Roll window is now working for simple skills

This commit is contained in:
LeRatierBretonnien 2020-05-27 21:09:37 +02:00
parent 1b794e5953
commit 59d2f9c6c2
5 changed files with 62 additions and 32 deletions

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@ -27,22 +27,20 @@ long_line_behaviour=1
long_line_column=72
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[VTE]
last_dir=/home/sigmar

View File

@ -119,7 +119,11 @@ export class RdDActor extends Actor {
}
},
default: "rollButton"
}).render(true);
}, {
classes: ["rdddialog"],
width: 600,
height: 320
} ).render(true);
});
}

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@ -109,41 +109,49 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static __buildHTMLResolutionHead( dataRow ) {
static __buildHTMLResolutionHead( dataRow, minLevel=0, maxLevel=32 ) {
let r = dataRow;
var row = $("<tr/>");
$.each(r, function(colIndex, c) {
for (var colIndex=minLevel; colIndex <= maxLevel; colIndex++) {
let c = dataRow[colIndex];
let txt = (c.niveau > 0) ? "+"+c.niveau : c.niveau;
row.append($("<th class='table-resolution-level'/>").text(txt) );
});
}
return row;
}
/* -------------------------------------------- */
static __buildHTMLResolutionRow( dataRow ) {
static __buildHTMLResolutionRow( dataRow, minLevel=0, maxLevel=32, rowIndex, caracValue, levelValue ) {
let r = dataRow;
var row = $("<tr/>");
$.each(r, function(colIndex, c) {
if ( colIndex == 2 )
row.append($("<td class='table-resolution-carac'/>").text(c.score));
else
row.append($("<td/>").text(c.score));
});
for (var colIndex=minLevel; colIndex <= maxLevel; colIndex++) {
let c = dataRow[colIndex];
if (rowIndex == caracValue && levelValue+10 == colIndex) {
row.append($("<td class='table-resolution-target'/>").text(c.score));
} else {
if ( colIndex == 2 )
row.append($("<td class='table-resolution-carac'/>").text(c.score));
else
row.append($("<td/>").text(c.score));
}
}
return row;
}
/* -------------------------------------------- */
static makeHTMLResolutionTable(container, minCarac = 1, maxCarac = 21) {
static makeHTMLResolutionTable(container, minCarac = 1, maxCarac = 21, minLevel=-10, maxLevel=22, caracValue, levelValue) {
minCarac = (minCarac < 1) ? 1 : minCarac;
maxCarac = (maxCarac > 21) ? 21 : maxCarac;
let data = CONFIG.RDD.resolutionTable;
var table = $("<table/>").addClass('table-resolution');
// Build first row of levels
let row = this.__buildHTMLResolutionHead( data[0] );
minLevel = (minLevel < -10) ? 0 : minLevel+10;
maxLevel = (maxLevel > 22) ? 32 : maxLevel+10;
let row = this.__buildHTMLResolutionHead( data[0], minLevel, maxLevel );
table.append(row);
// Then the rest...
for (var rowIndex=minCarac; rowIndex <= maxCarac; rowIndex++) {
let row = this.__buildHTMLResolutionRow( data[rowIndex] );
let row = this.__buildHTMLResolutionRow( data[rowIndex], minLevel, maxLevel, rowIndex, caracValue, levelValue );
table.append(row);
}
return container.append(table);

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@ -291,4 +291,23 @@
text-align: right;
}
.rdddialog {
width: 600px;
height: 400px;
}
.table-resolution-carac {
background-color: yellow;
}
.table-resolution-target {
font-weight: bold;
background-color: lightblue;
}
select {
font-family: "GoudyAcc", sans-serif;
}
button {
font-family: "GoudyAcc", sans-serif;
}

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@ -34,12 +34,13 @@
function updateRollResult( rollData ) {
rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue);
$(".table-resolution").remove();
game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2 );
rollData.finalLevelStr = (rollData.finalLevel > 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel;
$("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
$("#compdialogTitle").text( rollData.competence.name + " - " + rollData.competence.data.niveau + " - " + rollData.selectedCarac.label );
$(".table-resolution").remove();
game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2, -10, 11,
rollData.selectedCarac.value, rollData.finalLevel );
}
// Setup everything onload