Merge branch 'report-fix-master-v1.3' into 'v1.3'
Report fix master v1.3 See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!129
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commit
5ad31ac02b
@ -90,16 +90,11 @@ export class RdDActorSheet extends ActorSheet {
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data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme']));
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data.data.combat = RdDUtility._finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac);
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if (data.competenceByCategory && data.competenceByCategory.melee) {
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//Specific case for Esquive and Corps à Corps
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for (const melee of data.competenceByCategory.melee) {
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if (melee.name == "Esquive")
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data.data.combat.push({ name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "", competence: "Esquive", dommages: 0 } });
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if (melee.name == "Corps à corps") {
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let cc_init = RdDUtility.calculInitiative(melee.data.niveau, data.data.carac['melee'].value);
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data.data.combat.push(RdDItemArme.mainsNues({ niveau: melee.data.niveau, initiative: cc_init }));
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}
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}
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data.esquive = { name: "Esquive", niveau: data.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6};
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let corpsACorps = data.competenceByCategory?.melee.find(it => it.name == 'Corps à corps');
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if (corpsACorps) {
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let cc_init = RdDUtility.calculInitiative(corpsACorps.data.niveau, data.data.carac['melee'].value);
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data.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init }));
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}
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this.armesList = duplicate(data.data.combat);
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@ -31,8 +31,11 @@ export class RdDCommands {
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rddCommands.registerCommand({ path: ["/tmra"], func: (content, msg, params) => TMRUtility.getTMRAleatoire(), descr: "Tire une case aléatoire des Terres médianes" });
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rddCommands.registerCommand({
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path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(msg, params),
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descr: "Exemple: <strong>/tmrr forêt 47</strong><br>Détermine quelle est la rencontre dans une case 'forêt' pour un jet de dé de 47"
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path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
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descr: `
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Exemple: <strong>/tmrr foret</strong> lance un d100 et détermine la rencontre correspondante en 'forêt'
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Exemple: <strong>/tmrr forêt 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47
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`
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});
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rddCommands.registerCommand({
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@ -182,8 +185,8 @@ export class RdDCommands {
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}
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/* -------------------------------------------- */
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getRencontreTMR(params) {
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if (params.length == 2) {
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async getRencontreTMR(params) {
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if (params.length == 1 || params.length ==2) {
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return TMRUtility.getRencontre(params[0], params[1])
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}
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else {
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@ -215,7 +218,7 @@ export class RdDCommands {
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caracValue: carac,
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finalLevel: diff,
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showDice: true,
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diviseur: significative ? 2 : 1,
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diviseurSignificative: significative ? 2 : 1,
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show: { title: "Table de résolution" }
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};
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await RdDResolutionTable.rollData(rollData);
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@ -226,7 +229,7 @@ export class RdDCommands {
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async rollDeDraconique(msg) {
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let ddr = new DeDraconique().evaluate();
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ddr.showDice = true;
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await RdDDice.show(ddr);
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await RdDDice.showDiceSoNice(ddr);
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RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr.total}`);
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}
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@ -400,26 +400,25 @@ export class TMRUtility {
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/* -------------------------------------------- */
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/**
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* Retourne une recontre en fonction de la case et du tirage
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* @param {*} caseName
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* @param {*} terrain
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* @param {*} roll
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*/
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static async getRencontre( caseName, roll ) {
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if ( !caseName) {
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static async getRencontre( terrain, roll ) {
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if ( !terrain) {
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ChatMessage.create({ content: "Un nom de case doit être indiqué (ie /tmrr desert ou /tmrr cite)" });
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return false;
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}
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if (roll == undefined) {
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roll = new Roll("1d100").evaluate().total;
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}
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roll = roll ?? new Roll("1d100").evaluate().total;
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roll = Math.max(1, Math.min(roll, 100));
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let rencontre = await this.rencontreTMRTypeCase(caseName, roll);
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let rencontre = await this.rencontreTMRTypeCase(terrain, roll);
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if (rencontre) {
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let force = await this.evaluerForceRencontre(rencontre);
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ChatMessage.create({
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user: game.user._id,
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whisper: [game.user._id],
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content: "Rencontre en " + caseName + "(jet : " + roll + "%)<br>Vous rencontrez un " + rencontre.name + " d'une force de " + force + " Points de Rêve"});
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content: `Rencontre en ${terrain} (jet : ${roll}%)<br>Vous rencontrez un ${rencontre.name} de ${force} Points de Rêve`});
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}
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return false;
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}
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@ -529,13 +529,20 @@
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</li>
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{{#each data.combat as |arme key|}}
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<li class="item flexrow list-item" data-item-id="{{arme._id}}">
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<span class="arme-label" name="data.armes[{{key}}].name"><a data-competence-name="{{arme.data.competence}}">{{arme.name}}</a></span>
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<span class="arme-label"><a data-competence-name="{{arme.data.competence}}">{{arme.name}}</a></span>
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<span class="arme-initiative"><a data-arme-name="{{arme.name}}" data-competence-name="{{arme.data.competence}}">{{arme.data.initiative}}</a></span>
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<span class="competence-label">{{arme.data.competence}}</span>
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<span class="competence-value" name="data.armes[{{key}}].data.niveau">{{numberFormat arme.data.niveau decimals=0 sign=true}}</span>
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<span class="competence-value" name="data.armes[{{key}}].data.dommages">{{numberFormat arme.data.dommages decimals=0 sign=true}}</span>
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<span class="competence-value">{{numberFormat arme.data.niveau decimals=0 sign=true}}</span>
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<span class="competence-value">{{numberFormat arme.data.dommages decimals=0 sign=true}}</span>
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</li>
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{{/each}}
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<li class="item flexrow list-item">
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<span class="competence-label"><a data-competence-name="{{esquive.name}}">{{esquive.name}}</a></span>
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<span class="arme-initiative"></span>
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<span class="competence-label"></span>
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<span class="competence-value">{{numberFormat esquive.niveau decimals=0 sign=true}}</span>
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<span class="competence-value"></span>
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</li>
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</ul>
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</div>
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