Séparation compétences/combat
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@ -128,7 +128,7 @@ export class RdDActorCreatureSheet extends ActorSheet {
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName );
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this.actor.rollCompetenceCreature( compName );
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});
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html.find('#vie-plus').click((event) => {
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@ -95,7 +95,7 @@ export class RdDActorEntiteSheet extends ActorSheet {
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName );
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this.actor.rollCompetenceCreature( compName );
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});
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html.find('#endurance-plus').click((event) => {
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@ -286,7 +286,7 @@ export class RdDActorSheet extends ActorSheet {
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html.find('.arme-label a').click((event) => {
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let armeName = event.currentTarget.text;
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let competenceName = event.currentTarget.attributes['data-competence-name'].value;
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this.actor.rollArme( armeName, competenceName);
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this.actor.rollArme(competenceName, armeName);
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});
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// Initiative pour l'arme
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html.find('.arme-initiative a').click((event) => {
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106
module/actor.js
106
module/actor.js
@ -16,6 +16,7 @@ import { RdDDice } from "./rdd-dice.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { ChatUtility } from "./chat-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Grammar } from "./grammar.js";
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export class RdDActor extends Actor {
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@ -1375,15 +1376,17 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollCarac( caracName )
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{
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let rollData = { selectedCarac: this.getCaracByName(caracName) };
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async rollCarac( caracName ) {
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let rollData = {
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selectedCarac: this.getCaracByName(caracName),
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needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value
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};
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const dialog = await RdDRoll.create(this, rollData,
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{html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
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{
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name: 'jet-'+caracName,
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label: 'Lancer : '+rollData.selectedCarac.label,
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label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
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callbacks: [
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this._createCallbackExperience(),
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{ action: this._rollCaracResult }
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@ -1410,6 +1413,45 @@ export class RdDActor extends Actor {
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ChatUtility.chatWithRollMode(chatOptions, this.name)
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}
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/* -------------------------------------------- */
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async rollCompetence( name ) {
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let rollData = {
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competence: duplicate(RdDUtility.findCompetence( this.data.items, name)),
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needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value
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}
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if (rollData.competence.type == 'competencecreature') {
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// Fake competence pour créature
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mergeObject(rollData.competence, { data : { defaut_carac: "carac_creature", categorie: "creature" } });
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rollData.carac = { carac_creature: { label: competence.name, value: competence.data.carac_value } };
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}
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else{
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rollData.carac = this.data.data.carac;
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}
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console.log("rollCompetence !!!", rollData.competence);
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const dialog = await RdDRoll.create(this, rollData,
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{html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'},
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{
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name: 'jet-competence',
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label: 'Jet ' +Grammar.apostrophe('de', name),
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callbacks: [
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this._createCallbackExperience(),
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{ action: this._competenceResult }
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]
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}
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);
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dialog.render(true);
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}
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_competenceResult(rollData) {
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ChatUtility.chatWithRollMode({
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
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+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
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+ RdDResolutionTable.explain(rollData.rolled)
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+ "<br>Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite
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}, this.name)
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}
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/* -------------------------------------------- */
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async rollAppelChance( )
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@ -1525,29 +1567,52 @@ export class RdDActor extends Actor {
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this.currentTMR = new RdDTMRDialog(html, this, data, mode);
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this.currentTMR.render(true);
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}
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/* -------------------------------------------- */
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rollArme( armeName, competenceName=undefined ) {
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let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
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if (armeItem ) {
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if ( competenceName == undefined) competenceName = armeItem.data.competence;
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this.rollCompetence( competenceName, armeItem );
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} else {
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this.rollCompetence( armeName ); //Bypass mode!
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async rollCompetenceCreature( compName ) {
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let competence = RdDUtility.findCompetence( this.data.items, compName);
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if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
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armeItem = { name: compName, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
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this.rollCompetenceCombat(competence, armeItem);
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}
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else {
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this.rollCompetence(name);
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}
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}
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/* -------------------------------------------- */
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async rollCompetence( name, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
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rollArme(competenceName, armeName) {
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let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
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if (armeItem && competenceName == undefined) competenceName = armeItem.data.competence;
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let competence = RdDUtility.findCompetence(this.data.items, competenceName == undefined? armeName : competenceName);
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if (armeItem==undefined && competence.type == 'competencecreature' && competence.data.iscombat ) {
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armeItem = { name: name, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
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}
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if (armeItem || armeName) {
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this.rollCompetenceCombat( competenceName, armeItem );
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} else {
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this.rollCompetence( competence.name );
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}
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}
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/* -------------------------------------------- */
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async rollCompetenceCombat( name, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
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let competence = RdDUtility.findCompetence( this.data.items, name);
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console.log("rollCompetence !!!", competence, armeItem, attackerRoll);
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if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
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armeItem = { name: name, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
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}
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console.log("rollCompetenceCombat !!!", competence, armeItem, attackerRoll);
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// Common rollData values
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let rollData = {
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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difficultesLibres: CONFIG.RDD.difficultesLibres,
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etat: this.data.data.compteurs.etat.value,
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diffConditions: 0,
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forceValue : (this.data.data.carac.force) ? this.data.data.carac.force.value : 0, // Utilisé pour le jet de recul
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forceValue : attackerRoll ? (this.data.data.carac.force ? this.data.data.carac.force.value : this.data.data.carac.reve.value) : 0, // Utilisé pour le jet de recul
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diffLibre: (attackerRoll) ? attackerRoll.diffLibre : 0,
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attackerRoll: attackerRoll,
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finalLevel: 0,
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@ -1561,7 +1626,7 @@ export class RdDActor extends Actor {
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encValueForNatation: 0
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}
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if ( this.type == 'personnage ') {
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rollData.malusArmureValue = (this.data.data.attributs) ? this.data.data.attributs.malusarmure.value : 0;
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rollData.malusArmureValue = (this.data.data.attributs && this.data.data.attributs.malusarmure) ? this.data.data.attributs.malusarmure.value : 0,
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rollData.surencMalusFlag = (this.data.data.compteurs.surenc.value < 0);
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rollData.surencMalusValue = this.data.data.compteurs.surenc.value;
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rollData.surencMalusApply = false;
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@ -1571,9 +1636,6 @@ export class RdDActor extends Actor {
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}
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if ( competence.type == 'competencecreature') { // Specific case for Creatures
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if ( competence.data.iscombat ) {
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armeItem = { name: name, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
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}
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competence.data.defaut_carac = "carac_creature"; // Fake default competence
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competence.data.categorie = "creature"; // Fake default competence
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rollData.competence = competence;
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@ -1705,17 +1767,21 @@ export class RdDActor extends Actor {
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{
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let armeItem = this.getOwnedItem(armeId); // Item.data.data !
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console.log("Going to PARY !!!!!!!!!", armeItem, attackerRoll.diffLibre);
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<<<<<<< HEAD
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if (armeItem.type == 'competencecreature') {
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this.rollCompetence( armeItem.name, armeItem.data, attackerRoll, attacker);
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} else {
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this.rollCompetence( armeItem.data.data.competence, armeItem.data, attackerRoll, attacker);
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}
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=======
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this.rollCompetenceCombat( armeItem.data.data.competence, armeItem.data, attackerRoll, attacker);
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>>>>>>> e2644f1 (Séparation compétences/combat)
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}
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/* -------------------------------------------- */
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esquiverAttaque( attackerRoll, attacker = undefined )
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{
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this.rollCompetence( "esquive", undefined, attackerRoll, attacker );
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this.rollCompetenceCombat( "esquive", undefined, attackerRoll, attacker );
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}
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/* -------------------------------------------- */
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18
module/grammar.js
Normal file
18
module/grammar.js
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@ -0,0 +1,18 @@
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const articlesApostrophes = {
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'de' : 'd\'',
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'le' : 'l\'',
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'la' : 'l\''
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}
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export class Grammar {
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static apostrophe(article, word) {
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if (articlesApostrophes[article] && Grammar.startsWithVoyel(word)) {
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return articlesApostrophes[article] + word
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}
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return article + ' ' + word;
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}
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static startsWithVoyel(word) {
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return word.match(/^[aeiouy]/i)
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}
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}
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@ -34,12 +34,13 @@ export class RdDRoll extends Dialog {
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finalLevel: 0,
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diffConditions: 0,
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diffLibre: 0,
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malusArmureValue: actor.data.data.attributs ? actor.data.data.attributs.malusarmure.value : 0,
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surencMalusFlag: (actor.data.data.compteurs.surenc.value < 0),
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surencMalusValue: actor.data.data.compteurs.surenc.value,
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malusArmureValue: (actor.type == 'personnage ' && actor.data.data.attributs && actor.data.data.attributs.malusarmure) ? actor.data.data.attributs.malusarmure.value : 0,
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surencMalusFlag: actor.type == 'personnage ' ? (actor.data.data.compteurs.surenc.value < 0) : false,
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surencMalusValue: actor.type == 'personnage ' ? actor.data.data.compteurs.surenc.value : 0,
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surencMalusApply: false,
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isNatation: false,
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useEncForNatation: false
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isNatation: rollData.competence ? rollData.competence.name.toLowerCase().includes("natation") : false,
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useEncForNatation: false,
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encValueForNatation: actor.encombrementTotal ? Math.floor(actor.encombrementTotal) : 0
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},
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{ overwrite: false });
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}
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@ -55,7 +55,7 @@ export class RdDTokenHud {
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hudCombat.find('label').click(async (event) => {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let arme = armesList[armeIndex];
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actor.rollArme( arme.name, arme.data.competence);
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actor.rollArme( arme.data.competence, arme.name);
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});
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}
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}
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