Ajout async sur displayRollData

Préparation pour récupérer le message affiché et lui ajouter des flags
This commit is contained in:
Vincent Vandemeulebrouck 2022-01-29 18:50:37 +01:00
parent c0b5bb3f35
commit 3ae3003be3
4 changed files with 26 additions and 26 deletions

View File

@ -2458,7 +2458,7 @@ export class RdDActor extends Actor {
this.currentTMR.close(); // Close TMR !
}
// Final chat message
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html');
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html');
if (reveActuel == 0) { // 0 points de reve
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
@ -2488,7 +2488,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async _onRollCaracResult(rollData) {
// Final chat message
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
}
async rollCaracCompetence(caracName, compName, diff, options = { title: "", apprecier: false }) {
@ -2516,7 +2516,7 @@ export class RdDActor extends Actor {
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this._appliquerExperienceRollData(rollData);
RdDResolutionTable.displayRollData(rollData, this)
await RdDResolutionTable.displayRollData(rollData, this)
return rollData.rolled;
}
@ -2562,7 +2562,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async _competenceResult(rollData) {
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
}
/* -------------------------------------------- */
@ -2641,7 +2641,7 @@ export class RdDActor extends Actor {
this.updateEmbeddedDocuments('Item', [rollData.tache]);
this.santeIncDec("fatigue", rollData.tache.data.fatigue);
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
}
/* -------------------------------------------- */
@ -2688,7 +2688,7 @@ export class RdDActor extends Actor {
const baseQualite = (artData.rolled.isSuccess ? artData.oeuvre.data.niveau : artData.competence.data.niveau);
artData.qualiteFinale = Math.min(baseQualite, artData.oeuvre.data.niveau) + artData.rolled.ptQualite;
RdDResolutionTable.displayRollData(artData, this.name, `chat-resultat-${artData.art}.html`);
await RdDResolutionTable.displayRollData(artData, this.name, `chat-resultat-${artData.art}.html`);
}
/* -------------------------------------------- */
@ -2766,7 +2766,7 @@ export class RdDActor extends Actor {
ui.notifications.info(`${platCuisine.data.quantite} rations de ${platCuisine.name} ont été ajoutés à votre équipement`);
}
artData.platCuisine = platCuisine;
RdDResolutionTable.displayRollData(artData, this.name, `chat-resultat-${artData.art}.html`);
await RdDResolutionTable.displayRollData(artData, this.name, `chat-resultat-${artData.art}.html`);
}
/* -------------------------------------------- */
@ -2834,7 +2834,7 @@ export class RdDActor extends Actor {
await this.createEmbeddedDocuments("Item", [signeData]);
}
RdDResolutionTable.displayRollData(meditationData, this.name, 'chat-resultat-meditation.html');
await RdDResolutionTable.displayRollData(meditationData, this.name, 'chat-resultat-meditation.html');
}
/* -------------------------------------------- */
@ -2914,7 +2914,7 @@ export class RdDActor extends Actor {
await this.updateExperienceLog("XP Sort", rollData.xpSort, "Signe draconique en " + rollData.competence.name);
}
await this.deleteEmbeddedDocuments("Item", [rollData.signe._id]);
RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-lecture-signedraconique.html');
await RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-lecture-signedraconique.html');
this.currentTMR.close();
}
@ -3339,7 +3339,7 @@ export class RdDActor extends Actor {
show: defenderRoll?.show ?? {}
});
ChatUtility.createChatWithRollMode(this.name, {
await ChatUtility.createChatWithRollMode(this.name, {
roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
});
@ -3821,7 +3821,7 @@ export class RdDActor extends Actor {
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: r => this._alchimieResult(r, false) }
{ action: async r => await this._alchimieResult(r, false) }
]
}
);
@ -3834,8 +3834,8 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
_alchimieResult(rollData) {
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-alchimie.html');
async _alchimieResult(rollData) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-alchimie.html');
}
/* -------------------------------------------- */

View File

@ -86,12 +86,12 @@ export class ChatUtility {
}
/* -------------------------------------------- */
static createChatWithRollMode(name, chatOptions) {
ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
static async createChatWithRollMode(name, chatOptions) {
return await ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
}
/* -------------------------------------------- */
static createChatMessage(name, rollMode, chatOptions) {
static async createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
@ -109,7 +109,7 @@ export class ChatUtility {
break;
}
chatOptions.alias = chatOptions.alias || name;
ChatMessage.create(chatOptions);
return await ChatMessage.create(chatOptions);
}
/* -------------------------------------------- */

View File

@ -50,13 +50,13 @@ export class RdDPossession {
}
/* -------------------------------------------- */
static resultConjuration( rollData) {
static async resultConjuration( rollData) {
console.log("RollData!!!", rollData);
if ( !rollData.rolled.isSuccess ) {
rollData.possession.data.compteur++;
}
this.updateEtatPossession(rollData.possession);
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
@ -86,7 +86,7 @@ export class RdDPossession {
name: 'conjurer',
label: 'Conjurer une Possession',
callbacks: [
{ action: async r => this.resultConjuration(r) }
{ action: async r => await this.resultConjuration(r) }
]
}
);
@ -94,11 +94,11 @@ export class RdDPossession {
}
/* -------------------------------------------- */
static _onRollPossession( rollData, isSuccess ) {
static async _onRollPossession( rollData, isSuccess ) {
let possession = rollData.possession;
possession.isSuccess = isSuccess;
this.updateEtatPossession( possession);
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
@ -141,8 +141,8 @@ export class RdDPossession {
name: 'jet-possession',
label: 'Possession: ',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: r => this._onRollPossession(r, true) },
{ condition: r => (r.rolled.isEchec), action: r => this._onRollPossession(r, false) },
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
]
});
dialog.render(true);

View File

@ -64,7 +64,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template)
});
}