Merge branch 'v1.4-report-master' into 'v1.4'
Demi-surprise: Réussite normale => échec #181 See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!191
This commit is contained in:
commit
4538472fc0
@ -146,6 +146,10 @@ export class RdDActorSheet extends ActorSheet {
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montures: this.actor.listeMontures(),
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montures: this.actor.listeMontures(),
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suivants: this.actor.listeSuivants()
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suivants: this.actor.listeSuivants()
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}
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}
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if (this.actor.getBestDraconic().data.niveau > -11 && !this.actor.isHautRevant()) {
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ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
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<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
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}
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return formData;
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return formData;
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}
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}
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@ -163,6 +163,10 @@ export class RdDActor extends Actor {
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return this.data.type == 'personnage';
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return this.data.type == 'personnage';
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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isHautRevant() {
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return Misc.templateData(this).attributs.hautrevant.value != ""
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}
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/* -------------------------------------------- */
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getFatigueActuelle() {
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getFatigueActuelle() {
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if (!this.isPersonnage()) {
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if (!this.isPersonnage()) {
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return 0;
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return 0;
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@ -1044,7 +1048,6 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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computeEtatGeneral() {
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computeEtatGeneral() {
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const actorData = Misc.data(this);
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const actorData = Misc.data(this);
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console.info("computeEtatGeneral", actorData)
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// Pas d'état général pour les entités forçage à 0
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// Pas d'état général pour les entités forçage à 0
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if (this.data.type == 'entite') {
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if (this.data.type == 'entite') {
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@ -160,7 +160,7 @@ export class RdDCombatManager extends Combat {
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arme2main.data.mainInfo = "(2m)";
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arme2main.data.mainInfo = "(2m)";
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arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
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arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
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arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
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arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
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let comp = competences.find(c => c.name == arme2main.data.competence);
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let comp = Misc.data(competences.find(c => c.name == arme2main.data.competence));
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arme2main.data.niveau = comp.data.niveau;
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arme2main.data.niveau = comp.data.niveau;
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arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
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arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
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armesEquipe.push(arme2main);
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armesEquipe.push(arme2main);
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@ -661,7 +661,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static isEchecTotal(rollData) {
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static isEchecTotal(rollData) {
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if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
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if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
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return rollData.rolled.isEchec;
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return rollData.rolled.isEchec && rollData.rolled.code != 'notSign';
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}
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}
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return rollData.rolled.isETotal;
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return rollData.rolled.isETotal;
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}
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}
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@ -726,7 +726,6 @@ export class RdDCombat {
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surpriseDefenseur: this.defender.getSurprise(true),
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surpriseDefenseur: this.defender.getSurprise(true),
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essais: {}
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essais: {}
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};
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};
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rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
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if (this.attacker.isCreature()) {
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if (this.attacker.isCreature()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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@ -969,7 +968,6 @@ export class RdDCombat {
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carac: Misc.templateData(this.defender).carac,
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carac: Misc.templateData(this.defender).carac,
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show: {}
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show: {}
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};
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};
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defenderRoll.diviseurSignificative = this._getDiviseurSignificative(defenderRoll);
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if (this.defender.isCreature()) {
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if (this.defender.isCreature()) {
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RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
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RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
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@ -978,24 +976,6 @@ export class RdDCombat {
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return defenderRoll;
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return defenderRoll;
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}
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}
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/* -------------------------------------------- */
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_getDiviseurSignificative(defenderRoll) {
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let facteurSign = 1;
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if (defenderRoll.surprise == 'demi') {
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facteurSign *= 2;
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}
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if (defenderRoll.needParadeSignificative) {
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facteurSign *= 2;
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}
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if (RdDBonus.isDefenseAttaqueFinesse(defenderRoll)) {
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facteurSign *= 2;
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}
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if (!ReglesOptionelles.isUsing('tripleSignificative')) {
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facteurSign = Math.min(facteurSign, 4);
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}
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return facteurSign;
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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_onParadeParticuliere(defenderRoll) {
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_onParadeParticuliere(defenderRoll) {
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console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
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console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
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@ -1068,7 +1048,6 @@ export class RdDCombat {
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carac: Misc.templateData(this.defender).carac,
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carac: Misc.templateData(this.defender).carac,
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show: {}
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show: {}
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};
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};
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rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
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if (this.defender.isCreature()) {
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if (this.defender.isCreature()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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@ -51,10 +51,8 @@ const reussites = [
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{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
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{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
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];
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];
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const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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const reussiteSignificative = reussites.find(r => r.code == "sign");
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const reussiteNormale = reussites.find(r => r.code == "norm");
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const echecNormal = reussites.find(r => r.code == "echec");
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const caracMaximumResolution = 60;
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const caracMaximumResolution = 60;
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class RdDResolutionTable {
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export class RdDResolutionTable {
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@ -115,7 +113,7 @@ export class RdDResolutionTable {
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this._updateChancesFactor(chances, diviseur);
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this._updateChancesFactor(chances, diviseur);
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chances.showDice = showDice;
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chances.showDice = showDice;
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let rolled = await this.rollChances(chances);
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let rolled = await this.rollChances(chances, diviseur);
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rolled.caracValue = caracValue;
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rolled.caracValue = caracValue;
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rolled.finalLevel = finalLevel;
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rolled.finalLevel = finalLevel;
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rolled.bonus = bonus;
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rolled.bonus = bonus;
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@ -150,12 +148,12 @@ export class RdDResolutionTable {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async rollChances(chances) {
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static async rollChances(chances, diviseur) {
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let myRoll = new Roll("1d100").evaluate( {async: false} );
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let myRoll = new Roll("1d100").evaluate( {async: false} );
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myRoll.showDice = chances.showDice;
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myRoll.showDice = chances.showDice;
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await RdDDice.show(myRoll);
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await RdDDice.show(myRoll);
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chances.roll = myRoll.total;
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chances.roll = myRoll.total;
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mergeObject(chances, this.computeReussite(chances, chances.roll), { overwrite: true });
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mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
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return chances;
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return chances;
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}
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}
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@ -216,8 +214,12 @@ export class RdDResolutionTable {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static computeReussite(chances, roll) {
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static computeReussite(chances, roll, diviseur) {
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return reussites.find(x => x.condition(chances, roll));
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const reussite = reussites.find(x => x.condition(chances, roll));
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if (diviseur > 1 && reussite.code == 'norm') {
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return reussiteInsuffisante;
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}
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return reussite;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -269,23 +271,23 @@ export class RdDResolutionTable {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static buildHTMLResults(caracValue, levelValue) {
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static buildHTMLResults(caracValue, levelValue) {
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if ( caracValue == undefined || isNaN(caracValue )) caracValue = 10;
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if (caracValue == undefined || isNaN(caracValue)) caracValue = 10;
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if ( levelValue == undefined || isNaN(levelValue )) levelValue = 0;
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if (levelValue == undefined || isNaN(levelValue)) levelValue = 0;
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let cell = this.computeChances(caracValue, levelValue);
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let cell = this.computeChances(caracValue, levelValue);
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cell.epart = cell.epart > 99 ? 'N/A' : cell.epart;
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cell.epart = cell.epart > 99 ? 'N/A' : cell.epart;
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cell.etotal = cell.etotal > 100 ? 'N/A' : cell.etotal;
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cell.etotal = cell.etotal > 100 ? 'N/A' : cell.etotal;
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cell.score = Math.min(cell.score, 99);
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cell.score = Math.min(cell.score, 99);
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return `
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return `
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<span class="table-proba-reussite competence-label">
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<span class="table-proba-reussite competence-label">
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Particulière: <span class="rdd-roll-part">${cell.part}</span>
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Particulière: <span class="rdd-roll-part">${cell.part}</span>
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- Significative: <span class="rdd-roll-sign">${cell.sign}</span>
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- Significative: <span class="rdd-roll-sign">${cell.sign}</span>
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- Réussite: <span class="rdd-roll-norm">${cell.score}</span>
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- Réussite: <span class="rdd-roll-norm">${cell.score}</span>
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- Echec Particulier: <span class="rdd-roll-epart">${cell.epart}</span>
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- Echec Particulier: <span class="rdd-roll-epart">${cell.epart}</span>
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- Echec Total: <span class="rdd-roll-etotal">${cell.etotal}</span>
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- Echec Total: <span class="rdd-roll-etotal">${cell.etotal}</span>
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</span>
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</span>
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`
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`
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -7,6 +7,7 @@ import { Misc } from "./misc.js";
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import { RdDBonus } from "./rdd-bonus.js";
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import { RdDBonus } from "./rdd-bonus.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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/**
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/**
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* Extend the base Dialog entity to select roll parameters
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* Extend the base Dialog entity to select roll parameters
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@ -63,14 +64,33 @@ export class RdDRoll extends Dialog {
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surprise: actor.getSurprise(false),
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surprise: actor.getSurprise(false),
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canClose: true
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canClose: true
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};
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};
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mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
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mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
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if (rollData.forceCarac) {
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if (rollData.forceCarac) {
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rollData.carac = rollData.forceCarac;
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rollData.carac = rollData.forceCarac;
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}
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}
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rollData.diviseurSignificative = RdDRoll.getDiviseurSignificative(rollData);
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RollDataAjustements.calcul(rollData, actor);
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RollDataAjustements.calcul(rollData, actor);
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}
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}
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/* -------------------------------------------- */
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static getDiviseurSignificative(rollData) {
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let facteurSign = 1;
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if (rollData.surprise == 'demi') {
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facteurSign *= 2;
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}
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if (rollData.needParadeSignificative) {
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facteurSign *= 2;
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}
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if (RdDBonus.isDefenseAttaqueFinesse(rollData)) {
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facteurSign *= 2;
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}
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if (!ReglesOptionelles.isUsing('tripleSignificative')) {
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facteurSign = Math.min(facteurSign, 4);
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}
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return facteurSign;
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static _ensureCorrectActions(actions) {
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static _ensureCorrectActions(actions) {
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@ -122,7 +142,6 @@ export class RdDRoll extends Dialog {
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await RdDResolutionTable.rollData(this.rollData);
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await RdDResolutionTable.rollData(this.rollData);
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console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
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console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
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this.actor.setRollWindowsOpened(false);
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this.actor.setRollWindowsOpened(false);
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if (action.callbacks)
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if (action.callbacks)
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for (let callback of action.callbacks) {
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for (let callback of action.callbacks) {
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if (callback.condition == undefined || callback.condition(this.rollData)) {
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if (callback.condition == undefined || callback.condition(this.rollData)) {
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@ -406,7 +406,7 @@ table {border: 1px solid #7a7971;}
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border-radius: 6px; padding: 3px;
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border-radius: 6px; padding: 3px;
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background:linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
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background:linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
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}
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}
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.rdd-roll-echec{
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.rdd-roll-notSign, .rdd-roll-echec{
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border-radius: 6px; padding: 3px;
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border-radius: 6px; padding: 3px;
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background-image: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
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background-image: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
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}
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}
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@ -557,6 +557,8 @@
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<div>
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<div>
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{{#if data.attributs.hautrevant.value}}
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{{#if data.attributs.hautrevant.value}}
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<h3>Haut rêvant</h3>
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<h3>Haut rêvant</h3>
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{{else}}
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<h3>Vous n'avez pas le don de haut-rêve!</h3>
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{{/if}}
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{{/if}}
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<ul class="item-list">
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<ul class="item-list">
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{{#if data.attributs.hautrevant.value}}
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{{#if data.attributs.hautrevant.value}}
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