Status inconscious/prone/dead
inconscious: si endurance à 0 prone: si chute sur un recul dead: lors de la deuxième critique, ou si la vie passe en dessous de -SConst
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@ -32,6 +32,7 @@ export class RdDActor extends Actor {
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static init() {
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Hooks.on("deleteActiveEffect", (actor, effect, options) => actor.onDeleteActiveEffect(effect, options));
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Hooks.on("createActiveEffect", (actor, effect, options) => actor.onCreateActiveEffect(effect, options));
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Hooks.on("updateActor", (actor, update, options, actorId) => actor.onUpdateActor(update, options, actorId));
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}
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/* -------------------------------------------- */
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@ -99,18 +100,18 @@ export class RdDActor extends Actor {
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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if (actorData.type === 'creature') this.prepareCreatureData(actorData);
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if (actorData.type === 'vehicule') this.prepareVehiculeData(actorData);
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if (actorData.type === 'creature') this._prepareCreatureData(actorData);
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if (actorData.type === 'vehicule') this._prepareVehiculeData(actorData);
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}
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/* -------------------------------------------- */
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prepareCreatureData(actorData) {
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_prepareCreatureData(actorData) {
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this.computeEncombrementTotalEtMalusArmure();
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this.computeEtatGeneral();
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}
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/* -------------------------------------------- */
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prepareVehiculeData( actorData ) {
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_prepareVehiculeData( actorData ) {
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this.computeEncombrementTotalEtMalusArmure();
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}
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@ -1105,7 +1106,7 @@ export class RdDActor extends Actor {
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if (this.isEntiteCauchemar()) {
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return 0;
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}
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return this.data.data.attributs?.sconst?.value ?? 0;
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return RdDUtility.calculSConst(this.data.data.carac.constitution.value);
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}
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/* -------------------------------------------- */
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@ -1177,18 +1178,14 @@ export class RdDActor extends Actor {
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sonne: false,
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};
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let minValue = 0;
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if (this.type == 'personnage') {
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// TODO: les animaux/humanoïdes on théoriquement aussi un sconst, mais la SPA n'est pas passé par là
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minValue = name == "vie" ? -Number(this.data.data.attributs.sconst.value) : 0;
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}
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let minValue = name == "vie" ? -this.getSConst()-1 : 0;
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result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
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//console.log("New value ", inc, minValue, result.newValue);
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let fatigue = 0;
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if (name == "endurance" && this.data.type != 'entite') {
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if (!isCritique && result.newValue == 0 && inc < 0) { // perte endurance et endurance devient 0 -> -1 vie sauf si coup critique
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sante.vie.value = sante.vie.value - 1;
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if (name == "endurance" && !this.isEntiteCauchemar()) {
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if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
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sante.vie.value --;
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}
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result.newValue = Math.max(0, result.newValue);
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if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
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@ -1202,6 +1199,7 @@ export class RdDActor extends Actor {
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result.jetEndurance = testIsSonne.roll.total;
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} else if (inc > 0) {
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await this.setSonne(false);
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sante.sonne.value = false;
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}
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if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
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fatigue = perte;
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@ -1213,6 +1211,9 @@ export class RdDActor extends Actor {
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if (sante.fatigue && fatigue > 0) {
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sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this._computeFatigueMin());
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}
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if (!this.isEntiteCauchemar() && sante.vie.value<-this.getSConst()) {
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await this.addStatusEffectById('dead');
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}
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await this.update({ "data.sante": sante });
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return result;
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@ -2366,8 +2367,11 @@ export class RdDActor extends Actor {
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count--;
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} else {
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// TODO: status effect dead
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ChatMessage.create({ content: `<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` });
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this.addStatusEffectById('dead');
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ChatMessage.create({ content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" height="32" width="32" />
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<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` });
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encaissement.critiques -= count;
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encaissement.mort = true;
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break;
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}
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}
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@ -2639,6 +2643,13 @@ export class RdDActor extends Actor {
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await this.update( { 'data.subacteurs.montures': newMontures });
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}
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/* -------------------------------------------- */
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async onUpdateActor(update, options, actorId) {
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const updatedEndurance = update?.data?.sante?.endurance;
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if (updatedEndurance && options.diff) {
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this.forceStatusEffectId('unconscious', updatedEndurance.value == 0);
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}
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}
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/* -------------------------------------------- */
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async onCreateActiveEffect(effect, options) {
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switch (StatusEffects.statusId(effect)) {
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case 'sonne':
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@ -2646,7 +2657,7 @@ export class RdDActor extends Actor {
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return;
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}
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}
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/* -------------------------------------------- */
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async onDeleteActiveEffect(effect, options) {
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switch (StatusEffects.statusId(effect)) {
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@ -2655,80 +2666,81 @@ export class RdDActor extends Actor {
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return;
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}
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}
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/* -------------------------------------------- */
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enleverTousLesEffets() {
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this.deleteEmbeddedEntity('ActiveEffect', Array.from(this.effects?.keys() ?? []));
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}
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/* -------------------------------------------- */
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listeEffets(matching = it => true) {
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const all = Array.from(this.effects?.values() ?? []);
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const filtered = all.filter(it => matching(it.data));
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return filtered;
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}
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/* -------------------------------------------- */
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async setStatusDemiReve(status) {
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const options = { renderSheet: true/*, noHook: from == 'hook' */ };
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if (status) {
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await this.addEffect(StatusEffects.demiReve(), options)
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await this.addStatusEffect(StatusEffects.demiReve())
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}
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else {
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this.deleteEffect(StatusEffects.demiReve(), options)
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this.deleteStatusEffect(StatusEffects.demiReve())
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}
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}
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/* -------------------------------------------- */
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async setStatusSonne(sonne) {
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if (this.isEntiteCauchemar()) {
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return;
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}
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const id = 'sonne';
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const options = { renderSheet: true/*, noHook: from == 'hook' */ };
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await this.forceStatusEffectId('sonne', sonne);
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}
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/* -------------------------------------------- */
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async forceStatusEffectId(statusId, sonne) {
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if (sonne) {
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await this.addById(id, options);
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await this.addStatusEffectById(statusId);
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}
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else /* if (!sonne)*/ {
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this.deleteById(id, options)
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else {
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this.deleteStatusEffectById(statusId);
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}
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}
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/* -------------------------------------------- */
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deleteById(id, options) {
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deleteStatusEffectById(id, options = { renderSheet: true}) {
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const effects = Array.from(this.effects?.values())
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.filter(it => it.data.flags.core?.statusId == id);
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this._deleteAll(effects, options);
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this._deleteStatusEffects(effects, options);
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}
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/* -------------------------------------------- */
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deleteEffect(effect, options) {
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deleteStatusEffect(effect, options = { renderSheet: true}) {
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const toDelete = Array.from(this.effects?.values())
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.filter(it => StatusEffects.statusId(it.data) == StatusEffects.statusId(effect));
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this._deleteAll(toDelete, options);
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this._deleteStatusEffects(toDelete, options);
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}
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/* -------------------------------------------- */
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_deleteAll(effects, options) {
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this._deleteAllIds(effects.map(it => it.id), options);
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_deleteStatusEffects(effects, options) {
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this._deleteStatusEffectsByIds(effects.map(it => it.id), options);
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}
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/* -------------------------------------------- */
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_deleteAllIds(effectIds, options) {
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_deleteStatusEffectsByIds(effectIds, options) {
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this.deleteEmbeddedEntity('ActiveEffect', effectIds, options);
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this.applyActiveEffects();
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}
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/* -------------------------------------------- */
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async addById(id, options) {
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async addStatusEffectById(id, options = { renderSheet: true}) {
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const statusEffect = CONFIG.statusEffects.find(it => it.id == id);
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await this.addEffect(statusEffect, options);
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await this.addStatusEffect(statusEffect, options);
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}
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/* -------------------------------------------- */
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async addEffect(statusEffect, options) {
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this.deleteById(statusEffect.id, options);
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async addStatusEffect(statusEffect, options = { renderSheet: true}) {
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this.deleteStatusEffectById(statusEffect.id, options);
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const effet = duplicate(statusEffect);
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effet["flags.core.statusId"] = effet.id;
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await this.createEmbeddedEntity('ActiveEffect', effet, options);
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@ -562,7 +562,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async choixParticuliere(rollData, choix) {
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console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
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this.removeChatMessageActionsPasseArme(rollData.passeArme);
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rollData.particuliere = choix;
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await this._onAttaqueNormale(rollData);
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@ -783,31 +783,38 @@ export class RdDCombat {
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}
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}
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}
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/* -------------------------------------------- */
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async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
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const attackerRoll = defenderRoll.attackerRoll;
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if (this._isAttaqueCauseRecul(attackerRoll)) {
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const impact = this._computeImpactRecul(attackerRoll);
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const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
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if (rollRecul.rolled.isSuccess) {
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defenderRoll.show.recul = 'encaisse';
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} else if (rollRecul.rolled.isETotal) {
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} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
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defenderRoll.show.recul = 'chute';
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await this.defender.addStatusEffectById('prone');
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}
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else {
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const agilite = this.defender.getAgilite();
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const chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impact });
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defenderRoll.show.recul = (chute.rolled.isSuccess) ? 'recul' : 'chute';
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defenderRoll.show.recul = 'recul';
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}
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}
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}
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/* -------------------------------------------- */
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async _isReculCauseChute(impact) {
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const agilite = this.defender.getAgilite();
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const chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impact });
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return chute.rolled.isEchec;
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}
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/* -------------------------------------------- */
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_isAttaqueCauseRecul(attaque) {
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return attaque.particuliere == 'force' || attaque.tactique == 'charge';
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}
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/* -------------------------------------------- */
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_computeImpactRecul(attaque) {
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const taille = this.defender.getTaille();
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const force = this.attacker.getForce();
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@ -468,7 +468,7 @@ export class RdDUtility {
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let tailleData = tableCaracDerivee[bonusDomKey];
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data.attributs.plusdom.value = tailleData.plusdom;
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data.attributs.sconst.value = tableCaracDerivee[Number(data.carac.constitution.value)].sconst;
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data.attributs.sconst.value = RdDUtility.calculSConst(data.carac.constitution.value);
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data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust;
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data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
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@ -489,6 +489,10 @@ export class RdDUtility {
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data.compteurs.chance.max = data.carac.chance.value;
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}
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static calculSConst(constitution) {
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return Number(tableCaracDerivee[Number(constitution)].sconst);
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}
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/* -------------------------------------------- */
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static getSegmentsFatigue(maxEnd) {
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maxEnd = Math.max(maxEnd, 1);
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@ -5,7 +5,7 @@ const rddStatusEffects = [
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demiReveStatusEffect
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];
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const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']);
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const statusSurpriseTotale = new Set(['unconscious', 'blind']);
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const statusSurpriseTotale = new Set(['unconscious', 'blind', 'dead']);
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export class StatusEffects {
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static onReady() {
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@ -41,7 +41,7 @@
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<li>
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<label class="ctn-sonne">
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Sonné :
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<input class="resource-content data-sante-sonne" type="checkbox" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
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<input class="resource-content data-sante-sonne" type="checkbox" {{#if data.sante.sonne.value}}checked{{/if}} />
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</label>
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</li>
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<li>
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@ -20,13 +20,14 @@
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{{/unless}}
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{{/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
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<br>
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{{alias}} subit
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{{#if (eq dmg.mortalite 'cauchemar')}}le coup
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{{else if (gt eraflures 0)}}une contusion
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{{else if (gt legeres 0)}}une blessure légère
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{{else if (gt graves 0)}}une blessure grave
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{{else if (gt critiques 0)}}une blessure critique
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{{else}}Rien du tout
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{{alias}}
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{{#if (eq dmg.mortalite 'cauchemar')}}subit le coup
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{{else if eraflures}}subit une contusion
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{{else if legeres}}subit une blessure légère
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{{else if graves}}subit une blessure grave
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{{else if critiques}}subit une blessure critique
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{{else if mort}}vient de mourir
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{{else}}s'en sort sans une égratignure
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{{/if}}
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({{dmg.loc.label}})
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{{#if (gt endurance 0)}}
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