Fix message d'expérience invisibles
Les messages d'expérience sur mêlée/tir/lancer (à répartir) n'étaient plus visibles
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@ -2266,13 +2266,19 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
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if (!this.isPersonnage()) return;
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hideChatMessage = hideChatMessage == 'hide' || (game.settings.get("core", "rollMode") != 'blindroll' && !game.user.isGM)
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hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
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let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
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if (xpData && !hideChatMessage) {
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData)
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});
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if (xpData) {
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const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData);
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if (hideChatMessage) {
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ChatUtility.blindMessageToGM({ content: content});
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}
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else{
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: content
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});
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}
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}
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}
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@ -120,13 +120,20 @@ export class Misc {
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return Misc.firstConnectedGM()?.id ?? game.user.id;
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}
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static isRollModeHiddenToPlayer() {
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switch (game.settings.get("core", "rollMode")) {
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case CONST.DICE_ROLL_MODES.BLIND:
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case CONST.DICE_ROLL_MODES.SELF: return true;
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}
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return false
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}
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static getActiveUser(id) {
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return game.users.find(u => u.id == id && u.active);
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}
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}
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static firstConnectedGM() {
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return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
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}
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static isOwnerPlayer(actor, user=undefined) {
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