Fix armes naturelles/corps à corps

This commit is contained in:
sladecraven 2022-11-20 16:08:48 +01:00
parent 5ba86f12df
commit 3543ce60cb
3 changed files with 53 additions and 52 deletions

View File

@ -101,14 +101,14 @@ export class RdDCombatManager extends Combat {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value; const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau; const niveau = competence.system.niveau;
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0; const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille); rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
} }
} }
} }
//console.log("Combatat", c); //console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula); const roll = combatant.getInitiativeRoll(rollFormula);
if ( !roll.total) { if (!roll.total) {
roll.evaluate( {async: false}); roll.evaluate({ async: false });
} }
if (roll.total <= 0) roll.total = 0.00; if (roll.total <= 0) roll.total = 0.00;
console.log("Compute init for", rollFormula, roll.total, combatant); console.log("Compute init for", rollFormula, roll.total, combatant);
@ -156,12 +156,14 @@ export class RdDCombatManager extends Combat {
let actions = []; let actions = [];
for (const arme of armes) { for (const arme of armes) {
if (arme.system.equipe) { if (arme.system.equipe) {
const dommages = arme.system.dommages; const dommages = arme.system.dommages.toString();
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages] ; const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) { if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
} }
if (arme.system.unemain && arme.system.competence) { console.log(">>>>", arme)
if ((arme.system.unemain && arme.system.competence) ||
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
actions.push(RdDCombatManager.$prepareAttaqueArme({ actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme, arme: arme,
infoMain: "(1 main)", infoMain: "(1 main)",
@ -224,24 +226,23 @@ export class RdDCombatManager extends Combat {
} }
static listActionsPossessions(actor) { static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
{ return {
return { name: p.name,
name: p.name, action: 'conjurer',
action: 'conjurer', system: {
system: { competence: p.name,
competence: p.name, possessionid: p.system.possessionid,
possessionid: p.system.possessionid,
}
} }
})); }
}));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static listActionsCombat(combatant) { static listActionsCombat(combatant) {
const actor = combatant.actor; const actor = combatant.actor;
let actions = RdDCombatManager.listActionsPossessions(actor); let actions = RdDCombatManager.listActionsPossessions(actor);
if (actions.length>0) { if (actions.length > 0) {
return actions; return actions;
} }
if (actor.isCreature()) { if (actor.isCreature()) {
@ -355,7 +356,7 @@ export class RdDCombatManager extends Combat {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence); compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
compNiveau = compData.system.niveau; compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.system.competence; initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value; caracForInit = compData.system.carac_value;
} else { } else {
@ -383,7 +384,7 @@ export class RdDCombatManager extends Combat {
switch (arme.system.cac) { switch (arme.system.cac) {
case "empoignade": case "empoignade":
return 3; return 3;
case "pugilat": case "pugilat":
case "naturelle": case "naturelle":
return 4; return 4;
} }
@ -394,7 +395,7 @@ export class RdDCombatManager extends Combat {
static displayInitiativeMenu(html, combatantId) { static displayInitiativeMenu(html, combatantId) {
console.log("Combatant ; ", combatantId); console.log("Combatant ; ", combatantId);
const combatant = game.combat.combatants.get(combatantId); const combatant = game.combat.combatants.get(combatantId);
if (! (combatant?.actor) ) { if (!(combatant?.actor)) {
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return; return;
} }
@ -479,7 +480,7 @@ export class RdDCombat {
else { else {
const defender = target?.actor; const defender = target?.actor;
const defenderTokenId = target?.id; const defenderTokenId = target?.id;
if ( defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) { if (defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!"); ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
} else { } else {
return this.create(attacker, defender, defenderTokenId, target) return this.create(attacker, defender, defenderTokenId, target)
@ -589,7 +590,7 @@ export class RdDCombat {
async onEvent(button, event) { async onEvent(button, event) {
const chatMessage = ChatUtility.getChatMessage(event); const chatMessage = ChatUtility.getChatMessage(event);
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll') ; const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
console.log('RdDCombat', attackerRoll, defenderRoll); console.log('RdDCombat', attackerRoll, defenderRoll);
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value; const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
@ -709,12 +710,13 @@ export class RdDCombat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async proposerAjustementTirLancer( rollData ) { async proposerAjustementTirLancer(rollData) {
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) { if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
if (this.defender.isEntite([ENTITE_BLURETTE])){ if (this.defender.isEntite([ENTITE_BLURETTE])) {
ChatMessage.create( { ChatMessage.create({
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
whisper: ChatMessage.getWhisperRecipients("GM")}) whisper: ChatMessage.getWhisperRecipients("GM")
})
} }
else { else {
const defenderToken = canvas.tokens.get(this.defenderTokenId); const defenderToken = canvas.tokens.get(this.defenderTokenId);
@ -723,7 +725,7 @@ export class RdDCombat {
const portee = this._ajustementPortee(dist, rollData.arme) const portee = this._ajustementPortee(dist, rollData.arme)
const taille = this._ajustementTaille(this.defender) const taille = this._ajustementTaille(this.defender)
const activite = this._ajustementMouvement(this.defender) const activite = this._ajustementMouvement(this.defender)
const total = [portee, taille, activite].map(it=>it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0) const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
ChatMessage.create({ ChatMessage.create({
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', { content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
rollData: rollData, rollData: rollData,
@ -745,32 +747,32 @@ export class RdDCombat {
isVisible(token, defenderToken) { isVisible(token, defenderToken) {
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token }) return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
} }
distance(token, defenderToken) { distance(token, defenderToken) {
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1); return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
} }
_ajustementPortee(dist, arme) { _ajustementPortee(dist, arme) {
if (dist <= arme.system.portee_courte) return {msg:"courte", diff:0}; if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
if (dist <= arme.system.portee_moyenne) return {msg: "moyenne" , diff: -3}; if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
if (dist <= arme.system.portee_extreme) return {msg: "extrême", diff:-5}; if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
return {msg: "inatteignable", diff: -10}; return { msg: "inatteignable", diff: -10 };
} }
_ajustementTaille(actor) { _ajustementTaille(actor) {
if (actor.isVehicule()) return {msg: "véhicule", diff: 0} if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
const taille = actor.getCaracByName('TAILLE')?.value ?? 1; const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
if (taille <= 1) return {msg: "souris", diff: -8}; if (taille <= 1) return { msg: "souris", diff: -8 };
if (taille <= 3) return {msg: "chat", diff: -4}; if (taille <= 3) return { msg: "chat", diff: -4 };
if (taille <= 5) return {msg: "chien", diff: -2}; if (taille <= 5) return { msg: "chien", diff: -2 };
if (taille <= 15) return {msg: "humanoïde", diff: 0}; if (taille <= 15) return { msg: "humanoïde", diff: 0 };
if (taille <= 20) return {msg: "ogre", diff: 2}; if (taille <= 20) return { msg: "ogre", diff: 2 };
return {msg: "gigantesque", diff: 4}; return { msg: "gigantesque", diff: 4 };
} }
_ajustementMouvement(defender) { _ajustementMouvement(defender) {
if (defender.getSurprise(true)) return {msg: "immobile (surprise)", diff: 0}; if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return {msg: "en mouvement (combat)", diff: -4}; if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
return {msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3}; return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -857,7 +859,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onAttaqueParticuliere(rollData) { async _onAttaqueParticuliere(rollData) {
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0; const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
// force toujours, sauf empoignade // force toujours, sauf empoignade
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum // finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
@ -875,7 +877,7 @@ export class RdDCombat {
else if (!isForce && !isFinesse && isRapide) { else if (!isForce && !isFinesse && isRapide) {
return await this.choixParticuliere(rollData, "rapidite"); return await this.choixParticuliere(rollData, "rapidite");
} }
const choixParticuliere = await ChatMessage.create({ const choixParticuliere = await ChatMessage.create({
alias: this.attacker.name, alias: this.attacker.name,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
@ -914,7 +916,7 @@ export class RdDCombat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
isPossession( attackerRoll) { isPossession(attackerRoll) {
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession'; return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
} }
@ -1057,9 +1059,8 @@ export class RdDCombat {
const arme = this.defender.getArmeParade(armeParadeId); const arme = this.defender.getArmeParade(armeParadeId);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme); console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
const competence = arme?.system?.competence; const competence = arme?.system?.competence;
if (competence == undefined) if (competence == undefined) {
{ console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId) ;
return; return;
} }

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@ -1,8 +1,8 @@
{ {
"id": "foundryvtt-reve-de-dragon", "id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon", "title": "Rêve de Dragon",
"version": "10.2.5", "version": "10.2.6",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.2.5.zip", "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.2.6.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json", "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",