rename EncombrementTotal
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6f8858d9c8
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@ -203,8 +203,12 @@ export class RdDActor extends Actor {
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return duplicate(list[0]);
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}
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getEncombrementTotal() {
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return this.encTotal ? Math.floor(this.encTotal) : 0
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getEncTotal() {
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return Math.floor(this.encTotal ?? 0);
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}
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getSurenc(){
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return this.data.data.compteurs?.surenc?.value ?? 0;
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}
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/* -------------------------------------------- */
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@ -46,10 +46,10 @@ export class RdDRoll extends Dialog {
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malusArmureValue: actor.isPersonnage() ? actor.data.data.attributs?.malusarmure?.value ?? 0 : 0,
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surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
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surencMalusValue: actor.isPersonnage() ? actor.data.data.compteurs.surenc.value : 0,
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surencMalusApply: false,
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useMalusSurenc: false,
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isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
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useMalusEncTotal: false,
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encTotal: actor.getEncombrementTotal(),
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encTotal: actor.getEncTotal(),
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ajustementAstrologique: actor.ajustementAstrologique(),
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surprise: actor.getSurprise()
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}
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@ -127,7 +127,7 @@ export class RdDRoll extends Dialog {
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// Sort management
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if (rollData.selectedSort) {
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rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord),
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rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord);
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//console.log("Toggle show/hide", rollData.selectedSort);
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HtmlUtility._showControlWhen($("#div-sort-difficulte"), RdDItemSort.isDifficulteVariable(rollData.selectedSort))
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HtmlUtility._showControlWhen($("#div-sort-ptreve"), RdDItemSort.isCoutVariable(rollData.selectedSort))
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@ -210,8 +210,8 @@ export class RdDRoll extends Dialog {
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this.rollData.tactique = event.currentTarget.value;
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updateRollResult(rollData);
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});
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html.find('#surencMalusApply').change((event) => {
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this.rollData.surencMalusApply = event.currentTarget.checked;
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html.find('#useMalusSurenc').change((event) => {
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this.rollData.useMalusSurenc = event.currentTarget.checked;
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updateRollResult(rollData);
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});
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html.find('#useMalusEncTotal').change((event) => {
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@ -260,7 +260,7 @@ export class RdDRoll extends Dialog {
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_computeFinalLevel(rollData) {
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const etat = this._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat);
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const diffConditions = Misc.toInt(rollData.diffConditions);
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const malusEnc = (rollData.surencMalusApply) ? rollData.surencMalusValue : 0;
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const malusSurenc = (rollData.useMalusSurenc) ? rollData.surencMalusValue : 0;
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const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique);
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const malusEncTotal = (rollData.useMalusEncTotal) ? -rollData.encTotal : 0;
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const ajustementChance = RdDResolutionTable.isAjustementAstrologique(rollData) ? rollData.ajustementAstrologique : 0;
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@ -272,7 +272,7 @@ export class RdDRoll extends Dialog {
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const diffCompetence = this._computeDiffCompetence(rollData);
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const diffMoral = rollData.selectedCarac == this.actor.data.data.carac.volonte ? rollData.moral : 0;
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return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusEnc + malusEncTotal + malusArmureValue + diffMeditation + ajustementChance + bonusTactique;
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return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusSurenc + malusEncTotal + malusArmureValue + diffMeditation + ajustementChance + bonusTactique;
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}
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/* -------------------------------------------- */
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@ -1,6 +1,6 @@
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{{#if surencMalusFlag}}
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<div class="form-group">
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<label for="xp">Appliquer le malus de sur-encombrement ? </label>
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<input class="attribute-value" type="checkbox" id="surencMalusApply" name="surencMalusApply" {{#if surencMalusApply}}checked{{/if}}/>
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<input class="attribute-value" type="checkbox" id="useMalusSurenc" name="useMalusSurenc" {{#if useMalusSurenc}}checked{{/if}}/>
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</div>
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{{/if}}
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