#100 Amélioration messages encaissement
+fix: coup non mortel à 20 ne fait pas perdre de vie, c'est le passage de l'endurance à 0 et l'inconscience qui font perdre la vie.
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145
module/actor.js
145
module/actor.js
@ -1025,19 +1025,24 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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testSiSonne( sante, endurance )
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{
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let result = new Roll("1d20").roll().total;
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if ( result <= endurance)
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sante.sonne.value = false;
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if ( result > endurance || result == 20) // 20 is always a failure
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sante.sonne.value = true;
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if (result == 1) {
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sante.sonne.value = false;
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let xp = Misc.toInt(this.data.data.carac.constitution.xp) + 1;
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this.update( {"data.carac.constitution.xp": xp } ); // +1 XP !
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testSiSonne(sante, endurance) {
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const roll = new Roll("1d20").roll();
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roll.showDice = true;
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RdDDice.show(roll);
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let result = {
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roll: roll,
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sonne: roll.total > endurance || roll.total == 20
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}
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if (roll.total == 1) {
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let xp = Misc.toInt(this.data.data.carac.constitution.xp) + 1;
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this.update({ "data.carac.constitution.xp": xp }); // +1 XP !
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// TODO : Output to chat
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}
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if (result.sonne) {
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// 20 is always a failure
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sante.sonne.value = true;
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}
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return result;
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}
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/* -------------------------------------------- */
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@ -1083,40 +1088,48 @@ export class RdDActor extends Actor {
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if (!data) {
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return;
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}
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let result = {
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sonne: false,
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};
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let minValue = 0;
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if (this.type == 'personnage') {
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// TODO: les animaux/humanoïdes on théoriquement aussi un sconst, mais la SPA n'est pas passé par là
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minValue = name == "vie" ? -Number(this.data.data.attributs.sconst.value) : 0;
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}
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let newValue = Math.max(minValue, Math.min(data.value + inc, data.max));
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//console.log("New value ", inc, minValue, newValue);
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result.newValue = Math.max(minValue, Math.min(data.value + inc, data.max));
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//console.log("New value ", inc, minValue, result.newValue);
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if (name == "endurance" && this.data.type != 'entite' ) {
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if ( sante.fatigue && inc < 0 ) { // Each endurance lost -> fatigue lost
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if (name == "endurance" && this.data.type != 'entite') {
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if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
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sante.fatigue.value = sante.fatigue.value - inc
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}
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if ( !isCritique && newValue == 0 && inc < 0) { // perte endurance et endurance devient 0 -> -1 vie sauf si coup critique
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if (!isCritique && result.newValue == 0 && inc < 0) { // perte endurance et endurance devient 0 -> -1 vie sauf si coup critique
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sante.vie.value = sante.vie.value - 1;
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}
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newValue = Math.max(0, newValue);
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if (inc>0) { // le max d'endurance s'applique seulement à la récupération
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newValue = Math.min(newValue, this._computeEnduranceMax())
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result.newValue = Math.max(0, result.newValue);
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if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
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result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
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}
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if (data.value - newValue > 1) {
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this.testSiSonne(sante, newValue); // Peut-être sonné si 2 points d'endurance perdus d'un coup
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} else if (inc>0) {
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if (data.value - result.newValue > 1) {
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// Peut-être sonné si 2 points d'endurance perdus d'un coup
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const testIsSonne = this.testSiSonne(sante, result.newValue);
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result.sonne = testIsSonne.sonne;
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result.jetEndurance = testIsSonne.roll.total;
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} else if (inc > 0 && !this.isEntiteCauchemar()) {
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sante.sonne.value = false;
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}
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}
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data.value = newValue;
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//console.log(name, inc, data.value, newValue, minValue, data.max);
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if ( sante.fatigue) { // If endurance lost, then the same amount of fatigue cannot be recovered
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data.value = result.newValue;
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//console.log(name, inc, data.value, result.newValue, minValue, data.max);
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if (sante.fatigue) { // If endurance lost, then the same amount of fatigue cannot be recovered
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sante.fatigue.value = Math.max(sante.fatigue.value, this._computeFatigueMin());
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}
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//console.log("SANTE::::", sante);
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await this.update( {"data.sante": sante } );
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await this.update({ "data.sante": sante });
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return result;
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}
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/* -------------------------------------------- */
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@ -2148,56 +2161,62 @@ export class RdDActor extends Actor {
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console.log("encaisserDommages", attackerRoll)
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let santeOrig = duplicate(this.data.data.sante);
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let encaissement = this.jetEncaissement(attackerRoll);
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this.ajouterBlessure(encaissement); // Will upate the result table
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await this.santeIncDec("vie", encaissement.vie);
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await this.santeIncDec("endurance", encaissement.endurance, (encaissement.critiques > 0));
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const blessureLegere = (encaissement.legeres > 0 ? "une blessure légère" : "");
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const blessureGrave = (encaissement.graves > 0 ? "une blessure grave" : "");
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const blessureCritique = (encaissement.critiques > 0 ? "une blessure critique" : "");
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let commonMsg = {
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title: "Blessures !",
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roll: encaissement.roll,
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content: `${this.data.name} a encaissé ${blessureLegere}${blessureGrave}${blessureCritique} (${encaissement.locName})`
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}
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let addonMsg = "<br>Et a perdu : <br>" + encaissement.endurance + " Endurance et " + encaissement.vie + " Points de Vie";
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if ( this.hasPlayerOwner ) {
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commonMsg.content += addonMsg; // Message pour tout le monde
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ChatMessage.create( commonMsg );
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} else { // Le defenseur n'est pas un PJ, donc message complet uniquement pour le MJ
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ChatMessage.create( commonMsg ); // Message pour tout le monde
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let gmMsg = duplicate(commonMsg);
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gmMsg.content = addonMsg; // Et message complémentaire uniquement pour le MJ
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gmMsg.whisper = ChatMessage.getWhisperRecipients( "GM" );
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ChatMessage.create( gmMsg );
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}
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const perteVie = await this.santeIncDec("vie", - encaissement.vie);
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const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, (encaissement.critiques > 0));
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this.computeEtatGeneral();
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this.sheet.render(false);
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let santeActuelle = duplicate(this.data.data.sante);
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encaissement.alias = this.data.name;
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encaissement.hasPlayerOwner = this.hasPlayerOwner;
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encaissement.resteEndurance = santeActuelle.endurance.value
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encaissement.sonne = perteEndurance.sonne;
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encaissement.jetEndurance = perteEndurance.jetEndurance,
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encaissement.endurance = santeOrig.endurance.value - perteEndurance.newValue;
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encaissement.vie = santeOrig.vie.value - perteVie.newValue;
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ChatUtility.createChatWithRollMode(this.name, {
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roll: encaissement.roll,
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
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});
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if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
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encaissement = duplicate(encaissement);
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encaissement.isGM = true;
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ChatMessage.create({
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whisper: ChatMessage.getWhisperRecipients("GM"),
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
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});
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}
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}
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/* -------------------------------------------- */
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jetEncaissement(rollData) {
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rollData.dmg.loc = rollData.dmg.loc?? RdDUtility.getLocalisation();
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const roll = new Roll("2d10 + @dmg - @armure", {
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dmg: rollData.dmg.total,
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armure: this.computeArmure( rollData )
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}).roll();
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const roll = new Roll("2d10").roll();
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roll.showDice = true;
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RdDDice.show(roll, game.settings.get("core", "rollMode"));
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let encaissement = RdDUtility.selectEncaissement(roll.total, rollData.dmg.mortalite)
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let over20 = Math.max(roll.total - 20, 0);
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const armure = this.computeArmure(rollData);
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const jetTotal = roll.total + rollData.dmg.total - armure;
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let encaissement = RdDUtility.selectEncaissement(jetTotal, rollData.dmg.mortalite)
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let over20 = Math.max(jetTotal - 20, 0);
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encaissement.dmg = rollData.dmg;
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encaissement.dmg.loc = rollData.dmg.loc ?? RdDUtility.getLocalisation();
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encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
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encaissement.roll = roll;
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encaissement.vie = - RdDUtility._evaluatePerte(encaissement.vie, over20);
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encaissement.endurance = - RdDUtility._evaluatePerte(encaissement.endurance, over20);
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encaissement.loc = rollData.dmg.loc;
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encaissement.locName = rollData.dmg.loc.label ?? "Corps";
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encaissement.armure = armure;
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encaissement.total = jetTotal;
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encaissement.vie = RdDUtility._evaluatePerte(encaissement.vie, over20);
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encaissement.endurance = RdDUtility._evaluatePerte(encaissement.endurance, over20);
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encaissement.penetration = rollData.arme?.data.penetration ?? 0;
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return encaissement;
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}
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@ -98,25 +98,25 @@ const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "C
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/* -------------------------------------------- */
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const definitionsEncaissement = {
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"mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", legeres: 0, graves: 1, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", legeres: 0, graves: 0, critiques: 1 },
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
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],
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"non-mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "1", legeres: 1, graves: 0, critiques: 0 },
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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],
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"cauchemar": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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]
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};
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@ -193,6 +193,7 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
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42
templates/chat-resultat-encaissement.html
Normal file
42
templates/chat-resultat-encaissement.html
Normal file
@ -0,0 +1,42 @@
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{{#if isGM}}
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<span>
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{{#if (gt endurance 0)}}
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De plus, {{alias}} a perdu {{endurance}} points d'endurance
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{{#if (ne vie 0)}}et <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
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{{/if}}
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</span>
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{{else}}
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<h4>{{alias}} encaisse à
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<span>
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{{numberFormat dmg.total decimals=0 sign=true}}
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{{#if (eq dmg.mortalite 'non-mortel')~}}(coups non mortels)
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{{~else if (eq dmg.mortalite 'cauchemar')}}(entité de cauchemar)
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{{~/if}}
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</span>
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</h4>
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<div>
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Je d'encaissement de {{roll.total}}
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{{#unless (eq armure 0)}}, l'armure a protègé de {{armure}} {{#unless (eq penetration 0)}}(pénétration de {{penetration}})
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{{/unless}}
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{{/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
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<br>
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{{alias}} subit
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{{#if (gt eraflures 0)}}une contusion
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{{else if (gt legeres 0)}}une blessure légère
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{{else if (gt graves 0)}}une blessure grave
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{{else if (gt critique 0)}}une blessure critique
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{{else}}Rien du tout
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{{/if}}
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({{dmg.loc.label}})
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{{#if (gt endurance 0)}}
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{{#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
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{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
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{{/if}}
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{{#if (gt endurance 1)}}
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et {{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}
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({{jetEndurance}} / {{resteEndurance}})!
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{{/if}}
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{{/if}}
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</div>
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{{/if}}
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