#19 : Gestion des entités dans les combats
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@ -159,7 +159,7 @@ export class RdDActor extends Actor {
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if (attCategory.match("epee") && (defCategory == "hache" || defCategory == "lance"))
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need_resist = true;
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}
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if (this.data.data.sante.sonne.value || rollData.particuliereAttaque == "finesse") {
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if (this.data.type != 'entite' && (this.data.data.sante.sonne.value || rollData.particuliereAttaque == "finesse")) {
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rollData.needSignificative = true;
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}
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