Roll window is now working for simple skills
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RdD.geany
30
RdD.geany
@ -27,22 +27,20 @@ long_line_behaviour=1
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long_line_column=72
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long_line_column=72
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[files]
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[files]
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current_page=6
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current_page=4
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FILE_NAME_0=4198;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2
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FILE_NAME_0=5110;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2
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FILE_NAME_1=3416;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2
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FILE_NAME_1=332;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
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FILE_NAME_2=241;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Fsimple.js;0;2
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FILE_NAME_2=1730;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fdialog-competence.html;0;2
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FILE_NAME_3=1321;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
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FILE_NAME_3=1479;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor.js;0;2
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FILE_NAME_4=946;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor.js;0;2
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FILE_NAME_4=2451;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2
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FILE_NAME_5=127;TypeScript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Fswade%2Fsrc%2Fmodule%2Fitem-sheet.ts;0;2
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FILE_NAME_5=6844;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2
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FILE_NAME_6=6346;TypeScript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Fswade%2Fsrc%2Fmodule%2Fcharacter-sheet.ts;0;2
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FILE_NAME_6=335;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fitem-competence-sheet.html;0;2
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FILE_NAME_7=4589;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Fswade%2Fsrc%2Ftemplates%2Factors%2Fcharacter-sheet.html;0;2
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FILE_NAME_7=985;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Fsimple.js;0;2
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FILE_NAME_8=0;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Fswade%2Fsrc%2Ftemplates%2Factors%2Fpartials%2Fedges-tab.html;0;2
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FILE_NAME_8=28185;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Fdice-wfrp4e.js;0;2
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FILE_NAME_9=0;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Fswade%2Fsrc%2Ftemplates%2Factors%2Fpartials%2Fsummary-tab.html;0;2
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FILE_NAME_9=674;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Ftemplates%2Fchat%2Fskill-dialog.html;0;2
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FILE_NAME_10=77;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2
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FILE_NAME_10=5952;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fstyles%2Fsimple.css;0;2
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FILE_NAME_11=3385;TypeScript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Fswade%2Fsrc%2Fmodule%2Fentity.ts;0;2
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FILE_NAME_11=2003;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Factor%2Factor-wfrp4e.js;0;2
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FILE_NAME_12=427;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Futility-wfrp4e.js;0;2
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FILE_NAME_12=105669;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fcss%2Fwfrp4e.css;0;2
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FILE_NAME_13=42276;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Factor%2Factor-wfrp4e.js;0;2
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FILE_NAME_14=4223;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Fdice-wfrp4e.js;0;2
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[VTE]
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[VTE]
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last_dir=/home/sigmar
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last_dir=/home/sigmar
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@ -119,6 +119,10 @@ export class RdDActor extends Actor {
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}
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}
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},
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},
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default: "rollButton"
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default: "rollButton"
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}, {
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classes: ["rdddialog"],
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width: 600,
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height: 320
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} ).render(true);
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} ).render(true);
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});
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});
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}
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}
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@ -109,41 +109,49 @@ export class RdDUtility {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static __buildHTMLResolutionHead( dataRow ) {
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static __buildHTMLResolutionHead( dataRow, minLevel=0, maxLevel=32 ) {
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let r = dataRow;
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let r = dataRow;
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var row = $("<tr/>");
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var row = $("<tr/>");
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$.each(r, function(colIndex, c) {
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for (var colIndex=minLevel; colIndex <= maxLevel; colIndex++) {
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let c = dataRow[colIndex];
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let txt = (c.niveau > 0) ? "+"+c.niveau : c.niveau;
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let txt = (c.niveau > 0) ? "+"+c.niveau : c.niveau;
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row.append($("<th class='table-resolution-level'/>").text(txt) );
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row.append($("<th class='table-resolution-level'/>").text(txt) );
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});
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}
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return row;
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return row;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static __buildHTMLResolutionRow( dataRow ) {
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static __buildHTMLResolutionRow( dataRow, minLevel=0, maxLevel=32, rowIndex, caracValue, levelValue ) {
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let r = dataRow;
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let r = dataRow;
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var row = $("<tr/>");
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var row = $("<tr/>");
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$.each(r, function(colIndex, c) {
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for (var colIndex=minLevel; colIndex <= maxLevel; colIndex++) {
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let c = dataRow[colIndex];
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if (rowIndex == caracValue && levelValue+10 == colIndex) {
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row.append($("<td class='table-resolution-target'/>").text(c.score));
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} else {
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if ( colIndex == 2 )
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if ( colIndex == 2 )
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row.append($("<td class='table-resolution-carac'/>").text(c.score));
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row.append($("<td class='table-resolution-carac'/>").text(c.score));
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else
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else
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row.append($("<td/>").text(c.score));
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row.append($("<td/>").text(c.score));
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});
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}
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}
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return row;
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return row;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static makeHTMLResolutionTable(container, minCarac = 1, maxCarac = 21) {
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static makeHTMLResolutionTable(container, minCarac = 1, maxCarac = 21, minLevel=-10, maxLevel=22, caracValue, levelValue) {
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minCarac = (minCarac < 1) ? 1 : minCarac;
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minCarac = (minCarac < 1) ? 1 : minCarac;
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maxCarac = (maxCarac > 21) ? 21 : maxCarac;
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maxCarac = (maxCarac > 21) ? 21 : maxCarac;
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let data = CONFIG.RDD.resolutionTable;
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let data = CONFIG.RDD.resolutionTable;
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var table = $("<table/>").addClass('table-resolution');
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var table = $("<table/>").addClass('table-resolution');
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// Build first row of levels
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// Build first row of levels
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let row = this.__buildHTMLResolutionHead( data[0] );
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minLevel = (minLevel < -10) ? 0 : minLevel+10;
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maxLevel = (maxLevel > 22) ? 32 : maxLevel+10;
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let row = this.__buildHTMLResolutionHead( data[0], minLevel, maxLevel );
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table.append(row);
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table.append(row);
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// Then the rest...
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// Then the rest...
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for (var rowIndex=minCarac; rowIndex <= maxCarac; rowIndex++) {
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for (var rowIndex=minCarac; rowIndex <= maxCarac; rowIndex++) {
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let row = this.__buildHTMLResolutionRow( data[rowIndex] );
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let row = this.__buildHTMLResolutionRow( data[rowIndex], minLevel, maxLevel, rowIndex, caracValue, levelValue );
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table.append(row);
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table.append(row);
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}
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}
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return container.append(table);
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return container.append(table);
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@ -291,4 +291,23 @@
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text-align: right;
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text-align: right;
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}
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}
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.rdddialog {
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width: 600px;
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height: 400px;
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}
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.table-resolution-carac {
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background-color: yellow;
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}
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.table-resolution-target {
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font-weight: bold;
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background-color: lightblue;
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}
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select {
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font-family: "GoudyAcc", sans-serif;
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}
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button {
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font-family: "GoudyAcc", sans-serif;
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}
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@ -34,12 +34,13 @@
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function updateRollResult( rollData ) {
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function updateRollResult( rollData ) {
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rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue);
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rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue);
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$(".table-resolution").remove();
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game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2 );
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rollData.finalLevelStr = (rollData.finalLevel > 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel;
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rollData.finalLevelStr = (rollData.finalLevel > 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel;
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$("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
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$("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
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rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
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rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
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$("#compdialogTitle").text( rollData.competence.name + " - " + rollData.competence.data.niveau + " - " + rollData.selectedCarac.label );
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$("#compdialogTitle").text( rollData.competence.name + " - " + rollData.competence.data.niveau + " - " + rollData.selectedCarac.label );
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$(".table-resolution").remove();
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game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2, -10, 11,
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rollData.selectedCarac.value, rollData.finalLevel );
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}
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}
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// Setup everything onload
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// Setup everything onload
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