Fix armes naturelles/corps à corps
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5ba86f12df
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@ -101,14 +101,14 @@ export class RdDCombatManager extends Combat {
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const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
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const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
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const niveau = competence.system.niveau;
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const niveau = competence.system.niveau;
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const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
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const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
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rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
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rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
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}
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}
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}
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}
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}
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}
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//console.log("Combatat", c);
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//console.log("Combatat", c);
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const roll = combatant.getInitiativeRoll(rollFormula);
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const roll = combatant.getInitiativeRoll(rollFormula);
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if ( !roll.total) {
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if (!roll.total) {
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roll.evaluate( {async: false});
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roll.evaluate({ async: false });
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}
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}
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if (roll.total <= 0) roll.total = 0.00;
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if (roll.total <= 0) roll.total = 0.00;
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console.log("Compute init for", rollFormula, roll.total, combatant);
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console.log("Compute init for", rollFormula, roll.total, combatant);
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@ -156,12 +156,14 @@ export class RdDCombatManager extends Combat {
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let actions = [];
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let actions = [];
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for (const arme of armes) {
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for (const arme of armes) {
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if (arme.system.equipe) {
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if (arme.system.equipe) {
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const dommages = arme.system.dommages;
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const dommages = arme.system.dommages.toString();
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const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages] ;
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const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
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if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
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if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
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ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
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ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
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}
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}
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if (arme.system.unemain && arme.system.competence) {
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console.log(">>>>", arme)
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if ((arme.system.unemain && arme.system.competence) ||
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(arme.system.competence.toLowerCase().includes("corps à corps"))) {
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actions.push(RdDCombatManager.$prepareAttaqueArme({
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actions.push(RdDCombatManager.$prepareAttaqueArme({
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arme: arme,
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arme: arme,
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infoMain: "(1 main)",
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infoMain: "(1 main)",
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@ -224,24 +226,23 @@ export class RdDCombatManager extends Combat {
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}
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}
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static listActionsPossessions(actor) {
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static listActionsPossessions(actor) {
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return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
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return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
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{
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return {
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return {
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name: p.name,
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name: p.name,
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action: 'conjurer',
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action: 'conjurer',
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system: {
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system: {
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competence: p.name,
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competence: p.name,
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possessionid: p.system.possessionid,
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possessionid: p.system.possessionid,
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}
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}
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}
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}));
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}
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}));
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static listActionsCombat(combatant) {
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static listActionsCombat(combatant) {
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const actor = combatant.actor;
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const actor = combatant.actor;
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let actions = RdDCombatManager.listActionsPossessions(actor);
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let actions = RdDCombatManager.listActionsPossessions(actor);
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if (actions.length>0) {
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if (actions.length > 0) {
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return actions;
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return actions;
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}
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}
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if (actor.isCreature()) {
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if (actor.isCreature()) {
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@ -394,7 +395,7 @@ export class RdDCombatManager extends Combat {
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static displayInitiativeMenu(html, combatantId) {
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static displayInitiativeMenu(html, combatantId) {
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console.log("Combatant ; ", combatantId);
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console.log("Combatant ; ", combatantId);
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const combatant = game.combat.combatants.get(combatantId);
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const combatant = game.combat.combatants.get(combatantId);
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if (! (combatant?.actor) ) {
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if (!(combatant?.actor)) {
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ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
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ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
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return;
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return;
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}
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}
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@ -479,7 +480,7 @@ export class RdDCombat {
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else {
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else {
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const defender = target?.actor;
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const defender = target?.actor;
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const defenderTokenId = target?.id;
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const defenderTokenId = target?.id;
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if ( defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
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if (defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
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ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
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ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
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} else {
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} else {
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return this.create(attacker, defender, defenderTokenId, target)
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return this.create(attacker, defender, defenderTokenId, target)
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@ -589,7 +590,7 @@ export class RdDCombat {
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async onEvent(button, event) {
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async onEvent(button, event) {
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const chatMessage = ChatUtility.getChatMessage(event);
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const chatMessage = ChatUtility.getChatMessage(event);
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const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
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const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
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const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll') ;
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const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
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console.log('RdDCombat', attackerRoll, defenderRoll);
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console.log('RdDCombat', attackerRoll, defenderRoll);
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
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@ -709,12 +710,13 @@ export class RdDCombat {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async proposerAjustementTirLancer( rollData ) {
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async proposerAjustementTirLancer(rollData) {
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if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
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if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
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if (this.defender.isEntite([ENTITE_BLURETTE])){
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if (this.defender.isEntite([ENTITE_BLURETTE])) {
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ChatMessage.create( {
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ChatMessage.create({
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content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
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content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
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whisper: ChatMessage.getWhisperRecipients("GM")})
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whisper: ChatMessage.getWhisperRecipients("GM")
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})
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}
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}
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else {
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else {
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const defenderToken = canvas.tokens.get(this.defenderTokenId);
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const defenderToken = canvas.tokens.get(this.defenderTokenId);
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@ -723,7 +725,7 @@ export class RdDCombat {
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const portee = this._ajustementPortee(dist, rollData.arme)
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const portee = this._ajustementPortee(dist, rollData.arme)
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const taille = this._ajustementTaille(this.defender)
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const taille = this._ajustementTaille(this.defender)
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const activite = this._ajustementMouvement(this.defender)
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const activite = this._ajustementMouvement(this.defender)
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const total = [portee, taille, activite].map(it=>it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
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const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
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ChatMessage.create({
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ChatMessage.create({
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
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rollData: rollData,
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rollData: rollData,
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@ -751,26 +753,26 @@ export class RdDCombat {
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}
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}
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_ajustementPortee(dist, arme) {
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_ajustementPortee(dist, arme) {
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if (dist <= arme.system.portee_courte) return {msg:"courte", diff:0};
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if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
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if (dist <= arme.system.portee_moyenne) return {msg: "moyenne" , diff: -3};
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if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
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if (dist <= arme.system.portee_extreme) return {msg: "extrême", diff:-5};
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if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
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return {msg: "inatteignable", diff: -10};
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return { msg: "inatteignable", diff: -10 };
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}
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}
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_ajustementTaille(actor) {
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_ajustementTaille(actor) {
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if (actor.isVehicule()) return {msg: "véhicule", diff: 0}
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if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
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const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
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const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
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if (taille <= 1) return {msg: "souris", diff: -8};
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if (taille <= 1) return { msg: "souris", diff: -8 };
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if (taille <= 3) return {msg: "chat", diff: -4};
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if (taille <= 3) return { msg: "chat", diff: -4 };
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if (taille <= 5) return {msg: "chien", diff: -2};
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if (taille <= 5) return { msg: "chien", diff: -2 };
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if (taille <= 15) return {msg: "humanoïde", diff: 0};
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if (taille <= 15) return { msg: "humanoïde", diff: 0 };
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if (taille <= 20) return {msg: "ogre", diff: 2};
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if (taille <= 20) return { msg: "ogre", diff: 2 };
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return {msg: "gigantesque", diff: 4};
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return { msg: "gigantesque", diff: 4 };
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}
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}
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_ajustementMouvement(defender) {
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_ajustementMouvement(defender) {
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if (defender.getSurprise(true)) return {msg: "immobile (surprise)", diff: 0};
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if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
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if (game.combat?.combatants.find(it => it.actorId == defender.id)) return {msg: "en mouvement (combat)", diff: -4};
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if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
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return {msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3};
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return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -914,7 +916,7 @@ export class RdDCombat {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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isPossession( attackerRoll) {
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isPossession(attackerRoll) {
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return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
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return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
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}
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}
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@ -1057,9 +1059,8 @@ export class RdDCombat {
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const arme = this.defender.getArmeParade(armeParadeId);
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const arme = this.defender.getArmeParade(armeParadeId);
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console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
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console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
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const competence = arme?.system?.competence;
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const competence = arme?.system?.competence;
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if (competence == undefined)
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if (competence == undefined) {
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{
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console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
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console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId) ;
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return;
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return;
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}
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}
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File diff suppressed because one or more lines are too long
@ -1,8 +1,8 @@
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{
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{
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"id": "foundryvtt-reve-de-dragon",
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"id": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"title": "Rêve de Dragon",
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"version": "10.2.5",
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"version": "10.2.6",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.2.5.zip",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.2.6.zip",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
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"compatibility": {
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"compatibility": {
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"minimum": "10",
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"minimum": "10",
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