||||
|
}
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
|
||||||
|
const competence = this.getCompetence(compName);
|
||||||
|
await this._openRollDialog({
|
||||||
|
name: 'jet-competence',
|
||||||
|
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
|
||||||
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||||
|
rollData: {
|
||||||
|
alias: this.name,
|
||||||
|
carac: this.system.carac,
|
||||||
|
selectedCarac: this.getCaracByName(caracName),
|
||||||
|
selectedCaracName: caracName,
|
||||||
|
diffLibre: diff,
|
||||||
|
competence: competence,
|
||||||
|
show: { title: options?.title ?? '' }
|
||||||
|
},
|
||||||
|
callbackAction: r => this.$onRollCompetence(r, options)
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollTache(id) {
|
async rollTache(id, options = {}) {
|
||||||
const tacheData = this.getTache(id)
|
const tacheData = this.getTache(id)
|
||||||
const compData = this.getCompetence(tacheData.system.competence)
|
const compData = this.getCompetence(tacheData.system.competence)
|
||||||
compData.system.defaut_carac = tacheData.system.carac; // Patch !
|
compData.system.defaut_carac = tacheData.system.carac; // Patch !
|
||||||
|
|
||||||
let rollData = {
|
await this._openRollDialog({
|
||||||
|
name: 'jet-competence',
|
||||||
|
label: 'Jet de Tâche ' + tacheData.name,
|
||||||
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||||
|
rollData: {
|
||||||
competence: compData,
|
competence: compData,
|
||||||
tache: tacheData,
|
tache: tacheData,
|
||||||
diffLibre: tacheData.system.difficulte,
|
diffLibre: tacheData.system.difficulte,
|
||||||
diffConditions: 0,
|
diffConditions: 0,
|
||||||
use: { libre: false, conditions: true },
|
use: { libre: false, conditions: true },
|
||||||
carac: {}
|
carac: {
|
||||||
};
|
[tacheData.system.carac]: duplicate(this.system.carac[tacheData.system.carac])
|
||||||
rollData.carac[tacheData.system.carac] = duplicate(this.system.carac[tacheData.system.carac]); // Single carac
|
}
|
||||||
|
},
|
||||||
console.log("rollTache !!!", rollData);
|
callbackAction: r => this._tacheResult(r, options)
|
||||||
|
|
||||||
const dialog = await RdDRoll.create(this, rollData,
|
|
||||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
|
||||||
{
|
|
||||||
name: 'jet-competence',
|
|
||||||
label: 'Jet de Tâche ' + tacheData.name,
|
|
||||||
callbacks: [
|
|
||||||
this.createCallbackExperience(),
|
|
||||||
this.createCallbackAppelAuMoral(),
|
|
||||||
{ action: r => this._tacheResult(r) }
|
|
||||||
]
|
|
||||||
});
|
});
|
||||||
dialog.render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _tacheResult(rollData) {
|
async _tacheResult(rollData, options) {
|
||||||
// Mise à jour de la tache
|
// Mise à jour de la tache
|
||||||
rollData.appliquerFatigue = ReglesOptionelles.isUsing("appliquer-fatigue");
|
rollData.appliquerFatigue = ReglesOptionelles.isUsing("appliquer-fatigue");
|
||||||
rollData.tache = duplicate(rollData.tache);
|
rollData.tache = duplicate(rollData.tache);
|
||||||
@ -2478,10 +2412,13 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
this.santeIncDec("fatigue", rollData.tache.system.fatigue);
|
this.santeIncDec("fatigue", rollData.tache.system.fatigue);
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
|
||||||
|
if (options?.onRollAutomate) {
|
||||||
|
options.onRollAutomate(rollData);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _rollArt(artData, selected, oeuvre, callBackResult = r => this._resultArt(r)) {
|
async _rollArt(artData, selected, oeuvre, callbackAction = r => this._resultArt(r)) {
|
||||||
oeuvre.system.niveau = oeuvre.system.niveau ?? 0;
|
oeuvre.system.niveau = oeuvre.system.niveau ?? 0;
|
||||||
mergeObject(artData,
|
mergeObject(artData,
|
||||||
{
|
{
|
||||||
@ -2499,18 +2436,14 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
artData.forceCarac = {};
|
artData.forceCarac = {};
|
||||||
artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
|
artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
|
||||||
}
|
}
|
||||||
const dialog = await RdDRoll.create(this, artData,
|
|
||||||
{ html: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${oeuvre.type}.html` },
|
await this._openRollDialog({
|
||||||
{
|
|
||||||
name: `jet-${artData.art}`,
|
name: `jet-${artData.art}`,
|
||||||
label: `${artData.verbe} ${oeuvre.name}`,
|
label: `${artData.verbe} ${oeuvre.name}`,
|
||||||
callbacks: [
|
template: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${oeuvre.type}.html`,
|
||||||
this.createCallbackExperience(),
|
rollData: artData,
|
||||||
this.createCallbackAppelAuMoral(),
|
callbackAction: callbackAction
|
||||||
{ action: r => callBackResult(r) }
|
|
||||||
]
|
|
||||||
});
|
});
|
||||||
dialog.render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -2779,24 +2712,17 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) {
|
async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) {
|
||||||
// Stocke si utilisation de la chance
|
await this._openRollDialog({
|
||||||
let rollData = { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' };
|
|
||||||
const dialog = await RdDRoll.create(this, rollData,
|
|
||||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
|
|
||||||
{
|
|
||||||
name: 'appelChance',
|
name: 'appelChance',
|
||||||
label: 'Appel à la chance',
|
label: 'Appel à la chance',
|
||||||
callbacks: [
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
||||||
this.createCallbackExperience(),
|
rollData: { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' },
|
||||||
{ action: r => this._appelChanceResult(r, onSuccess, onEchec) },
|
callbackAction: r => this._appelChanceResult(r, onSuccess, onEchec)
|
||||||
]
|
});
|
||||||
}
|
|
||||||
);
|
|
||||||
dialog.render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _appelChanceResult(rollData, onSuccess = () => { }, onEchec = () => { }) {
|
async _appelChanceResult(rollData, onSuccess, onEchec) {
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
|
||||||
if (rollData.rolled.isSuccess) {
|
if (rollData.rolled.isSuccess) {
|
||||||
await this.setFlag(SYSTEM_RDD, 'utilisationChance', true);
|
await this.setFlag(SYSTEM_RDD, 'utilisationChance', true);
|
||||||
@ -3106,7 +3032,77 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
||||||
})
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
async rollSoins(blesse, blessureId) {
|
||||||
|
const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId);
|
||||||
|
if (blessure) {
|
||||||
|
if (!blessure.system.premierssoins.done) {
|
||||||
|
const tache = await this.getTacheBlessure(blesse, blessure);
|
||||||
|
return await this.rollTache(tache.id, {
|
||||||
|
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if (!blessure.system.soinscomplets.done) {
|
||||||
|
const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
|
||||||
|
return await this.rollCaracCompetence("dexterite", "Chirurgie", diff, {
|
||||||
|
title: "Soins complets",
|
||||||
|
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async onRollTachePremiersSoins(blessureId, rollData) {
|
||||||
|
if (!this.isOwner) {
|
||||||
|
return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
|
||||||
|
}
|
||||||
|
const blessure = this.getItem(blessureId, 'blessure')
|
||||||
|
console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
|
||||||
|
if (blessure && !blessure.system.premierssoins.done) {
|
||||||
|
const tache = rollData.tache;
|
||||||
|
if (rollData.rolled.isETotal) {
|
||||||
|
await blessure.update({
|
||||||
|
'system.difficulte': blessure.system.difficulte - 1,
|
||||||
|
'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
|
||||||
|
await blessure.update({
|
||||||
|
'system.premierssoins': {
|
||||||
|
done: (bonus >= 0),
|
||||||
|
bonus: Math.max(0, bonus),
|
||||||
|
tache: Math.max(0, tache.system.points_de_tache_courant)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
if (bonus >= 0) {
|
||||||
|
await this.deleteEmbeddedDocuments('Item', [tache.id])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async onRollSoinsComplets(blessureId, rollData) {
|
||||||
|
if (!this.isOwner) {
|
||||||
|
return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
|
||||||
|
}
|
||||||
|
const blessure = this.getItem(blessureId, 'blessure')
|
||||||
|
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
|
||||||
|
// TODO: update de la blessure: passer par le MJ!
|
||||||
|
if (rollData.rolled.isETotal) {
|
||||||
|
await blessure.setSoinsBlessure({
|
||||||
|
difficulte: blessure.system.difficulte - 1,
|
||||||
|
premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
|
||||||
|
})
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// soins complets finis
|
||||||
|
await blessure.setSoinsBlessure({
|
||||||
|
soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -3236,11 +3232,11 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
async _appliquerEncaissement(encaissement, show) {
|
async _appliquerEncaissement(encaissement, show) {
|
||||||
let santeOrig = duplicate(this.system.sante);
|
let santeOrig = duplicate(this.system.sante);
|
||||||
|
|
||||||
this.ajouterBlessure(encaissement); // Will upate the result table
|
const blessure = await this.ajouterBlessure(encaissement); // Will upate the result table
|
||||||
const perteVie = this.isEntite()
|
const perteVie = this.isEntite()
|
||||||
? { newValue: 0 }
|
? { newValue: 0 }
|
||||||
: await this.santeIncDec("vie", -encaissement.vie);
|
: await this.santeIncDec("vie", -encaissement.vie);
|
||||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0);
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||||
|
|
||||||
mergeObject(encaissement, {
|
mergeObject(encaissement, {
|
||||||
alias: this.name,
|
alias: this.name,
|
||||||
@ -3250,6 +3246,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
jetEndurance: perteEndurance.jetEndurance,
|
jetEndurance: perteEndurance.jetEndurance,
|
||||||
endurance: santeOrig.endurance.value - perteEndurance.newValue,
|
endurance: santeOrig.endurance.value - perteEndurance.newValue,
|
||||||
vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue),
|
vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue),
|
||||||
|
blessure: blessure,
|
||||||
show: show ?? {}
|
show: show ?? {}
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -3269,73 +3266,33 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
ajouterBlessure(encaissement) {
|
async ajouterBlessure(encaissement) {
|
||||||
if (this.type == 'entite') return; // Une entité n'a pas de blessures
|
if (this.isEntite()) return; // Une entité n'a pas de blessures
|
||||||
if (encaissement.legeres + encaissement.graves + encaissement.critiques == 0) return;
|
if (encaissement.gravite < 0) return;
|
||||||
|
if (encaissement.gravite > 0) {
|
||||||
|
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||||
|
// Aggravation
|
||||||
|
encaissement.gravite += 2
|
||||||
|
if (encaissement.gravite > 2) {
|
||||||
|
encaissement.vie += 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
const endActuelle = Number(this.system.sante.endurance.value);
|
const endActuelle = Number(this.system.sante.endurance.value);
|
||||||
let blessures = duplicate(this.system.blessures);
|
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label);
|
||||||
|
if (blessure.isCritique()) {
|
||||||
let count = encaissement.legeres;
|
|
||||||
// Manage blessures
|
|
||||||
while (count > 0) {
|
|
||||||
let legere = blessures.legeres.liste.find(it => !it.active);
|
|
||||||
if (legere) {
|
|
||||||
this._setBlessure(legere, encaissement);
|
|
||||||
count--;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
encaissement.graves += count;
|
|
||||||
encaissement.legeres -= count;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
count = encaissement.graves;
|
|
||||||
while (count > 0) {
|
|
||||||
let grave = blessures.graves.liste.find(it => !it.active);
|
|
||||||
if (grave) {
|
|
||||||
this._setBlessure(grave, encaissement);
|
|
||||||
count--;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
encaissement.critiques += count;
|
|
||||||
encaissement.graves -= count;
|
|
||||||
encaissement.endurance = endActuelle;
|
encaissement.endurance = endActuelle;
|
||||||
encaissement.vie = 4;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
count = encaissement.critiques;
|
if (blessure.isMort()) {
|
||||||
while (count > 0) {
|
|
||||||
let critique = blessures.critiques.liste[0];
|
|
||||||
if (!critique.active) {
|
|
||||||
this._setBlessure(critique, encaissement);
|
|
||||||
count--;
|
|
||||||
} else {
|
|
||||||
// TODO: status effect dead
|
|
||||||
this.setEffect(STATUSES.StatusComma, true);
|
this.setEffect(STATUSES.StatusComma, true);
|
||||||
|
encaissement.mort = true;
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
|
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
|
||||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||||
});
|
});
|
||||||
encaissement.critiques -= count;
|
|
||||||
encaissement.mort = true;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
return blessure;
|
||||||
|
|
||||||
encaissement.endurance = Math.max(encaissement.endurance, -endActuelle);
|
|
||||||
this.update({ "system.blessures": blessures });
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_setBlessure(blessure, encaissement) {
|
|
||||||
blessure.active = true;
|
|
||||||
blessure.psdone = false;
|
|
||||||
blessure.scdone = false;
|
|
||||||
blessure.loc = encaissement.locName;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -3568,42 +3525,28 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async buildPotionGuerisonList(pointsGuerison) {
|
async buildPotionGuerisonList(pointsGuerison) {
|
||||||
let pointsGuerisonInitial = pointsGuerison;
|
const pointsGuerisonInitial = pointsGuerison;
|
||||||
let myData = this.system;
|
const blessures = this.filterItems(it => it.isLegere() || it.isGrave() || it.isCritique()).sort(Misc.descending(it => it.system.gravite))
|
||||||
const blessures = duplicate(myData.blessures);
|
const ids = []
|
||||||
let guerisonData = { list: [], pointsConsommes: 0 }
|
const guerisonData = { list: [], pointsConsommes: 0 }
|
||||||
|
for (let blessure of blessures) {
|
||||||
console.log(blessures);
|
if (pointsGuerison >= blessure.system.gravite) {
|
||||||
for (let critique of blessures.critiques.liste) {
|
pointsGuerison -= blessure.system.gravite;
|
||||||
if (critique.active && pointsGuerison >= 6) {
|
guerisonData.list.push(`1 Blessure ${blessure.system.labelGravite} (${blessure.system.gravite} points)`);
|
||||||
pointsGuerison -= 6;
|
ids.push(blessure.id)
|
||||||
critique.active = false;
|
|
||||||
guerisonData.list.push("1 Blessure Critique (6 points)");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (let grave of blessures.graves.liste) {
|
if (ids.length > 0) {
|
||||||
if (grave.active && pointsGuerison >= 4) {
|
await this.supprimerBlessures(it => ids.includes(it.id));
|
||||||
pointsGuerison -= 4;
|
|
||||||
grave.active = false;
|
|
||||||
guerisonData.list.push("1 Blessure Grave (4 points)");
|
|
||||||
}
|
}
|
||||||
}
|
if (blessures.length == ids.length) {
|
||||||
for (let legere of blessures.legeres.liste) {
|
let pvManquants = this.system.sante.vie.max - this.system.sante.vie.value;
|
||||||
if (legere.active && pointsGuerison >= 2) {
|
|
||||||
pointsGuerison -= 2;
|
|
||||||
legere.active = false;
|
|
||||||
guerisonData.list.push("1 Blessure Légère (2 points)");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
await this.update({ "system.blessures": blessures });
|
|
||||||
|
|
||||||
let pvManquants = myData.sante.vie.max - myData.sante.vie.value;
|
|
||||||
let pvSoignees = Math.min(pvManquants, Math.floor(pointsGuerison / 2));
|
let pvSoignees = Math.min(pvManquants, Math.floor(pointsGuerison / 2));
|
||||||
pointsGuerison -= pvSoignees * 2;
|
pointsGuerison -= pvSoignees * 2;
|
||||||
guerisonData.list.push(pvSoignees + " Points de Vie soignés");
|
guerisonData.list.push(pvSoignees + " Points de Vie soignés");
|
||||||
await this.santeIncDec('vie', +pvSoignees, false);
|
await this.santeIncDec('vie', +pvSoignees, false);
|
||||||
|
}
|
||||||
guerisonData.pointsConsommes = pointsGuerisonInitial - pointsGuerison;
|
guerisonData.pointsConsommes = pointsGuerisonInitial - pointsGuerison;
|
||||||
|
|
||||||
return guerisonData;
|
return guerisonData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3622,7 +3565,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!potionData.system.magique || potionData.rolled.isSuccess) {
|
if (!potionData.system.magique || potionData.rolled.isSuccess) {
|
||||||
this.bonusRecuperationPotion = potionData.system.herbeBonus;
|
await this.setBonusPotionSoin(potionData.system.herbeBonus);
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||||
@ -3630,6 +3573,10 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async setBonusPotionSoin(bonus) {
|
||||||
|
await this.update({ 'sante.bonusPotion': bonus });
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async consommerPotionRepos(potionData) {
|
async consommerPotionRepos(potionData) {
|
||||||
potionData.alias = this.name;
|
potionData.alias = this.name;
|
||||||
|
@ -78,6 +78,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static filterItemsPerTypeForSheet(formData, itemTypes) {
|
static filterItemsPerTypeForSheet(formData, itemTypes) {
|
||||||
|
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
|
||||||
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
|
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
|
||||||
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
|
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
|
||||||
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
|
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
|
||||||
|
@ -21,7 +21,6 @@ export class RdDBaseActor extends Actor {
|
|||||||
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
|
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_remote_actor_call":
|
case "msg_remote_actor_call":
|
||||||
|
@ -1,18 +0,0 @@
|
|||||||
const BASE_TACHE_SOIN_BLESSURE = { type: "tache", img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp', system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, } }
|
|
||||||
const TACHES_SOIN_BLESSURE = {
|
|
||||||
'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
|
|
||||||
'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
|
|
||||||
'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
|
|
||||||
}
|
|
||||||
|
|
||||||
export class RdDItemTache extends Item {
|
|
||||||
|
|
||||||
static prepareTacheSoin(gravite) {
|
|
||||||
const blessure = TACHES_SOIN_BLESSURE[gravite]
|
|
||||||
if (blessure) {
|
|
||||||
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), blessure)
|
|
||||||
}
|
|
||||||
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
}
|
|
@ -31,9 +31,9 @@ const typesInventaire = {
|
|||||||
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
|
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
|
||||||
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
|
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
|
||||||
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
|
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
|
||||||
const typesObjetsEffet = ["possession", "poison", "maladie"]
|
const typesObjetsEffet = ["possession", "poison", "maladie", "blessure"]
|
||||||
const typesObjetsCompetence = ["competence", "competencecreature"]
|
const typesObjetsCompetence = ["competence", "competencecreature"]
|
||||||
const typesObjetsTemporels = ["poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
|
const typesObjetsTemporels = ["blessure", "poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
|
||||||
const typesEnvironnement = typesInventaireMateriel;
|
const typesEnvironnement = typesInventaireMateriel;
|
||||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
||||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
||||||
@ -176,6 +176,7 @@ export class RdDItem extends Item {
|
|||||||
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
||||||
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
||||||
isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||||
|
isBlessure() { return this.type == 'blessure' }
|
||||||
|
|
||||||
isPresentDansMilieux(milieux) {
|
isPresentDansMilieux(milieux) {
|
||||||
return this.getEnvironnements(milieux).length > 0
|
return this.getEnvironnements(milieux).length > 0
|
||||||
|
177
module/item/blessure.js
Normal file
177
module/item/blessure.js
Normal file
@ -0,0 +1,177 @@
|
|||||||
|
import { RdDItem } from "../item.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { RdDTimestamp } from "../rdd-timestamp.js";
|
||||||
|
|
||||||
|
const BASE_TACHE_SOIN_BLESSURE = {
|
||||||
|
type: "tache",
|
||||||
|
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
|
||||||
|
system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
|
||||||
|
}
|
||||||
|
const TACHES_SOIN_BLESSURE = {
|
||||||
|
6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
|
||||||
|
4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
|
||||||
|
2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
|
||||||
|
}
|
||||||
|
|
||||||
|
const definitionsBlessures = [
|
||||||
|
{ type: "contusion", gravite: 0, labelGravite: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||||
|
{ type: "legere", gravite: 2, labelGravite: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
|
{ type: "grave", gravite: 4, labelGravite: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
|
{ type: "critique", gravite: 6, labelGravite: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
|
{ type: "mort", gravite: 8, labelGravite: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||||
|
]
|
||||||
|
|
||||||
|
export class RdDItemBlessure extends RdDItem {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
|
||||||
|
}
|
||||||
|
|
||||||
|
prepareDerivedData() {
|
||||||
|
super.prepareDerivedData();
|
||||||
|
this.system.labelGravite = this.getLabelGravite()
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareTacheSoin(gravite) {
|
||||||
|
const tache = TACHES_SOIN_BLESSURE[gravite]
|
||||||
|
if (!tache) {
|
||||||
|
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
||||||
|
}
|
||||||
|
static async createBlessure(actor, gravite, localisation = '') {
|
||||||
|
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||||
|
const blessure = {
|
||||||
|
name: definition.labelGravite,
|
||||||
|
type: 'blessure',
|
||||||
|
img: definition.icon,
|
||||||
|
system: {
|
||||||
|
gravite: gravite,
|
||||||
|
difficulte: - gravite,
|
||||||
|
localisation: localisation
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||||
|
return blessures[0]
|
||||||
|
}
|
||||||
|
|
||||||
|
static async createTacheSoinBlessure(actor, gravite) {
|
||||||
|
const tache = RdDItemBlessure.prepareTacheSoin(gravite)
|
||||||
|
if (tache) {
|
||||||
|
const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
|
||||||
|
return taches[0];
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
|
async updateTacheSoinBlessure(tache) {
|
||||||
|
if (tache) {
|
||||||
|
await tache.update({
|
||||||
|
system: {
|
||||||
|
itemId: this.id,
|
||||||
|
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
|
||||||
|
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async setSoinsBlessure(systemUpdate = {}) {
|
||||||
|
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
|
||||||
|
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
|
||||||
|
await this.update({
|
||||||
|
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
|
||||||
|
system: systemUpdate
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
|
||||||
|
if (this.parent != actor || actor == undefined) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (new RdDTimestamp(this.system.fin).isAfterIndexDate(timestamp)) {
|
||||||
|
// attente periode
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (this.system.gravite > 0) {
|
||||||
|
const update = { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } }
|
||||||
|
const gravite = this.system.gravite;
|
||||||
|
const graviteMoindre = gravite - 2;
|
||||||
|
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
|
||||||
|
const labelGravite = RdDItemBlessure.getLabelGravite(gravite);
|
||||||
|
|
||||||
|
let rolled = await actor.jetRecuperationConstitution(Misc.toInt(this.system.soinscomplets.bonus) + actor.system.sante.bonusPotion, message);
|
||||||
|
|
||||||
|
if (rolled.isETotal) {
|
||||||
|
message.content += ` -- une blessure ${labelGravite} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`;
|
||||||
|
mergeObject(update, { fin: { indexDate: timestamp.addJours(gravite).indexDate } });
|
||||||
|
await actor.santeIncDec("vie", -1);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
||||||
|
message.content += ` -- une blessure ${labelGravite} cicatrise`;
|
||||||
|
mergeObject(update, { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } });
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
message.content += ` -- une blessure ${labelGravite} reste stable`;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
await this.update(update);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
peutRetrograder(graviteMoindre, moindres) {
|
||||||
|
return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
|
||||||
|
}
|
||||||
|
|
||||||
|
async calculerFinPeriodeTemporel(debut) {
|
||||||
|
return await debut.nouveauJour().addJours(this.system.gravite);
|
||||||
|
}
|
||||||
|
|
||||||
|
async onFinPeriode(oldTimestamp, newTimestamp) {
|
||||||
|
if (this.system.gravite <= 0) {
|
||||||
|
await super.onFinPeriode(oldTimestamp, newTimestamp)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getImgSoins(gravite, soins) {
|
||||||
|
let img = 'blessure'
|
||||||
|
if (gravite > 6) {
|
||||||
|
img = 'mort'
|
||||||
|
}
|
||||||
|
if (gravite <= 0) {
|
||||||
|
img = 'eraflure'
|
||||||
|
}
|
||||||
|
return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
|
||||||
|
}
|
||||||
|
|
||||||
|
getLabelGravite() {
|
||||||
|
return RdDItemBlessure.getDefinition(this.system.gravite).labelGravite
|
||||||
|
}
|
||||||
|
|
||||||
|
static getDefinition(gravite) {
|
||||||
|
return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
|
||||||
|
.find(it => it.gravite >= gravite);
|
||||||
|
}
|
||||||
|
static maxBlessures(gravite) {
|
||||||
|
return RdDItemBlessure.getDefinition(gravite).max
|
||||||
|
}
|
||||||
|
|
||||||
|
isContusion() {
|
||||||
|
return this.system.gravite <= 0
|
||||||
|
}
|
||||||
|
isLegere() {
|
||||||
|
return this.system.gravite > 0 && this.system.gravite <= 2
|
||||||
|
}
|
||||||
|
isGrave() {
|
||||||
|
return this.system.gravite > 2 && this.system.gravite <= 4
|
||||||
|
}
|
||||||
|
isCritique() {
|
||||||
|
return this.system.gravite > 4 && this.system.gravite <= 6
|
||||||
|
}
|
||||||
|
isMort() {
|
||||||
|
return this.system.gravite > 6
|
||||||
|
}
|
||||||
|
}
|
29
module/item/sheet-blessure.js
Normal file
29
module/item/sheet-blessure.js
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
import { RdDItemSheet } from "../item-sheet.js";
|
||||||
|
|
||||||
|
export class RdDBlessureItemSheet extends RdDItemSheet {
|
||||||
|
|
||||||
|
static get ITEM_TYPE() { return "blessure" };
|
||||||
|
|
||||||
|
async getData() {
|
||||||
|
const formData = await super.getData();
|
||||||
|
formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
this.html.find('[name="premierssoins-done"]').change(async event => {
|
||||||
|
await this.item.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
|
||||||
|
});
|
||||||
|
this.html.find('[name="soinscomplets-done"]').change(async event => {
|
||||||
|
await this.item.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
|
||||||
|
});
|
||||||
|
this.html.find('[name="system-gravite"]').change(async event => {
|
||||||
|
const gravite = Number(event.currentTarget.value)
|
||||||
|
await this.item.setSoinsBlessure({ gravite: gravite, difficulte: - gravite })
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
@ -416,6 +416,49 @@ class _10_5_0_UpdatePeriodicite extends Migration {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class _10_7_0_MigrationBlessures extends Migration {
|
||||||
|
get code() { return "migration-blessures"; }
|
||||||
|
get version() { return "10.7.0"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
const timestamp = game.system.rdd.calendrier.getTimestamp()
|
||||||
|
await Promise.all(game.actors.filter(it => it.isPersonnage() || it.isCreature())
|
||||||
|
.map(async (actor) => {
|
||||||
|
const legeres = actor.system.blessures?.legeres.liste.filter(it => it.active).map(it => this.creerBlessure(2, 'légère', it, timestamp)) ?? [];
|
||||||
|
const graves = actor.system.blessures?.graves.liste.filter(it => it.active).map(it => this.creerBlessure(4, 'grave', it, timestamp)) ?? [];
|
||||||
|
const critiques = actor.system.blessures?.critiques.liste.filter(it => it.active).map(it => this.creerBlessure(6, 'critique', it, timestamp));
|
||||||
|
const blessures = legeres.concat(graves).concat(critiques);
|
||||||
|
if (blessures.length > 0) {
|
||||||
|
await actor.createEmbeddedDocuments("Item", blessures);
|
||||||
|
}
|
||||||
|
await actor.update({
|
||||||
|
'system.blessures.legeres.liste': [],
|
||||||
|
'system.blessures.graves.liste': [],
|
||||||
|
'system.blessures.critiques.liste': []
|
||||||
|
})
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
creerBlessure(gravite, graviteTexte, blessure, timestamp) {
|
||||||
|
const dateBlessure = timestamp.addJours(-blessure.jours);
|
||||||
|
const datePremiereRecup = dateBlessure.addJours(gravite);
|
||||||
|
return {
|
||||||
|
name: `Blessure ${graviteTexte}`,
|
||||||
|
type: 'blessure',
|
||||||
|
img: `systems/foundryvtt-reve-de-dragon/icons/sante/blessure${blessure.psdone ? '-soins' : ''}.webp`,
|
||||||
|
system: {
|
||||||
|
gravite: gravite,
|
||||||
|
difficulte: -gravite,
|
||||||
|
debut: { indexDate: dateBlessure.indexDate, indexMinute: 0 },
|
||||||
|
fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
|
||||||
|
premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
|
||||||
|
soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
|
||||||
|
localisation: blessure.localisation,
|
||||||
|
jours: blessure.jours
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class Migrations {
|
export class Migrations {
|
||||||
static getMigrations() {
|
static getMigrations() {
|
||||||
return [
|
return [
|
||||||
@ -431,6 +474,7 @@ export class Migrations {
|
|||||||
new _10_3_17_Monnaies(),
|
new _10_3_17_Monnaies(),
|
||||||
new _10_4_6_ServicesEnCommerces(),
|
new _10_4_6_ServicesEnCommerces(),
|
||||||
new _10_5_0_UpdatePeriodicite(),
|
new _10_5_0_UpdatePeriodicite(),
|
||||||
|
new _10_7_0_MigrationBlessures(),
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -28,7 +28,7 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static dmg(rollData, dmgActor, isCauchemar = false) {
|
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
|
||||||
let dmg = { total: 0 };
|
let dmg = { total: 0 };
|
||||||
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
|
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
|
||||||
// Specific case management
|
// Specific case management
|
||||||
@ -41,7 +41,7 @@ export class RdDBonus {
|
|||||||
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
|
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
|
||||||
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
|
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
|
||||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||||
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)
|
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
|
||||||
}
|
}
|
||||||
return dmg;
|
return dmg;
|
||||||
}
|
}
|
||||||
@ -62,11 +62,8 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _calculMortalite(rollData, isCauchemar) {
|
static _calculMortalite(rollData, isEntiteIncarnee) {
|
||||||
if (isCauchemar) {
|
return isEntiteIncarnee ? "entiteincarnee"
|
||||||
return "cauchemar";
|
|
||||||
}
|
|
||||||
return isCauchemar ? "cauchemar"
|
|
||||||
: rollData.dmg?.mortalite
|
: rollData.dmg?.mortalite
|
||||||
?? rollData.arme?.system.mortalite
|
?? rollData.arme?.system.mortalite
|
||||||
?? "mortel";
|
?? "mortel";
|
||||||
|
@ -45,6 +45,14 @@ export class RdDCalendrier extends Application {
|
|||||||
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
display() {
|
||||||
|
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
|
||||||
|
renderTemplate(templatePath, {}).then(html => {
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
async onUpdateSetting(setting, update, options, id) {
|
async onUpdateSetting(setting, update, options, id) {
|
||||||
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
|
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
|
||||||
this.timestamp = RdDTimestamp.getWorldTime();
|
this.timestamp = RdDTimestamp.getWorldTime();
|
||||||
|
@ -1295,13 +1295,8 @@ export class RdDCombat {
|
|||||||
blessuresStatus: actor.computeResumeBlessure(),
|
blessuresStatus: actor.computeResumeBlessure(),
|
||||||
SConst: actor.getSConst(),
|
SConst: actor.getSConst(),
|
||||||
actorId: actor.id,
|
actorId: actor.id,
|
||||||
isGrave: false,
|
isGrave: actor.countBlessures(it => it.isGraves()) > 0,
|
||||||
isCritique: false
|
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||||
}
|
|
||||||
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
|
|
||||||
formData.isCritique = true;
|
|
||||||
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
|
|
||||||
formData.isGrave = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ChatUtility.createChatWithRollMode(actor.name, {
|
ChatUtility.createChatWithRollMode(actor.name, {
|
||||||
|
@ -332,7 +332,7 @@ export class RdDCommands {
|
|||||||
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined };
|
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined };
|
||||||
if (competence) {
|
if (competence) {
|
||||||
for (let actor of actors) {
|
for (let actor of actors) {
|
||||||
await actor.rollCaracCompetence(caracName, competence.name, diff);
|
await actor.doRollCaracCompetence(caracName, competence.name, diff);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
@ -36,6 +36,7 @@ import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
|
|||||||
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
||||||
|
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js";
|
||||||
|
import { RdDItemBlessure } from "./item/blessure.js";
|
||||||
import { RdDItemService } from "./item/service.js";
|
import { RdDItemService } from "./item/service.js";
|
||||||
import { RdDItemMaladie } from "./item/maladie.js";
|
import { RdDItemMaladie } from "./item/maladie.js";
|
||||||
import { RdDItemPoison } from "./item/poison.js";
|
import { RdDItemPoison } from "./item/poison.js";
|
||||||
@ -46,6 +47,7 @@ import { RdDItemSouffle } from "./item/souffle.js";
|
|||||||
import { RdDRencontre } from "./item/rencontre.js";
|
import { RdDRencontre } from "./item/rencontre.js";
|
||||||
|
|
||||||
import { RdDItemSheet } from "./item-sheet.js";
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
|
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
|
||||||
import { RdDServiceItemSheet } from "./item/sheet-service.js";
|
import { RdDServiceItemSheet } from "./item/sheet-service.js";
|
||||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
|
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
|
||||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
|
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
|
||||||
@ -74,21 +76,22 @@ export class SystemReveDeDragon {
|
|||||||
this.RdDUtility = RdDUtility;
|
this.RdDUtility = RdDUtility;
|
||||||
this.RdDHotbar = RdDHotbar;
|
this.RdDHotbar = RdDHotbar;
|
||||||
this.itemClasses = {
|
this.itemClasses = {
|
||||||
service: RdDItemService,
|
blessure: RdDItemBlessure,
|
||||||
maladie: RdDItemMaladie,
|
maladie: RdDItemMaladie,
|
||||||
|
ombre: RdDItemOmbre,
|
||||||
poison: RdDItemPoison,
|
poison: RdDItemPoison,
|
||||||
queue: RdDItemQueue,
|
queue: RdDItemQueue,
|
||||||
ombre: RdDItemOmbre,
|
rencontre: RdDRencontre,
|
||||||
souffle: RdDItemSouffle,
|
service: RdDItemService,
|
||||||
signedraconique: RdDItemSigneDraconique,
|
signedraconique: RdDItemSigneDraconique,
|
||||||
rencontre: RdDRencontre
|
souffle: RdDItemSouffle,
|
||||||
}
|
}
|
||||||
this.actorClasses = {
|
this.actorClasses = {
|
||||||
|
commerce: RdDCommerce,
|
||||||
creature: RdDActor,
|
creature: RdDActor,
|
||||||
entite: RdDActor,
|
entite: RdDActor,
|
||||||
personnage: RdDActor,
|
personnage: RdDActor,
|
||||||
vehicule: RdDActor,
|
vehicule: RdDActor,
|
||||||
commerce: RdDCommerce,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -157,6 +160,7 @@ export class SystemReveDeDragon {
|
|||||||
RdDItemSheet.register(RdDPlanteItemSheet);
|
RdDItemSheet.register(RdDPlanteItemSheet);
|
||||||
RdDItemSheet.register(RdDIngredientItemSheet);
|
RdDItemSheet.register(RdDIngredientItemSheet);
|
||||||
RdDItemSheet.register(RdDServiceItemSheet);
|
RdDItemSheet.register(RdDServiceItemSheet);
|
||||||
|
RdDItemSheet.register(RdDBlessureItemSheet);
|
||||||
|
|
||||||
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
||||||
types: [
|
types: [
|
||||||
@ -276,8 +280,8 @@ export class SystemReveDeDragon {
|
|||||||
let sidebar = document.getElementById("sidebar");
|
let sidebar = document.getElementById("sidebar");
|
||||||
sidebar.style.width = "min-content";
|
sidebar.style.width = "min-content";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
|
game.system.rdd.calendrier = new RdDCalendrier();
|
||||||
new Migrations().migrate();
|
new Migrations().migrate();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -286,13 +290,7 @@ export class SystemReveDeDragon {
|
|||||||
RdDDice.onReady();
|
RdDDice.onReady();
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Affiche/Init le calendrier */
|
/* Affiche/Init le calendrier */
|
||||||
let calendrier = new RdDCalendrier();
|
game.system.rdd.calendrier = new RdDCalendrier().display();
|
||||||
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
|
|
||||||
let templateData = {};
|
|
||||||
renderTemplate(templatePath, templateData).then(html => {
|
|
||||||
calendrier.render(true);
|
|
||||||
});
|
|
||||||
game.system.rdd.calendrier = calendrier; // Reference;
|
|
||||||
|
|
||||||
// Avertissement si joueur sans personnage
|
// Avertissement si joueur sans personnage
|
||||||
if (!game.user.isGM && game.user.character == undefined) {
|
if (!game.user.isGM && game.user.character == undefined) {
|
||||||
|
@ -30,9 +30,9 @@ export class RdDEncaisser extends Dialog {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
|
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
|
||||||
dialogConf.default = "cauchemar"
|
dialogConf.default = "entiteincarnee"
|
||||||
dialogConf.buttons = {
|
dialogConf.buttons = {
|
||||||
"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
|
"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -70,7 +70,6 @@ export class RdDEncaisser extends Dialog {
|
|||||||
total: Number(this.modifier),
|
total: Number(this.modifier),
|
||||||
ajustement: Number(this.modifier),
|
ajustement: Number(this.modifier),
|
||||||
encaisserSpecial: this.encaisserSpecial,
|
encaisserSpecial: this.encaisserSpecial,
|
||||||
loc: { result: 0, label: "" },
|
|
||||||
mortalite: mortalite
|
mortalite: mortalite
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -9,7 +9,7 @@ export class RdDSheetUtility {
|
|||||||
: document.getUserLevel(game.user);
|
: document.getUserLevel(game.user);
|
||||||
mergeObject(options, {
|
mergeObject(options, {
|
||||||
isGM: game.user.isGM,
|
isGM: game.user.isGM,
|
||||||
isOwned: document.parent,
|
isOwned: document.parent ? true : false,
|
||||||
editable: editable,
|
editable: editable,
|
||||||
cssClass: editable ? "editable" : "locked",
|
cssClass: editable ? "editable" : "locked",
|
||||||
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
|
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
import { HtmlUtility } from "./html-utility.js";
|
import { HtmlUtility } from "./html-utility.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
import { Targets } from "./targets.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDTokenHud {
|
export class RdDTokenHud {
|
||||||
@ -18,29 +19,39 @@ export class RdDTokenHud {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async addExtensionHud(app, html, tokenId) {
|
static async addExtensionHud(app, html, tokenId, isCombat) {
|
||||||
|
|
||||||
let token = canvas.tokens.get(tokenId);
|
let token = canvas.tokens.get(tokenId);
|
||||||
let actor = token.actor;
|
let actor = token.actor;
|
||||||
|
app.hasExtension = true;
|
||||||
|
// soins
|
||||||
|
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
||||||
|
|
||||||
|
if (isCombat) {
|
||||||
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
||||||
if (! (combatant?.actor) ) {
|
if (!(combatant?.actor)) {
|
||||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
app.hasExtension = true;
|
let actions = RdDCombatManager.listActionsCombat(combatant);
|
||||||
|
// initiative
|
||||||
|
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
||||||
|
// combat
|
||||||
|
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
|
||||||
|
}
|
||||||
|
|
||||||
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static async addExtensionHudInit(html, combatant, actions) {
|
||||||
const hudData = {
|
const hudData = {
|
||||||
combatant: combatant,
|
combatant, actions,
|
||||||
actions: actionsCombat,
|
|
||||||
commandes: [
|
commandes: [
|
||||||
{ name: "Autre action", command: 'autre' },
|
{ name: "Autre action", command: 'autre' },
|
||||||
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
|
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
|
||||||
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
|
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
|
||||||
};
|
};
|
||||||
|
|
||||||
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
||||||
// initiative
|
|
||||||
await RdDTokenHud._configureSubMenu(controlIconCombat,
|
await RdDTokenHud._configureSubMenu(controlIconCombat,
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
||||||
hudData,
|
hudData,
|
||||||
@ -51,26 +62,47 @@ export class RdDTokenHud {
|
|||||||
RdDTokenHud._initiativeCommand(initCommand, combatantId);
|
RdDTokenHud._initiativeCommand(initCommand, combatantId);
|
||||||
} else {
|
} else {
|
||||||
let index = event.currentTarget.attributes['data-action-index'].value;
|
let index = event.currentTarget.attributes['data-action-index'].value;
|
||||||
let action = actionsCombat[index];
|
let action = hudData.actions[index];
|
||||||
RdDCombatManager.rollInitiativeAction(combatantId, action);
|
RdDCombatManager.rollInitiativeAction(combatantId, action);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static async addExtensionHudCombat(html, combatant, actions) {
|
||||||
|
const hudData = { combatant, actions, commandes: [] };
|
||||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||||
// combat
|
|
||||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||||
(event) => {
|
(event) => {
|
||||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||||
const action = actionsCombat[actionIndex];
|
const action = hudData.actions[actionIndex];
|
||||||
if (action.action == 'conjurer') {
|
if (action.action == 'conjurer') {
|
||||||
actor.conjurerPossession(actor.getPossession(action.system.possessionid));
|
const possession = combatant.actor.getPossession(action.system.possessionid);
|
||||||
|
combatant.actor.conjurerPossession(possession);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
actor.rollArme(action);
|
combatant.actor.rollArme(action);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async addExtensionHudSoins(html, sourceActor) {
|
||||||
|
const target = Targets.getTarget({ warn: false });
|
||||||
|
if (target?.actor) {
|
||||||
|
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
|
||||||
|
if (hudSoins.blessures.length > 0) {
|
||||||
|
// soins
|
||||||
|
const controlIconTarget = html.find('.control-icon[data-action=combat]');
|
||||||
|
await RdDTokenHud._configureSubMenu(controlIconTarget,
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
|
||||||
|
hudSoins,
|
||||||
|
(event) => {
|
||||||
|
const blessureId = event.currentTarget.attributes['data-blessure-id']?.value;
|
||||||
|
sourceActor.rollSoins(target.actor, blessureId)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static _initiativeCommand(initCommand, combatantId) {
|
static _initiativeCommand(initCommand, combatantId) {
|
||||||
switch (initCommand) {
|
switch (initCommand) {
|
||||||
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
|
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
|
||||||
@ -83,16 +115,17 @@ export class RdDTokenHud {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async addTokenHudExtensions(app, html, tokenId) {
|
static async addTokenHudExtensions(app, html, tokenId) {
|
||||||
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
||||||
|
if (controlIconCombat.length > 0) {
|
||||||
controlIconCombat.click(event => {
|
controlIconCombat.click(event => {
|
||||||
if (event.currentTarget.className.includes('active')) {
|
if (event.currentTarget.className.includes('active')) {
|
||||||
RdDTokenHud.removeExtensionHud(app, html, tokenId);
|
RdDTokenHud.removeExtensionHud(app, html, tokenId);
|
||||||
} else {
|
} else {
|
||||||
setTimeout(function () { RdDTokenHud.addExtensionHud(app, html, tokenId) }, 200);
|
setTimeout(() => RdDTokenHud.addExtensionHud(app, html, tokenId), 200);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
if (controlIconCombat.length>0 && controlIconCombat[0].className.includes('active')) {
|
const isCombat = controlIconCombat[0].className.includes('active');
|
||||||
RdDTokenHud.addExtensionHud(app, html, tokenId);
|
RdDTokenHud.addExtensionHud(app, html, tokenId, isCombat);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -66,38 +66,31 @@ const fatigueMarche = {
|
|||||||
"tresdifficile": { "4": 4, "6": 6 }
|
"tresdifficile": { "4": 4, "6": 6 }
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
const definitionsBlessures = [
|
|
||||||
{ type: "legere", facteur: 2 },
|
|
||||||
{ type: "grave", facteur: 4 },
|
|
||||||
{ type: "critique", facteur: 6 }
|
|
||||||
]
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const definitionsEncaissement = {
|
const definitionsEncaissement = {
|
||||||
"mortel": [
|
"mortel": [
|
||||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
|
||||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
|
||||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
|
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
|
||||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
|
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
|
||||||
],
|
],
|
||||||
"non-mortel": [
|
"non-mortel": [
|
||||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
|
||||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
|
||||||
],
|
],
|
||||||
"cauchemar": [
|
"entiteincarnee": [
|
||||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
|
||||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
|
||||||
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -139,7 +132,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
||||||
@ -276,7 +269,8 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
|
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
|
||||||
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
||||||
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
||||||
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
|
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
|
||||||
|
Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
|
||||||
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
|
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
|
||||||
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
||||||
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
|
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
|
||||||
@ -472,10 +466,6 @@ export class RdDUtility {
|
|||||||
return ajustementsEncaissement;
|
return ajustementsEncaissement;
|
||||||
}
|
}
|
||||||
|
|
||||||
static getDefinitionsBlessures() {
|
|
||||||
return definitionsBlessures;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getSegmentsFatigue(maxEnd) {
|
static getSegmentsFatigue(maxEnd) {
|
||||||
maxEnd = Math.max(maxEnd, 1);
|
maxEnd = Math.max(maxEnd, 1);
|
||||||
@ -616,17 +606,10 @@ export class RdDUtility {
|
|||||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||||
encaissement.roll = roll;
|
encaissement.roll = roll;
|
||||||
encaissement.armure = armure;
|
encaissement.armure = armure;
|
||||||
|
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
||||||
encaissement.total = jetTotal;
|
encaissement.total = jetTotal;
|
||||||
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
|
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
|
||||||
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
|
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
|
||||||
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
|
||||||
encaissement.blessures = (
|
|
||||||
encaissement.critiques > 0 ? "Critique" :
|
|
||||||
encaissement.graves > 0 ? "Grave" :
|
|
||||||
encaissement.legeres > 0 ? "Légère" :
|
|
||||||
encaissement.eraflures > 0 ? "Contusions/Eraflures" :
|
|
||||||
'Aucune'
|
|
||||||
);
|
|
||||||
return encaissement;
|
return encaissement;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -39,18 +39,18 @@ export class Targets {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static getTarget() {
|
static getTarget(options = { warn: true }) {
|
||||||
const targets = Targets.listTargets();
|
const targets = Targets.listTargets();
|
||||||
switch (targets.length) {
|
switch (targets.length) {
|
||||||
case 1:
|
case 1:
|
||||||
return targets[0];
|
return targets[0];
|
||||||
case 0:
|
case 0:
|
||||||
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
|
if (options.warn) ui.notifications.warn("Vous devez choisir une cible à attaquer!");
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
|
if (options.warn) ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -186,7 +186,7 @@ i:is(.fas, .far) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img, .profile-img-token){
|
.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img, .profile-img-token){
|
||||||
padding: 0 3%;
|
padding: 0 0.4rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
.system-foundryvtt-reve-de-dragon .sheet-header :is(.profile-img, .profile-img-token) {
|
.system-foundryvtt-reve-de-dragon .sheet-header :is(.profile-img, .profile-img-token) {
|
||||||
@ -213,11 +213,13 @@ i:is(.fas, .far) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
|
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
|
||||||
|
width: calc(60% - 110px - 1rem);
|
||||||
text-align: right;
|
text-align: right;
|
||||||
max-width: fit-content;
|
max-width: fit-content;
|
||||||
}
|
}
|
||||||
|
|
||||||
.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats {
|
.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats {
|
||||||
|
width: calc(40% - 32px - 1rem);
|
||||||
height: 48px;
|
height: 48px;
|
||||||
max-width: fit-content;
|
max-width: fit-content;
|
||||||
flex: initial;
|
flex: initial;
|
||||||
@ -426,6 +428,7 @@ span.equipement-detail-buttons {
|
|||||||
justify-content: center;
|
justify-content: center;
|
||||||
text-align: left;
|
text-align: left;
|
||||||
}
|
}
|
||||||
|
|
||||||
.blessure-control {
|
.blessure-control {
|
||||||
flex-grow: 1;
|
flex-grow: 1;
|
||||||
flex-direction: row;
|
flex-direction: row;
|
||||||
@ -457,14 +460,17 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
|||||||
.blessure-inactive {
|
.blessure-inactive {
|
||||||
color:rgba(150, 150, 150, 0.4);
|
color:rgba(150, 150, 150, 0.4);
|
||||||
}
|
}
|
||||||
|
.blessure-active-2,
|
||||||
.blessure-active-legere {
|
.blessure-active-legere {
|
||||||
color:rgba(60, 60, 60, 0.9);
|
color:rgba(60, 60, 60, 0.9);
|
||||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||||
}
|
}
|
||||||
|
.blessure-active-4,
|
||||||
.blessure-active-grave {
|
.blessure-active-grave {
|
||||||
color: rgba(218, 126, 21, 0.9);
|
color: rgba(218, 126, 21, 0.9);
|
||||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||||
}
|
}
|
||||||
|
.blessure-active-6,
|
||||||
.blessure-active-critique {
|
.blessure-active-critique {
|
||||||
color: rgba(173, 36, 26, 0.9);
|
color: rgba(173, 36, 26, 0.9);
|
||||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||||
@ -1386,27 +1392,36 @@ table.table-nombres-astraux tr:hover {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* ======================================== */
|
/* ======================================== */
|
||||||
.tokenhudext {
|
.token-hud-ext {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex: 0 !important;
|
flex: 0 !important;
|
||||||
font-family: CaslonPro;
|
font-family: CaslonPro;
|
||||||
font-weight: 600;
|
font-weight: 600;
|
||||||
}
|
}
|
||||||
.tokenhudext.left {
|
.token-hud-ext.left {
|
||||||
justify-content: flex-start;
|
justify-content: flex-start;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 2.75rem;
|
top: 2.75rem;
|
||||||
right: 4rem;
|
right: 4rem;
|
||||||
}
|
}
|
||||||
.tokenhudext.right {
|
.token-hud-ext.soins {
|
||||||
|
justify-content: flex-start;
|
||||||
|
flex-direction: column;
|
||||||
|
position: absolute;
|
||||||
|
top: 13.2rem;
|
||||||
|
left: -5rem;
|
||||||
|
max-width: 8.5rem
|
||||||
|
}
|
||||||
|
|
||||||
|
.token-hud-ext.right {
|
||||||
justify-content: flex-start;
|
justify-content: flex-start;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 2.75rem;
|
top: 2.75rem;
|
||||||
left: 4rem;
|
left: 4rem;
|
||||||
}
|
}
|
||||||
.control-icon.tokenhudicon {
|
.control-icon.token-hud-icon {
|
||||||
width: fit-content;
|
width: fit-content;
|
||||||
height: fit-content;
|
height: fit-content;
|
||||||
min-width: 6rem;
|
min-width: 6rem;
|
||||||
@ -1415,7 +1430,7 @@ table.table-nombres-astraux tr:hover {
|
|||||||
line-height: 1rem;
|
line-height: 1rem;
|
||||||
margin: 0.2rem;
|
margin: 0.2rem;
|
||||||
}
|
}
|
||||||
.control-icon.tokenhudicon.right {
|
.control-icon.token-hud-icon.right {
|
||||||
margin-left: 8px;
|
margin-left: 8px;
|
||||||
}
|
}
|
||||||
.rdd-hud-menu label {
|
.rdd-hud-menu label {
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
{
|
{
|
||||||
"id": "foundryvtt-reve-de-dragon",
|
"id": "foundryvtt-reve-de-dragon",
|
||||||
"title": "Rêve de Dragon",
|
"title": "Rêve de Dragon",
|
||||||
"version": "10.6.25",
|
"version": "10.7.0",
|
||||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.6.25.zip",
|
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.0.zip",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "10",
|
"minimum": "10",
|
||||||
|
@ -179,23 +179,8 @@
|
|||||||
"value": 10,
|
"value": 10,
|
||||||
"label": "Endurance",
|
"label": "Endurance",
|
||||||
"derivee": false
|
"derivee": false
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"blessures": {
|
"bonusPotion": 0
|
||||||
"legeres": {
|
|
||||||
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
|
|
||||||
},
|
|
||||||
"graves": {
|
|
||||||
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
|
|
||||||
},
|
|
||||||
"critiques": {
|
|
||||||
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"attributs": {
|
"attributs": {
|
||||||
"plusdom": {
|
"plusdom": {
|
||||||
@ -380,23 +365,8 @@
|
|||||||
"value": 0,
|
"value": 0,
|
||||||
"label": "Fatigue",
|
"label": "Fatigue",
|
||||||
"derivee": true
|
"derivee": true
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"blessures": {
|
"bonusPotion": 0
|
||||||
"legeres": {
|
|
||||||
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
|
|
||||||
},
|
|
||||||
"graves": {
|
|
||||||
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
|
|
||||||
},
|
|
||||||
"critiques": {
|
|
||||||
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"attributs": {
|
"attributs": {
|
||||||
"sconst": {
|
"sconst": {
|
||||||
@ -567,7 +537,7 @@
|
|||||||
"monnaie", "nourritureboisson", "gemme",
|
"monnaie", "nourritureboisson", "gemme",
|
||||||
"service",
|
"service",
|
||||||
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
|
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
|
||||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
|
||||||
"tarot", "extraitpoetique"
|
"tarot", "extraitpoetique"
|
||||||
],
|
],
|
||||||
"templates": {
|
"templates": {
|
||||||
@ -636,6 +606,22 @@
|
|||||||
"compteur": 0,
|
"compteur": 0,
|
||||||
"date": 0
|
"date": 0
|
||||||
},
|
},
|
||||||
|
"blessure": {
|
||||||
|
"templates": ["temporel"],
|
||||||
|
"gravite": 0,
|
||||||
|
"difficulte": 0,
|
||||||
|
"premierssoins": {
|
||||||
|
"tache": 0,
|
||||||
|
"done": false,
|
||||||
|
"bonus": 0
|
||||||
|
},
|
||||||
|
"soinscomplets": {
|
||||||
|
"done": false,
|
||||||
|
"bonus": 0
|
||||||
|
},
|
||||||
|
"localisation": "",
|
||||||
|
"jours": 0
|
||||||
|
},
|
||||||
"maladie": {
|
"maladie": {
|
||||||
"templates": ["description", "temporel"],
|
"templates": ["description", "temporel"],
|
||||||
"identifie": false,
|
"identifie": false,
|
||||||
@ -833,7 +819,8 @@
|
|||||||
"points_de_tache_courant": 0,
|
"points_de_tache_courant": 0,
|
||||||
"nb_jet_echec": 0,
|
"nb_jet_echec": 0,
|
||||||
"nb_jet_succes": 0,
|
"nb_jet_succes": 0,
|
||||||
"cacher_points_de_tache": false
|
"cacher_points_de_tache": false,
|
||||||
|
"itemId": ""
|
||||||
},
|
},
|
||||||
"sort": {
|
"sort": {
|
||||||
"templates": ["description"],
|
"templates": ["description"],
|
||||||
|
38
templates/actor/blessure.hbs
Normal file
38
templates/actor/blessure.hbs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.labelGravite}}" data-item-id="{{id}}">
|
||||||
|
<span class="blessure-control">
|
||||||
|
<img class="sheet-competence-img" src="{{img}}" />
|
||||||
|
<i class="fas fa-skull-crossbones"></i>
|
||||||
|
{{system.labelGravite}}
|
||||||
|
</span>
|
||||||
|
{{#if (gt system.gravite 6)}}
|
||||||
|
<span class="flexrow"></span>
|
||||||
|
<span class="flexrow"></span>
|
||||||
|
{{else}}
|
||||||
|
<span class="flexrow">
|
||||||
|
<input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
|
||||||
|
{{#if system.premierssoins.done}}
|
||||||
|
<input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
|
||||||
|
{{else}}
|
||||||
|
<label>{{system.premierssoins.tache}} / {{system.gravite}}</label>
|
||||||
|
{{/if}}
|
||||||
|
</span>
|
||||||
|
<span class="flexrow">
|
||||||
|
{{#if system.premierssoins.done}}
|
||||||
|
<input type="checkbox" class="blessure-soinscomplets-done" name="blessure.{{id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
|
||||||
|
{{#if system.soinscomplets.done}}
|
||||||
|
<input type="text" class="blessure-soinscomplets-bonus number-x2" name="blessure.{{id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
|
||||||
|
{{/if}}
|
||||||
|
{{else}}
|
||||||
|
<label>Difficulté {{system.difficulte}}</label>
|
||||||
|
{{/if}}
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
<span>
|
||||||
|
{{system.localisation}}
|
||||||
|
</span>
|
||||||
|
<span class="item-controls">
|
||||||
|
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||||
|
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||||
|
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
|
||||||
|
</span>
|
||||||
|
</li>
|
@ -1,27 +0,0 @@
|
|||||||
<li class="item flexrow list-item {{#if blessure.active}}blessure-active-{{gravite}}{{else}}blessure-inactive{{/if}}"
|
|
||||||
data-blessure-type="{{gravite}}"
|
|
||||||
data-attribute={{key}}
|
|
||||||
data-blessure-index="{{key}}"
|
|
||||||
data-blessure-active="{{blessure.active}}">
|
|
||||||
<span class="blessure-control" title="Blessure {{title}}">
|
|
||||||
<i class="fas fa-skull-crossbones" name="blessure-{{gravite}}-{{key}}-active"></i>
|
|
||||||
{{title}}
|
|
||||||
</span>
|
|
||||||
{{#if blessure.active}}
|
|
||||||
<span class="blessure-soins flexrow">
|
|
||||||
<input class="blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="blessure.psdone" {{#if blessure.psdone}}checked{{/if}}/>
|
|
||||||
<input class="blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{blessure.premiers_soins}}"/>
|
|
||||||
</span>
|
|
||||||
<span class="blessure-soins flexrow">
|
|
||||||
<input class="blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="blessure.scdone" {{#if blessure.scdone}}checked{{/if}}/>
|
|
||||||
<input class="blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{blessure.soins_complets}}"/>
|
|
||||||
</span>
|
|
||||||
<input class="blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{blessure.jours}}"/>
|
|
||||||
<input class="blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{blessure.loc}}"/>
|
|
||||||
{{else}}
|
|
||||||
<span></span>
|
|
||||||
<span></span>
|
|
||||||
<span></span>
|
|
||||||
<span></span>
|
|
||||||
{{/if}}
|
|
||||||
</li>
|
|
@ -1,18 +1,20 @@
|
|||||||
|
<h4>blessures</h4>
|
||||||
|
<div>
|
||||||
|
<a class="chat-card-button creer-blessure-legere"><i class="fas fa-plus-circle"></i> légère</a>
|
||||||
|
<a class="chat-card-button creer-blessure-grave"><i class="fas fa-plus-circle"></i> grave</a>
|
||||||
|
<a class="chat-card-button creer-blessure-critique"><i class="fas fa-plus-circle"></i> critique</a>
|
||||||
|
</div>
|
||||||
|
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
<li class="competence-header flexrow" >
|
<li class="competence-header flexrow" >
|
||||||
<span>Blessures</span>
|
<span></span>
|
||||||
<span>Premiers soins</span>
|
<span>Premiers soins</span>
|
||||||
<span>Soins complets</span>
|
<span>Soins complets</span>
|
||||||
<span>Age (jours)</span>
|
<span>Loc.</span>
|
||||||
<span>Localisation</span>
|
<span>Actions</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each system.blessures.legeres.liste as |blessure key|}}
|
{{#each blessures as |blessure|}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs" blessure}}
|
||||||
{{/each}}
|
|
||||||
{{#each system.blessures.graves.liste as |blessure key|}}
|
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="grave" title="Grave"}}
|
|
||||||
{{/each}}
|
|
||||||
{{#each system.blessures.critiques.liste as |blessure key|}}
|
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
|
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -1,7 +1,9 @@
|
|||||||
<h4>Soins</h4>
|
<h4>Soins</h4>
|
||||||
<a class="chat-card-button creer-tache-blessure-legere">Blessure légère</a>
|
<div>
|
||||||
<a class="chat-card-button creer-tache-blessure-grave">Blessure grave</a>
|
<a class="chat-card-button creer-tache-blessure-legere"><i class="fas fa-first-aid"></i> légère</a>
|
||||||
<a class="chat-card-button creer-tache-blessure-critique">Blessure critique</a>
|
<a class="chat-card-button creer-tache-blessure-grave"><i class="fas fa-first-aid"></i> grave</a>
|
||||||
|
<a class="chat-card-button creer-tache-blessure-critique"><i class="fas fa-first-aid"></i> critique</a>
|
||||||
|
</div>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each taches as |tache id|}}
|
{{#each taches as |tache id|}}
|
||||||
{{#if (eq tache.system.competence 'Chirurgie')}}
|
{{#if (eq tache.system.competence 'Chirurgie')}}
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<span>
|
<div>
|
||||||
{{#if effects}}
|
{{#if effects}}
|
||||||
{{#each effects as |effect key|}}
|
{{#each effects as |effect key|}}
|
||||||
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
|
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
|
||||||
@ -9,4 +9,4 @@
|
|||||||
{{else}}
|
{{else}}
|
||||||
Aucun effet actif
|
Aucun effet actif
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</span>
|
</div>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<div class="flex-group-left header-etats">
|
<div class="flex-group-left header-etats">
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
|
<div>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</div>
|
||||||
<span>Sur-encombrement: {{calc.surenc}}</span>
|
<div>Sur-encombrement: {{calc.surenc}}</div>
|
||||||
<span>{{calc.resumeBlessures}}</span>
|
<div>{{calc.resumeBlessures}}</div>
|
||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -1,17 +1,18 @@
|
|||||||
{{#if isGM}}
|
{{#if isGM}}
|
||||||
|
{{log this}}
|
||||||
<span>
|
<span>
|
||||||
{{#if (gt endurance 0)}}
|
{{#if (gt endurance 0)}}
|
||||||
De plus, {{alias}} a perdu {{endurance}} points d'endurance
|
De plus, {{alias}} a perdu {{endurance}} points d'endurance
|
||||||
{{#if (ne vie 0)}}et <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
|
{{#if (ne vie 0)}}et <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (gt endurance 1)}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}} {{/if}}
|
{{#if (and jetEndurance (gt endurance 1))}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}} {{/if}}
|
||||||
</span>
|
</span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<h4>{{alias}} encaisse à
|
<h4>{{alias}} encaisse à
|
||||||
<span>
|
<span>
|
||||||
{{numberFormat dmg.total decimals=0 sign=true}}
|
{{numberFormat dmg.total decimals=0 sign=true}}
|
||||||
{{#if (eq dmg.mortalite 'non-mortel')~}}(coups non mortels)
|
{{#if (eq dmg.mortalite 'non-mortel')~}}(coups non mortels)
|
||||||
{{~else if (eq dmg.mortalite 'cauchemar')}}(entité de cauchemar)
|
{{~else if (eq dmg.mortalite 'entiteincarnee')}}(entité incarnée)
|
||||||
{{~/if}}
|
{{~/if}}
|
||||||
</span>
|
</span>
|
||||||
</h4>
|
</h4>
|
||||||
@ -22,15 +23,16 @@
|
|||||||
{{~/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
|
{{~/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
|
||||||
<br>
|
<br>
|
||||||
{{alias}}
|
{{alias}}
|
||||||
{{#if (eq dmg.mortalite 'cauchemar')}}subit le coup
|
{{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
|
||||||
{{else if eraflures}}subit une contusion
|
|
||||||
{{else if legeres}}subit une blessure légère
|
|
||||||
{{else if graves}}subit une blessure grave
|
|
||||||
{{else if critiques}}subit une blessure critique
|
|
||||||
{{else if mort}}vient de mourir
|
{{else if mort}}vient de mourir
|
||||||
|
{{else if blessure}}
|
||||||
|
{{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.labelGravite}}
|
||||||
|
{{else}}subit une contusion
|
||||||
|
{{~/if~}}
|
||||||
{{else}}s'en sort sans une égratignure
|
{{else}}s'en sort sans une égratignure
|
||||||
{{~/if~}}
|
{{~/if~}}
|
||||||
{{~#unless (eq dmg.mortalite 'cauchemar')}}
|
|
||||||
|
{{~#unless (eq dmg.mortalite 'entiteincarnee')}}
|
||||||
{{#if dmg.loc.label}}
|
{{#if dmg.loc.label}}
|
||||||
{{#if (gt roll.total 0)}}({{dmg.loc.label}}){{/if}}
|
{{#if (gt roll.total 0)}}({{dmg.loc.label}}){{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
@ -39,7 +41,7 @@
|
|||||||
{{~#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
|
{{~#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
|
||||||
{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
|
{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (ne dmg.mortalite 'cauchemar')}}
|
{{#if (ne dmg.mortalite 'entiteincarnee')}}
|
||||||
{{#if (gt endurance 1)}}et
|
{{#if (gt endurance 1)}}et
|
||||||
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
|
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
|
||||||
{{#if hasPlayerOwner}}Jet d'endurance : Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
|
{{#if hasPlayerOwner}}Jet d'endurance : Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
<div class="control-icon rdd-combat ">
|
<div class="control-icon rdd-combat ">
|
||||||
<img class="rdd-hud-togglebutton" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36" title="Attaque"/>
|
<img class="rdd-hud-togglebutton" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36" title="Attaque"/>
|
||||||
<div class="rdd-hud-list tokenhudext left">
|
<div class="rdd-hud-list token-hud-ext left">
|
||||||
{{#each actions as |action key|}}
|
{{#each actions as |action key|}}
|
||||||
{{#unless action.system.initOnly}}
|
{{#unless action.system.initOnly}}
|
||||||
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque"
|
<div class="control-icon token-hud-icon rdd-hud-menu rdd-attaque"
|
||||||
data-combatant-id="{{../combatant.id}}"
|
data-combatant-id="{{../combatant.id}}"
|
||||||
data-action-index="{{action.index}}"
|
data-action-index="{{action.index}}"
|
||||||
title="{{action.name}}">
|
title="{{action.name}}">
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<div class="control-icon rdd-initiative ">
|
<div class="control-icon rdd-initiative ">
|
||||||
<img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" />
|
<img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" />
|
||||||
<div class="rdd-hud-list tokenhudext right">
|
<div class="rdd-hud-list token-hud-ext right">
|
||||||
{{#each actions as |action key|}}
|
{{#each actions as |action key|}}
|
||||||
<div class="control-icon tokenhudicon rdd-hud-menu"
|
<div class="control-icon token-hud-icon rdd-hud-menu"
|
||||||
data-combatant-id="{{../combatant.id}}"
|
data-combatant-id="{{../combatant.id}}"
|
||||||
data-action-index="{{action.index}}"
|
data-action-index="{{action.index}}"
|
||||||
title="{{action.name}}">
|
title="{{action.name}}">
|
||||||
@ -10,7 +10,7 @@
|
|||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each commandes as |commande key|}}
|
{{#each commandes as |commande key|}}
|
||||||
<div class="control-icon tokenhudicon rdd-hud-menu"
|
<div class="control-icon token-hud-icon rdd-hud-menu"
|
||||||
data-command="{{commande.command}}"
|
data-command="{{commande.command}}"
|
||||||
data-combatant-id="{{../combatant.id}}"
|
data-combatant-id="{{../combatant.id}}"
|
||||||
data-action-index="{{commande.index}}"
|
data-action-index="{{commande.index}}"
|
||||||
|
12
templates/hud-actor-soins.hbs
Normal file
12
templates/hud-actor-soins.hbs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
<div class="control-icon rdd-soins ">
|
||||||
|
<img class="rdd-hud-togglebutton" src="icons/svg/regen.svg" width="36" height="36" title="Soins" />
|
||||||
|
<div class="rdd-hud-list token-hud-ext soins">
|
||||||
|
{{#each blessures as |blessure|}}
|
||||||
|
<div class="control-icon token-hud-icon rdd-hud-menu"
|
||||||
|
data-blessure-id="{{blessure.id}}"
|
||||||
|
title="{{blessure.name}}">
|
||||||
|
<label>Soigner: {{blessure.name}}</label>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
55
templates/item-blessure-sheet.html
Normal file
55
templates/item-blessure-sheet.html
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
<form class="{{cssClass}}" autocomplete="off">
|
||||||
|
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
|
||||||
|
<section class="sheet-body">
|
||||||
|
<div class="form-group">
|
||||||
|
<label for="system-gravite">Gravité</label>
|
||||||
|
<select name="system-gravite" class="gravite" data-dtype="Number">
|
||||||
|
{{#select system.gravite}}
|
||||||
|
<option value="0">Contusion / Eraflure</option>
|
||||||
|
<option value="2">Légère</option>
|
||||||
|
<option value="4">Grave</option>
|
||||||
|
<option value="6">Critique</option>
|
||||||
|
<option value="8">Mort</option>
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div class="form-group">
|
||||||
|
<label for="system.localisation">Localisation</label>
|
||||||
|
<input class="attribute-value" type="text" name="system.localisation" value="{{system.localisation}}" data-dtype="String"/>
|
||||||
|
</div>
|
||||||
|
{{#if (lt system.gravite 7)}}
|
||||||
|
<div class="form-group">
|
||||||
|
<label for="system.difficulte">Difficulté des soins</label>
|
||||||
|
<input class="attribute-value number-x" type="text" name="system.difficulte" value="{{system.difficulte}}" data-dtype="Number"/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="form-group">
|
||||||
|
<label for="premierssoins-done">Premiers soins
|
||||||
|
<input class="attribute-value" type="checkbox" name="premierssoins-done" {{#if system.premierssoins.done}}checked{{/if}}/>
|
||||||
|
</label>
|
||||||
|
{{#if system.premierssoins.done}}
|
||||||
|
<input class="attribute-value number-x" type="text" name="system.premierssoins.bonus" value="{{system.premierssoins.bonus}}" data-dtype="Number"/>
|
||||||
|
{{else}}
|
||||||
|
<label for="system.premierssoins.tache">Points de tâches</label>
|
||||||
|
<input class="attribute-value number-x" type="text" name="system.premierssoins.tache" value="{{system.premierssoins.tache}}" data-dtype="Number"/>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{#if system.premierssoins.done}}
|
||||||
|
<div class="form-group">
|
||||||
|
<label for="soinscomplets-done">Soins complets
|
||||||
|
<input class="attribute-value" type="checkbox" name="soinscomplets-done" {{#if system.soinscomplets.done}}checked{{/if}}/>
|
||||||
|
</label>
|
||||||
|
{{#if system.soinscomplets.done}}
|
||||||
|
<input class="attribute-value number-x" type="text" name="system.soinscomplets.bonus" value="{{system.soinscomplets.bonus}}" data-dtype="Number"/>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if options.isOwned}}
|
||||||
|
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Obtenue" labelfin="Prochain jet"}}
|
||||||
|
{{/if}}
|
||||||
|
</section>
|
||||||
|
</form>
|
Loading…
Reference in New Issue
Block a user