Dé des heures
inutile, donc indispensable /roll 1dh
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@ -2,25 +2,37 @@ import { ChatUtility } from "./chat-utility.js";
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import { SYSTEM_RDD } from "./constants.js";
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import { Misc } from "./misc.js";
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function img(src) {
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return `<img src="${src}" class="dice-img" />`
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}
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function iconHeure(heure){
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if (heure<10) {
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heure = '0'+heure;
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}
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return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
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}
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const signeDragon = 'systems/foundryvtt-reve-de-dragon/icons/heures/hdragon.webp';
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const imgSigneDragon = `<img src="${signeDragon}" class="dice-img" />`;
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const imgSigneDragon = img(signeDragon);
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const labelsDeDragon = ['1', '2', '3', '4', '5', '6', signeDragon, '0'];
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const bumpsDeDragon = [, , , , , , signeDragon, ];
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const bumpsDeDragon = [, , , , , , signeDragon,];
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const signeHeure = 'systems/foundryvtt-reve-de-dragon/icons/heures/hd';
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/** De7 pour les jets de rencontre */
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export class De7 extends Die {
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/** @override */
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static DENOMINATION = "7";
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static diceSoNiceData(system) {
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return { type: "d7", labels: labelsDeDragon, bumpMaps: bumpsDeDragon, system: system }
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}
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constructor(termData) {
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termData.faces = 8;
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super(termData);
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}
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evaluate() {
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super.evaluate();
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this.explode("x=8");
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@ -70,16 +82,45 @@ export class DeDraconique extends Die {
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}
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}
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const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
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/** De 12 avec les heures */
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export class DeHeure extends Die {
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/** @override */
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static DENOMINATION = "h";
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static diceSoNiceData(system) {
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return {
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type: "dh",
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labels: imagesHeures,
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bumpMaps: imagesHeures,
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system: system
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}
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}
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constructor(termData) {
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termData.faces = 12;
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super(termData);
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}
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static getResultLabel(result) {
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return img(imagesHeures[result]);
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}
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}
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export class RdDDice {
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static init() {
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CONFIG.Dice.terms[De7.DENOMINATION] = De7;
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CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
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CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
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}
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static diceSoNiceReady(dice3d) {
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for (const system of Object.keys(dice3d.DiceFactory.systems)) {
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dice3d.addDicePreset(De7.diceSoNiceData(system));
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dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
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dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
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}
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}
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