diff --git a/module/chat-utility.js b/module/chat-utility.js
index e1bd0728..39bd8f67 100644
--- a/module/chat-utility.js
+++ b/module/chat-utility.js
@@ -3,6 +3,12 @@
* Class providing helper methods to get the list of users, and
*/
export class ChatUtility {
+ static removeMyChatMessageContaining(part) {
+ const toDelete = game.messages.filter(it => it.user._id == game.user._id)
+ .filter(it => it.data.content.includes(part))
+ .forEach(it => it.delete());
+ }
+
/* -------------------------------------------- */
static chatWithRollMode(chatOptions, name) {
@@ -11,7 +17,7 @@ export class ChatUtility {
}
/* -------------------------------------------- */
- static createChatMessage( chatOptions, rollMode, name) {
+ static createChatMessage(chatOptions, rollMode, name) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
@@ -28,12 +34,12 @@ export class ChatUtility {
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
break;
}
- chatOptions.alias = chatOptions.alias||name;
+ chatOptions.alias = chatOptions.alias || name;
ChatMessage.create(chatOptions);
}
/* -------------------------------------------- */
- static prepareChatMessage( rollMode, name) {
+ static prepareChatMessage(rollMode, name) {
return {
user: game.user._id,
whisper: ChatUtility.getWhisperRecipients(rollMode, name)
@@ -41,7 +47,7 @@ export class ChatUtility {
}
/* -------------------------------------------- */
- static getWhisperRecipients( rollMode, name) {
+ static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
case "blindroll": return ChatUtility.getUsers(user => user.isGM);
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
diff --git a/module/rdd-combat.js b/module/rdd-combat.js
index e852c575..59aef090 100644
--- a/module/rdd-combat.js
+++ b/module/rdd-combat.js
@@ -94,7 +94,14 @@ export class RdDCombat {
/* -------------------------------------------- */
static registerChatCallbacks(html) {
- for (let button of ['#parer-button', '#esquiver-button', '#particuliere-attaque', '#encaisser-button']) {
+ for (let button of [
+ '#parer-button',
+ '#esquiver-button',
+ '#particuliere-attaque',
+ '#encaisser-button',
+ '#appel-chance-defense',
+ '#appel-destinee-defense',
+ ]) {
html.on("click", button, event => {
event.preventDefault();
RdDCombat.createForEvent(event).onEvent(button, event);
@@ -119,22 +126,81 @@ export class RdDCombat {
/* -------------------------------------------- */
async onEvent(button, event) {
- let rollData = game.system.rdd.rollDataHandler[this.attackerId];
- if (!rollData) {
+ let attackerRoll = game.system.rdd.rollDataHandler.attaques[this.attackerId];
+ if (!attackerRoll) {
ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")
return;
}
+ const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
+
+ let defenderRoll = this._consumeDefense(attackerRoll.passeArme);
+
switch (button) {
- case '#particuliere-attaque': return await this.choixParticuliere(rollData, event.currentTarget.attributes['data-mode'].value);
+ case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
case '#parer-button': {
const armeId = event.currentTarget.attributes['data-armeid'];
- return this.parade(rollData, armeId?.value);
+ return this.parade(attackerRoll, armeId?.value);
}
- case '#esquiver-button': return this.esquive(rollData);
- case '#encaisser-button': return this.encaisser(rollData, event.currentTarget.attributes['data-defenderTokenId'].value);
+ case '#esquiver-button': return this.esquive(attackerRoll);
+ case '#encaisser-button': return this.encaisser(attackerRoll, defenderTokenId);
+
+ case '#appel-chance-defense': return this.defender.rollAppelChance(
+ () => this.rejouerDefense(defenderRoll, { chance: true }),
+ () => this.afficherOptionsDefense(attackerRoll, { chance: true }));
+
+ case '#appel-destinee-defense': return this.defender.appelDestinee(
+ () => this.defenseSignificative(defenderRoll),
+ () => this.afficherOptionsDefense(attackerRoll, { destinee: true }));
}
}
+ _consumeDefense(passeArme) {
+ let defenderRoll = game.system.rdd.rollDataHandler.defenses[passeArme];
+ game.system.rdd.rollDataHandler.defenses[passeArme] = undefined;
+ return defenderRoll;
+ }
+
+ _storeDefense(defenderRoll) {
+ game.system.rdd.rollDataHandler.defenses[defenderRoll.passeArme] = defenderRoll;
+ }
+
+ rejouerDefense(defenderRoll, tentatives) {
+ ui.notifications.info("La défense est rejouée grâce à la chance")
+ const attackerRoll = defenderRoll.attackerRoll;
+ this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
+ this.addTentatives(attackerRoll, tentatives);
+
+ if (defenderRoll.arme) {
+ this.parade(attackerRoll, defenderRoll.arme._id);
+ }
+ else{
+ this.esquive(attackerRoll);
+ }
+ }
+
+ afficherOptionsDefense(attackerRoll, tentatives) {
+ ui.notifications.info("La chance n'est pas avec vous")
+ this._sendMessageDefense(attackerRoll, tentatives);
+ }
+
+ defenseSignificative(defenderRoll){
+ ui.notifications.info('defense significative grâce à la destinée')
+ const attackerRoll = defenderRoll.attackerRoll;
+ RdDResolutionTable.forceSignificative(defenderRoll.rolled);
+ this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
+ if (defenderRoll.arme) {
+ this._onParadeNormale(defenderRoll);
+ }
+ else{
+ this._onEsquiveNormale(defenderRoll);
+ }
+ }
+
+ /* -------------------------------------------- */
+ removeChatMessageActionsPasseArme(passeArme) {
+ ChatUtility.removeMyChatMessageContaining(`
`);
+ }
+
/* -------------------------------------------- */
static isEchec(rollData) {
switch (rollData.surprise) {
@@ -185,6 +251,7 @@ export class RdDCombat {
label: 'Attaque: ' + (arme?.name ?? competence.name),
callbacks: [
this.attacker.createCallbackExperience(),
+ { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
@@ -197,10 +264,12 @@ export class RdDCombat {
/* -------------------------------------------- */
_prepareAttaque(competence, arme) {
let rollData = {
+ passeArme: randomID(16),
coupsNonMortels: false,
competence: competence,
surprise: this.attacker.getSurprise(),
- surpriseDefenseur: this.defender.getSurprise()
+ surpriseDefenseur: this.defender.getSurprise(),
+ tentatives: { chance: false, defense: false }
};
if (this.attacker.isCreature()) {
@@ -229,7 +298,7 @@ export class RdDCombat {
}
message += `
Attaquer en Finesse`;
}
- game.system.rdd.rollDataHandler[this.attackerId] = rollData;
+ game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(rollData);
// TODO: use a dialog?
ChatMessage.create({ content: message, whisper: ChatMessage.getWhisperRecipients(this.attacker.name) });
}
@@ -241,7 +310,7 @@ export class RdDCombat {
rollData.dmg = RdDBonus.dmg(rollData, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
// Save rollData for defender
- game.system.rdd.rollDataHandler[this.attackerId] = duplicate(rollData);
+ game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(rollData);
rollData.show = {
cible: this.target ? this.defender.data.name : 'la cible',
@@ -254,45 +323,35 @@ export class RdDCombat {
}
if (this.target) {
- this._sendMessageDefense(rollData);
+ await this._sendMessageDefense(rollData);
}
}
/* -------------------------------------------- */
- _sendMessageDefense(rollData) {
- console.log("RdDCombat._sendMessageDefense", rollData, " / ", this.attacker, this.target, this.attackerId, rollData.competence.data.categorie);
+ async _sendMessageDefense(attackerRoll, tentatives = {}) {
+ console.log("RdDCombat._sendMessageDefense", attackerRoll, tentatives, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
- let message = this._buildMessageDefense(rollData);
- // encaisser
- message += this._buildMessageEncaisser(rollData) + "";
+ this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
- RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_defense", message, rollData);
+ this.addTentatives(attackerRoll, tentatives);
+
+ let message = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html`, {
+ passeArme: attackerRoll.passeArme,
+ tentatives: attackerRoll.tentatives,
+ surprise: this.defender.getSurprise(),
+ defender: this.defender,
+ attackerId: this.attackerId,
+ defenderTokenId: this.defenderTokenId,
+ mainsNues: attackerRoll.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps"),
+ armes: this._filterArmesParade(this.defender.data.items, attackerRoll.competence, attackerRoll.arme),
+ dmg: attackerRoll.dmg
+ });
+
+ RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_defense", message, attackerRoll);
}
- /* -------------------------------------------- */
- _buildMessageDefense(rollData) {
- let message = "
" + this.defender.name + " doit se défendre :
";
-
- if (this.defender.getSurprise() != 'totale') {
- // parades
- for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence, rollData.arme)) {
- message += "
Parer avec " + arme.name + "";
- }
- // corps à corps
- if (rollData.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps")) {
- message += "
Parer à mains nues";
- }
- // esquive
- if (rollData.competence.data.categorie != 'tir') {
- message += "
Esquiver";
- }
- }
- return message;
- }
-
- /* -------------------------------------------- */
- _buildMessageEncaisser(rollData) {
- return "
Encaisser à " + Misc.toSignedString(rollData.dmg.total) + " !";
+ addTentatives(attackerRoll, tentatives) {
+ mergeObject(attackerRoll.tentatives, tentatives, { overwrite: true });
}
/* -------------------------------------------- */
@@ -355,6 +414,7 @@ export class RdDCombat {
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
callbacks: [
this.defender.createCallbackExperience(),
+ { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
@@ -370,6 +430,7 @@ export class RdDCombat {
const armeAttaque = attackerRoll.arme;
let rollData = {
+ passeArme: attackerRoll.passeArme,
forceValue: this.defender.getForceValue(),
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
@@ -403,7 +464,7 @@ export class RdDCombat {
if (!rollData.attackerRoll.isPart) {
// TODO: attaquant doit jouer résistance et peut être désarmé p132
ChatUtility.chatWithRollMode({
- content: `L'attaquant doit jouer résistance et peut être désarmé (p132)`
+ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
}, this.defender.name)
}
}
@@ -416,7 +477,6 @@ export class RdDCombat {
await this.computeDeteriorationArme(rollData);
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html');
-
}
/* -------------------------------------------- */
@@ -435,11 +495,11 @@ export class RdDCombat {
async _onParadeEchec(rollData) {
console.log("RdDCombat._onParadeEchec >>>", rollData);
- await this.computeRecul(rollData);
-
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html');
- this._sendMessageEncaisser(rollData.attackerRoll);
+ this._storeDefense(rollData);
+ this.removeChatMessageActionsPasseArme(rollData.passeArme);
+ this._sendMessageDefense(rollData.attackerRoll, { defense: true });
}
/* -------------------------------------------- */
@@ -458,6 +518,7 @@ export class RdDCombat {
label: 'Esquiver',
callbacks: [
this.defender.createCallbackExperience(),
+ { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
@@ -470,6 +531,7 @@ export class RdDCombat {
/* -------------------------------------------- */
_prepareEsquive(attackerRoll, competence) {
let rollData = {
+ passeArme: attackerRoll.passeArme,
forceValue: this.defender.getForceValue(),
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
@@ -509,7 +571,7 @@ export class RdDCombat {
// https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/-/issues/85
console.log("RdDCombat._onEsquiveEchecTotal >>>", rollData);
let chatOptions = {
- content: "Echec total à l'esquive'! "
+ content: "Echec total à l'esquive! "
+ await RdDRollTables.getMaladresse({ arme: false })
}
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
@@ -518,11 +580,11 @@ export class RdDCombat {
async _onEsquiveEchec(rollData) {
console.log("RdDCombat._onEsquiveEchec >>>", rollData);
- await this.computeRecul(rollData);
-
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
- this._sendMessageEncaisser(rollData.attackerRoll);
+ this._storeDefense(rollData);
+ this.removeChatMessageActionsPasseArme(rollData.passeArme);
+ this._sendMessageDefense(rollData.attackerRoll, { defense: true })
}
/* -------------------------------------------- */
@@ -613,13 +675,16 @@ export class RdDCombat {
}
/* -------------------------------------------- */
- encaisser(attackerRoll, defenderTokenId) {
+ async encaisser(attackerRoll, defenderTokenId) {
defenderTokenId = defenderTokenId || this.defenderTokenId;
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
if (game.user.isGM) { // Current user is the GM -> direct access
attackerRoll.attackerId = this.attackerId;
attackerRoll.defenderTokenId = defenderTokenId;
+
+ let defenderRoll = this._consumeDefense(attackerRoll.passeArme);
+ await this.computeRecul(defenderRoll);
this.defender.encaisserDommages(attackerRoll, this.attacker);
} else { // Emit message for GM
game.socket.emit("system.foundryvtt-reve-de-dragon", {
diff --git a/module/rdd-main.js b/module/rdd-main.js
index 2cf83ed1..6c9e7a44 100644
--- a/module/rdd-main.js
+++ b/module/rdd-main.js
@@ -21,6 +21,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDTokenHud } from "./rdd-token-hud.js";
import { RdDCommands } from "./rdd-commands.js";
import { RdDCombat } from "./rdd-combat.js";
+import { ChatUtility } from "./chat-utility.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@@ -104,9 +105,12 @@ Hooks.once("init", async function() {
// Create useful storage space
game.system.rdd = {
- rollDataHandler: {},
+ rollDataHandler: {
+ attaques: {},
+ defenses: {}
+ },
TMRUtility: TMRUtility
- }
+ }
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", {
@@ -213,9 +217,7 @@ Hooks.once("init", async function() {
/* -------------------------------------------- */
function messageDeBienvenue(){
- game.messages
- .filter(it => it.user._id == game.user._id && it.data.content.match(/^');
ChatMessage.create( {
user: game.user._id,
whisper: [game.user._id],
diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js
index 17bf951a..49796b1c 100644
--- a/module/rdd-resolution-table.js
+++ b/module/rdd-resolution-table.js
@@ -127,7 +127,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static _updateChancesFactor(chances, diviseur) {
if (diviseur && diviseur > 1) {
- let newScore = Math.floor(Number(chances.score) / diviseur);
+ let newScore = Math.floor(chances.score / diviseur);
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
}
}
@@ -135,10 +135,14 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static _updateChancesWithBonus(chances, bonus) {
if (bonus) {
- let newScore = Number(chances.score) + Number(bonus);
+ let newScore = chances.score + bonus;
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
}
}
+ static forceSignificative(chances) {
+ chances.roll = Math.floor(chances.score /2);
+ mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
+ }
/* -------------------------------------------- */
static async rollChances(chances) {
@@ -146,7 +150,7 @@ export class RdDResolutionTable {
myRoll.showDice = chances.showDice;
await RdDDice.show(myRoll);
chances.roll = myRoll.total;
- mergeObject(chances, this._computeReussite(chances, chances.roll));
+ mergeObject(chances, this._computeReussite(chances, chances.roll), { overwrite: true });
return chances;
}
diff --git a/module/rdd-utility.js b/module/rdd-utility.js
index e7ebce50..ad399b93 100644
--- a/module/rdd-utility.js
+++ b/module/rdd-utility.js
@@ -206,6 +206,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
// messages tchat
'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
+ 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
@@ -784,7 +785,7 @@ export class RdDUtility {
}
if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
//console.log("User is pushing message...", game.user.name);
- game.system.rdd.rollDataHandler[data.attackerId] = duplicate(data.rollData);
+ game.system.rdd.rollDataHandler.attaques[data.attackerId] = duplicate(data.rollData);
data.whisper = [game.user];
data.blind = true;
data.rollMode = "blindroll";
@@ -886,9 +887,12 @@ export class RdDUtility {
/* -------------------------------------------- */
static _handleMsgEncaisser(data) {
if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
- let attackerRoll = game.system.rdd.rollDataHandler[data.attackerId]; // Retrieve the rolldata from the store
- let defenderToken = canvas.tokens.get(data.defenderTokenId);
- defenderToken.actor.encaisserDommages(attackerRoll);
+ let attackerRoll = game.system.rdd.rollDataHandler.attaques[data.attackerId]; // Retrieve the rolldata from the store
+ game.system.rdd.rollDataHandler.attaques[data.attackerId] = undefined;
+ game.system.rdd.rollDataHandler.defenses[attackerRoll.passeArme] = undefined;
+
+ let defender = canvas.tokens.get(data.defenderTokenId).actor;
+ defender.encaisserDommages(attackerRoll);
}
}
diff --git a/templates/chat-demande-defense.html b/templates/chat-demande-defense.html
new file mode 100644
index 00000000..39958ef3
--- /dev/null
+++ b/templates/chat-demande-defense.html
@@ -0,0 +1,64 @@
+
\ No newline at end of file