Merge branch 'rollMode' into 'master'

#20 Roll mode

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!36
This commit is contained in:
Leratier Bretonnien 2020-11-24 15:40:51 +00:00
commit 4c33ef3348
6 changed files with 135 additions and 55 deletions

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@ -12,6 +12,7 @@ import { Misc } from "./misc.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { RdDRollTables } from "./rdd-rolltables.js"; import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
export class RdDActor extends Actor { export class RdDActor extends Actor {
@ -197,7 +198,7 @@ export class RdDActor extends Actor {
if (rolled.isSuccess) { if (rolled.isSuccess) {
// Message spécial pour la rapidité, qui reste difficile à gérer automatiquement // Message spécial pour la rapidité, qui reste difficile à gérer automatiquement
if ( rollData.particuliereAttaque == 'rapidite') { if ( rollData.particuliereAttaque == 'rapidite') {
ChatMessage.create( { contet: "Vous avez attaqué en Rapidité. Ce cas n'est pas géré autmatiquement, donc suivez les directives de votre MJ pour gérer ce cas.", ChatMessage.create( { content: "Vous avez attaqué en Rapidité. Ce cas n'est pas géré autmatiquement, donc suivez les directives de votre MJ pour gérer ce cas.",
whisper: ChatMessage.getWhisperRecipients( this.name ) } ); whisper: ChatMessage.getWhisperRecipients( this.name ) } );
} }
rollData.domArmePlusDom = this._calculBonusDommages(rollData.selectedCarac, rollData.arme, rollData.particuliereAttaque == 'force' ); rollData.domArmePlusDom = this._calculBonusDommages(rollData.selectedCarac, rollData.arme, rollData.particuliereAttaque == 'force' );
@ -232,11 +233,10 @@ export class RdDActor extends Actor {
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat + "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
+ RdDResolutionTable.explain(rolled) + RdDResolutionTable.explain(rolled)
+ "<br><strong>" + quality + "</strong>" + "<br><strong>" + quality + "</strong>"
+ explications + xpmsg, + explications + xpmsg
user: game.user._id,
title: "Résultat du test"
} }
ChatMessage.create(chatOptions);
ChatUtility.chatWithRollMode(chatOptions, this.name)
// This an attack, generate the defense message // This an attack, generate the defense message
if (defenseMsg) { if (defenseMsg) {
@ -322,7 +322,7 @@ export class RdDActor extends Actor {
await this.update({ "data.reve.reve": myReve }); await this.update({ "data.reve.reve": myReve });
if (myReve.value == 0) { // 0 points de reve if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ title: "Zero Points de Reve !", content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" }); ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
closeTMR = true; closeTMR = true;
} }
if (closeTMR) { if (closeTMR) {
@ -333,7 +333,10 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async dormir(heures=1) { async dormir(heures=1) {
let message = { title : "Récupération", content :"Vous dormez " + heures + " heure" + (heures > 1 ? "s": "") }; let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
content : "Vous dormez " + heures + " heure" + (heures > 1 ? "s": "")
};
await this.recupereEndurance(message); await this.recupereEndurance(message);
for (let i=0; i<heures; i++) { for (let i=0; i<heures; i++) {
await this.recupererFatigue(message); await this.recupererFatigue(message);
@ -389,6 +392,7 @@ export class RdDActor extends Actor {
}; };
return cumul; return cumul;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async recuperationReve(message) { async recuperationReve(message) {
const seuil = this.data.data.reve.seuil.value; const seuil = this.data.data.reve.seuil.value;
@ -397,7 +401,7 @@ export class RdDActor extends Actor {
message.content += "<br>Vous avez suffisament rêvé (seuil " + seuil + ", rêve actuel "+reve+")"; message.content += "<br>Vous avez suffisament rêvé (seuil " + seuil + ", rêve actuel "+reve+")";
} }
else { else {
let deRecuperation = RdDDice.deDraconique(); let deRecuperation = await RdDDice.deDraconique();
console.log("recuperationReve", deRecuperation); console.log("recuperationReve", deRecuperation);
if (deRecuperation>=7) if (deRecuperation>=7)
{ {
@ -670,7 +674,6 @@ export class RdDActor extends Actor {
this.createOwnedItem(queue); this.createOwnedItem(queue);
ChatMessage.create({ ChatMessage.create({
title: "Queue de Dragon",
content: this.name + " subit un Queue de Dragon : " + queue.name content: this.name + " subit un Queue de Dragon : " + queue.name
}); });
@ -910,7 +913,7 @@ export class RdDActor extends Actor {
compteurs.stress.value = Math.max(compteurs.stress.value - convertion - 1, 0); compteurs.stress.value = Math.max(compteurs.stress.value - convertion - 1, 0);
ChatMessage.create({ ChatMessage.create({
title: "Jet de Stress", content: "Vous avez transformé " + convertion + " points de Stress en Expérience" + stressRoll.comment, content: "Vous avez transformé " + convertion + " points de Stress en Expérience" + stressRoll.comment,
whisper: ChatMessage.getWhisperRecipients(game.user.name) whisper: ChatMessage.getWhisperRecipients(game.user.name)
}); });
await this.update({ "data.compteurs": compteurs }); await this.update({ "data.compteurs": compteurs });
@ -1009,7 +1012,8 @@ export class RdDActor extends Actor {
{ {
let minReveValue = (isRapide) ? 3 : 2; let minReveValue = (isRapide) ? 3 : 2;
if (this.getReveActuel() < minReveValue ) { if (this.getReveActuel() < minReveValue ) {
ChatMessage.create( { title: "Montée impossible !", content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes", ChatMessage.create( {
content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes",
whisper: ChatMessage.getWhisperRecipients(game.user.name) } ); whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
return; return;
} }

70
module/chat-utility.js Normal file
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@ -0,0 +1,70 @@
/**
* Class providing helper methods to get the list of users, and
*/
export class ChatUtility {
static chatWithRollMode(chatOptions, name) {
let rollMode = game.settings.get("core", "rollMode");
chatOptions.user = game.user._id;
switch (rollMode) {
case "blindroll": {//GM only
if (!game.user.isGM) {
ChatUtility.blindMessageToGM(chatOptions);
chatOptions = {
user: game.user._id,
whisper: [game.user._id],
content: "Message envoyé en aveugle au Gardien"
}
}
else {
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
}
}
break;
case "gmroll": //GM + rolling player
chatOptions.user = game.user._id;
chatOptions.whisper = ChatUtility.getWhisperRecipientsAndGMs(name);
break;
case "selfroll": // only the user
chatOptions.user = game.user._id;
chatOptions.whisper = [game.user._id];
break;
default:
case "roll": //everybody
chatOptions.whisper = undefined;
break;
}
console.log("roll message", chatOptions);
ChatMessage.create(chatOptions);
}
static getWhisperRecipientsAndGMs(name) {
return ChatMessage.getWhisperRecipients(name)
.concat(this.getUsers(user => user.isGM));
}
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
}
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM });
}
static handleGMChatMessage(data) {
console.log("blindMessageToGM", data);
if (game.user.isGM) { // message privé pour GM only
data.user = game.user._id;
ChatMessage.create(data);
}
}
}

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@ -1,3 +1,5 @@
import { ChatUtility } from "./chat-utility.js";
export class RdDDice { export class RdDDice {
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -9,7 +11,7 @@ export class RdDDice {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async show(roll, rollMode = "roll") { static async show(roll, rollMode = undefined) {
if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) { if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) {
await this.showDiceSoNice(roll, rollMode); await this.showDiceSoNice(roll, rollMode);
} }
@ -17,24 +19,22 @@ export class RdDDice {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode = "roll") { static async showDiceSoNice(roll, rollMode = undefined) {
if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) { if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
let whisper = null; let whisper = null;
let blind = false; let blind = false;
rollMode = rollMode == undefined ? game.settings.get("core", "rollMode") : rollMode;
switch (rollMode) { switch (rollMode) {
case "blindroll": //GM only case "blindroll": //GM only
blind = true; blind = true;
case "gmroll": //GM + rolling player case "gmroll": //GM + rolling player
let gmList = game.users.filter(user => user.isGM); whisper = ChatUtility.getUsersIds(user => user.isGM);
let gmIDList = [];
gmList.forEach(gm => gmIDList.push(gm.data._id));
whisper = gmIDList;
break; break;
case "roll": //everybody case "roll": //everybody
let userList = game.users.filter(user => user.active); whisper = ChatUtility.getUsersIds(user => user.active);
let userIDList = []; break;
userList.forEach(user => userIDList.push(user.data._id)); case "selfroll":
whisper = userIDList; whisper = [game.user._id];
break; break;
} }
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);

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@ -142,7 +142,6 @@ Hooks.once("init", async function() {
carac_array : RdDUtility.getCaracArray(), carac_array : RdDUtility.getCaracArray(),
ajustementsConditions : RdDUtility.getAjustementsConditions(), ajustementsConditions : RdDUtility.getAjustementsConditions(),
difficultesLibres : RdDUtility.getDifficultesLibres() difficultesLibres : RdDUtility.getDifficultesLibres()
} }
// Register sheet application classes // Register sheet application classes
@ -178,17 +177,12 @@ Hooks.once("renderApplication", () => {
}); });
function messageDeBienvenue(){ function messageDeBienvenue(){
game.messages.filter(it => { game.messages
console.log(it); .filter(it => it.user._id == game.user._id && it.data.content.match(/^Bienvenu(e)? dans le Rêve des Dragons/))
return it.data.content.match(/^Bienvenu(e)? dans le Rêve des Dragons/); .forEach(it => it.delete());
})
.forEach(it => {
console.log("deleting",it);
it.delete();
});
ChatMessage.create( { ChatMessage.create( {
whisper: [game.user], user: game.user._id,
title: "Bienvenue dans le Rêve !", whisper: [game.user._id],
content : "Bienvenue dans le Rêve des Dragons !<br> " + content : "Bienvenue dans le Rêve des Dragons !<br> " +
"Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}" } "Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}" }
); );
@ -216,4 +210,4 @@ Hooks.on("chatMessage", (html, content, msg) => {
let commands = content.match(regExp); let commands = content.match(regExp);
return RdDUtility.processChatCommand( commands, content, msg ); return RdDUtility.processChatCommand( commands, content, msg );
} ); });

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@ -224,12 +224,12 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
_tellToUser(message) { _tellToUser(message) {
ChatMessage.create({ title: "TMR", content: message, user: game.user._id }); ChatMessage.create({ content: message, user: game.user._id });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_tellToGM(message) { _tellToGM(message) {
ChatMessage.create({ title: "TMR", content: message, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") }); ChatMessage.create({ content: message, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

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@ -2,6 +2,7 @@
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";
import { RdDRollTables } from "./rdd-rolltables.js"; import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
const level_category = { const level_category = {
"generale": "-4", "generale": "-4",
@ -601,25 +602,36 @@ export class RdDUtility {
static performSocketMesssage( sockmsg ) static performSocketMesssage( sockmsg )
{ {
console.log(">>>>> MSG RECV", sockmsg); console.log(">>>>> MSG RECV", sockmsg);
if ( sockmsg.msg == "msg_encaisser" ) { switch(sockmsg.msg) {
if ( game.user.isGM ) { // Seul le GM effectue l'encaissement sur la fiche case "msg_encaisser":
let rollData = game.system.rdd.rollDataHandler[sockmsg.data.attackerid]; // Retrieve the rolldata from the store return RdDUtility._handleMsgEncaisser(sockmsg.data);
let defenderActor = game.actors.get( sockmsg.data.defenderid ); case "msg_defense" :
defenderActor.encaisserDommages( rollData ); return RdDUtility._handleMsgDefense(sockmsg.data);
case "msg_gm_chat_message":
return ChatUtility.handleGMChatMessage(sockmsg.data);
} }
} else if (sockmsg.msg == "msg_defense" ) { }
let defenderActor = game.actors.get( sockmsg.data.defenderid );
if ( defenderActor ) { static _handleMsgDefense(data) {
if ( (game.user.isGM && !defenderActor.hasPlayerOwner) || (defenderActor.hasPlayerOwner && (game.user.character.id == defenderActor.id) ) ) { let defenderActor = game.actors.get(data.defenderid);
if (defenderActor) {
if ((game.user.isGM && !defenderActor.hasPlayerOwner) || (defenderActor.hasPlayerOwner && (game.user.character.id == defenderActor.id))) {
console.log("User is pushing message...", game.user.name); console.log("User is pushing message...", game.user.name);
game.system.rdd.rollDataHandler[sockmsg.data.attackerid] = duplicate(sockmsg.data.rollData); game.system.rdd.rollDataHandler[data.attackerid] = duplicate(data.rollData);
sockmsg.data.whisper = [ game.user ]; data.whisper = [game.user];
sockmsg.data.blind = true; data.blind = true;
sockmsg.data.rollMode = "blindroll"; data.rollMode = "blindroll";
ChatMessage.create( sockmsg.data ); ChatMessage.create(data);
} }
} }
} }
static _handleMsgEncaisser(data) {
if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
let rollData = game.system.rdd.rollDataHandler[data.attackerid]; // Retrieve the rolldata from the store
let defenderActor = game.actors.get(data.defenderid);
defenderActor.encaisserDommages(rollData);
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */