Merge pull request 'v10.7.17 - Le doigt du destin de Sémolosse' (#649) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #649
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commit
4e8f6e8872
@ -1,6 +1,9 @@
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---
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# v10.7 - L'os de Semolosse
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## v10.7.17 - le doigt du destin de Semolosse
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- correction de la validation d'encaissement par le MJ
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## v10.7.16 - la morsure de Semolosse
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- correction de l'affichage des objets suite à confusion
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- correction de liens dans la liste des équipements
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@ -3204,25 +3204,31 @@ export class RdDActor extends RdDBaseActor {
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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return;
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}
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const attackerId = attacker?.id;
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if (ReglesOptionelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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actorId: this.id,
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method: 'validerEncaissement',
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args: [rollData, show]
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method: 'appliquerEncaissement',
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args: [rollData, show, attackerId]
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});
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return;
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}
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await this.appliquerEncaissement(rollData, show, attackerId);
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}
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async appliquerEncaissement(rollData, show, attackerId) {
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const armure = await this.computeArmure(rollData);
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if (ReglesOptionelles.isUsing('validation-encaissement-gr')) {
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, (encaissement, show) => this._appliquerEncaissement(encaissement, show, attacker));
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, attackerId, (encaissement, show, attackerId) => this._appliquerEncaissement(encaissement, show, attackerId));
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}
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else {
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let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
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await this._appliquerEncaissement(encaissement, show, attacker)
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await this._appliquerEncaissement(encaissement, show, attackerId);
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}
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}
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async _appliquerEncaissement(encaissement, show, attacker) {
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async _appliquerEncaissement(encaissement, show, attackedId) {
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const attacker = attackedId ? game.actors.get(attackedId) : undefined
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let santeOrig = duplicate(this.system.sante);
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const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
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@ -3,6 +3,7 @@ import { SYSTEM_SOCKET_ID } from "../constants.js";
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import { Monnaie } from "../item-monnaie.js";
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import { Misc } from "../misc.js";
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import { RdDAudio } from "../rdd-audio.js";
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import { RdDConfirm } from "../rdd-confirm.js";
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import { RdDUtility } from "../rdd-utility.js";
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import { SystemCompendiums } from "../settings/system-compendiums.js";
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import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
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@ -7,7 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
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*/
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export class DialogValidationEncaissement extends Dialog {
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static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
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static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
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let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
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const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
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actor: actor,
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@ -15,12 +15,12 @@ export class DialogValidationEncaissement extends Dialog {
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encaissement: encaissement,
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show: show
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});
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const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
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const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
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dialog.render(true);
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}
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/* -------------------------------------------- */
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constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
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constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
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// Common conf
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let buttons = {
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"valider": { label: "Valider", callback: html => this.onValider() },
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@ -48,6 +48,7 @@ export class DialogValidationEncaissement extends Dialog {
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this.armure = armure;
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this.encaissement = encaissement;
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this.show = show;
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this.attackerId = attackerId;
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this.onEncaisser = onEncaisser;
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this.forceDiceResult = {total: encaissement.roll.result };
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}
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@ -66,6 +67,6 @@ export class DialogValidationEncaissement extends Dialog {
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async onValider() {
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this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
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this.onEncaisser(this.encaissement, this.show)
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this.onEncaisser(this.encaissement, this.show, this.attackerId)
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}
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}
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@ -58,15 +58,6 @@ export class RdDCarac {
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selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
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}
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static isIgnoreEtatGeneral(rollData) {
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const selectedCarac = rollData.selectedCarac;
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return !selectedCarac ||
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rollData.ethylisme ||
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RdDCarac.isChance(selectedCarac) ||
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(RdDCarac.isReve(selectedCarac) && !rollData.competence);
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}
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static computeTotal(carac, beaute = undefined) {
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const total = Object.values(carac ?? {}).filter(c => !c.derivee)
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.map(it => parseInt(it.value))
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@ -314,8 +314,8 @@ export class RdDRoll extends Dialog {
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HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
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HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
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HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
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HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
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HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
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HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
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// Mise à jour valeurs
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this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
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@ -51,7 +51,7 @@ export const referenceAjustements = {
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getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
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},
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etat: {
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isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData),
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isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
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getLabel: (rollData, actor) => 'Etat général',
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getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
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},
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@ -177,4 +177,11 @@ export class RollDataAjustements {
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return sum;
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}
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static isIgnoreEtatGeneral(rollData) {
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const selectedCarac = rollData.selectedCarac;
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return !selectedCarac ||
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rollData.ethylisme ||
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RdDCarac.isChance(selectedCarac) ||
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(RdDCarac.isReve(selectedCarac) && !rollData.competence);
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}
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}
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@ -1,8 +1,8 @@
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{
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"id": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"version": "10.7.16",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.16.zip",
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"version": "10.7.17",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.17.zip",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
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"compatibility": {
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"minimum": "10",
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