diff --git a/module/chat-utility.js b/module/chat-utility.js index e1bd0728..39bd8f67 100644 --- a/module/chat-utility.js +++ b/module/chat-utility.js @@ -3,6 +3,12 @@ * Class providing helper methods to get the list of users, and */ export class ChatUtility { + static removeMyChatMessageContaining(part) { + const toDelete = game.messages.filter(it => it.user._id == game.user._id) + .filter(it => it.data.content.includes(part)) + .forEach(it => it.delete()); + } + /* -------------------------------------------- */ static chatWithRollMode(chatOptions, name) { @@ -11,7 +17,7 @@ export class ChatUtility { } /* -------------------------------------------- */ - static createChatMessage( chatOptions, rollMode, name) { + static createChatMessage(chatOptions, rollMode, name) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { @@ -28,12 +34,12 @@ export class ChatUtility { chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); break; } - chatOptions.alias = chatOptions.alias||name; + chatOptions.alias = chatOptions.alias || name; ChatMessage.create(chatOptions); } /* -------------------------------------------- */ - static prepareChatMessage( rollMode, name) { + static prepareChatMessage(rollMode, name) { return { user: game.user._id, whisper: ChatUtility.getWhisperRecipients(rollMode, name) @@ -41,7 +47,7 @@ export class ChatUtility { } /* -------------------------------------------- */ - static getWhisperRecipients( rollMode, name) { + static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return ChatUtility.getUsers(user => user.isGM); case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); diff --git a/module/rdd-combat.js b/module/rdd-combat.js index e852c575..59aef090 100644 --- a/module/rdd-combat.js +++ b/module/rdd-combat.js @@ -94,7 +94,14 @@ export class RdDCombat { /* -------------------------------------------- */ static registerChatCallbacks(html) { - for (let button of ['#parer-button', '#esquiver-button', '#particuliere-attaque', '#encaisser-button']) { + for (let button of [ + '#parer-button', + '#esquiver-button', + '#particuliere-attaque', + '#encaisser-button', + '#appel-chance-defense', + '#appel-destinee-defense', + ]) { html.on("click", button, event => { event.preventDefault(); RdDCombat.createForEvent(event).onEvent(button, event); @@ -119,22 +126,81 @@ export class RdDCombat { /* -------------------------------------------- */ async onEvent(button, event) { - let rollData = game.system.rdd.rollDataHandler[this.attackerId]; - if (!rollData) { + let attackerRoll = game.system.rdd.rollDataHandler.attaques[this.attackerId]; + if (!attackerRoll) { ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)") return; } + const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value; + + let defenderRoll = this._consumeDefense(attackerRoll.passeArme); + switch (button) { - case '#particuliere-attaque': return await this.choixParticuliere(rollData, event.currentTarget.attributes['data-mode'].value); + case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); case '#parer-button': { const armeId = event.currentTarget.attributes['data-armeid']; - return this.parade(rollData, armeId?.value); + return this.parade(attackerRoll, armeId?.value); } - case '#esquiver-button': return this.esquive(rollData); - case '#encaisser-button': return this.encaisser(rollData, event.currentTarget.attributes['data-defenderTokenId'].value); + case '#esquiver-button': return this.esquive(attackerRoll); + case '#encaisser-button': return this.encaisser(attackerRoll, defenderTokenId); + + case '#appel-chance-defense': return this.defender.rollAppelChance( + () => this.rejouerDefense(defenderRoll, { chance: true }), + () => this.afficherOptionsDefense(attackerRoll, { chance: true })); + + case '#appel-destinee-defense': return this.defender.appelDestinee( + () => this.defenseSignificative(defenderRoll), + () => this.afficherOptionsDefense(attackerRoll, { destinee: true })); } } + _consumeDefense(passeArme) { + let defenderRoll = game.system.rdd.rollDataHandler.defenses[passeArme]; + game.system.rdd.rollDataHandler.defenses[passeArme] = undefined; + return defenderRoll; + } + + _storeDefense(defenderRoll) { + game.system.rdd.rollDataHandler.defenses[defenderRoll.passeArme] = defenderRoll; + } + + rejouerDefense(defenderRoll, tentatives) { + ui.notifications.info("La défense est rejouée grâce à la chance") + const attackerRoll = defenderRoll.attackerRoll; + this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); + this.addTentatives(attackerRoll, tentatives); + + if (defenderRoll.arme) { + this.parade(attackerRoll, defenderRoll.arme._id); + } + else{ + this.esquive(attackerRoll); + } + } + + afficherOptionsDefense(attackerRoll, tentatives) { + ui.notifications.info("La chance n'est pas avec vous") + this._sendMessageDefense(attackerRoll, tentatives); + } + + defenseSignificative(defenderRoll){ + ui.notifications.info('defense significative grâce à la destinée') + const attackerRoll = defenderRoll.attackerRoll; + RdDResolutionTable.forceSignificative(defenderRoll.rolled); + this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); + if (defenderRoll.arme) { + this._onParadeNormale(defenderRoll); + } + else{ + this._onEsquiveNormale(defenderRoll); + } + } + + /* -------------------------------------------- */ + removeChatMessageActionsPasseArme(passeArme) { + ChatUtility.removeMyChatMessageContaining(`
`); + } + /* -------------------------------------------- */ static isEchec(rollData) { switch (rollData.surprise) { @@ -185,6 +251,7 @@ export class RdDCombat { label: 'Attaque: ' + (arme?.name ?? competence.name), callbacks: [ this.attacker.createCallbackExperience(), + { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) }, { condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) }, { condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) }, { condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) }, @@ -197,10 +264,12 @@ export class RdDCombat { /* -------------------------------------------- */ _prepareAttaque(competence, arme) { let rollData = { + passeArme: randomID(16), coupsNonMortels: false, competence: competence, surprise: this.attacker.getSurprise(), - surpriseDefenseur: this.defender.getSurprise() + surpriseDefenseur: this.defender.getSurprise(), + tentatives: { chance: false, defense: false } }; if (this.attacker.isCreature()) { @@ -229,7 +298,7 @@ export class RdDCombat { } message += `
Attaquer en Finesse`; } - game.system.rdd.rollDataHandler[this.attackerId] = rollData; + game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(rollData); // TODO: use a dialog? ChatMessage.create({ content: message, whisper: ChatMessage.getWhisperRecipients(this.attacker.name) }); } @@ -241,7 +310,7 @@ export class RdDCombat { rollData.dmg = RdDBonus.dmg(rollData, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar()); // Save rollData for defender - game.system.rdd.rollDataHandler[this.attackerId] = duplicate(rollData); + game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(rollData); rollData.show = { cible: this.target ? this.defender.data.name : 'la cible', @@ -254,45 +323,35 @@ export class RdDCombat { } if (this.target) { - this._sendMessageDefense(rollData); + await this._sendMessageDefense(rollData); } } /* -------------------------------------------- */ - _sendMessageDefense(rollData) { - console.log("RdDCombat._sendMessageDefense", rollData, " / ", this.attacker, this.target, this.attackerId, rollData.competence.data.categorie); + async _sendMessageDefense(attackerRoll, tentatives = {}) { + console.log("RdDCombat._sendMessageDefense", attackerRoll, tentatives, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie); - let message = this._buildMessageDefense(rollData); - // encaisser - message += this._buildMessageEncaisser(rollData) + ""; + this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); - RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_defense", message, rollData); + this.addTentatives(attackerRoll, tentatives); + + let message = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html`, { + passeArme: attackerRoll.passeArme, + tentatives: attackerRoll.tentatives, + surprise: this.defender.getSurprise(), + defender: this.defender, + attackerId: this.attackerId, + defenderTokenId: this.defenderTokenId, + mainsNues: attackerRoll.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps"), + armes: this._filterArmesParade(this.defender.data.items, attackerRoll.competence, attackerRoll.arme), + dmg: attackerRoll.dmg + }); + + RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_defense", message, attackerRoll); } - /* -------------------------------------------- */ - _buildMessageDefense(rollData) { - let message = "" + this.defender.name + " doit se défendre :"; - - if (this.defender.getSurprise() != 'totale') { - // parades - for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence, rollData.arme)) { - message += "
Parer avec " + arme.name + ""; - } - // corps à corps - if (rollData.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps")) { - message += "
Parer à mains nues"; - } - // esquive - if (rollData.competence.data.categorie != 'tir') { - message += "
Esquiver"; - } - } - return message; - } - - /* -------------------------------------------- */ - _buildMessageEncaisser(rollData) { - return "
Encaisser à " + Misc.toSignedString(rollData.dmg.total) + " !"; + addTentatives(attackerRoll, tentatives) { + mergeObject(attackerRoll.tentatives, tentatives, { overwrite: true }); } /* -------------------------------------------- */ @@ -355,6 +414,7 @@ export class RdDCombat { label: 'Parade: ' + (arme ? arme.name : rollData.competence.name), callbacks: [ this.defender.createCallbackExperience(), + { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) }, { condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) }, { condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) }, { condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) }, @@ -370,6 +430,7 @@ export class RdDCombat { const armeAttaque = attackerRoll.arme; let rollData = { + passeArme: attackerRoll.passeArme, forceValue: this.defender.getForceValue(), diffLibre: attackerRoll.diffLibre, attackerRoll: attackerRoll, @@ -403,7 +464,7 @@ export class RdDCombat { if (!rollData.attackerRoll.isPart) { // TODO: attaquant doit jouer résistance et peut être désarmé p132 ChatUtility.chatWithRollMode({ - content: `L'attaquant doit jouer résistance et peut être désarmé (p132)` + content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` }, this.defender.name) } } @@ -416,7 +477,6 @@ export class RdDCombat { await this.computeDeteriorationArme(rollData); await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html'); - } /* -------------------------------------------- */ @@ -435,11 +495,11 @@ export class RdDCombat { async _onParadeEchec(rollData) { console.log("RdDCombat._onParadeEchec >>>", rollData); - await this.computeRecul(rollData); - await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html'); - this._sendMessageEncaisser(rollData.attackerRoll); + this._storeDefense(rollData); + this.removeChatMessageActionsPasseArme(rollData.passeArme); + this._sendMessageDefense(rollData.attackerRoll, { defense: true }); } /* -------------------------------------------- */ @@ -458,6 +518,7 @@ export class RdDCombat { label: 'Esquiver', callbacks: [ this.defender.createCallbackExperience(), + { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) }, { condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) }, { condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) }, { condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) }, @@ -470,6 +531,7 @@ export class RdDCombat { /* -------------------------------------------- */ _prepareEsquive(attackerRoll, competence) { let rollData = { + passeArme: attackerRoll.passeArme, forceValue: this.defender.getForceValue(), diffLibre: attackerRoll.diffLibre, attackerRoll: attackerRoll, @@ -509,7 +571,7 @@ export class RdDCombat { // https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/-/issues/85 console.log("RdDCombat._onEsquiveEchecTotal >>>", rollData); let chatOptions = { - content: "Echec total à l'esquive'! " + content: "Echec total à l'esquive! " + await RdDRollTables.getMaladresse({ arme: false }) } ChatUtility.chatWithRollMode(chatOptions, this.defender.name) @@ -518,11 +580,11 @@ export class RdDCombat { async _onEsquiveEchec(rollData) { console.log("RdDCombat._onEsquiveEchec >>>", rollData); - await this.computeRecul(rollData); - await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html'); - this._sendMessageEncaisser(rollData.attackerRoll); + this._storeDefense(rollData); + this.removeChatMessageActionsPasseArme(rollData.passeArme); + this._sendMessageDefense(rollData.attackerRoll, { defense: true }) } /* -------------------------------------------- */ @@ -613,13 +675,16 @@ export class RdDCombat { } /* -------------------------------------------- */ - encaisser(attackerRoll, defenderTokenId) { + async encaisser(attackerRoll, defenderTokenId) { defenderTokenId = defenderTokenId || this.defenderTokenId; console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId); if (game.user.isGM) { // Current user is the GM -> direct access attackerRoll.attackerId = this.attackerId; attackerRoll.defenderTokenId = defenderTokenId; + + let defenderRoll = this._consumeDefense(attackerRoll.passeArme); + await this.computeRecul(defenderRoll); this.defender.encaisserDommages(attackerRoll, this.attacker); } else { // Emit message for GM game.socket.emit("system.foundryvtt-reve-de-dragon", { diff --git a/module/rdd-main.js b/module/rdd-main.js index 2cf83ed1..6c9e7a44 100644 --- a/module/rdd-main.js +++ b/module/rdd-main.js @@ -21,6 +21,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDTokenHud } from "./rdd-token-hud.js"; import { RdDCommands } from "./rdd-commands.js"; import { RdDCombat } from "./rdd-combat.js"; +import { ChatUtility } from "./chat-utility.js"; /* -------------------------------------------- */ /* Foundry VTT Initialization */ @@ -104,9 +105,12 @@ Hooks.once("init", async function() { // Create useful storage space game.system.rdd = { - rollDataHandler: {}, + rollDataHandler: { + attaques: {}, + defenses: {} + }, TMRUtility: TMRUtility - } + } /* -------------------------------------------- */ game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", { @@ -213,9 +217,7 @@ Hooks.once("init", async function() { /* -------------------------------------------- */ function messageDeBienvenue(){ - game.messages - .filter(it => it.user._id == game.user._id && it.data.content.match(/^
'); ChatMessage.create( { user: game.user._id, whisper: [game.user._id], diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js index 17bf951a..49796b1c 100644 --- a/module/rdd-resolution-table.js +++ b/module/rdd-resolution-table.js @@ -127,7 +127,7 @@ export class RdDResolutionTable { /* -------------------------------------------- */ static _updateChancesFactor(chances, diviseur) { if (diviseur && diviseur > 1) { - let newScore = Math.floor(Number(chances.score) / diviseur); + let newScore = Math.floor(chances.score / diviseur); mergeObject(chances, this._computeCell(null, newScore), { overwrite: true }); } } @@ -135,10 +135,14 @@ export class RdDResolutionTable { /* -------------------------------------------- */ static _updateChancesWithBonus(chances, bonus) { if (bonus) { - let newScore = Number(chances.score) + Number(bonus); + let newScore = chances.score + bonus; mergeObject(chances, this._computeCell(null, newScore), { overwrite: true }); } } + static forceSignificative(chances) { + chances.roll = Math.floor(chances.score /2); + mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true }); + } /* -------------------------------------------- */ static async rollChances(chances) { @@ -146,7 +150,7 @@ export class RdDResolutionTable { myRoll.showDice = chances.showDice; await RdDDice.show(myRoll); chances.roll = myRoll.total; - mergeObject(chances, this._computeReussite(chances, chances.roll)); + mergeObject(chances, this._computeReussite(chances, chances.roll), { overwrite: true }); return chances; } diff --git a/module/rdd-utility.js b/module/rdd-utility.js index e7ebce50..ad399b93 100644 --- a/module/rdd-utility.js +++ b/module/rdd-utility.js @@ -206,6 +206,7 @@ export class RdDUtility { 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', // messages tchat 'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html', + 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html', @@ -784,7 +785,7 @@ export class RdDUtility { } if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) { //console.log("User is pushing message...", game.user.name); - game.system.rdd.rollDataHandler[data.attackerId] = duplicate(data.rollData); + game.system.rdd.rollDataHandler.attaques[data.attackerId] = duplicate(data.rollData); data.whisper = [game.user]; data.blind = true; data.rollMode = "blindroll"; @@ -886,9 +887,12 @@ export class RdDUtility { /* -------------------------------------------- */ static _handleMsgEncaisser(data) { if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche - let attackerRoll = game.system.rdd.rollDataHandler[data.attackerId]; // Retrieve the rolldata from the store - let defenderToken = canvas.tokens.get(data.defenderTokenId); - defenderToken.actor.encaisserDommages(attackerRoll); + let attackerRoll = game.system.rdd.rollDataHandler.attaques[data.attackerId]; // Retrieve the rolldata from the store + game.system.rdd.rollDataHandler.attaques[data.attackerId] = undefined; + game.system.rdd.rollDataHandler.defenses[attackerRoll.passeArme] = undefined; + + let defender = canvas.tokens.get(data.defenderTokenId).actor; + defender.encaisserDommages(attackerRoll); } } diff --git a/templates/chat-demande-defense.html b/templates/chat-demande-defense.html new file mode 100644 index 00000000..39958ef3 --- /dev/null +++ b/templates/chat-demande-defense.html @@ -0,0 +1,64 @@ +
+ {{#if (eq surprise 'totale')}} + {{defender.name}} est totalement surpris + {{else if tentatives.defense}} + {{defender.name}} doit + {{else}} + {{defender.name}} doit se défendre + {{#if (eq surprise 'demi')}} avec une significative {{/if}} : + + {{/if}} + +
+ {{#unless (eq surprise 'totale')}} + {{#if tentatives.defense}} +
+ {{#unless tentatives.chance}} + {{#if (eq defender.data.type 'personnage')}} + Faire appel à la chance + +
+ {{/if}} + {{/unless}} + {{#if (eq defender.data.type 'personnage')}} + {{#if (gt defender.data.data.compteurs.destinee.value 0)}} + Utiliser la destinée + +
+ {{/if}} + {{/if}} + {{else}} + {{#each armes as |arme key|}} + Parer avec {{arme.name}} + +
+ {{/each}} + {{#if mainsNues}} + + Parer à mains nues + +
+ {{/if}} + {{#if (ne attaqueCategorie 'tir')}} + + Esquiver + +
+ {{/if}} + {{/if}} + {{/unless}} + + Encaisser à {{#if (eq dmg.mortalite 'non-mortel')~}} + ({{numberFormat dmg.total decimals=0 sign=true}}) + {{~else~}} + {{numberFormat dmg.total decimals=0 sign=true}} + {{~/if}} ! + +
+
\ No newline at end of file