Fix set status-effects seulement pour le GM
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@ -30,9 +30,8 @@ export class StatusEffects {
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restricted: true
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restricted: true
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});
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});
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CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects);
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CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects);
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StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
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StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
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console.log('statusEffects', CONFIG.statusEffects);
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console.log('statusEffects', CONFIG.statusEffects);
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}
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}
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@ -65,7 +64,9 @@ export class StatusEffects {
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}
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}
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static _setUseStatusEffects(useStatusEffects) {
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static _setUseStatusEffects(useStatusEffects) {
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game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects));
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if (game.user.isGM) {
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game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects));
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}
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for (let effect of CONFIG.RDD.allEffects) {
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for (let effect of CONFIG.RDD.allEffects) {
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effect.active = effect.rdd || useStatusEffects.has(effect.id);
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effect.active = effect.rdd || useStatusEffects.has(effect.id);
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